# How to debug the vLLM-torch.compile integration

TL;DR:

- use tlparse to acquire torch.compile logs. Include these logs in bug reports and/or support asks.
- The vLLM-torch.compile integration is multiple pieces. vLLM exposes flags to turn off each piece:

| Online Flag | Offline Flag   |      Result |
|----------|----------|-------------|
| --enforce-eager | enforce_eager=True |  Turn off torch.compile and CUDAGraphs |
| -cc.mode=0 | mode=CompilationMode.NONE |  Turn off torch.compile only |
| -cc.cudagraph_mode=NONE | compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE) |  Turn off CUDAGraphs only |
| -cc.backend=eager | compilation_config=CompilationConfig(backend='eager') |  Turn off TorchInductor |

## vLLM-torch.compile overview

To improve performance, vLLM leverages torch.compile and CUDAGraphs to speed things up.
torch.compile generates optimized kernels for PyTorch code while CUDAGraphs eliminates overhead.
Most notably, vLLM-compile is NOT torch.compile, it is a custom compiler built using internal PyTorch Compile APIs.

![vLLM-compile diagram](../assets/design/debug_vllm_compile/design_diagram.png)

- Given a model, we do a full graph capture via TorchDynamo that is dynamic on the batch size (number of tokens)
- vLLM then optionally splits and/or specializes this graph and then uses TorchInductor to compile each graph into a compiled artifact.
This step may use vLLM custom Inductor passes to further optimize the graph.
- The compiled artifact is saved to vLLM's compile cache so that it can be loaded in the future.
- vLLM applies CUDAGraphs to reduce CPU overheads.

Things can go wrong in each of the four steps. When something does go wrong, please try to isolate the subsystem
that went wrong -- this will allow you to turn off the minimal number of things to keep reliability
goals while minimizing impact to performance and also helps us (vLLM) when you open a bug report.

For more details on the design, please see the following resources:

- [Introduction to vLLM-torch.compile blogpost](https://blog.vllm.ai/2025/08/20/torch-compile.html)
- [vLLM-torch.compile integration design](./torch_compile.md)
- [vLLM Office Hours #26](https://www.youtube.com/live/xLyxc7hxCJc?si=Xulo9pe53C6ywf0V&t=561)
- [Talk at PyTorch Conference 2025](https://youtu.be/1wV1ESbGrVQ?si=s1GqymUfwiwOrDTg&t=725)

## Use tlparse

Use [tlparse](https://github.com/meta-pytorch/tlparse) to view torch.compile
logs. These logs show all stages of the compilation process, including the fused
kernels that torch.compile produces.

Install tlparse:

```sh
pip install tlparse
```

To enable the torch.compile logs, you can set the envvar `TORCH_TRACE=<dir>`.
During tracing, a file per rank will be created inside of that directory, with
each file containing the artifacts during compilation. If you can, we recommend
sending these log files along with bug reports -- they are very helpful.

Usage (offline inference)

```sh
TORCH_TRACE=~/trace_dir python my_script.py
tlparse ~/trace_dir/<rank_0_log_file>
```

Usage (serving)

```sh
TORCH_TRACE=~/trace_dir vllm serve
# ctrl-c out of the server
tlparse ~/trace_dir/<rank_0_log_file>
```

Given one of the log files, the `tlparse` command outputs some HTML files
(perhaps into e.g. `./tl_out/index.html`).
Open it to see the logs. It'll look something like the following:

![tlparse example](../assets/design/debug_vllm_compile/tlparse_inductor.png)

## Turn off vLLM-torch.compile integration

Pass `--enforce-eager` to turn off the vLLM-torch.compile integration and run entirely
in eager mode. This includes turning off CUDAGraphs.

```sh
# Online
vllm serve --enforce-eager
```

```py
# Offline
LLM(model, enforce_eager=True)
```

To turn off just torch.compile, pass `mode = NONE` to the compilation config.
(`-cc` is short for `--compilation_config`):

```sh
# Online
vllm serve -cc.mode=0
```

```py
# Offline
from vllm.config.compilation import CompilationConfig, CompilationMode
LLM(model, compilation_config=CompilationConfig(mode=CompilationMode.NONE))
```

To turn off just CUDAGraphs, pass `cudagraph_mode = NONE`:

```sh
# Online
vllm serve -cc.cudagraph_mode=NONE
```

```py
# Offline
from vllm.config.compilation import CompilationConfig, CUDAGraphMode
LLM(model, compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE))
```

## Debugging TorchDynamo

vLLM requires model code be capturable into a full graph via TorchDynamo (torch.compile's frontend).
TorchDynamo does not support all of Python. It will error (in fullgraph mode) if it cannot support
a feature (this is sometimes known as a graph break).

