Commit 41199996 authored by zhuwenwen's avatar zhuwenwen
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Merge tag 'v0.12.0' into v0.12.0-dev

parents 31021d81 4fd9d6a8
# Hugging Face Inference Endpoints
## Overview
Models compatible with vLLM can be deployed on Hugging Face Inference Endpoints, either starting from the [Hugging Face Hub](https://huggingface.co) or directly from the [Inference Endpoints](https://endpoints.huggingface.co/) interface. This allows you to serve models in a fully managed environment with GPU acceleration, auto-scaling, and monitoring, without managing the infrastructure manually.
For advanced details on vLLM integration and deployment options, see [Advanced Deployment Details](#advanced-deployment-details).
## Deployment Methods
- [**Method 1: Deploy from the Catalog.**](#method-1-deploy-from-the-catalog) One-click deploy models from the Hugging Face Hub with ready-made optimized configurations.
- [**Method 2: Guided Deployment (Transformers Models).**](#method-2-guided-deployment-transformers-models) Instantly deploy models tagged with `transformers` from the Hub UI using the **Deploy** button.
- [**Method 3: Manual Deployment (Advanced Models).**](#method-3-manual-deployment-advanced-models) For models that either use custom code with the `transformers` tag, or don’t run with standard `transformers` but are supported by vLLM. This method requires manual configuration.
### Method 1: Deploy from the Catalog
This is the easiest way to get started with vLLM on Hugging Face Inference Endpoints. You can browse a catalog of models with verified and optimized deployment configuration at [Inference Endpoints](https://endpoints.huggingface.co/catalog) to maximize performance.
1. Go to [Endpoints Catalog](https://endpoints.huggingface.co/catalog) and in the **Inference Server** options, select `vLLM`.This will display the current list of models with optimized preconfigured options.
![Endpoints Catalog](../../assets/deployment/hf-inference-endpoints-catalog.png)
1. Select the desired model and click **Create Endpoint**.
![Create Endpoint](../../assets/deployment/hf-inference-endpoints-create-endpoint.png)
1. Once the deployment is ready, you can use the endpoint. Update the `DEPLOYMENT_URL` with the URL provided in the console, remembering to append `/v1` as required.
```python
# pip install openai
from openai import OpenAI
import os
client = OpenAI(
base_url=DEPLOYMENT_URL,
api_key=os.environ["HF_TOKEN"], # https://huggingface.co/settings/tokens
)
chat_completion = client.chat.completions.create(
model="HuggingFaceTB/SmolLM3-3B",
messages=[
{
"role": "user",
"content": [
{
"type": "text",
"text": "Give me a brief explanation of gravity in simple terms.",
}
],
}
],
stream=True,
)
for message in chat_completion:
print(message.choices[0].delta.content, end="")
```
!!! note
The catalog provides models optimized for vLLM, including GPU settings and inference engine configurations. You can monitor the endpoint and update the **container or its configuration** from the Inference Endpoints UI.
### Method 2: Guided Deployment (Transformers Models)
This method applies to models with the [`transformers` library tag](https://huggingface.co/models?library=transformers) in their metadata. It allows you to deploy a model directly from the Hub UI without manual configuration.
1. Navigate to a model on [Hugging Face Hub](https://huggingface.co/models).
For this example we will use the [`ibm-granite/granite-docling-258M`](https://huggingface.co/ibm-granite/granite-docling-258M) model. You can verify that the model is compatible by checking the front matter in the [README](https://huggingface.co/ibm-granite/granite-docling-258M/blob/main/README.md), where the library is tagged as `library: transformers`.
2. Locate the **Deploy** button. The button appears for models tagged with `transformers` at the top right of the [model card](https://huggingface.co/ibm-granite/granite-docling-258M).
![Locate deploy button](../../assets/deployment/hf-inference-endpoints-locate-deploy-button.png)
3. Click to **Deploy** button > **HF Inference Endpoints**. You will be taken to the Inference Endpoints interface to configure the deployment.
![Click deploy button](../../assets/deployment/hf-inference-endpoints-click-deploy-button.png)
4. Select the Hardware (we choose AWS>GPU>T4 for the example) and Container Configuration. Choose `vLLM` as the container type and finalize the deployment pressing **Create Endpoint**.
![Select Hardware](../../assets/deployment/hf-inference-endpoints-select-hardware.png)
5. Use the deployed endpoint. Update the `DEPLOYMENT_URL` with the URL provided in the console (remember to add `/v1` needed). You can then use your endpoint programmatically or via the SDK.
```python
# pip install openai
from openai import OpenAI
import os
client = OpenAI(
base_url=DEPLOYMENT_URL,
api_key=os.environ["HF_TOKEN"], # https://huggingface.co/settings/tokens
)
chat_completion = client.chat.completions.create(
model="ibm-granite/granite-docling-258M",
messages=[
{
"role": "user",
"content": [
{
"type": "image_url",
"image_url": {
"url": "https://huggingface.co/ibm-granite/granite-docling-258M/resolve/main/assets/new_arxiv.png",
},
},
{
"type": "text",
"text": "Convert this page to docling.",
},
]
}
],
stream=True,
)
for message in chat_completion:
print(message.choices[0].delta.content, end="")
```
!!! note
This method uses best-guess defaults. You may need to adjust the configuration to fit your specific requirements.
### Method 3: Manual Deployment (Advanced Models)
Some models require manual deployment because they:
- Use custom code with the `transformers` tag
- Don't run with standard `transformers` but are supported by `vLLM`
These models cannot be deployed using the **Deploy** button on the model card.
In this guide, we demonstrate manual deployment using the [`rednote-hilab/dots.ocr`](https://huggingface.co/rednote-hilab/dots.ocr) model, an OCR model integrated with vLLM (see vLLM [PR](https://github.com/vllm-project/vllm/pull/24645)).
1. Start a new deployment. Go to [Inference Endpoints](https://endpoints.huggingface.co/) and click `New`.
![New Endpoint](../../assets/deployment/hf-inference-endpoints-new-endpoint.png)
2. Search the model in the Hub. In the dialog, switch to **Hub** and search for the desired model.
![Select model](../../assets/deployment/hf-inference-endpoints-select-model.png)
3. Choosing infrastructure. On the configuration page, select the cloud provider and hardware from the available options.
For this demo, we choose AWS and L4 GPU. Adjust according to your hardware needs.
![Choose Infra](../../assets/deployment/hf-inference-endpoints-choose-infra.png)
4. Configure the container. Scroll to the **Container Configuration** and select `vLLM` as the container type.
![Configure Container](../../assets/deployment/hf-inference-endpoints-configure-container.png)
5. Create the endpoint. Click **Create Endpoint** to deploy the model.
Once the endpoint is ready, you can use it with the OpenAI Completion API, cURL, or other SDKs. Remember to append `/v1` to the deployment URL if needed.
!!! note
You can adjust the **container settings** (Container URI, Container Arguments) from the Inference Endpoints UI and press **Update Endpoint**. This redeploys the endpoint with the updated container configuration. Changes to the model itself require creating a new endpoint or redeploying with a different model. For example, for this demo, you may need to update the Container URI to the nightly image (`vllm/vllm-openai:nightly`) and add the `--trust-remote-code` flag in the container arguments.
## Advanced Deployment Details
With the [Transformers modeling backend integration](https://blog.vllm.ai/2025/04/11/transformers-backend.html), vLLM now offers Day 0 support for any model compatible with `transformers`. This means you can deploy such models immediately, leveraging vLLM’s optimized inference without additional backend modifications.
Hugging Face Inference Endpoints provides a fully managed environment for serving models via vLLM. You can deploy models without configuring servers, installing dependencies, or managing clusters. Endpoints also support deployment across multiple cloud providers (AWS, Azure, GCP) without the need for separate accounts.
The platform integrates seamlessly with the Hugging Face Hub, allowing you to deploy any vLLM- or `transformers`-compatible model, track usage, and update the inference engine directly. The vLLM engine comes preconfigured, enabling optimized inference and easy switching between models or engines without modifying your code. This setup simplifies production deployment: endpoints are ready in minutes, include monitoring and logging, and let you focus on serving models rather than maintaining infrastructure.
## Next Steps
- Explore the [Inference Endpoints](https://endpoints.huggingface.co/catalog) model catalog
- Read the Inference Endpoints [documentation](https://huggingface.co/docs/inference-endpoints/en/index)
- Learn about [Inference Endpoints engines](https://huggingface.co/docs/inference-endpoints/en/engines/vllm)
- Understand the [Transformers modeling backend integration](https://blog.vllm.ai/2025/04/11/transformers-backend.html)
......@@ -36,15 +36,16 @@ pip install vllm litellm
```python
import litellm
messages = [{ "content": "Hello, how are you?","role": "user"}]
messages = [{"content": "Hello, how are you?", "role": "user"}]
# hosted_vllm is prefix key word and necessary
response = litellm.completion(
model="hosted_vllm/qwen/Qwen1.5-0.5B-Chat", # pass the vllm model name
messages=messages,
api_base="http://{your-vllm-server-host}:{your-vllm-server-port}/v1",
temperature=0.2,
max_tokens=80)
model="hosted_vllm/qwen/Qwen1.5-0.5B-Chat", # pass the vllm model name
messages=messages,
api_base="http://{your-vllm-server-host}:{your-vllm-server-port}/v1",
temperature=0.2,
max_tokens=80,
)
print(response)
```
......
......@@ -35,7 +35,7 @@ Deploy the following yaml file `lws.yaml`
- name: vllm-leader
image: docker.io/vllm/vllm-openai:latest
env:
- name: HUGGING_FACE_HUB_TOKEN
- name: HF_TOKEN
value: <your-hf-token>
command:
- sh
......@@ -83,7 +83,7 @@ Deploy the following yaml file `lws.yaml`
ephemeral-storage: 800Gi
cpu: 125
env:
- name: HUGGING_FACE_HUB_TOKEN
- name: HF_TOKEN
value: <your-hf-token>
volumeMounts:
- mountPath: /dev/shm
......
......@@ -20,7 +20,7 @@ To get started with Open WebUI using vLLM, follow these steps:
For example:
```console
python -m vllm.entrypoints.openai.api_server --host 0.0.0.0 --port 8000
vllm serve <model> --host 0.0.0.0 --port 8000
```
3. Start the Open WebUI Docker container:
......
