#include "gpulduMatrixSolutionCache.H"
#include "debug.H"

namespace Foam
{
    label gpulduMatrixSolutionCache::favourSpeed
    (
        debug::optimisationSwitch("favourSpeedOverMemory")
    );

    scalargpuField gpulduMatrixSolutionCache::first_;
    scalargpuField gpulduMatrixSolutionCache::second_;
}
