import time from collections import defaultdict from typing import TYPE_CHECKING, Dict, List, Optional, Tuple from vllm.config import ParallelConfig from vllm.logger import init_logger from vllm.platforms import current_platform from vllm.utils import get_ip from vllm.v1.outputs import ModelRunnerOutput from vllm.worker.worker_base import WorkerWrapperBase if TYPE_CHECKING: from vllm.v1.core.scheduler import SchedulerOutput logger = init_logger(__name__) PG_WAIT_TIMEOUT = 60 try: import ray from ray.util import placement_group_table from ray.util.placement_group import PlacementGroup try: from ray._private.state import available_resources_per_node except ImportError: # Ray 2.9.x doesn't expose `available_resources_per_node` from ray._private.state import state as _state available_resources_per_node = _state._available_resources_per_node class RayWorkerWrapper(WorkerWrapperBase): def __init__(self, *args, **kwargs) -> None: super().__init__(*args, **kwargs) # Since the compiled DAG runs a main execution # in a different thread that calls cuda.set_device. # The flag indicates is set_device is called on # that thread. It will be removed soon. self.compiled_dag_cuda_device_set = False def get_node_ip(self) -> str: return get_ip() def get_node_and_gpu_ids(self) -> Tuple[str, List[int]]: node_id = ray.get_runtime_context().get_node_id() gpu_ids = ray.get_gpu_ids() return node_id, gpu_ids def setup_device_if_necessary(self): # TODO(swang): This is needed right now because Ray CG executes # on a background thread, so we need to reset torch's current # device. # We can remove this API after it is fixed in compiled graph. import torch assert self.worker is not None, "Worker is not initialized" if not self.compiled_dag_cuda_device_set: torch.cuda.set_device(self.worker.device) self.compiled_dag_cuda_device_set = True def execute_model( self, scheduler_output: "SchedulerOutput", ) -> ModelRunnerOutput: self.setup_device_if_necessary() assert self.worker is not None, "Worker is not initialized" output = self.worker.model_runner.execute_model(scheduler_output) return output ray_import_err = None except ImportError as e: ray = None # type: ignore ray_import_err = e RayWorkerWrapper = None # type: ignore def ray_is_available() -> bool: """Returns True if Ray is available.""" return ray is not None def assert_ray_available(): """ Raise an exception if Ray is not available. """ if ray is None: raise ValueError("Failed to import Ray, please install Ray with " "`pip install ray`.") from ray_import_err def _verify_bundles(placement_group: "PlacementGroup", parallel_config: ParallelConfig, device_str: str): """ Verify a given placement group has bundles located in the right place. There are 2 rules. - Warn if all tensor parallel workers cannot fit in a single node. - Fail if driver node is not included in a placement group. Args: placement_group: The placement group to verify. parallel_config: The parallel configuration. device_str: The required device. """ assert ray.is_initialized(), ( "Ray is not initialized although distributed-executor-backend is ray.") pg_data = placement_group_table(placement_group) # bundle_idx -> node_id bundle_to_node_ids = pg_data["bundles_to_node_id"] # bundle_idx -> bundle (e.g., {"GPU": 1}) bundles = pg_data["bundles"] # node_id -> List of bundle (e.g., {"GPU": 1}) node_id_to_bundle: Dict[str, List[Dict[str, float]]] = defaultdict(list) for bundle_idx, node_id in bundle_to_node_ids.items(): node_id_to_bundle[node_id].append(bundles[bundle_idx]) driver_node_id = ray.get_runtime_context().get_node_id() if driver_node_id not in node_id_to_bundle: raise RuntimeError( f"driver node id {driver_node_id} is not included in a placement " f"group {placement_group.id}. Node id -> bundles " f"{node_id_to_bundle}. " "You don't have enough GPUs available in a current node. Check " "`ray status` to see if you have available GPUs in a node " f"{driver_node_id} before starting an vLLM engine.") for node_id, bundles in node_id_to_bundle.items(): if len(bundles) < parallel_config.tensor_parallel_size: logger.warning( "tensor_parallel_size=%d " "is bigger than a reserved number of %ss (%d " "%ss) in a node %s. Tensor parallel workers can be " "spread out to 2+ nodes which can degrade the performance " "unless you have fast interconnect across nodes, like " "Infiniband. To resolve this issue, make sure you have more " "than %d GPUs available at each node.", parallel_config.tensor_parallel_size, device_str, len(bundles), device_str, node_id, parallel_config.tensor_parallel_size) def _wait_until_pg_ready(current_placement_group: "PlacementGroup"): """Wait until a placement group is ready. It prints the informative log messages if the placement group is not created within time. """ # Wait until PG is ready - this will block until all # requested resources are available, and will timeout # if they cannot be provisioned. placement_group_specs = current_placement_group.bundle_specs s = time.time() pg_ready_ref = current_placement_group.ready() wait_interval = 10 while time.time() - s < PG_WAIT_TIMEOUT: ready, _ = ray.wait([pg_ready_ref], timeout=wait_interval) if len(ready) > 0: break # Exponential backoff for warning print. wait_interval *= 2 logger.info( "Waiting for creating a placement group of specs for " "%d seconds. specs=%s. Check " "`ray status` to see if you have enough resources.", int(time.time() - s), placement_group_specs) try: ray.get(pg_ready_ref, timeout=0) except ray.exceptions.GetTimeoutError: raise ValueError( "Cannot provide a placement group of " f"{placement_group_specs=} within {PG_WAIT_TIMEOUT} seconds. See " "`ray status` to make sure the cluster has enough resources." ) from None def initialize_ray_cluster( parallel_config: ParallelConfig, ray_address: Optional[str] = None, ): """Initialize the distributed cluster with Ray. it will connect to the Ray cluster and create a placement group for the workers, which includes the specification of the resources for each distributed worker. Args: parallel_config: The configurations for parallel execution. ray_address: The address of the Ray cluster. If None, uses the default Ray cluster address. """ assert_ray_available() # Connect to a ray cluster. if current_platform.is_rocm() or current_platform.is_xpu(): # Try to connect existing ray instance and create a new one if not found try: ray.init("auto") except ConnectionError: logger.warning( "No existing RAY instance detected. " "A new instance will be launched with current node resources.") ray.init(address=ray_address, ignore_reinit_error=True, num_gpus=parallel_config.world_size) else: ray.init(address=ray_address, ignore_reinit_error=True) if parallel_config.placement_group: # Placement group is already set. return device_str = "GPU" if not current_platform.is_tpu() else "TPU" # Create placement group for worker processes current_placement_group = ray.util.get_current_placement_group() if current_placement_group: # We are in a placement group bundles = current_placement_group.bundle_specs # Verify that we can use the placement group. device_bundles = 0 for bundle in bundles: bundle_devices = bundle.get(device_str, 0) if bundle_devices > 1: raise ValueError( "Placement group bundle cannot have more than 1 " f"{device_str}.") if bundle_devices: device_bundles += 1 if parallel_config.world_size > device_bundles: raise ValueError( f"The number of required {device_str}s exceeds the total " f"number of available {device_str}s in the placement group." f"Required number of devices: {parallel_config.world_size}. " f"Total number of devices: {device_bundles}.") else: num_devices_in_cluster = ray.cluster_resources().get(device_str, 0) if parallel_config.world_size > num_devices_in_cluster: raise ValueError( f"The number of required {device_str}s exceeds the total " f"number of available {device_str}s in the placement group.") # Create a new placement group placement_group_specs: List[Dict[str, float]] = ([{ device_str: 1.0 } for _ in range(parallel_config.world_size)]) # vLLM engine is also a worker to execute model with an accelerator, # so it requires to have the device in a current node. Check if # the current node has at least one device. current_ip = get_ip() current_node_id = ray.get_runtime_context().get_node_id() current_node_resource = available_resources_per_node()[current_node_id] if current_node_resource.get(device_str, 0) < 1: raise ValueError( f"Current node has no {device_str} available. " f"{current_node_resource=}. vLLM engine cannot start without " f"{device_str}. Make sure you have at least 1 {device_str} " f"available in a node {current_node_id=} {current_ip=}.") # This way, at least bundle is required to be created in a current # node. placement_group_specs[0][f"node:{current_ip}"] = 0.001 # By default, Ray packs resources as much as possible. current_placement_group = ray.util.placement_group( placement_group_specs, strategy="PACK") _wait_until_pg_ready(current_placement_group) assert current_placement_group is not None _verify_bundles(current_placement_group, parallel_config, device_str) # Set the placement group in the parallel config parallel_config.placement_group = current_placement_group