......@@ -36,11 +36,11 @@ pip install -U vllm \
vllm serve qwen/Qwen1.5-0.5B-Chat --port 8001
```
1. Use the script: <gh-file:examples/online_serving/retrieval_augmented_generation_with_langchain.py>
1. Use the script: [examples/online_serving/retrieval_augmented_generation_with_langchain.py](../../../examples/online_serving/retrieval_augmented_generation_with_langchain.py)
1. Run the script
```python
```bash
python retrieval_augmented_generation_with_langchain.py
```
......@@ -74,10 +74,10 @@ pip install vllm \
vllm serve qwen/Qwen1.5-0.5B-Chat --port 8001
```
1. Use the script: <gh-file:examples/online_serving/retrieval_augmented_generation_with_llamaindex.py>
1. Use the script: [examples/online_serving/retrieval_augmented_generation_with_llamaindex.py](../../../examples/online_serving/retrieval_augmented_generation_with_llamaindex.py)
1. Run the script:
```python
```bash
python retrieval_augmented_generation_with_llamaindex.py
```
......@@ -4,7 +4,7 @@
<img src="https://imgur.com/yxtzPEu.png" alt="vLLM"/>
</p>
vLLM can be **run and scaled to multiple service replicas on clouds and Kubernetes** with [SkyPilot](https://github.com/skypilot-org/skypilot), an open-source framework for running LLMs on any cloud. More examples for various open models, such as Llama-3, Mixtral, etc, can be found in [SkyPilot AI gallery](https://skypilot.readthedocs.io/en/latest/gallery/index.html).
vLLM can be **run and scaled to multiple service replicas on clouds and Kubernetes** with [SkyPilot](https://github.com/skypilot-org/skypilot), an open-source framework for running LLMs on any cloud. More examples for various open models, such as Llama-3, Mixtral, etc., can be found in [SkyPilot AI gallery](https://skypilot.readthedocs.io/en/latest/gallery/index.html).
## Prerequisites
......@@ -32,6 +32,7 @@ See the vLLM SkyPilot YAML for serving, [serving.yaml](https://github.com/skypil
ports: 8081 # Expose to internet traffic.
envs:
PYTHONUNBUFFERED: 1
MODEL_NAME: meta-llama/Meta-Llama-3-8B-Instruct
HF_TOKEN: <your-huggingface-token> # Change to your own huggingface token, or use --env to pass.
......@@ -47,9 +48,8 @@ See the vLLM SkyPilot YAML for serving, [serving.yaml](https://github.com/skypil
run: |
conda activate vllm
echo 'Starting vllm api server...'
python -u -m vllm.entrypoints.openai.api_server \
vllm serve $MODEL_NAME \
--port 8081 \
--model $MODEL_NAME \
--trust-remote-code \
--tensor-parallel-size $SKYPILOT_NUM_GPUS_PER_NODE \
2>&1 | tee api_server.log &
......@@ -131,6 +131,7 @@ SkyPilot can scale up the service to multiple service replicas with built-in aut
ports: 8081 # Expose to internet traffic.
envs:
PYTHONUNBUFFERED: 1
MODEL_NAME: meta-llama/Meta-Llama-3-8B-Instruct
HF_TOKEN: <your-huggingface-token> # Change to your own huggingface token, or use --env to pass.
......@@ -146,9 +147,8 @@ SkyPilot can scale up the service to multiple service replicas with built-in aut
run: |
conda activate vllm
echo 'Starting vllm api server...'
python -u -m vllm.entrypoints.openai.api_server \
vllm serve $MODEL_NAME \
--port 8081 \
--model $MODEL_NAME \
--trust-remote-code \
--tensor-parallel-size $SKYPILOT_NUM_GPUS_PER_NODE \
2>&1 | tee api_server.log
......@@ -243,6 +243,7 @@ This will scale the service up to when the QPS exceeds 2 for each replica.
ports: 8081 # Expose to internet traffic.
envs:
PYTHONUNBUFFERED: 1
MODEL_NAME: meta-llama/Meta-Llama-3-8B-Instruct
HF_TOKEN: <your-huggingface-token> # Change to your own huggingface token, or use --env to pass.
......@@ -258,9 +259,8 @@ This will scale the service up to when the QPS exceeds 2 for each replica.
run: |
conda activate vllm
echo 'Starting vllm api server...'
python -u -m vllm.entrypoints.openai.api_server \
vllm serve $MODEL_NAME \
--port 8081 \
--model $MODEL_NAME \
--trust-remote-code \
--tensor-parallel-size $SKYPILOT_NUM_GPUS_PER_NODE \
2>&1 | tee api_server.log
......
......@@ -20,7 +20,7 @@ pip install vllm streamlit openai
vllm serve Qwen/Qwen1.5-0.5B-Chat
```
1. Use the script: <gh-file:examples/online_serving/streamlit_openai_chatbot_webserver.py>
1. Use the script: [examples/online_serving/streamlit_openai_chatbot_webserver.py](../../../examples/online_serving/streamlit_openai_chatbot_webserver.py)
1. Start the streamlit web UI and start to chat:
......
# KAITO
[KAITO](https://kaito-project.github.io/kaito/docs/) is a Kubernetes operator that supports deploying and serving LLMs with vLLM. It offers managing large models via container images with built-in OpenAI-compatible inference, auto-provisioning GPU nodes and curated model presets.
Please refer to [quick start](https://kaito-project.github.io/kaito/docs/quick-start) for more details.
......@@ -2,4 +2,4 @@
vLLM can be deployed with [KServe](https://github.com/kserve/kserve) on Kubernetes for highly scalable distributed model serving.
Please see [this guide](https://kserve.github.io/website/latest/modelserving/v1beta1/llm/huggingface/) for more details on using vLLM with KServe.
Please see [this guide](https://kserve.github.io/website/docs/model-serving/generative-inference/overview) for more details on using vLLM with KServe.
......@@ -55,7 +55,7 @@ sudo kubectl port-forward svc/vllm-router-service 30080:80
And then you can send out a query to the OpenAI-compatible API to check the available models:
```bash
curl -o- http://localhost:30080/models
curl -o- http://localhost:30080/v1/models
```
??? console "Output"
......@@ -78,7 +78,7 @@ curl -o- http://localhost:30080/models
To send an actual chatting request, you can issue a curl request to the OpenAI `/completion` endpoint:
```bash
curl -X POST http://localhost:30080/completions \
curl -X POST http://localhost:30080/v1/completions \
-H "Content-Type: application/json" \
-d '{
"model": "facebook/opt-125m",
......
......@@ -12,6 +12,7 @@ Alternatively, you can deploy vLLM to Kubernetes using any of the following:
- [Helm](frameworks/helm.md)
- [InftyAI/llmaz](integrations/llmaz.md)
- [KAITO](integrations/kaito.md)
- [KServe](integrations/kserve.md)
- [KubeRay](integrations/kuberay.md)
- [kubernetes-sigs/lws](frameworks/lws.md)
......@@ -48,11 +49,14 @@ First, create a Kubernetes PVC and Secret for downloading and storing Hugging Fa
metadata:
name: hf-token-secret
type: Opaque
data:
token: $(HF_TOKEN)
stringData:
token: "REPLACE_WITH_TOKEN"
EOF
```
Here, the `token` field stores your **Hugging Face access token**. For details on how to generate a token,
see the [Hugging Face documentation](https://huggingface.co/docs/hub/en/security-tokens).
Next, start the vLLM server as a Kubernetes Deployment and Service:
??? console "Config"
......@@ -81,7 +85,7 @@ Next, start the vLLM server as a Kubernetes Deployment and Service:
"vllm serve meta-llama/Llama-3.2-1B-Instruct"
]
env:
- name: HUGGING_FACE_HUB_TOKEN
- name: HF_TOKEN
valueFrom:
secretKeyRef:
name: hf-token-secret
......@@ -208,7 +212,7 @@ INFO: Uvicorn running on http://0.0.0.0:8000 (Press CTRL+C to quit)
"vllm serve mistralai/Mistral-7B-Instruct-v0.3 --trust-remote-code --enable-chunked-prefill --max_num_batched_tokens 1024"
]
env:
- name: HUGGING_FACE_HUB_TOKEN
- name: HF_TOKEN
valueFrom:
secretKeyRef:
name: hf-token-secret
......@@ -297,7 +301,7 @@ INFO: Uvicorn running on http://0.0.0.0:8000 (Press CTRL+C to quit)
"vllm serve mistralai/Mistral-7B-v0.3 --port 8000 --trust-remote-code --enable-chunked-prefill --max_num_batched_tokens 1024"
]
env:
- name: HUGGING_FACE_HUB_TOKEN
- name: HF_TOKEN
valueFrom:
secretKeyRef:
name: hf-token-secret
......
......@@ -2,8 +2,6 @@
This document shows how to launch multiple vLLM serving containers and use Nginx to act as a load balancer between the servers.
[](){ #nginxloadbalancer-nginx-build }
## Build Nginx Container
This guide assumes that you have just cloned the vLLM project and you're currently in the vllm root directory.
......@@ -27,8 +25,6 @@ Build the container:
docker build . -f Dockerfile.nginx --tag nginx-lb
```
[](){ #nginxloadbalancer-nginx-conf }
## Create Simple Nginx Config file
Create a file named `nginx_conf/nginx.conf`. Note that you can add as many servers as you'd like. In the below example we'll start with two. To add more, add another `server vllmN:8000 max_fails=3 fail_timeout=10000s;` entry to `upstream backend`.
......@@ -53,8 +49,6 @@ Create a file named `nginx_conf/nginx.conf`. Note that you can add as many serve
}
```
[](){ #nginxloadbalancer-nginx-vllm-container }
## Build vLLM Container
```bash
......@@ -73,16 +67,12 @@ docker build \
--build-arg https_proxy=$https_proxy
```
[](){ #nginxloadbalancer-nginx-docker-network }
## Create Docker Network
```bash
docker network create vllm_nginx
```
[](){ #nginxloadbalancer-nginx-launch-container }
## Launch vLLM Containers
Notes:
......@@ -122,8 +112,6 @@ Notes:
!!! note
If you are behind proxy, you can pass the proxy settings to the docker run command via `-e http_proxy=$http_proxy -e https_proxy=$https_proxy`.
[](){ #nginxloadbalancer-nginx-launch-nginx }
## Launch Nginx
```bash
......@@ -135,8 +123,6 @@ docker run \
--name nginx-lb nginx-lb:latest
```
[](){ #nginxloadbalancer-nginx-verify-nginx }
## Verify That vLLM Servers Are Ready
```bash
......
......@@ -47,9 +47,9 @@ Here is a sample of `LLM` class usage:
print(f"Prompt: {prompt!r}, Generated text: {generated_text!r}")
```
More API details can be found in the [Offline Inference](#offline-inference-api) section of the API docs.
More API details can be found in the [Offline Inference](../api/README.md#offline-inference) section of the API docs.
The code for the `LLM` class can be found in <gh-file:vllm/entrypoints/llm.py>.
