Commit 70056d1e authored by huangwb's avatar huangwb
Browse files

add custom vllm source code

parent 12d93ad7
#pragma once
#include "attention_generic.cuh"
#include "dtype_float16.cuh"
#include "dtype_float32.cuh"
#include "dtype_bfloat16.cuh"
/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
namespace vllm {
// A vector type to store Q, K, V elements.
template<typename T, int VEC_SIZE>
struct Vec {};
// A vector type to store FP32 accumulators.
template<typename T>
struct FloatVec {};
// Template vector operations.
template<typename Acc, typename A, typename B>
inline __device__ Acc mul(A a, B b);
template<typename T>
inline __device__ float sum(T v);
template<typename T>
inline __device__ float dot(T a, T b) {
return sum(mul<T, T, T>(a, b));
}
template<typename A, typename T>
inline __device__ float dot(T a, T b) {
return sum(mul<A, T, T>(a, b));
}
template<typename T>
inline __device__ void zero(T& dst) {
constexpr int WORDS = sizeof(T) / 4;
union {
T raw;
uint32_t words[WORDS];
} tmp;
#pragma unroll
for (int ii = 0; ii < WORDS; ++ii) {
tmp.words[ii] = 0u;
}
dst = tmp.raw;
}
} // namespace vllm
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/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../cuda_compat.h"
#include "attention_dtypes.h"
#include <float.h>
#include <type_traits>
namespace vllm {
// Q*K^T operation.
template<int THREAD_GROUP_SIZE, typename Vec, int N>
inline __device__ float qk_dot_(const Vec (&q)[N], const Vec (&k)[N]) {
using A_vec = typename FloatVec<Vec>::Type;
// Compute the parallel products for Q*K^T (treat vector lanes separately).
A_vec qk_vec = mul<A_vec, Vec, Vec>(q[0], k[0]);
#pragma unroll
for (int ii = 1; ii < N; ++ii) {
qk_vec = fma(q[ii], k[ii], qk_vec);
}
// Finalize the reduction across lanes.
float qk = sum(qk_vec);
#pragma unroll
for (int mask = THREAD_GROUP_SIZE / 2; mask >= 1; mask /= 2) {
qk += VLLM_SHFL_XOR_SYNC(qk, mask);
}
return qk;
}
template<typename T, int THREAD_GROUP_SIZE>
struct Qk_dot {
template<typename Vec, int N>
static inline __device__ float dot(const Vec (&q)[N], const Vec (&k)[N]) {
return qk_dot_<THREAD_GROUP_SIZE>(q, k);
}
};
} // namespace vllm
/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifndef USE_ROCM
#include <cuda_bf16.h>
#include <cuda_fp16.h>
#else
#include <hip/hip_bf16.h>
#include <hip/hip_fp16.h>
typedef __hip_bfloat162 __nv_bfloat162;
typedef __hip_bfloat16 __nv_bfloat16;
#endif
#include <stdint.h>
namespace vllm {
// Define custom BF16 vector data types.
struct bf16_4_t {
__nv_bfloat162 x;
__nv_bfloat162 y;
};
struct bf16_8_t {
__nv_bfloat162 x;
__nv_bfloat162 y;
__nv_bfloat162 z;
__nv_bfloat162 w;
};
// BF16 vector types for Q, K, V.
template<>
struct Vec<__nv_bfloat16, 1> {
using Type = __nv_bfloat16;
};
template<>
struct Vec<__nv_bfloat16, 2> {
using Type = __nv_bfloat162;
};
template<>
struct Vec<__nv_bfloat16, 4> {
using Type = bf16_4_t;
};
template<>
struct Vec<__nv_bfloat16, 8> {
using Type = bf16_8_t;
};
// FP32 accumulator vector types corresponding to Vec.
template<>
struct FloatVec<__nv_bfloat16> {
using Type = float;
};
template<>
struct FloatVec<__nv_bfloat162> {
using Type = float2;
};
template<>
struct FloatVec<bf16_4_t> {
using Type = Float4_;
};
template<>
struct FloatVec<bf16_8_t> {
using Type = Float8_;
};
// Utility functions for type conversions.
inline __device__ float2 bf1622float2(const __nv_bfloat162 val) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __bfloat1622float2(val);
#endif
}
inline __device__ __nv_bfloat162 bf162bf162(const __nv_bfloat16 val) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __bfloat162bfloat162(val);
#endif
}
// Vector addition.
