#pragma once #include "FfmpegHeaders.h" #include "Interface.h" /** * Class sample data from AVFrame */ class FfmpegSampler { public: virtual ~FfmpegSampler() = default; // return 0 on success and negative number on failure virtual int init() = 0; // sample from the given frame virtual std::unique_ptr sample(const AVFrame* frame) = 0; };