The code for the `LLM` class can be found in [vllm/entrypoints/llm.py](../../vllm/entrypoints/llm.py).
### OpenAI-Compatible API Server
......@@ -60,7 +60,7 @@ This server can be started using the `vllm serve` command.
vllm serve <model>
```
The code for the `vllm` CLI can be found in <gh-file:vllm/entrypoints/cli/main.py>.
The code for the `vllm` CLI can be found in [vllm/entrypoints/cli/main.py](../../vllm/entrypoints/cli/main.py).
Sometimes you may see the API server entrypoint used directly instead of via the
`vllm` CLI command. For example:
......@@ -69,7 +69,12 @@ Sometimes you may see the API server entrypoint used directly instead of via the
python -m vllm.entrypoints.openai.api_server --model <model>
```
That code can be found in <gh-file:vllm/entrypoints/openai/api_server.py>.
!!! warning
`python -m vllm.entrypoints.openai.api_server` is deprecated
and may become unsupported in a future release.
That code can be found in [vllm/entrypoints/openai/api_server.py](../../vllm/entrypoints/openai/api_server.py).
More details on the API server can be found in the [OpenAI-Compatible Server](../serving/openai_compatible_server.md) document.
......@@ -96,7 +101,7 @@ processing.
- **Output Processing**: Processes the outputs generated by the model, decoding the
token IDs from a language model into human-readable text.
The code for `LLMEngine` can be found in <gh-file:vllm/engine/llm_engine.py>.
The code for `LLMEngine` can be found in [vllm/engine/llm_engine.py](../../vllm/engine/llm_engine.py).
### AsyncLLMEngine
......@@ -106,9 +111,9 @@ incoming requests. The `AsyncLLMEngine` is designed for online serving, where it
can handle multiple concurrent requests and stream outputs to clients.
The OpenAI-compatible API server uses the `AsyncLLMEngine`. There is also a demo
API server that serves as a simpler example in <gh-file:vllm/entrypoints/api_server.py>.
API server that serves as a simpler example in [vllm/entrypoints/api_server.py](../../vllm/entrypoints/api_server.py).
The code for `AsyncLLMEngine` can be found in <gh-file:vllm/engine/async_llm_engine.py>.
The code for `AsyncLLMEngine` can be found in [vllm/engine/async_llm_engine.py](../../vllm/engine/async_llm_engine.py).
## Worker
......
# CUDA Graphs
This write-up introduces the new CUDA Graphs modes in vLLM v1 beyond previous [torch.compile integration](torch_compile.md). To summarize, we:
1. Added flexible `cudagraph_mode` configuration
2. Made full CUDA Graphs support orthogonal to compilation
3. Introduced a CUDA Graphs dispatcher as a central controller that picks the desired runtime mode and CUDA Graphs per batch automatically
In this document we will discuss the:
* [Motivation](#motivation)
* [CUDA Graphs modes](#cudagraphmodes)
* [Detailed design](#detailed-design)
* [Example usage of the different CUDA Graphs modes](#usage-guide)
!!! note
In this document, we refer to pure decode (`max_query_len=1`) or speculative decode (`max_query_len =1+num_spec_tokens`) as **uniform decode** batches, and the opposite would be **non-uniform** batches (i.e., prefill or mixed prefill-decode batches).
!!! note
The following contents are mostly based on the last commit of <https://github.com/vllm-project/vllm/pull/20059>.
## Motivation
Initial piecewise compilation was built to allow piecewise cudagraph capture, excluding cudagraph-unsupported operations (mainly attention). This allowed some speedup from cudagraphs while maintaining compatibility with all attention backends. We later added support for "full cudagraphs" by not compiling piecewise, so that we could further reduce the latency in cases where attention supported cudagraphs. However, this tight coupling between compilation and cudagraph capture led to an all-or-nothing experience with little flexibility. Many attention backends also weren’t ready for unified "full" CUDA Graphs capture (e.g., only FlashAttention 3 supports it currently) or only support CUDA Graphs for pure decode batches (e.g., Flashinfer, FlashMLA, and Mamba, etc.). That led to confusing performance/compatibility tradeoffs, inconsistent CUDA Graphs support, and increasingly complex code structure.
This led us to seek a more fine-grained CUDA Graphs solution with the following features:
* Explicitly aware of CUDA Graphs for prefill/mixed or (uniform-)decode batch and capture them separately.
* Separate CUDAGraph capture logic from compilation (as much as feasible) for feature orthogonality, which suggest:
* Capturing piecewise and full cudagraphs using the same compiled graph, and
* Full cudagraph capture without compilation.
* Dispatch between full and piecewise cudagraph at runtime depending on batch composition.
* Centralized control of CUDAGraph behavior for reduced code complexity and allowed more extendibility.
These features allow the most flexibility for cudagraph capture and compilation for all kinds of startup/performance tradeoffs and feature support.
## `CudagraphModes`
[CUDAGraphMode][vllm.config.compilation.CUDAGraphMode] is the single knob you tune in `CompilationConfig.cudagraph_mode`:
* `NONE` — turn CUDA Graphs off. Good for debugging.
* `PIECEWISE` — a single-mode strategy (and past default). It is the most flexible: attention or other CUDA Graphs-incompatible operations stay eager, everything else goes into CUDA Graphs. Requires piecewise compilation.
* `FULL` — a single-mode strategy, which only captures full CUDA Graphs for non-uniform batches, then uniform-decode batches reuse the CUDA Graph of non-uniform batch of the same batch_size, since they are compatible; can be good for small models or workloads with small prompts.
* `FULL_DECODE_ONLY` — full CUDA Graph for uniform decode, no cudagraph for prefill/mixed etc; suitable for decode instances in a P/D setup where prefill is not as important, this way we can save the memory needed for `PIECEWISE` CUDA Graphs.
* `FULL_AND_PIECEWISE` — (default mode) full CUDA Graph for uniform decode, piecewise CUDA Graphs for others; generally the most performant setting, especially for low latency with small models or MoEs, but also requires the most memory and takes the longest to capture.
Defaults: If you’re on v1 with piecewise compilation, we default to `FULL_AND_PIECEWISE` for better performance, (for pooling models, it's still `PIECEWISE`). Otherwise, e.g. if piecewise compilation unavailable, we default to `NONE`.
While `NONE` , `PIECEWISE`, and `FULL` are single-mode configurations and simply equivalent to past implementations of eager execution, piecewise CUDA Graphs, and full CUDA Graphs respectively, `FULL_DECODE_ONLY` and `FULL_AND_PIECEWISE` are newly appended dual-mode configurations, which require dispatching to switch between concrete runtime modes according to runtime batches dynamically.
!!! note
Here, the single-modes `NONE`, `PIECEWISE`, and `FULL` are treated as the runtime modes for CUDA Graphs dispatching. If using a dual-mode, the dispatcher will always dispatch to one of its member modes (plus a potantial `NONE` if no suitable CUDA Graph available), depending on the batch composition.
While cascade attention is not cudagraph compatible, it is now compatible with all possible cudagraph mode configurations. If a batch uses cascade attention, it always gets dispatched to `PIECEWISE` mode if available (otherwise `NONE`).
!!! note
Not all CUDA Graph modes are compatible with every attention backend. We automatically "downgrade" modes to the closest supported mode. For example, if a backend only supports CUDA Graphs for pure decode/uniform batches, we convert `FULL` to `FULL_AND_PIECEWISE` if piecewise compilation is enabled, and `FULL_DECODE_ONLY` otherwise.
## Detailed Design
### Overview
The new CUDA Graphs logic is built on top of piecewise compilation and supports dual CUDA Graphs runtime mode switching. The system contains the following core components:
* [CUDAGraphWrapper][vllm.compilation.cuda_graph.CUDAGraphWrapper]: wrapper that handles CUDAGraph capture & replay on the wrapped callable
* [CudagraphDispatcher][vllm.v1.cudagraph_dispatcher.CudagraphDispatcher]: the central controller that contains the single source of truth about CUDA Graphs and handles dispatching between them.
* [CUDAGraphMode][vllm.config.compilation.CUDAGraphMode]: enum describing the supported and runtime modes (introduced above).
* [BatchDescriptor][vllm.forward_context.BatchDescriptor], serving as a unique representation of the runtime batch used for dispatching.
See the following figures for a quick comparison between the previous and current design patterns of CUDA Graphs with inductor compilation. We can see that previously the CUDA Graphs logic and compilation logic were tightly coupled into the vllm `PiecewiseBackend`, and CUDA Graphs was implicitly dispatched by `batch_size` idly. Now the CUDA Graphs logic is separated into the `CUDAGraphWrapper` class, responsible for both full and piecewise CUDA Graphs abilities, and dispatching is **explicitly** done via **runtime mode** plus the `BatchDescriptor` as the **dispatch key** via `CudagraphDispatcher`.
**Before:**
![previous_design](../assets/design/cuda_graphs/previous_design.png)
**After:**
![new_design](../assets/design/cuda_graphs/current_design.png)
### `BatchDescriptor`
[BatchDescriptor][vllm.forward_context.BatchDescriptor] is a component within `ForwardContext`, alongside the CUDA Graphs runtime modes, serving as the core structure for dispatching keys at runtime. The prototype is:
```python
class BatchDescriptor(NamedTuple):
num_tokens: int
num_reqs: int
uniform: bool = False
has_lora: bool = False
```
where `num_tokens` can be the padded token length, and `uniform` indicates if all the requests have the same query lengths. Many attention backends only support full cudagraphs when the batches are uniform; pure decode batches are uniform but may not be query length 1 (i.e. `num_tokens == num_reqs`), this occurs in the validation pass of spec-decode where "decode" batches will have a query length of `1+num_spec_tokens`.
The goal of this structure is to uniquely identify a (padded) batch with minimal possible items corresponding to a CUDA Graphs item.
!!! note
The prototype of `BatchDescriptor` may be extended for more general situations in the future, e.g., include more items, like `uniform_query_len` to support multiple different uniform decode lengths settings (<https://github.com/vllm-project/vllm/pull/23679>), or other modifications needed to support CUDA Graphs for models whose inputs are not necessarily token length aware (for example, some multi-modal inputs).
### `CudagraphDispatcher`
The [CudagraphDispatcher][vllm.v1.cudagraph_dispatcher.CudagraphDispatcher] takes responsibility for maintaining two sets of valid dispatching keys, one set for `FULL` runtime mode and one set for `PIECEWISE` runtime mode, and dispatches the correct runtime mode and the dispatching keys before executing the model's forwards. It will take in the initial key (a rough batch_descriptor for the padded input) and return the selected runtime mode and the final batch_descriptor, then tell the CUDAGraphWarpper instances that decision through forward contexts. Notice that `CudagraphDispatcher` is the only source of truth for available CUDA Graph keys and `CUDAGraphWrapper` instances can blindly trust the forward context on what CUDA Graphs to dispatch to. This lets us simplify the wrapper code and centralize the logic in the dispatcher.
