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We host regular meetups in San Francisco Bay Area every 2 months. We will share the project updates from the vLLM team and have guest speakers from the industry to share their experience and insights. Please find the materials of our previous meetups below:
- `The fourth vLLM meetup <https://lu.ma/agivllm>`__, with Cloudflare and BentoML, June 11th 2024. `[Slides] <https://docs.google.com/presentation/d/1iJ8o7V2bQEi0BFEljLTwc5G1S10_Rhv3beed5oB0NJ4/edit?usp=sharing>`__
- `The third vLLM meetup <https://robloxandvllmmeetup2024.splashthat.com/>`__, with Roblox, April 2nd 2024. `[Slides] <https://docs.google.com/presentation/d/1A--47JAK4BJ39t954HyTkvtfwn0fkqtsL8NGFuslReM/edit?usp=sharing>`__
- `The second vLLM meetup <https://lu.ma/ygxbpzhl>`__, with IBM Research, January 31st 2024. `[Slides] <https://docs.google.com/presentation/d/12mI2sKABnUw5RBWXDYY-HtHth4iMSNcEoQ10jDQbxgA/edit?usp=sharing>`__ `[Video (vLLM Update)] <https://youtu.be/Y0C-DUvEnZQ>`__ `[Video (IBM Research & torch.compile)] <https://youtu.be/m0dMtFLI-dg>`__
- `The first vLLM meetup <https://lu.ma/first-vllm-meetup>`__, with a16z, October 5th 2023. `[Slides] <https://docs.google.com/presentation/d/1QL-XPFXiFpDBh86DbEegFXBXFXjix4v032GhShbKf3s/edit?usp=sharing>`__
@@ -22,5 +22,6 @@ vLLM is a community project. Our compute resources for development and testing a
- Trainy
- UC Berkeley
- UC San Diego
- ZhenFund
We also have an official fundraising venue through [OpenCollective](https://opencollective.com/vllm). We plan to use the fund to support the development, maintenance, and adoption of vLLM.
See `here <https://github.com/vllm-project/vllm/blob/main/Dockerfile>`_ for the main Dockerfile to construct
the image for running an OpenAI compatible server with vLLM.
See `here <https://github.com/vllm-project/vllm/blob/main/Dockerfile>`__ for the main Dockerfile to construct
the image for running an OpenAI compatible server with vLLM. More information about deploying with Docker can be found `here <https://docs.vllm.ai/en/stable/serving/deploying_with_docker.html>`__.
- Below is a visual representation of the multi-stage Dockerfile. The build graph contains the following nodes:
Below is a visual representation of the multi-stage Dockerfile. The build graph contains the following nodes:
- All build stages
- The default build target (highlighted in grey)
- External images (with dashed borders)
- All build stages
- The default build target (highlighted in grey)
- External images (with dashed borders)
The edges of the build graph represent:
- FROM ... dependencies (with a solid line and a full arrow head)
- COPY --from=... dependencies (with a dashed line and an empty arrow head)
- RUN --mount=(.*)from=... dependencies (with a dotted line and an empty diamond arrow head)
The edges of the build graph represent:
- FROM ... dependencies (with a solid line and a full arrow head)
- COPY --from=... dependencies (with a dashed line and an empty arrow head)
- RUN --mount=(.*)from=... dependencies (with a dotted line and an empty diamond arrow head)
1. Input data is passed to :class:`~vllm.LLMEngine` (or :class:`~vllm.AsyncLLMEngine`).
2. Tokenize the data if necessary.
3. Process the inputs using :meth:`INPUT_REGISTRY.process_input <vllm.inputs.registry.InputRegistry.process_input>`.
- For example, add placeholder tokens to reserve KV cache for multi-modal embeddings.
4. Send the processed inputs to :class:`~vllm.executor.executor_base.ExecutorBase`.
5. Distribute the inputs via :class:`~vllm.worker.worker_base.WorkerBase` to :class:`~vllm.worker.model_runner_base.ModelRunnerBase`.
6. If the data contains multi-modal data, convert it into keyword arguments using :meth:`MULTIMODAL_REGISTRY.map_input <vllm.multimodal.MultiModalRegistry.map_input>`.
- For example, convert a :class:`PIL.Image.Image` input to its pixel values for a vision language model.
This document teaches you how to add a new modality to vLLM.
Each modality in vLLM is represented by a :class:`~vllm.multimodal.MultiModalPlugin` and registered to :data:`~vllm.multimodal.MULTIMODAL_REGISTRY`.
For vLLM to recognize a new modality type, you have to create a new plugin and then pass it to :meth:`~vllm.multimodal.MultiModalRegistry.register_plugin`.
