Thank you for your interest in contributing to vLLM!
Our community is open to everyone and welcomes all kinds of contributions, no matter how small or large.
There are several ways you can contribute to the project:
- Identify and report any issues or bugs.
- Request or add a new model.
- Suggest or implement new features.
However, remember that contributions aren't just about code.
We believe in the power of community support; thus, answering queries, assisting others, and enhancing the documentation are highly regarded and beneficial contributions.
Finally, one of the most impactful ways to support us is by raising awareness about vLLM.
Talk about it in your blog posts, highlighting how it's driving your incredible projects.
Express your support on Twitter if vLLM aids you, or simply offer your appreciation by starring our repository.
## Setup for development
### Build from source
```bash
pip install-r requirements.txt
pip install-e.# This may take several minutes.
```
### Testing
```bash
pip install-r requirements-dev.txt
# Static type checking
mypy
# Unit tests
pytest tests/
```
**Note:** Currently, the repository does not pass the mypy tests.
## Contributing Guidelines
### Issue Reporting
If you encounter a bug or have a feature request, please check our issues page first to see if someone else has already reported it.
If not, please file a new issue, providing as much relevant information as possible.
### Coding Style Guide
In general, we adhere to [Google Python style guide](https://google.github.io/styleguide/pyguide.html) and [Google C++ style guide](https://google.github.io/styleguide/cppguide.html).
We include a formatting script [`format.sh`](./format.sh) to format the code.
### Pull Requests
When submitting a pull request:
1. Make sure your code has been rebased on top of the latest commit on the main branch.
2. Ensure code is properly formatted by running [`format.sh`](./format.sh).
3. Include a detailed description of the changes in the pull request.
Explain why you made the changes you did.
If your pull request fixes an open issue, please include a reference to it in the description.
### Code Reviews
All submissions, including submissions by project members, require a code review.
To make the review process as smooth as possible, please:
1. Keep your changes as concise as possible.
If your pull request involves multiple unrelated changes, consider splitting it into separate pull requests.
2. Respond to all comments within a reasonable time frame.
If a comment isn't clear or you disagree with a suggestion, feel free to ask for clarification or discuss the suggestion.
### Thank You
Finally, thank you for taking the time to read these guidelines and for your interest in contributing to vLLM.
Your contributions make vLLM a great tool for everyone!
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <torch/extension.h>
#include <ATen/cuda/CUDAContext.h>
#include "attention_dtypes.h"
#include "attention_utils.cuh"
#include <algorithm>
#define WARP_SIZE 32
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define DIVIDE_ROUND_UP(a, b) (((a) + (b) - 1) / (b))
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifndef USE_ROCM
#include <cuda_bf16.h>
#include <cuda_fp16.h>
#else
#include <hip/hip_bf16.h>
#include <hip/hip_fp16.h>
typedef__hip_bfloat162__nv_bfloat162;
typedef__hip_bfloat16__nv_bfloat16;
#endif
#include <stdint.h>
namespacevllm{
// Define custom BF16 vector data types.
structbf16_4_t{
__nv_bfloat162x;
__nv_bfloat162y;
};
structbf16_8_t{
__nv_bfloat162x;
__nv_bfloat162y;
__nv_bfloat162z;
__nv_bfloat162w;
};
// BF16 vector types for Q, K, V.
template<>
structVec<__nv_bfloat16,1>{
usingType=__nv_bfloat16;
};
template<>
structVec<__nv_bfloat16,2>{
usingType=__nv_bfloat162;
};
template<>
structVec<__nv_bfloat16,4>{
usingType=bf16_4_t;
};
template<>
structVec<__nv_bfloat16,8>{
usingType=bf16_8_t;
};
// FP32 accumulator vector types corresponding to Vec.
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifdef USE_ROCM
#include <hip/hip_fp16.h>
#endif
#include <stdint.h>
namespacevllm{
// FP16 vector types for Q, K, V.
template<>
structVec<uint16_t,1>{
usingType=uint16_t;
};
template<>
structVec<uint16_t,2>{
usingType=uint32_t;
};
template<>
structVec<uint16_t,4>{
usingType=uint2;
};
template<>
structVec<uint16_t,8>{
usingType=uint4;
};
// FP32 accumulator vector types corresponding to Vec.
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include <stdint.h>
namespacevllm{
// Define custom FP32 vector data types.
structFloat4_{
float2x;
float2y;
};
structFloat8_{
float2x;
float2y;
float2z;
float2w;
};
// FP32 vector types for Q, K, V.
template<>
structVec<float,1>{
usingType=float;
};
template<>
structVec<float,2>{
usingType=float2;
};
template<>
structVec<float,4>{
usingType=float4;
};
// FP32 accumulator vector types corresponding to Vec.