inline __device__ __nv_bfloat16 add(__nv_bfloat16 a, __nv_bfloat16 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
#ifndef USE_ROCM
return a + b;
#else
// See https://github.com/RadeonOpenCompute/ROCm/issues/2534
hip_bfloat16 A, B;
__hip_bfloat16 c;
A.data = a.data;
B.data = b.data;
c.data = (A + B).data;
return c;
#endif
#endif
}
inline __device__ __nv_bfloat162 add(__nv_bfloat162 a, __nv_bfloat162 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hadd2(a, b);
#endif
}
inline __device__ bf16_4_t add(bf16_4_t a, bf16_4_t b) {
bf16_4_t c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ bf16_8_t add(bf16_8_t a, bf16_8_t b) {
bf16_8_t c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
inline __device__ float2 add(__nv_bfloat162 a, float2 fb) {
float2 fa = bf1622float2(a);
return add(fa, fb);
}
inline __device__ Float4_ add(bf16_4_t a, Float4_ fb) {
Float4_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
return fc;
}
inline __device__ Float8_ add(bf16_8_t a, Float8_ fb) {
Float8_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
fc.z = add(a.z, fb.z);
fc.w = add(a.w, fb.w);
return fc;
}
// Vector multiplication.
template<>
inline __device__ __nv_bfloat16 mul(__nv_bfloat16 a, __nv_bfloat16 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hmul(a, b);
#endif
}
template<>
inline __device__ __nv_bfloat162 mul(__nv_bfloat162 a, __nv_bfloat162 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hmul2(a, b);
#endif
}
template<>
inline __device__ __nv_bfloat162 mul(__nv_bfloat16 a, __nv_bfloat162 b) {
return mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(bf162bf162(a), b);
}
template<>
inline __device__ bf16_4_t mul(bf16_4_t a, bf16_4_t b) {
bf16_4_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
return c;
}
template<>
inline __device__ bf16_4_t mul(__nv_bfloat16 a, bf16_4_t b) {
__nv_bfloat162 s = bf162bf162(a);
bf16_4_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.y);
return c;
}
template<>
inline __device__ bf16_8_t mul(bf16_8_t a, bf16_8_t b) {
bf16_8_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
c.z = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.z, b.z);
c.w = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.w, b.w);
return c;
}
template<>
inline __device__ bf16_8_t mul(__nv_bfloat16 a, bf16_8_t b) {
__nv_bfloat162 s = bf162bf162(a);
bf16_8_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.y);
c.z = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.z);
c.w = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.w);
return c;
}
template<>
inline __device__ float mul(__nv_bfloat16 a, __nv_bfloat16 b) {
float fa = __bfloat162float(a);
float fb = __bfloat162float(b);
return fa * fb;
}
template<>
inline __device__ float2 mul(__nv_bfloat162 a, __nv_bfloat162 b) {
float2 fa = bf1622float2(a);
float2 fb = bf1622float2(b);
return mul<float2, float2, float2>(fa, fb);
}
template<>
inline __device__ float2 mul(__nv_bfloat16 a, __nv_bfloat162 b) {
return mul<float2, __nv_bfloat162, __nv_bfloat162>(bf162bf162(a), b);
}
template<>
inline __device__ Float4_ mul(bf16_4_t a, bf16_4_t b) {
Float4_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
return fc;
}
template<>
inline __device__ Float4_ mul(__nv_bfloat16 a, bf16_4_t b) {
__nv_bfloat162 s = bf162bf162(a);
Float4_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.y);
return fc;
}
template<>
inline __device__ Float8_ mul(bf16_8_t a, bf16_8_t b) {
Float8_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
fc.z = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.z, b.z);
fc.w = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.w, b.w);
return fc;
}
template<>
inline __device__ Float8_ mul(__nv_bfloat16 a, bf16_8_t b) {
__nv_bfloat162 s = bf162bf162(a);
Float8_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.y);
fc.z = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.z);
fc.w = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.w);
return fc;
}
// Vector fused multiply-add.