The dispatching keys are initialized through the dispatcher's `initialize_cudagraph_keys` method, which is called by the gpu_model_runner after all possible attention backends are initialized. This is where we can get much fancier in the future and “prepare” all kinds of CUDA Graphs combinations. For now, we just append available keys based on the valid combos of `decode_mode`/`mixed_mode` of `cudagraph_mode` and `cudagraph_capture_sizes` in the compilation config.
The dispatch code looks like:
```python
batch_descriptor=BatchDescriptor(num_tokens=num_input_tokens, uniform_decode=...)
runtime_mode, batch_descriptor = cudagraphdispatcher.dispatch(batch_descriptor)
# execution
with set_forward_context(
...,
cudagraph_runtime_mode=runtime_mode,
batch_descriptor=batch_descriptor,
):
output = self.model(...)
```
Inside the `dispatch()` method, the dispatcher will search the proper CUDA Graphs runtime mode and existing dispatching keys for a return. We basically search the existing keys following the priority: `FULL`>`PIECEWISE`>`None`. If the dispatching key does not exist, default to return `NONE` mode for eager execution. The implementations can be found [here](https://github.com/vllm-project/vllm/blob/main/vllm/v1/cudagraph_dispatcher.py#L91).
Here is a simplified illustration of the workflow at runtime in the model executor:
![executor_runtime](../assets/design/cuda_graphs/executor_runtime.png)
### `CUDAGraphWrapper`
A [CUDAGraphWrapper][vllm.compilation.cuda_graph.CUDAGraphWrapper] instance wraps a runnable and simply mimics the runnable with appended CUDA Graphs abilities. Each wrapper instance is bound to a specific `runtime_mode`, which is restricted to `PIECEWISE` and `FULL` mode, and takes responsibility for capturing/replaying and passing through (directly calling) the runnable. At runtime, each wrapper would:
1. inspect the runtime_mode and batch_descriptor(dispatching key) from the global forward context.
2. If runtime_mode is `NONE` or runtime_mode does not match the mode of the wrapper, just call the runnable directly.
3. Otherwise, i.e., the runtime_mode matches the mode of the wrapper, the wrapper will perform CUDA Graphs capture (if key does not exist, create
a new entry and cache it) or replay (if key exists in the cache).
The above steps are based on the assumption that the CUDA Graphs wrapper would directly trust what’s in the forward context (controlled by the dispatcher). This lets us simplify and centralize the logic, reducing the complexity as well as the risk of mismatched state between the wrappers and the dispatcher. It also allows reusing the wrapper class for both `FULL` and `PIECEWISE` runtime modes. See the implementation [here](https://github.com/vllm-project/vllm/blob/f751e50b7a2aae3110d83ed0d88202fc91b3e78a/vllm/compilation/cuda_graph.py#L106).
#### Nested Wrapper design
The core mechanism of making a full CUDA Graphs and piecewise CUDA Graphs coexist and compatible is the nested CUDA Graphs wrapper design, building on top of piecewise compilation with only a single piecewise FX graph. We wrap a FULL mode wrapper outside the entire model for the full CUDA Graphs functionality; meanwhile, each piecewise backend is wrapped via a `PIECEWISE` mode wrapper inside the compilation.
The flow chart below should clearly describe how it works.
![wrapper_flow](../assets/design/cuda_graphs/wrapper_flow.png)
Therefore, for a `FULL` runtime mode, it is safe to capture/replay a full CUDA Graph since the piecewise wrapper is not activated. The situation is similar for `PIECEWISE` mode, as there are no conflicts between the `FULL` mode wrapper and `PIECEWISE` mode wrappers. For the `NONE` runtime mode, both `FULL` and `PIECEWISE` wrappers would not be activated, so we simply fall through to eager execution.
### Full CUDA Graph capturing & warm-up
The CUDA Graphs capturing happens when the runner first calls the model forward (using `_dummy_run`) with a non-`NONE` runtime mode. For full CUDA Graph capture, we explicitly capture different cases (i.e., prefill/mixed batch or uniform_decode batch) by properly setting attention metadata to make sure the underlying attention backends launch the desired kernel routines. To distinguish prefill/mixed batch or uniform_decode batch, the most important property is the `max_query_len` in attn_metadata (true for most attention backends). We set it to the desired `uniform_query_len` for uniform_decode otherwise we make it just the `num_tokens` for a non-uniform_decode batch.
The CUDA Graphs wrapper no longer manages the warm-up logic. The warm-up process is now controlled directly by the GPU model runner, where the `NONE` runtime mode is assigned to play an eager execution for warm-up. When warming up for a full CUDA Graph, it is also important to explicitly run attention during the warmup `dummy_run` call.
## CUDA Graphs Compatibility of Attention Backends
To signal the CUDA Graphs compatibility of the attention backends, we introduce a new enum type [AttentionCGSupport][vllm.v1.attention.backends.utils.AttentionCGSupport], which is an enum type that tracks the capability of the attention backend to support CUDA Graphs. The value is sorted in the order of the capability, i.e., `ALWAYS`> `UNIFORM_BATCH`> `UNIFORM_SINGLE_TOKEN_DECODE`> `NEVER`.
```python
class AttentionCGSupport(enum.Enum):
""" Constants for the CUDA Graphs support of the attention backend
Here we do not consider the cascade attention, as currently
it is never CUDA Graphs supported."""
ALWAYS = 3
"""CUDA Graphs always supported; supports mixed-prefill-decode"""
UNIFORM_BATCH = 2
"""CUDA Graphs supported for batches the only contain query lengths that are
the same, this can be used for spec-decode
i.e. "decodes" are 1 + num_speculative_tokens"""
UNIFORM_SINGLE_TOKEN_DECODE = 1
"""CUDA Graphs supported for batches the only contain query_len==1 decodes"""
NEVER = 0
"""NO CUDA Graphs support"""
```
Suppose we have hybrid attention backends (e.g., in mamba mixer models). In that case, we seek the minimum capability of all backends to determine the final capability of the model, and we might resolve the incompatible CUDA Graphs mode by downgrading the mode to the best fit one. For example, downgrading `FULL` mode to `FULL_AND_PIECEWISE` mode if the minimum capability is `UNIFORM_BATCH`, or `PIECEWISE` mode if the minimum capability is `NEVER` for -O3 compilation mode. For the complete fallback policy, please see the code for [this][vllm.v1.worker.gpu_model_runner.GPUModelRunner._check_and_update_cudagraph_mode].
The following table lists backends that support full CUDA Graphs at the time of writing.
| Attention Backend | cudagraph_support | Comments |
|:---|:---|:---|
| FlashAttention v2 | `UNIFORM_BATCH` | Actually `ALWAYS` but workaround to fallback to `FULL_AND_PIECEWISE` for performance reason |
| FlashAttention v3 | `ALWAYS` | has unified routine for both batches, so `FULL` mode is good |
| Triton Attention | `ALWAYS` | prefer `FULL_AND_PIECEWISE` since it has different kernels for prefill/mixed and pure decode batches |
| AITER FlashAttention | `UNIFORM_BATCH`| |
| FlashInfer | `UNIFORM_SINGLE_TOKEN_DECODE` | Will be set to `UNIFORM_BATCH` when using TRTLLM attention on Blackwell |
| FlashMLA | `UNIFORM_BATCH` | |
| FlashInferMLA | `UNIFORM_BATCH` | |
| AITER MLA | `UNIFORM_SINGLE_TOKEN_DECODE` | |
| CUTLASS MLA | `UNIFORM_SINGLE_TOKEN_DECODE` | |
| Mamba attention| `UNIFORM_SINGLE_TOKEN_DECODE` | |
Unlisted backends are all declared as `NEVER`.
## Usage guide
Now the CLI is directly using the uppercase string of cudagraph_mode for compilation_config: `--compilation-config '{"cudagraph_mode": "..."}'`, where `...` should be one of `NONE`, `PIECEWISE`, `FULL`, `FULL_DECODE_ONLY`, and `FULL_AND_PIECEWISE`. Note that all `PIECEWISE` related modes require piecewise compilation, and all `FULL` related modes need CUDA Graphs support of attention backends. For example:
```bash
vllm serve --model meta-llama/Llama-3.1-8B-Instruct --compilation-config '{"cudagraph_mode": "FULL_AND_PIECEWISE"}'
```
### Python examples
```python
import os
os.environ.setdefault("VLLM_LOGGING_LEVEL", "DEBUG")
import vllm
from vllm.config import CUDAGraphMode
compilation_config = {"mode": 3, "cudagraph_mode": "FULL_AND_PIECEWISE"}
model = vllm.LLM(
model="meta-llama/Llama-3.1-8B-Instruct",
dtype="auto",
compilation_config=compilation_config,
)
sampling_params = vllm.SamplingParams(
temperature=0, # greedy decoding
max_tokens=1024,
)
outputs = model.generate(
["My name is John and"],
sampling_params=sampling_params,
)
```
### Piecewise compilation and full graph custom passes (attention fusion, sequence parallelism)
Unfortunately, some custom compile passes have to see the whole graph to be effective and hence aren't compatible with piecewise compilation. This includes `AttnFusionPass` and `SequenceParallelismPass`. As a short-term solution, we automatically disable piecewise compilation (by setting `splitting_ops=[]`) when attention fusion is enabled. We use CUDA Graph modes `FULL` or `FULL_DECODE_ONLY` (depending on backend support). However, this leads to another optimization incompatibility and confusing performance tradeoffs.
Long term, we've added the ability to partition the graph in Inductor instead of right after Dynamo. It can be enabled with `CompilationConfig.use_inductor_graph_partition=True` but is currently experimental and only available with `torch>=2.9`. This also increases compilation time as it has to compile the whole graph and cannot reuse piecewise compilation artifacts. Once vLLM supports 2.9, we plan to make this the default approach as it will also speed up piecewise cudagraph capture.
## About the Performance
See the following links for examples:
* [20059#issuecomment-3160858458](https://github.com/vllm-project/vllm/pull/20059#issuecomment-3160858458)
* [20059#issuecomment-3188735226](https://github.com/vllm-project/vllm/pull/20059#issuecomment-3188735226)
* [20059#issuecomment-3219888738](https://github.com/vllm-project/vllm/pull/20059#issuecomment-3219888738)
# Dual Batch Overlap
## Motivation
The core motivation of the DBO system in vLLM is to overlap the sparse all-to-all communication in the MoE layer with the surrounding computation. This system currently only targets DP+EP deployments.