The remainder of this document details how to define custom :class:`~vllm.multimodal.MultiModalPlugin` s.
.. note::
This article is a work in progress.
..
TODO: Add more instructions on how to add new plugins once embeddings is in.
For installing PyTorch, you can start from a fresh docker image, e.g, `rocm6.0.2_ubuntu22.04_py3.10_pytorch_2.1.2`, `rocm/pytorch:rocm6.0_ubuntu20.04_py3.9_pytorch_2.1.1`, `rocm/pytorch-nightly`.
For installing PyTorch, you can start from a fresh docker image, e.g, `rocm/pytorch:rocm6.1.2_ubuntu20.04_py3.9_pytorch_staging`, `rocm/pytorch:rocm6.0_ubuntu20.04_py3.9_pytorch_2.1.1`, `rocm/pytorch-nightly`.
Alternatively, you can install pytorch using pytorch wheels. You can check Pytorch installation guild in Pytorch `Getting Started <https://pytorch.org/get-started/locally/>`_
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@@ -126,12 +126,12 @@ Install ROCm's flash attention (v2.0.4) following the instructions from `ROCm/fl
$ cd vllm
$ pip install -U -r requirements-rocm.txt
$ python setup.py install # This may take 5-10 minutes. Currently, `pip install .`` does not work for ROCm installation
$ python setup.py develop # This may take 5-10 minutes. Currently, `pip install .`` does not work for ROCm installation
.. tip::
- You may need to turn on the ``--enforce-eager`` flag if you experience process hang when running the `benchmark_thoughput.py` script to test your installation.
- Triton flash attention is used by default. For benchmarking purposes, it is recommended to run a warm up step before collecting perf numbers.
- To use CK flash-attention, please use this flag ``export VLLM_USE_FLASH_ATTN_TRITON=0`` to turn off triton flash attention.
- To use CK flash-attention, please use this flag ``export VLLM_USE_TRITON_FLASH_ATTN=0`` to turn off triton flash attention.
- The ROCm version of pytorch, ideally, should match the ROCm driver version.
* Instruction set architecture (ISA) requirement: AVX512 (optional, recommended)
.. _cpu_backend_quick_start_dockerfile:
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@@ -41,7 +42,7 @@ Quick start using Dockerfile
Build from source
-----------------
- First, install required compiler. We recommend to use ``gcc/g++ >= 12.3.0`` as the default compiler to avoid potential problems. For example, on Ubuntu 22.4, you can run:
- First, install recommended compiler. We recommend to use ``gcc/g++ >= 12.3.0`` as the default compiler to avoid potential problems. For example, on Ubuntu 22.4, you can run:
.. code-block:: console
...
...
@@ -70,6 +71,15 @@ Build from source
- If you want to force enable AVX512_BF16 for the cross-compilation, please set environment variable VLLM_CPU_AVX512BF16=1 before the building.
.. _ipex_guidance:
Intel Extension for PyTorch
---------------------------
- `Intel Extension for PyTorch (IPEX) <https://github.com/intel/intel-extension-for-pytorch>`_ extends PyTorch with up-to-date features optimizations for an extra performance boost on Intel hardware.
- IPEX after the ``2.3.0`` can be enabled in the CPU backend by default if it is installed.
.. _cpu_backend_performance_tips:
Performance tips
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@@ -77,6 +87,15 @@ Performance tips
- vLLM CPU backend uses environment variable ``VLLM_CPU_KVCACHE_SPACE`` to specify the KV Cache size (e.g, ``VLLM_CPU_KVCACHE_SPACE=40`` means 40 GB space for KV cache), larger setting will allow vLLM running more requests in parallel. This parameter should be set based on the hardware configuration and memory management pattern of users.
- We highly recommend to use TCMalloc for high performance memory allocation and better cache locality. For example, on Ubuntu 22.4, you can run:
$ find / -name *libtcmalloc* # find the dynamic link library path
$ export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libtcmalloc_minimal.so.4:$LD_PRELOAD # prepend the library to LD_PRELOAD
$ python examples/offline_inference.py # run vLLM
- vLLM CPU backend uses OpenMP for thread-parallel computation. If you want the best performance on CPU, it will be very critical to isolate CPU cores for OpenMP threads with other thread pools (like web-service event-loop), to avoid CPU oversubscription.
- If using vLLM CPU backend on a bare-metal machine, it is recommended to disable the hyper-threading.