inline __device__ __nv_bfloat162 fma(__nv_bfloat162 a, __nv_bfloat162 b, __nv_bfloat162 c) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hfma2(a, b, c);
#endif
}
inline __device__ __nv_bfloat162 fma(__nv_bfloat16 a, __nv_bfloat162 b, __nv_bfloat162 c) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hfma2(bf162bf162(a), b, c);
#endif
}
inline __device__ bf16_4_t fma(bf16_4_t a, bf16_4_t b, bf16_4_t c) {
bf16_4_t d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ bf16_4_t fma(__nv_bfloat16 a, bf16_4_t b, bf16_4_t c) {
__nv_bfloat162 s = bf162bf162(a);
bf16_4_t d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
return d;
}
inline __device__ bf16_8_t fma(bf16_8_t a, bf16_8_t b, bf16_8_t c) {
bf16_8_t d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ bf16_8_t fma(__nv_bfloat16 a, bf16_8_t b, bf16_8_t c) {
__nv_bfloat162 s = bf162bf162(a);
bf16_8_t d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
d.z = fma(s, b.z, c.z);
d.w = fma(s, b.w, c.w);
return d;
}
inline __device__ float fma(__nv_bfloat16 a, __nv_bfloat16 b, float fc) {
return __bfloat162float(a) * __bfloat162float(b) + fc;
}
inline __device__ float2 fma(__nv_bfloat162 a, __nv_bfloat162 b, float2 fc) {
float2 fa = bf1622float2(a);
float2 fb = bf1622float2(b);
return fma(fa, fb, fc);
}
inline __device__ float2 fma(__nv_bfloat16 a, __nv_bfloat162 b, float2 fc) {
return fma(bf162bf162(a), b, fc);
}
inline __device__ Float4_ fma(bf16_4_t a, bf16_4_t b, Float4_ fc) {
Float4_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
return fd;
}
inline __device__ Float4_ fma(__nv_bfloat16 a, bf16_4_t b, Float4_ fc) {
__nv_bfloat162 s = bf162bf162(a);
Float4_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
return fd;
}
inline __device__ Float8_ fma(bf16_8_t a, bf16_8_t b, Float8_ fc) {
Float8_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
fd.z = fma(a.z, b.z, fc.z);
fd.w = fma(a.w, b.w, fc.w);
return fd;
}
inline __device__ Float8_ fma(__nv_bfloat16 a, bf16_8_t b, Float8_ fc) {
__nv_bfloat162 s = bf162bf162(a);
Float8_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
fd.z = fma(s, b.z, fc.z);
fd.w = fma(s, b.w, fc.w);
return fd;
}
// Vector sum.
template<>
inline __device__ float sum(__nv_bfloat16 v) {
return __bfloat162float(v);
}
template<>
inline __device__ float sum(__nv_bfloat162 v) {
float2 vf = bf1622float2(v);
return vf.x + vf.y;
}
template<>
inline __device__ float sum(bf16_4_t v) {
return sum(v.x) + sum(v.y);
}
template<>
inline __device__ float sum(bf16_8_t v) {
return sum(v.x) + sum(v.y) + sum(v.z) + sum(v.w);
}
// From float32 to bfloat16.
inline __device__ void from_float(__nv_bfloat16& dst, float src) {
dst = __float2bfloat16(src);
}
inline __device__ void from_float(__nv_bfloat162& dst, float2 src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst = __float22bfloat162_rn(src);
#endif
}
inline __device__ void from_float(bf16_4_t& dst, Float4_ src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst.x = __float22bfloat162_rn(src.x);
dst.y = __float22bfloat162_rn(src.y);
#endif
}
inline __device__ void from_float(bf16_8_t& dst, Float8_ src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst.x = __float22bfloat162_rn(src.x);
dst.y = __float22bfloat162_rn(src.y);
dst.z = __float22bfloat162_rn(src.z);
dst.w = __float22bfloat162_rn(src.w);
#endif
}
// From bfloat16 to float32.
inline __device__ float to_float(__nv_bfloat16 u) {
return __bfloat162float(u);
}
// Zero-out a variable.
inline __device__ void zero(__nv_bfloat16& dst) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
// Same as CUDART_ZERO_BF16 introduced in CUDA 12.2.
dst = __ushort_as_bfloat16((unsigned short)0x0000U);
#endif
}
} // namespace vllm
/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifdef USE_ROCM
#include <hip/hip_fp16.h>
#endif
#include <stdint.h>
namespace vllm {
// FP16 vector types for Q, K, V.
template<>
struct Vec<uint16_t, 1> {
using Type = uint16_t;
};
template<>
struct Vec<uint16_t, 2> {
using Type = uint32_t;
};
template<>
struct Vec<uint16_t, 4> {
using Type = uint2;
};
template<>
struct Vec<uint16_t, 8> {
using Type = uint4;
};
// FP32 accumulator vector types corresponding to Vec.