## Introduction
The Dual Batch Overlap system works by splitting the batch in the model runner, creating two worker threads, and then running the model on each of these worker threads. When DBO is enabled, yield points within the `FusedMoEModularKernel` allow the two CPU worker threads (also called UBatch threads) to ping-pong between each other so that when one is running compute, the other is waiting on communication. Throughout the code, ubatch may be used as a short form of microbatch; this is an ASCII-friendly version of the short form µ-batch.
The DBO system includes modifications to `GpuModelRunner` and `ModularKernel`, and defines two utility classes: `UBatchWrapper` and `UBatchContext`. `UBatchWrapper` manages thread lifecycle and CUDA graph execution of the model. `UBatchContext` wraps `ForwardContext` to coordinate synchronization between the two UBatch threads.
Below is the overlap schedule that is currently implemented in vLLM.
```python
# Schedule notation legend:
# S = Shared expert
# A0 = MLA qkv proj,
# A1 = Core attn + out proj + MoE gate
# D = Dispatch
# C = Combine
# Comp: |-A0₀-A1₀-||-MLP₁-||-S₁-MLP₀-||-S₀-A0₁-A1₁-|
# Comm: |----D₁---||--D₀--||----C₁---||-----C₀-----|
# Order: D₁ send, A0₀, A1₀, D₁ recv, D₀ send, MLP₁, D₀ recv,
# C₁ send, S₁, MLP₀, C₁ recv, C₀ send, S₀, A0₁, A1₁, C₀ recv.
# MLP_SHARED_OVERLAP = "mlp_shared_overlap"
```
## Running with DBO
To enable the DBO system pass in the `--enable-dbo` argument to your vllm serve command. This must be run in conjunction with `--data-parallel-size N` where N is greater than 1 and `--enable-expert-parallel`. Additionally, there are two configuration knobs.
* `--dbo-decode-token-threshold` the minimum number of tokens in a decode-only batch required to enable DBO for that batch
* `--dbo-prefill-token-threshold` the minimum number of tokens in a batch containing at least one prefill required to enable DBO for that batch
Currently, DBO is only supported with DeepEP, so DeepEP must be installed and the `--all2all-backend` argument must be set to `deepep_low_latency` if your workload is primarily decode requests, or `deepep_high_throughput` if your workload is primarily prefill requests.
Below is a command that will spin up a two DP rank server with expert parallelism and DBO enabled.
EX: `vllm serve deepseek-ai/DeepSeek-V2-Lite --trust-remote-code --data-parallel-size 2 --enable-expert-parallel --enable-dbo --all2all-backend deepep_low_latency`
Note that there must be at least two GPUs visible in `CUDA_VISIBLE_DEVICES`
## DBO Components
* GPUModelRunner
* UBatchWrapper
* UBatchContext
### GPU Model Runner
The batch is split into microbatches by the `GPUModelRunner` class. This is accomplished in two steps. First, coordination across all DP ranks is performed to determine whether microbatching will be applied. Microbatching must be uniform across all DP ranks. If microbatching is not feasible for any DP rank, it is disabled for all ranks. If all DP ranks are going to microbatch, the total number of tokens is padded up to the max number of tokens amongst all ranks. If any rank would end up with an empty second microbatch after the padding is applied, microbatching will be aborted and no ranks will microbatch. Once microbatching has been initiated by all ranks, the second step is performed. The `CommonAttentionMetadata` is sliced in half by the `GPUModelRunner` so that there is one attention metadata per-microbatch.
### UBatchWrapper
gpu_ubatch_wrapper
The `UBatchWrapper` class is a model wrapper that's responsible for all of the thread, UBatchContext, and CUDA graph management for DBO. It's designed to be relatively transparent to the GPU Model Runner.
The implementation runs the model twice, once for each microbatch. Each model invocation occurs within a UBatch thread. These threads are launched in parallel and are synchronized using the `UBatchContext`. Each thread is provided with a sliced version of the attention metadata that is used to run its half of the batch.
CUDA graphs for DBO are entirely managed by the `UBatchWrapper`. Because of this, DBO only supports running with Full CUDA graphs. However, once a DBO CUDA graph has been captured, it can be replayed without any multithreading or CPU synchronization.
#### Interfaces
The `__init__` method takes in the model, VllmConfig, CUDAGraphMode, and device.
The `forward` method exclusively takes in model arguments. It determines whether or not to run with DBO based on whether a `ubatch_slices` object is present in the `forward_context`. Otherwise, the model is run without DBO.
### UBatchContext
ubatch_context
The `UBatchContext` class is a `ForwardContext` wrapper class that is used by the `UBatchWrapper` class to synchronize the two UBatch threads. It should only be instantiated by using `make_ubatch_contexts`.
When one of the UBatch threads reaches a `dbo_yield` call, it pauses, and starts the other thread which will run until it reaches the same `dbo_yield` call. This "ping-pong" dynamic continues, with threads swapping at each `dbo_yield call`, until the model's execution is complete.
The current implementation has all `dbo_yield` and `dbo_maybe_run_recv_hook` calls in the `FusedMoEModularKernel.forward` method.
#### Interfaces
The `make_ubatch_context` function initializes two `UBatchContexts`, one for each UBatch thread. It takes two CUDA streams, the preexisting `ForwardContexts` and a CPU thread barrier. This function should be used exclusively to instantiate `UBatchContexts`. It will handle all of the event initialization.
The `dbo_register_recv_hook` method registers a callback that can be returned by the `FusedMoEPrepareAndFinalize` class in the other UBatch thread’s `UBatchContext`. The callback will be run when the other thread calls `dbo_maybe_run_recv_hook`. This is typically used to wait on an all-to-all kernel.
The `dbo_maybe_run_recv_hook` method runs a callback that’s set by the `dbo_register_recv_hook` function if that callback exists.
The `dbo_yield` method puts the current thread to sleep and wakes up the other UBatch thread.
# How to debug the vLLM-torch.compile integration
TL;DR:
- use tlparse to acquire torch.compile logs. Include these logs in bug reports and/or support asks.
- The vLLM-torch.compile integration is multiple pieces. vLLM exposes flags to turn off each piece:
| Online Flag | Offline Flag | Result |
|----------|----------|-------------|
| --enforce-eager | enforce_eager=True | Turn off torch.compile and CUDAGraphs |
| -cc.mode=0 | mode=CompilationMode.NONE | Turn off torch.compile only |
| -cc.cudagraph_mode=NONE | compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE) | Turn off CUDAGraphs only |
| -cc.backend=eager | compilation_config=CompilationConfig(backend='eager') | Turn off TorchInductor |
## vLLM-torch.compile overview
To improve performance, vLLM leverages torch.compile and CUDAGraphs to speed things up.
torch.compile generates optimized kernels for PyTorch code while CUDAGraphs eliminates overhead.
Most notably, vLLM-compile is NOT torch.compile, it is a custom compiler built using internal PyTorch Compile APIs.
![vLLM-compile diagram](../assets/design/debug_vllm_compile/design_diagram.png)
- Given a model, we do a full graph capture via TorchDynamo that is dynamic on the batch size (number of tokens)
- vLLM then optionally splits and/or specializes this graph and then uses TorchInductor to compile each graph into a compiled artifact.
This step may use vLLM custom Inductor passes to further optimize the graph.
- The compiled artifact is saved to vLLM's compile cache so that it can be loaded in the future.
- vLLM applies CUDAGraphs to reduce CPU overheads.
Things can go wrong in each of the four steps. When something does go wrong, please try to isolate the subsystem
that went wrong -- this will allow you to turn off the minimal number of things to keep reliability
goals while minimizing impact to performance and also helps us (vLLM) when you open a bug report.
For more details on the design, please see the following resources:
- [Introduction to vLLM-torch.compile blogpost](https://blog.vllm.ai/2025/08/20/torch-compile.html)
- [vLLM-torch.compile integration design](https://docs.vllm.ai/en/latest/design/torch_compile.html)
- [vLLM Office Hours #26](https://www.youtube.com/live/xLyxc7hxCJc?si=Xulo9pe53C6ywf0V&t=561)
- [Talk at PyTorch Conference 2025](https://youtu.be/1wV1ESbGrVQ?si=s1GqymUfwiwOrDTg&t=725)
## Use tlparse
Use [tlparse](https://github.com/meta-pytorch/tlparse) to acquire torch.compile logs. These logs show all stages of the compilation process,
including the fused kernels that torch.compile produces.
If you can, we recommend sending these or pieces of these along with any bug reports --
they are very helpful.
Install tlparse:
```sh
pip install tlparse
```
Usage (offline inference)
```sh
TORCH_TRACE=~/trace_dir python my_script.py
tlparse ~/trace_dir/<the_first_log_file>
```
Usage (serving)
```sh
TORCH_TRACE=~/trace_dir vllm serve
# ctrl-c out of the server
tlparse ~/trace_dir/<the_first_log_file>
```
The `tlparse` command outputs some HTML files (perhaps into e.g. `./tl_out/index.html`).
Open it to see the logs. It'll look something like the following:
![tlparse example](../assets/design/debug_vllm_compile/tlparse_inductor.png)
## Turn off vLLM-torch.compile integration
Pass `--enforce-eager` to turn off the vLLM-torch.compile integration and run entirely
in eager mode. This includes turning off CUDAGraphs.
```sh
# Online
vllm serve --enforce-eager
```
```py
# Offline
LLM(model, enforce_eager=True)
```
To turn off just torch.compile, pass `mode = NONE` to the compilation config.
(`-cc` is short for `--compilation_config`; `-O.*` dotted syntax is deprecated):
```sh
# Online
vllm serve -cc.mode=0
```
```py
# Offline
from vllm.config.compilation import CompilationConfig, CompilationMode
LLM(model, compilation_config=CompilationConfig(mode=CompilationMode.NONE))
```
To turn off just CUDAGraphs, pass `cudagraph_mode = NONE`:
```sh
# Online
vllm serve -cc.cudagraph_mode=NONE
```
```py
# Offline
from vllm.config.compilation import CompilationConfig, CUDAGraphMode
LLM(model, compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE))
```
## Debugging TorchDynamo
vLLM requires model code be capturable into a full graph via TorchDynamo (torch.compile's frontend).
TorchDynamo does not support all of Python. It will error (in fullgraph mode) if it cannot support
a feature (this is sometimes known as a graph break).
If you encounter a graph break, please [open an issue to pytorch/pytorch](https://github.com/pytorch/pytorch) so the PyTorch devs can prioritize.
Then, try your best to rewrite the code to avoid the graph break.
