#pragma once

#include "memory_allocator.hpp"

#include "../context_impl.hpp"

#include <mutex>
#include <unordered_map>
#include <vector>

namespace infinicore {
class PinnableBlockAllocator : public MemoryAllocator {
    // Represents a single memory block
    struct Block {
        void *ptr = nullptr; // Device pointer
        size_t size = 0;     // Block size in bytes
        bool frozen = false; // True if used in pinned/graph mode
        bool in_use = false; // Wether the block is currently in use
    };

    // A simple size-class allocator for small/medium blocks
    struct SizeClass {
        size_t block_size; // Fixed size for this class
        std::vector<std::shared_ptr<Block>> free_blocks;
    };

public:
    explicit PinnableBlockAllocator(Device device);
    ~PinnableBlockAllocator();

    std::byte *allocate(size_t size) override;
    void deallocate(std::byte *ptr) override;

    // Switch pinned/graph mode
    void set_pin_mode(bool pinned) { pinned_mode_ = pinned; }

    // trim cached blocks back to GPU (not pinned)
    void trim();

private:
    Device device_;

    bool pinned_mode_ = false;

    std::vector<SizeClass> size_classes_;
    std::vector<std::shared_ptr<Block>> large_blocks_;
    std::unordered_map<void *, std::shared_ptr<Block>> all_blocks_;

    std::mutex mutex_; // Thread safety
};

} // namespace infinicore