When an vLLM instance hangs or crashes, it is very difficult to debug the issue. But wait a minute, it is also possible that vLLM is doing something that indeed takes a long time:
- Downloading a model: do you have the model already downloaded in your disk? If not, vLLM will download the model from the internet, which can take a long time. Be sure to check the internet connection. It would be better to download the model first using `huggingfacecli <https://huggingface.co/docs/huggingface_hub/en/guides/cli>`_ and then use the local path to the model. This way, you can isolate the issue.
- Loading the model from disk: if the model is large, it can take a long time to load the model from disk. Please take care of the location you store the model. Some clusters have shared filesystems across nodes, e.g. distributed filesystem or network filesystem, which can be slow. It would be better to store the model in a local disk. In addition, please also watch the CPU memory usage. When the model is too large, it might take much CPU memory, which can slow down the operating system because it needs to frequently swap memory between the disk and the memory.
- Tensor parallel inference: if the model is too large to fit in a single GPU, you might want to use tensor parallelism to split the model across multiple GPUs. In that case, every process will read the whole model and split it into chunks, which makes the disk reading time even longer (proportional to the size of tensor parallelism). You can convert the model checkpoint to a sharded checkpoint using `the provided script <https://docs.vllm.ai/en/latest/getting_started/examples/save_sharded_state.html>`_ . The conversion process might take some time, but later you can load the sharded checkpoint much faster. The model loading time should remain constant regardless of the size of tensor parallelism.
- **Downloading a model**: Do you have the model already downloaded in your disk? If not, vLLM will download the model from the internet, which can take a long time. Be sure to check the internet connection. It would be better to download the model first using `huggingface-cli <https://huggingface.co/docs/huggingface_hub/en/guides/cli>`_ and then use the local path to the model. This way, you can isolate the issue.
- **Loading the model from disk**: If the model is large, it can take a long time to load the model from disk. Please take care of the location you store the model. Some clusters have shared filesystems across nodes, e.g. distributed filesystem or network filesystem, which can be slow. It would be better to store the model in a local disk. In addition, please also watch the CPU memory usage. When the model is too large, it might take much CPU memory, which can slow down the operating system because it needs to frequently swap memory between the disk and the memory.
- **Tensor parallel inference**: If the model is too large to fit in a single GPU, you might want to use tensor parallelism to split the model across multiple GPUs. In that case, every process will read the whole model and split it into chunks, which makes the disk reading time even longer (proportional to the size of tensor parallelism). You can convert the model checkpoint to a sharded checkpoint using `the provided script <https://docs.vllm.ai/en/latest/getting_started/examples/save_sharded_state.html>`_ . The conversion process might take some time, but later you can load the sharded checkpoint much faster. The model loading time should remain constant regardless of the size of tensor parallelism.
If you already take care of the above issues, and the vLLM instance still hangs, with CPU and GPU utilization at near zero, it is likely that the vLLM instance is stuck somewhere. Here are some tips to help debug the issue:
If you have already taken care of the above issues, but the vLLM instance still hangs, with CPU and GPU utilization at near zero, it is likely that the vLLM instance is stuck somewhere. Here are some tips to help debug the issue:
- Set the environment variable ``export VLLM_LOGGING_LEVEL=DEBUG`` to turn on more logging.
- Set the environment variable ``export CUDA_LAUNCH_BLOCKING=1`` to know exactly which CUDA kernel is causing the trouble.
- Set the environment variable ``export NCCL_DEBUG=TRACE`` to turn on more logging for NCCL.
- Set the environment variable ``export VLLM_TRACE_FUNCTION=1`` . All the function calls in vLLM will be recorded. Inspect these log files, and tell which function crashes or hangs. **Note: it will generate a lot of logs and slow down the system. Only use it for debugging purposes.**
- Set the environment variable ``export VLLM_TRACE_FUNCTION=1``. All the function calls in vLLM will be recorded. Inspect these log files, and tell which function crashes or hangs.
.. warning::
vLLM function tracing will generate a lot of logs and slow down the system. Only use it for debugging purposes.
With more logging, hopefully you can find the root cause of the issue.
If it crashes, and the error trace shows somewhere around ``self.graph.replay()`` in ``vllm/worker/model_runner.py``, it is a cuda error inside cudagraph. To know the particular cuda operation that causes the error, you can add ``--enforce-eager`` to the command line, or ``enforce_eager=True`` to the ``LLM`` class, to disable the cudagraph optimization. This way, you can locate the exact cuda operation that causes the error.
Here are some common issues that can cause hangs:
- The network setup is incorrect. The vLLM instance cannot get the correct IP address. You can find the log such as ``DEBUG 06-10 21:32:17 parallel_state.py:88] world_size=8 rank=0 local_rank=0 distributed_init_method=tcp://xxx.xxx.xxx.xxx:54641 backend=nccl``. The IP address should be the correct one. If not, override the IP address by setting the environment variable ``export VLLM_HOST_IP=your_ip_address``.