For more information, see this [Dynamo guide](https://docs.pytorch.org/docs/stable/compile/programming_model.dynamo_core_concepts.html).
## Debugging Dynamic Shape full graph capture
vLLM requires that the model's forward pass be capturable into a full graph that is dynamic
on the batch size (i.e. the number of tokens). It (by default) compiles this one graph into
one artifact and uses this artifact for all batch sizes.
If your code cannot be captured with Dynamic Shapes, you may see silent incorrectness,
loud errors, or CUDA illegal memory accesses. For example, the following is not
capturable into a single graph:
```py
if data.size[0] % 128 == 0:
foo(...)
else:
bar(...)
```
This problem is easy to diagnose. Use tlparse and click on `compilation_metrics`:
it will tell you symbolic constraints on the batch size. If there is any constraint
that restricts the batch sizes, then we've got a problem.
![Bad tlparse example](../assets/design/debug_vllm_compile/dynamic_shapes.png)
To avoid this, please either:
1. avoid branching on the number of tokens
2. wrap the branching logic into a custom operator. TorchDynamo does not
trace into custom operators.
## Debugging constraint violations and dynamic shapes guards issues
Dynamic-shape guards are a specific category of Dynamo guards. They are constraints that `torch.compile`
attaches to dynamic dimensions (e.g., `seq_len`) to ensure the compiled artifact remains valid.
These guards typically appear when framework code, custom passes, or user code branches based on
dynamic shape values.
**Example:**
```python
if x > 10:
# path A
else:
# path B
```
This creates a guard `x > 10` or `x <= 10` depending on which path was traced.
**vLLM's Assumption:**
vLLM assumes that all guards added by torch.compile are safe to drop and will not
constrain the compiled graph to specific input shapes. When this assumption is violated,
it can cause issues that users need to debug.
Some side effects that indicates this assumption is violated are runtime errors
or `ConstraintViolationErrors`.
A `ConstraintViolationErrors` will be thrown if a dynamic shape gets constrained to
a single value. If you encounter a constraint violation error or suspect that a dynamic
shapes guard is being added incorrectly, you can use stricter dynamic shape modes to
help debug the issue:
```sh
# Online - using unbacked mode
vllm serve meta-llama/Llama-3.2-1B -cc.dynamic_shapes_config.type=unbacked
# Online - using backed_size_oblivious mode
vllm serve meta-llama/Llama-3.2-1B -cc.dynamic_shapes_config.type=backed_size_oblivious
```
```py
# Offline - using unbacked mode
from vllm.config.compilation import CompilationConfig, DynamicShapesConfig, DynamicShapesType
LLM(model, compilation_config=CompilationConfig(
dynamic_shapes_config=DynamicShapesConfig(type=DynamicShapesType.UNBACKED)
))
# Offline - using backed_size_oblivious mode
from vllm.config.compilation import CompilationConfig, DynamicShapesConfig, DynamicShapesType
LLM(model, compilation_config=CompilationConfig(
dynamic_shapes_config=DynamicShapesConfig(type=DynamicShapesType.BACKED_SIZE_OBLIVIOUS)
))
```
These modes are stricter and reduce or eliminate the need of dynamic shapes guarding, which can help isolate issues:
- `unbacked`: Uses unbacked symints which don't allow guards, making it easier to identify where guards are being incorrectly added
- `backed_size_oblivious`: Uses a mode that is more strict about guarding.
For more details on dynamic shapes modes, see [Dynamic shapes and vLLM guard dropping](torch_compile.md#dynamic-shapes-and-vllm-guard-dropping).
### Printing guards
To see all guards that are being added during compilation, you can use `TORCH_LOGS=+dynamic`:
```sh
TORCH_LOGS=+dynamic vllm serve meta-llama/Llama-3.2-1B
```
Look for `[guard added]` in the logs to see where guards are being added. This can help you identify which operations are
causing guards to be added incorrectly.
## Debugging TorchInductor
TorchInductor takes a captured graph and then compiles it down to some Python code
that may call 1+ triton kernels. On rare (but unfortunate) occasions, it may
produce an incorrect triton kernel. This may manifest as silent incorrectness,
CUDA illegal memory accesses, or loud errors.
To debug if TorchInductor is at fault, you can disable it by passing `backend='eager'`
to the compilation config:
```sh
# online
vllm serve -cc.backend=eager
```
```py
# offline
LLM(compilation_config=CompilationConfig(backend='eager'))
```
If Inductor is at fault, [file a bug to PyTorch](https://github.com/pytorch/pytorch).
If you're feeling adventurous, you can debug the triton kernels in the Inductor output code
(that you can locate via using tlparse).
![tlparse example](../assets/design/debug_vllm_compile/tlparse_inductor.png)
You can also use `TORCH_LOGS=output_code <command>` to print the Inductor output code.
### Editable TorchInductor code
You can edit the TorchInductor code that gets run by setting `VLLM_COMPILE_CACHE_SAVE_FORMAT=unpacked`
or passing `-cc.compile_cache_save_format=unpacked`. The default is `binary`, which means it is not editable.
This is a useful technique: you can put breakpoints (e.g. `torch.distributed.breakpoint()`)
and print statements in the output code.
## Debugging vLLM-compile cache
vLLM built its own cache for torch.compile artifacts. The idea is that the artifacts
can be compiled once and then reused after they have been compiled. This
is a layer on top of [torch.compile's compiler cache](https://docs.pytorch.org/tutorials/recipes/torch_compile_caching_tutorial.html).
While torch.compile's compiler cache is rock-stable, vLLM's compiler cache is unfortunately
not always correct. You can disable it via setting `VLLM_DISABLE_COMPILE_CACHE=1`.
You can also manually remove this cache.
- Remove vLLM's compile cache with `rm -rf ~/.cache/vllm` (look at logs to see if the location changed)
- Remove torch.compile's built-in caches with `rm -rf /tmp/torchinductor_$(whoami)`
vLLM's cache is a mapping from cache key to a compiled artifact. vLLM computes
the cache key via combining multiple factors (e.g. config flags and model name).
If vLLM's compile cache is wrong, this usually means that a factor is missing.
Please see [this example](https://github.com/vllm-project/vllm/blob/18b39828d90413d05d770dfd2e2f48304f4ca0eb/vllm/config/model.py#L310)
of how vLLM computes part of the cache key.
## Debugging CUDAGraphs
CUDAGraphs is a feature that allows one to:
- Capture a callable that launches 1+ CUDA kernels into a CUDAGraph
- Replay the CUDAGraph
The captured CUDAGraph contains all of the memory used during the capture process.
The replay of the CUDAGraph reads and writes to exactly the same regions of memory.
This leads to some restrictions:
1. In order to use CUDAGraphs on new data, you'll need to copy the data into a buffer
that the CUDAGraph is reading from
2. CUDAGraphs only capture CUDA kernels, they don't capture work done on CPU.
vLLM uses the raw CUDAGraphs API, which is unsafe when used incorrectly.
To turn off just CUDAGraphs, pass `cudagraph_mode = NONE`:
```sh
# Online
vllm serve -cc.cudagraph_mode=NONE
```
```py
# Offline
from vllm.config.compilation import CompilationConfig, CUDAGraphMode
LLM(model, compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE))
```
......@@ -2,7 +2,7 @@
## Introduction
FusedMoEModularKernel is implemented [here](gh-file:/vllm/model_executor/layers/fused_moe/modular_kernel.py)
FusedMoEModularKernel is implemented [here](../..//vllm/model_executor/layers/fused_moe/modular_kernel.py)
Based on the format of the input activations, FusedMoE implementations are broadly classified into 2 types.
......@@ -19,9 +19,9 @@ The input activation format completely depends on the All2All Dispatch being use
The FusedMoE operation is generally made of multiple operations, in both the Contiguous and Batched variants, as described in the diagrams below
![](../assets/design/fused_moe_modular_kernel/fused_moe_non_batched.png "FusedMoE Non-Batched")
![FusedMoE Non-Batched](../assets/design/fused_moe_modular_kernel/fused_moe_non_batched.png)
![](../assets/design/fused_moe_modular_kernel/fused_moe_batched.png "FusedMoE Batched")
![FusedMoE Batched](../assets/design/fused_moe_modular_kernel/fused_moe_batched.png)
!!! note
The main difference, in terms of operations, between the Batched and Non-Batched cases is the Permute / Unpermute operations. All other operations remain.
......@@ -44,7 +44,7 @@ FusedMoEModularKernel splits the FusedMoE operation into 3 parts,
The TopK Weight Application and Reduction components happen right after the Unpermute operation and before the All2All Combine. Note that the `FusedMoEPermuteExpertsUnpermute` is responsible for the Unpermute and `FusedMoEPrepareAndFinalize` is responsible for the All2All Combine. There is value in doing the TopK Weight Application and Reduction in the `FusedMoEPermuteExpertsUnpermute`. But some implementations choose to do it `FusedMoEPrepareAndFinalize`. In order to enable this flexibility, we have a TopKWeightAndReduce abstract class.
Please find the implementations of TopKWeightAndReduce [here](gh-file:vllm/model_executor/layers/fused_moe/topk_weight_and_reduce.py).
Please find the implementations of TopKWeightAndReduce [here](../../vllm/model_executor/layers/fused_moe/topk_weight_and_reduce.py).
`FusedMoEPrepareAndFinalize::finalize()` method accepts a `TopKWeightAndReduce` argument that is invoked inside the method.
The `FusedMoEModularKernel` acts as a bridge between the `FusedMoEPermuteExpertsUnpermute` and `FusedMoEPerpareAndFinalize` implementations to determine where the TopK Weight Application and Reduction happens.
......@@ -57,7 +57,7 @@ The `FusedMoEModularKernel` acts as a bridge between the `FusedMoEPermuteExperts
The `FusedMoEPrepareAndFinalize` abstract class exposes `prepare`, `prepare_no_receive` and `finalize` functions.
The `prepare` function is responsible for input activation Quantization and All2All Dispatch. If implemented, The `prepare_no_receive` is like `prepare` except it does not wait to receive results from other workers. Instead it returns a "receiver" callback that must be invoked to wait for the final results of worker. It is not required that this method is supported by all `FusedMoEPrepareAndFinalize` classes, but if it is available, it can be used to interleave work with the initial all to all communication, e.g. interleaving shared experts with fused experts. The `finalize` function is responsible for invoking the All2All Combine. Additionally the `finalize` function may or may not do the TopK weight application and reduction (Please refer to the TopKWeightAndReduce section)
![](../assets/design/fused_moe_modular_kernel/prepare_and_finalize_blocks.png "FusedMoEPrepareAndFinalize Blocks")
![FusedMoEPrepareAndFinalize Blocks](../assets/design/fused_moe_modular_kernel/prepare_and_finalize_blocks.png)
### FusedMoEPermuteExpertsUnpermute
......@@ -88,7 +88,7 @@ The core FusedMoE implementation performs a series of operations. It would be in
It is sometimes efficient to perform TopK weight application and Reduction inside the `FusedMoEPermuteExpertsUnpermute::apply()`. Find an example [here](https://github.com/vllm-project/vllm/pull/20228). We have a `TopKWeightAndReduce` abstract class to facilitate such implementations. Please refer to the TopKWeightAndReduce section.