If you encounter a graph break, please [open an issue to pytorch/pytorch](https://github.com/pytorch/pytorch) so the PyTorch devs can prioritize.
Then, try your best to rewrite the code to avoid the graph break.
For more information, see this [Dynamo guide](https://docs.pytorch.org/docs/stable/compile/programming_model.dynamo_core_concepts.html).

## Debugging Dynamic Shape full graph capture

vLLM requires that the model's forward pass be capturable into a full graph that is dynamic
on the batch size (i.e. the number of tokens). It (by default) compiles this one graph into
one artifact and uses this artifact for all batch sizes.

If your code cannot be captured with Dynamic Shapes, you may see silent incorrectness,
loud errors, or CUDA illegal memory accesses. For example, the following is not
capturable into a single graph:

```py
if data.size[0] % 128 == 0:
    foo(...)
else:
    bar(...)
```

This problem is easy to diagnose. Use tlparse and click on `compilation_metrics`:
it will tell you symbolic constraints on the batch size. If there is any constraint
that restricts the batch sizes, then we've got a problem.

![Bad tlparse example](../assets/design/debug_vllm_compile/dynamic_shapes.png)

To avoid this, please either:

1. avoid branching on the number of tokens
2. wrap the branching logic into a custom operator. TorchDynamo does not
trace into custom operators.

## Debugging constraint violations and dynamic shapes guards issues

Dynamic-shape guards are a specific category of Dynamo guards. They are constraints that `torch.compile`
attaches to dynamic dimensions (e.g., `seq_len`) to ensure the compiled artifact remains valid.
These guards typically appear when framework code, custom passes, or user code branches based on
dynamic shape values.

**Example:**

```python
if x > 10:
    # path A
else:
    # path B
```

This creates a guard `x > 10` or `x <= 10` depending on which path was traced.

**vLLM's Assumption:**
vLLM assumes that all guards added by torch.compile are safe to drop and will not
constrain the compiled graph to specific input shapes. When this assumption is violated,
it can cause issues that users need to debug.
Some side effects that indicates this assumption is violated are runtime errors
or `ConstraintViolationErrors`.

A `ConstraintViolationErrors` will be thrown if a dynamic shape gets constrained to
a single value. If you encounter a constraint violation error or suspect that a dynamic
shapes guard is being added incorrectly, you can use stricter dynamic shape modes to
help debug the issue:

```sh
# Online - using unbacked mode
vllm serve meta-llama/Llama-3.2-1B -cc.dynamic_shapes_config.type=unbacked

# Online - using backed_size_oblivious mode
vllm serve meta-llama/Llama-3.2-1B -cc.dynamic_shapes_config.type=backed_size_oblivious
```

```py
# Offline - using unbacked mode
from vllm.config.compilation import CompilationConfig, DynamicShapesConfig, DynamicShapesType
LLM(model, compilation_config=CompilationConfig(
    dynamic_shapes_config=DynamicShapesConfig(type=DynamicShapesType.UNBACKED)
))

# Offline - using backed_size_oblivious mode
from vllm.config.compilation import CompilationConfig, DynamicShapesConfig, DynamicShapesType
LLM(model, compilation_config=CompilationConfig(
    dynamic_shapes_config=DynamicShapesConfig(type=DynamicShapesType.BACKED_SIZE_OBLIVIOUS)
))
```

These modes are stricter and reduce or eliminate the need of dynamic shapes guarding, which can help isolate issues:

- `unbacked`: Uses unbacked symints which don't allow guards, making it easier to identify where guards are being incorrectly added
- `backed_size_oblivious`: Uses a mode that is more strict about guarding.