- Hardware/driver setup is incorrect. GPU communication cannot be established. You can run a sanity check script below to see if the GPU communication is working correctly.
- **Incorrect network setup**: The vLLM instance cannot get the correct IP address if you have complicated network config. You can find the log such as ``DEBUG 06-10 21:32:17 parallel_state.py:88] world_size=8 rank=0 local_rank=0 distributed_init_method=tcp://xxx.xxx.xxx.xxx:54641 backend=nccl``. The IP address should be the correct one. If not, override the IP address by setting the environment variable ``export VLLM_HOST_IP=your_ip_address``. You might also need to set ``export NCCL_SOCKET_IFNAME=your_network_interface`` and ``export GLOO_SOCKET_IFNAME=your_network_interface`` to specify the network interface for the IP address.
- **Incorrect hardware/driver**: GPU/CPU communication cannot be established. You can run the following sanity check script to see if the GPU/CPU communication is working correctly.
.. code-block:: python
# save it as `test.py`` , and run it with `NCCL_DEBUG=TRACE torchrun --nproc-per-node=8 test.py`
# adjust `--nproc-per-node` to the number of GPUs you want to use.
import torch
import torch.distributed as dist
dist.init_process_group(backend="nccl")
data = torch.FloatTensor([1,] * 128).to(f"cuda:{dist.get_rank()}")
assert value == world_size, f"Expected {world_size}, got {value}"
print("sanity check is successful!")
.. tip::
Save the script as ``test.py``.
If you are testing in a single-node, run it with ``NCCL_DEBUG=TRACE torchrun --nproc-per-node=8 test.py``, adjust ``--nproc-per-node`` to the number of GPUs you want to use.
If you are testing with multi-nodes, run it with ``NCCL_DEBUG=TRACE torchrun --nnodes 2 --nproc-per-node=2 --rdzv_backend=c10d --rdzv_endpoint=$MASTER_ADDR test.py``. Adjust ``--nproc-per-node`` and ``--nnodes`` according to your setup. Make sure ``MASTER_ADDR``:
- is the correct IP address of the master node
- is reachable from all nodes
- is set before running the script.
If the script runs successfully, you should see the message ``sanity check is successful!``.
If the problem persists, feel free to open an `issue <https://github.com/vllm-project/vllm/issues/new/choose>`_ on GitHub, with a detailed description of the issue, your environment, and the logs.
If the problem persists, feel free to `open an issue on GitHub <https://github.com/vllm-project/vllm/issues/new/choose>`_, with a detailed description of the issue, your environment, and the logs.
In order to be performant, vLLM has to compile many cuda kernels. The compilation unfortunately introduces binary incompatibility with other CUDA versions and PyTorch versions, even for the same PyTorch version with different building configurations.
Therefore, it is recommended to install vLLM with a **fresh new** conda environment. If either you have a different CUDA version or you want to use an existing PyTorch installation, you need to build vLLM from source. See below for instructions.
.. note::
vLLM also publishes a subset of wheels (Python 3.10, 3.11 with CUDA 12) for every commit since v0.5.3. You can download them with the following command:
.. code-block:: console
$ export VLLM_VERSION=0.5.2 # vLLM's main branch version is currently set to latest released tag
vLLM powered by OpenVINO supports all LLM models from :doc:`vLLM supported models list <../models/supported_models>` and can perform optimal model serving on all x86-64 CPUs with, at least, AVX2 support. OpenVINO vLLM backend supports the following advanced vLLM features:
vLLM OpenVINO backend uses the following environment variables to control behavior:
- ``VLLM_OPENVINO_KVCACHE_SPACE`` to specify the KV Cache size (e.g, ``VLLM_OPENVINO_KVCACHE_SPACE=40`` means 40 GB space for KV cache), larger setting will allow vLLM running more requests in parallel. This parameter should be set based on the hardware configuration and memory management pattern of users.
- ``VLLM_OPENVINO_CPU_KV_CACHE_PRECISION=u8`` to control KV cache precision. By default, FP16 / BF16 is used depending on platform.
- ``VLLM_OPENVINO_ENABLE_QUANTIZED_WEIGHTS=ON`` to enable U8 weights compression during model loading stage. By default, compression is turned off.
To enable better TPOT / TTFT latency, you can use vLLM's chunked prefill feature (``--enable-chunked-prefill``). Based on the experiments, the recommended batch size is ``256`` (``--max-num-batched-tokens``)