`FusedMoEPermuteExpertsUnpermute::finalize_weight_and_reduce_impl()` returns the `TopKWeightAndReduce` object that the implementation wants the `FusedMoEPrepareAndFinalize::finalize()` to use.
![](../assets/design/fused_moe_modular_kernel/fused_experts_blocks.png "FusedMoEPermuteExpertsUnpermute Blocks")
![FusedMoEPermuteExpertsUnpermute Blocks](../assets/design/fused_moe_modular_kernel/fused_experts_blocks.png)
### FusedMoEModularKernel
......@@ -138,7 +138,7 @@ Typically a FusedMoEPrepareAndFinalize type is backed by an All2All Dispatch & C
#### Step 1: Add an All2All manager
The purpose of the All2All Manager is to set up the All2All kernel implementations. The `FusedMoEPrepareAndFinalize` implementations typically fetch a kernel-implementation "handle" from the All2All Manager to invoke the Dispatch and Combine functions. Please look at the All2All Manager implementations [here](gh-file:vllm/distributed/device_communicators/all2all.py).
The purpose of the All2All Manager is to set up the All2All kernel implementations. The `FusedMoEPrepareAndFinalize` implementations typically fetch a kernel-implementation "handle" from the All2All Manager to invoke the Dispatch and Combine functions. Please look at the All2All Manager implementations [here](../../vllm/distributed/device_communicators/all2all.py).
#### Step 2: Add a FusedMoEPrepareAndFinalize Type
......@@ -213,59 +213,37 @@ Please take a look at [init_prepare_finalize](https://github.com/vllm-project/vl
### How To Unit Test
We have `FusedMoEModularKernel` unit tests at [test_modular_kernel_combinations.py](gh-file:tests/kernels/moe/test_modular_kernel_combinations.py).
We have `FusedMoEModularKernel` unit tests at [test_modular_kernel_combinations.py](../../tests/kernels/moe/test_modular_kernel_combinations.py).
The unit test iterates through all combinations of `FusedMoEPrepareAndFinalize` and `FusedMoEPremuteExpertsUnpermute` types and if they are
compatible, runs some correctness tests.
If you are adding some `FusedMoEPrepareAndFinalize` / `FusedMoEPermuteExpertsUnpermute` implementations,
1. Add the implementation type to `MK_ALL_PREPARE_FINALIZE_TYPES` and `MK_FUSED_EXPERT_TYPES` in [mk_objects.py](gh-file:tests/kernels/moe/modular_kernel_tools/mk_objects.py) respectively.
1. Add the implementation type to `MK_ALL_PREPARE_FINALIZE_TYPES` and `MK_FUSED_EXPERT_TYPES` in [mk_objects.py](../../tests/kernels/moe/modular_kernel_tools/mk_objects.py) respectively.
2. Update `Config::is_batched_prepare_finalize()`, `Config::is_batched_fused_experts()`, `Config::is_standard_fused_experts()`,
`Config::is_fe_16bit_supported()`, `Config::is_fe_fp8_supported()`, `Config::is_fe_block_fp8_supported()`,
`Config::is_fe_supports_chunking()` methods in [/tests/kernels/moe/modular_kernel_tools/common.py](gh-file:tests/kernels/moe/modular_kernel_tools/common.py)
`Config::is_fe_supports_chunking()` methods in [/tests/kernels/moe/modular_kernel_tools/common.py](../../tests/kernels/moe/modular_kernel_tools/common.py)
Doing this will add the new implementation to the test suite.
### How To Check `FusedMoEPrepareAndFinalize` & `FusedMoEPermuteExpertsUnpermute` Compatibility
The unit test file [test_modular_kernel_combinations.py](gh-file:tests/kernels/moe/test_modular_kernel_combinations.py) can also be executed as a standalone script.
The unit test file [test_modular_kernel_combinations.py](../../tests/kernels/moe/test_modular_kernel_combinations.py) can also be executed as a standalone script.
Example: `python3 -m tests.kernels.moe.test_modular_kernel_combinations --pf-type PplxPrepareAndFinalize --experts-type BatchedTritonExperts`
As a side effect, this script can be used to test `FusedMoEPrepareAndFinalize` & `FusedMoEPermuteExpertsUnpermute` compatibility. When invoked
with incompatible types, the script will error.
### How To Profile
Please take a look at [profile_modular_kernel.py](gh-file:tests/kernels/moe/modular_kernel_tools/profile_modular_kernel.py)
Please take a look at [profile_modular_kernel.py](../../tests/kernels/moe/modular_kernel_tools/profile_modular_kernel.py)
The script can be used to generate Torch traces for a single `FusedMoEModularKernel::forward()` call for any compatible
`FusedMoEPrepareAndFinalize` and `FusedMoEPermuteExpertsUnpermute` types.
Example: `python3 -m tests.kernels.moe.modular_kernel_tools.profile_modular_kernel --pf-type PplxPrepareAndFinalize --experts-type BatchedTritonExperts`
## FusedMoEPrepareAndFinalize Implementations
The following table lists the `FusedMoEPrepareAndFinalize` implementations at the time of writing,
| Implementation | Type | Comments |
| :--- | :--- | :--- |
| DeepEPHTPrepareAndFinalize | Contiguous / Non-Batched | Uses the DeepEP High-Throughput all2all kernels. |
| DeepEPLLPrepareAndFinalize | Batched | Uses the DeepEP Low-Latency all2all kernels. |
| PplxPrepareAndFinalize | Batched | Uses the Perplexity all2all kernels. |
| FlashInferCutlassMoEPrepareAndFinalize | Contiguous | |
| MoEPrepareAndFinalizeNoEP | Contiguous | This implementation is used when there is no EP. i.e. no all2all kernels are invoked. |
| BatchedPrepareAndFinalize | Batched | A reference prepare/finalize class that reorganizes the tokens into expert batched format, i.e. E x max_num_tokens x K. (Doesn’t use any all2all kernels. This is primarily used in unit testing) |
See [Fused MoE Kernel features](./moe_kernel_features.md#fused-moe-modular-all2all-backends) for a list of all the available modular prepare and finalize subclasses.
## FusedMoEPermuteExpertsUnpermute
The following table lists the `FusedMoEPermuteExpertsUnpermute` implementations at the time of writing,
| Implementation | Type | Comment |
| :--- | :--- | :--- |
| BatchedDeepGemmExperts | Batched | Uses the DeepGemm’s Masked Grouped Gemm kernels for the fused_moe operation. |
| BatchedTritonExperts | Batched | Uses a Triton Kernel for the Batched matmuls. |
| BatchedTritonOrDeepGemmExperts | Batched | Chooses either the `BatchedDeepGemmExperts` or `BatchedTritonExperts` based on environment settings. |
| DeepGemmExperts | Contiguous / Non-Batched | Uses DeepGemm’s Grouped Gemm kernels for fused_moe operation. |
| TritonExperts | Contiguous / Non-Batched | Uses a Triton Kernel for fused_moe matmuls. |
| TritonOrDeepGemmExperts | Contiguous / Non-Batched | Chooses either the `DeepGemmExperts` or `TritonExperts` based on fused_moe inputs. |
| CutlassExpertsFP8 | Supports both Batched and Contiguous formats | Uses Cutlass Grouped Gemm implementations for the fp8 matmuls. |
| CutlassExpertsFP4 | Supports both Batched and Contiguous formats | Uses Cutlass Grouped Gemm implementations for the fp4 matmuls. |
| FlashInferExperts | Contiguous | Uses fused_moe operation from FlashInfer |
| NaiveBatchedExperts | Batched | Reference Batched Experts implementation. Primarily used in unit tests. |
See [Fused MoE Kernel features](./moe_kernel_features.md#fused-moe-experts-kernels) for a list of all the available modular experts.
......@@ -21,7 +21,7 @@ Let's say we want to serve the popular Qwen model by running `vllm serve Qwen/Qw
Beyond that, there are two more things vLLM depends on Hugging Face for.
1. **Tokenizer**: vLLM uses the tokenizer from Hugging Face to tokenize the input text. The tokenizer is loaded using [AutoTokenizer.from_pretrained](https://huggingface.co/docs/transformers/en/model_doc/auto#transformers.AutoTokenizer.from_pretrained) with the `model` argument as the model name and the `--revision` argument as the revision. It is also possible to use a tokenizer from another model by specifying the `--tokenizer` argument in the `vllm serve` command. Other relevant arguments are `--tokenizer-revision` and `--tokenizer-mode`. Please check Hugging Face's documentation for the meaning of these arguments. This part of the logic can be found in the [get_tokenizer](https://github.com/vllm-project/vllm/blob/127c07480ecea15e4c2990820c457807ff78a057/vllm/transformers_utils/tokenizer.py#L87) function. After obtaining the tokenizer, notably, vLLM will cache some expensive attributes of the tokenizer in [get_cached_tokenizer](https://github.com/vllm-project/vllm/blob/127c07480ecea15e4c2990820c457807ff78a057/vllm/transformers_utils/tokenizer.py#L24).
1. **Tokenizer**: vLLM uses the tokenizer from Hugging Face to tokenize the input text. The tokenizer is loaded using [AutoTokenizer.from_pretrained](https://huggingface.co/docs/transformers/en/model_doc/auto#transformers.AutoTokenizer.from_pretrained) with the `model` argument as the model name and the `--revision` argument as the revision. It is also possible to use a tokenizer from another model by specifying the `--tokenizer` argument in the `vllm serve` command. Other relevant arguments are `--tokenizer-revision` and `--tokenizer-mode`. Please check Hugging Face's documentation for the meaning of these arguments. This part of the logic can be found in the [get_tokenizer](https://github.com/vllm-project/vllm/blob/127c07480ecea15e4c2990820c457807ff78a057/vllm/transformers_utils/tokenizer.py#L87) function. After obtaining the tokenizer, notably, vLLM will cache some expensive attributes of the tokenizer in [vllm.tokenizers.hf.get_cached_tokenizer][].
