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# Paint By Example

[Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://huggingface.co/papers/2211.13227) is by Binxin Yang, Shuyang Gu, Bo Zhang, Ting Zhang, Xuejin Chen, Xiaoyan Sun, Dong Chen, Fang Wen.

The abstract from the paper is:

*Language-guided image editing has achieved great success recently. In this paper, for the first time, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose an information bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity.*

The original codebase can be found at [Fantasy-Studio/Paint-by-Example](https://github.com/Fantasy-Studio/Paint-by-Example), and you can try it out in a [demo](https://huggingface.co/spaces/Fantasy-Studio/Paint-by-Example).

## Tips

PaintByExample is supported by the official [Fantasy-Studio/Paint-by-Example](https://huggingface.co/Fantasy-Studio/Paint-by-Example) checkpoint. The checkpoint is warm-started from [CompVis/stable-diffusion-v1-4](https://huggingface.co/CompVis/stable-diffusion-v1-4) to inpaint partly masked images conditioned on example and reference images.

<Tip>

Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.

</Tip>

## PaintByExamplePipeline
[[autodoc]] PaintByExamplePipeline
	- all
	- __call__

## StableDiffusionPipelineOutput
[[autodoc]] pipelines.stable_diffusion.StableDiffusionPipelineOutput