import logging import os import torch import vllm.envs as envs from vllm.platforms import current_platform logger = logging.getLogger(__name__) # make sure one process only loads plugins once plugins_loaded = False def load_general_plugins(): """WARNING: plugins can be loaded for multiple times in different processes. They should be designed in a way that they can be loaded multiple times without causing issues. """ # all processes created by vllm will load plugins, # and here we can inject some common environment variables # for all processes. # see https://github.com/vllm-project/vllm/issues/10480 os.environ['TORCHINDUCTOR_COMPILE_THREADS'] = '1' # see https://github.com/vllm-project/vllm/issues/10619 torch._inductor.config.compile_threads = 1 if current_platform.is_xpu(): # see https://github.com/pytorch/pytorch/blob/8cada5cbe5450e17c26fb8b358116785324537b2/torch/_dynamo/config.py#L158 # noqa os.environ['TORCH_COMPILE_DISABLE'] = 'True' global plugins_loaded if plugins_loaded: return plugins_loaded = True import sys if sys.version_info < (3, 10): from importlib_metadata import entry_points else: from importlib.metadata import entry_points allowed_plugins = envs.VLLM_PLUGINS discovered_plugins = entry_points(group='vllm.general_plugins') if len(discovered_plugins) == 0: logger.info("No plugins found.") return logger.info("Available plugins:") for plugin in discovered_plugins: logger.info("name=%s, value=%s, group=%s", plugin.name, plugin.value, plugin.group) if allowed_plugins is None: logger.info("all available plugins will be loaded.") logger.info("set environment variable VLLM_PLUGINS to control" " which plugins to load.") else: logger.info("plugins to load: %s", allowed_plugins) for plugin in discovered_plugins: if allowed_plugins is None or plugin.name in allowed_plugins: try: func = plugin.load() func() logger.info("plugin %s loaded.", plugin.name) except Exception: logger.exception("Failed to load plugin %s", plugin.name)