2. **Model weight**: vLLM downloads the model weight from the Hugging Face model hub using the `model` argument as the model name and the `--revision` argument as the revision. vLLM provides the argument `--load-format` to control what files to download from the model hub. By default, it will try to load the weights in the safetensors format and fall back to the PyTorch bin format if the safetensors format is not available. We can also pass `--load-format dummy` to skip downloading the weights.
- It is recommended to use the safetensors format, as it is efficient for loading in distributed inference and also safe from arbitrary code execution. See the [documentation](https://huggingface.co/docs/safetensors/en/index) for more information on the safetensors format. This part of the logic can be found [here](https://github.com/vllm-project/vllm/blob/10b67d865d92e376956345becafc249d4c3c0ab7/vllm/model_executor/model_loader/loader.py#L385). Please note that:
......
# IO Processor Plugins
IO Processor plugins are a feature that allows pre and post processing of the model input and output for pooling models. The idea is that users are allowed to pass a custom input to vLLM that is converted into one or more model prompts and fed to the model `encode` method. One potential use-case of such plugins is that of using vLLM for generating multi-modal data. Say users feed an image to vLLM and get an image in output.
IO Processor plugins are a feature that allows pre- and post-processing of the model input and output for pooling models. The idea is that users are allowed to pass a custom input to vLLM that is converted into one or more model prompts and fed to the model `encode` method. One potential use-case of such plugins is that of using vLLM for generating multi-modal data. Say users feed an image to vLLM and get an image in output.
When performing an inference with IO Processor plugins, the prompt type is defined by the plugin and the same is valid for the final request output. vLLM does not perform any validation of input/output data, and it is up to the plugin to ensure the correct data is being fed to the model and returned to the user. As of now these plugins support only pooling models and can be triggered via the `encode` method in `LLM` and `AsyncLLM`, or in online serving mode via the `/pooling` endpoint.
## Writing an IO Processor Plugin
IO Processor plugins implement the `IOProcessor` interface (<gh-file:vllm/plugins/io_processors/interface.py>):
IO Processor plugins implement the [`IOProcessor`][vllm.plugins.io_processors.interface.IOProcessor] interface:
```python
IOProcessorInput = TypeVar('IOProcessorInput')
IOProcessorOutput = TypeVar('IOProcessorOutput')
IOProcessorInput = TypeVar("IOProcessorInput")
IOProcessorOutput = TypeVar("IOProcessorOutput")
class IOProcessor(ABC, Generic[IOProcessorInput, IOProcessorOutput]):
def __init__(self, vllm_config: VllmConfig):
self.vllm_config = vllm_config
......@@ -21,52 +20,66 @@ class IOProcessor(ABC, Generic[IOProcessorInput, IOProcessorOutput]):
def pre_process(
self,
prompt: IOProcessorInput,
request_id: Optional[str] = None,
request_id: str | None = None,
**kwargs,
) -> Union[PromptType, Sequence[PromptType]]:
) -> PromptType | Sequence[PromptType]:
raise NotImplementedError
async def pre_process_async(
self,
prompt: IOProcessorInput,
request_id: Optional[str] = None,
request_id: str | None = None,
**kwargs,
) -> Union[PromptType, Sequence[PromptType]]:
) -> PromptType | Sequence[PromptType]:
return self.pre_process(prompt, request_id, **kwargs)
@abstractmethod
def post_process(self,
model_output: Sequence[PoolingRequestOutput],
request_id: Optional[str] = None,
**kwargs) -> IOProcessorOutput:
def post_process(
self,
model_output: Sequence[PoolingRequestOutput],
request_id: str | None = None,
**kwargs,
) -> IOProcessorOutput:
raise NotImplementedError
async def post_process_async(
self,
model_output: AsyncGenerator[tuple[int, PoolingRequestOutput]],
request_id: Optional[str] = None,
request_id: str | None = None,
**kwargs,
) -> IOProcessorOutput:
collected_output = [item async for i, item in model_output]
# We cannot guarantee outputs are returned in the same order they were
# fed to vLLM.
# Let's sort them by id before post_processing
sorted_output = sorted(
[(i, item) async for i, item in model_output], key=lambda output: output[0]
)
collected_output = [output[1] for output in sorted_output]
return self.post_process(collected_output, request_id, **kwargs)
@abstractmethod
def parse_request(self, request: Any) -> IOProcessorInput:
raise NotImplementedError
def validate_or_generate_params(
self, params: SamplingParams | PoolingParams | None = None
) -> SamplingParams | PoolingParams:
return params or PoolingParams()
@abstractmethod
def output_to_response(
self, plugin_output: IOProcessorOutput) -> IOProcessorResponse:
self, plugin_output: IOProcessorOutput
) -> IOProcessorResponse:
raise NotImplementedError
```
The `parse_request` method is used for validating the user prompt and converting it into the input expected by the `pre_process`/`pre_process_async` methods.
The `pre_process*` methods take the validated plugin input to generate vLLM's model prompts for regular inference.
The `post_process*` methods take `PoolingRequestOutput` objects as input and generate a custom plugin output.
The `validate_or_generate_params` method is used for validating with the plugin any `SamplingParameters`/`PoolingParameters` received with the user request, or to generate new ones if none are specified. The function always returns the validated/generated parameters.
The `output_to_response` method is used only for online serving and converts the plugin output to the `IOProcessorResponse` type that is then returned by the API Server. The implementation of the `/pooling` serving endpoint is available here [vllm/entrypoints/openai/serving_pooling.py](../../vllm/entrypoints/pooling/pooling/serving.py).
The `output_to_response` method is used only for online serving and converts the plugin output to the `IOProcessorResponse` type that is then returned by the API Server. The implementation of the `/io_processor_pooling` serving endpoint is available here <gh-file:vllm/entrypoints/openai/serving_pooling_with_io_plugin.py>.
An example implementation of a plugin that enables generating geotiff images with the PrithviGeospatialMAE model is available [here](https://github.com/christian-pinto/prithvi_io_processor_plugin). Please, also refer to our online (<gh-file:examples/online_serving/prithvi_geospatial_mae.py>) and offline (<gh-file:examples/offline_inference/prithvi_geospatial_mae_io_processor.py>) inference examples.
An example implementation of a plugin that enables generating geotiff images with the PrithviGeospatialMAE model is available [here](https://github.com/IBM/terratorch/tree/main/terratorch/vllm/plugins/segmentation). Please, also refer to our online ([examples/online_serving/pooling/prithvi_geospatial_mae.py](../../examples/online_serving/pooling/prithvi_geospatial_mae.py)) and offline ([examples/offline_inference/pooling/prithvi_geospatial_mae_io_processor.py](../../examples/offline_inference/pooling/prithvi_geospatial_mae_io_processor.py)) inference examples.
## Using an IO Processor plugin
......
......@@ -174,7 +174,7 @@ The previous sections alluded to the interfaces which vLLM logits processors mus
from collections.abc import Sequence
from dataclasses import dataclass
from enum import Enum, auto
from typing import TYPE_CHECKING, Optional
from typing import TYPE_CHECKING
import torch
......@@ -244,7 +244,7 @@ The previous sections alluded to the interfaces which vLLM logits processors mus
@abstractmethod
def update_state(
self,
batch_update: Optional["BatchUpdate"],
batch_update: "BatchUpdate" | None,
) -> None:
"""Called when there are new output tokens, prior
to each forward pass.
......@@ -254,7 +254,15 @@ The previous sections alluded to the interfaces which vLLM logits processors mus
changes to the batch makeup.
"""
raise NotImplementedError
@classmethod
def validate_params(cls, sampling_params: SamplingParams):
"""Validate sampling params for this logits processor.
Raise ValueError for invalid ones.
"""
return None
```
A vLLM logits processor must subclass `LogitsProcessor` and define (at minimum) the following methods:
......@@ -274,11 +282,15 @@ A vLLM logits processor must subclass `LogitsProcessor` and define (at minimum)
* Return `True` if the logits processor is argmax invariant (never changes what is the highest-logit-value token ID for a given request), `False` if the logits processor may modify argmax
* `is_argmax_invariant()` is evaluated once at startup; if `True`, vLLM will skip applying this logits processor in a given step when all requests use greedy sampling
* `update_state(self, batch_update: Optional["BatchUpdate"]) -> None`:
* `update_state(self, batch_update: "BatchUpdate" | None) -> None`:
* Consume a `BatchUpdate` data structure representing persistent batch state changes at the beginning of the current engine step
* Use the `BatchUpdate` members to update logits processor internal state
* **Note:** batch update data structure may be `None`, signaling no change to the batch constituents. In this case, the LogitsProcessor might still want to update its state based on the updated `output_token_ids` lists that it could have retained when they were added.
* `validate_params(cls, sampling_params: SamplingParams)`:
* Raise `ValueError` if `SamplingParams` has invalid arguments (especially custom arguments) used by logits processor.
* When request is sent to entrypoint, `validate_params()` will validate `SamplingParams` and refuse request with invalid arguments.
### `BatchUpdate` data structure
The `BatchUpdate` abstraction models the persistent batch as a list of requests, supporting the following operations to change batch state (note that the order in which the operations are mentioned below reflects the order in which they should be processed in `update_state()`):
......@@ -399,7 +411,7 @@ Logits processor `update_state()` implementations should assume the following mo
* **"Condense" the batch to be contiguous:** starting with the lowest-index empty slot (which was caused by a Remove), apply a Unidirectional Move from the current highest non-empty slot in the batch to fill the empty slot. Proceed with additional Unidirectional Move operations in order of increasing empty slot destination index and decreasing non-empty slot source index until the batch is contiguous
* **Shrink the batch:** a side-effect of condensing the batch is that empty slots resulting from Remove operations are grouped in a contiguous block at the end of the batch array. Thus, after condensing, update `BatchUpdate.batch_size` to reflect the number of non-empty slots
* **Shrink the batch:** a side effect of condensing the batch is that empty slots resulting from Remove operations are grouped in a contiguous block at the end of the batch array. Thus, after condensing, update `BatchUpdate.batch_size` to reflect the number of non-empty slots
5. Reorder the batch for improved efficiency. Depending on the attention backend implementation and the current characteristics of the batch, zero or more Swap Move operations may be applied to reorder the batch
......@@ -536,7 +548,7 @@ Built-in logits processors are always loaded when the vLLM engine starts. See th
Review these logits processor implementations for guidance on writing built-in logits processors.
Additionally, the following logits-processor-like functionalities are hard-coded into the sampler and do not yet utilize the programming model described above. Most of them will be refactored to use the aforemented logits processor programming model.
Additionally, the following logits-processor-like functionalities are hard-coded into the sampler and do not yet utilize the programming model described above. Most of them will be refactored to use the aforementioned logits processor programming model.
* Allowed token IDs
......
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