Info<< "Create dynamic mesh for time = " << runTime.timeName() << nl << endl; autoPtr meshPtr ( dynamicFvMesh::New ( IOobject ( polyMesh::defaultRegion, runTime.timeName(), runTime, IOobject::MUST_READ ) ) ); dynamicFvMesh& mesh = meshPtr(); // Calculate initial mesh-to-mesh mapping. Note that this should be // done under the hood, e.g. as a MeshObject mesh.update();