For more details on dynamic shapes modes, see [Dynamic shapes and vLLM guard dropping](torch_compile.md#dynamic-shapes-and-vllm-guard-dropping).

### Printing guards

To see all guards that are being added during compilation, you can use `TORCH_LOGS=+dynamic`:

```sh
TORCH_LOGS=+dynamic vllm serve meta-llama/Llama-3.2-1B
```

Look for `[guard added]` in the logs to see where guards are being added. This can help you identify which operations are
causing guards to be added incorrectly.

## Debugging TorchInductor

TorchInductor takes a captured graph and then compiles it down to some Python code
that may call 1+ triton kernels. On rare (but unfortunate) occasions, it may
produce an incorrect triton kernel. This may manifest as silent incorrectness,
CUDA illegal memory accesses, or loud errors.

To debug if TorchInductor is at fault, you can disable it by passing `backend='eager'`
to the compilation config:

```sh
# online
vllm serve -cc.backend=eager
```

```py
# offline
LLM(compilation_config=CompilationConfig(backend='eager'))
```

If Inductor is at fault, [file a bug to PyTorch](https://github.com/pytorch/pytorch).
If you're feeling adventurous, you can debug the triton kernels in the Inductor output code
(that you can locate via using tlparse).

![tlparse example](../assets/design/debug_vllm_compile/tlparse_inductor.png)

You can also use `TORCH_LOGS=output_code <command>` to print the Inductor output code.

### Editable TorchInductor code

You can edit the TorchInductor code that gets run by setting `VLLM_COMPILE_CACHE_SAVE_FORMAT=unpacked`
or passing `-cc.compile_cache_save_format=unpacked`. The default is `binary`, which means it is not editable.

This is a useful technique: you can put breakpoints (e.g. `torch.distributed.breakpoint()`)
and print statements in the output code.

## Debugging vLLM-compile cache

vLLM built its own cache for torch.compile artifacts. The idea is that the artifacts
can be compiled once and then reused after they have been compiled. This
is a layer on top of [torch.compile's compiler cache](https://docs.pytorch.org/tutorials/recipes/torch_compile_caching_tutorial.html).

While torch.compile's compiler cache is rock-stable, vLLM's compiler cache is unfortunately
not always correct. You can disable it via setting `VLLM_DISABLE_COMPILE_CACHE=1`.

You can also manually remove this cache.

- Remove vLLM's compile cache with `rm -rf ~/.cache/vllm` (look at logs to see if the location changed)
- Remove torch.compile's built-in caches with `rm -rf /tmp/torchinductor_$(whoami)`

vLLM's cache is a mapping from cache key to a compiled artifact. vLLM computes
the cache key via combining multiple factors (e.g. config flags and model name).
If vLLM's compile cache is wrong, this usually means that a factor is missing.
Please see [this example](https://github.com/vllm-project/vllm/blob/18b39828d90413d05d770dfd2e2f48304f4ca0eb/vllm/config/model.py#L310)
of how vLLM computes part of the cache key.

## Debugging CUDAGraphs

CUDAGraphs is a feature that allows one to:

- Capture a callable that launches 1+ CUDA kernels into a CUDAGraph
- Replay the CUDAGraph

The captured CUDAGraph contains all of the memory used during the capture process.
The replay of the CUDAGraph reads and writes to exactly the same regions of memory.

This leads to some restrictions:

1. In order to use CUDAGraphs on new data, you'll need to copy the data into a buffer
that the CUDAGraph is reading from
2. CUDAGraphs only capture CUDA kernels, they don't capture work done on CPU.

vLLM uses the raw CUDAGraphs API, which is unsafe when used incorrectly.

To turn off just CUDAGraphs, pass `cudagraph_mode = NONE`:

```sh
# Online
vllm serve -cc.cudagraph_mode=NONE
```

```py
# Offline
from vllm.config.compilation import CompilationConfig, CUDAGraphMode
LLM(model, compilation_config=CompilationConfig(cudagraph_mode=CUDAGraphMode.NONE))
```
