/* * The MIT License (MIT) * * Copyright (c) 2015-2023 Advanced Micro Devices, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include TEST_CASE(pointwise_test) { migraphx::program p; auto* mm = p.get_main_module(); migraphx::shape s{migraphx::shape::float_type, {3}}; auto l1 = mm->add_literal(migraphx::literal{s, {-1, 0, 1}}); auto l2 = mm->add_literal(migraphx::literal{s, {1, 2, 3}}); auto* pm = p.create_module("pointwise"); auto x1 = pm->add_parameter("x1", {migraphx::shape::float_type}); auto x2 = pm->add_parameter("x2", {migraphx::shape::float_type}); pm->add_instruction(migraphx::make_op("add"), x1, x2); mm->add_instruction(migraphx::make_op("pointwise"), {l1, l2}, {pm}); p.compile(migraphx::make_target("ref")); auto result = p.eval({}).back(); std::vector results_vector(3); result.visit([&](auto output) { results_vector.assign(output.begin(), output.end()); }); std::vector gold = {0, 2, 4}; EXPECT(migraphx::verify::verify_rms_range(results_vector, gold)); }