template<>
struct FloatVec<uint16_t> {
using Type = float;
};
template<>
struct FloatVec<uint32_t> {
using Type = float2;
};
template<>
struct FloatVec<uint2> {
using Type = Float4_;
};
template<>
struct FloatVec<uint4> {
using Type = Float8_;
};
// Utility functions for type conversions.
inline __device__ uint32_t h0_h0(uint16_t a) {
uint32_t b;
#ifndef USE_ROCM
asm volatile("mov.b32 %0, {%1, %1};" : "=r"(b) : "h"(a));
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u16[0] = a;
tmp.u16[1] = a;
b = tmp.u32;
#endif
return b;
}
inline __device__ float half_to_float(uint16_t h) {
float f;
#ifndef USE_ROCM
asm volatile("cvt.f32.f16 %0, %1;\n" : "=f"(f) : "h"(h));
#else
asm volatile("v_cvt_f32_f16 %0, %1;" : "=v"(f) : "v"(h));
#endif
return f;
}
inline __device__ float2 half2_to_float2(uint32_t v) {
#ifndef USE_ROCM
uint16_t lo, hi;
asm volatile("mov.b32 {%0, %1}, %2;\n" : "=h"(lo), "=h"(hi) : "r"(v));
return make_float2(half_to_float(lo), half_to_float(hi));
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u32 = v;
float2 ret;
ret.x = half_to_float(tmp.u16[0]);
ret.y = half_to_float(tmp.u16[1]);
return ret;
#endif
}
inline __device__ uint16_t float_to_half(float f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f));
#else
asm volatile("v_cvt_f16_f32 %0, %1;\n" : "=v"(tmp.u32) : "v"(f));
#endif
return tmp.u16[0];
}
inline __device__ uint32_t float2_to_half2(float2 f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
asm volatile("cvt.rn.f16x2.f32 %0, %1, %2;\n" : "=r"(tmp.u32) : "f"(f.y), "f"(f.x));
#else
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f.x));
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[1]) : "f"(f.y));
#endif
#else
tmp.u16[0] = float_to_half(f.x);
tmp.u16[1] = float_to_half(f.y);
#endif
return tmp.u32;
}
// Vector addition.
inline __device__ uint16_t add(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("add.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint32_t add(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("add.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint2 add(uint2 a, uint2 b) {
uint2 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ uint4 add(uint4 a, uint4 b) {
uint4 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
inline __device__ float2 add(uint32_t a, float2 fb) {
float2 fa = half2_to_float2(a);
return add(fa, fb);
}
inline __device__ Float4_ add(uint2 a, Float4_ fb) {
Float4_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
return fc;
}
inline __device__ Float8_ add(uint4 a, Float8_ fb) {
Float8_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
fc.z = add(a.z, fb.z);
fc.w = add(a.w, fb.w);
return fc;
}
// Vector multiplication.
template<>
inline __device__ uint16_t mul(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("mul.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template<>
inline __device__ uint32_t mul(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("mul.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template<>
inline __device__ uint32_t mul(uint16_t a, uint32_t b) {
return mul<uint32_t, uint32_t, uint32_t>(h0_h0(a), b);
}
template<>
inline __device__ uint2 mul(uint2 a, uint2 b) {
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
return c;
}
template<>
inline __device__ uint2 mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
return c;
}
template<>
inline __device__ uint4 mul(uint4 a, uint4 b) {
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(a.z, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(a.w, b.w);
return c;
}
template<>
inline __device__ uint4 mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(s, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(s, b.w);
return c;
}
template<>
inline __device__ float mul(uint16_t a, uint16_t b) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb;
}
template<>
inline __device__ float2 mul(uint32_t a, uint32_t b) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return mul<float2, float2, float2>(fa, fb);
}
template<>
inline __device__ float2 mul(uint16_t a, uint32_t b) {
return mul<float2, uint32_t, uint32_t>(h0_h0(a), b);
}
template<>
inline __device__ Float4_ mul(uint2 a, uint2 b) {
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
return fc;
}
template<>
inline __device__ Float4_ mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
return fc;
}
template<>
inline __device__ Float8_ mul(uint4 a, uint4 b) {
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(a.z, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(a.w, b.w);
return fc;
}
template<>
inline __device__ Float8_ mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(s, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(s, b.w);
return fc;
}
// Vector fused multiply-add.
inline __device__ uint32_t fma(uint32_t a, uint32_t b, uint32_t c) {
uint32_t d;
#ifndef USE_ROCM
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(d) : "r"(a), "r"(b), "r"(c));
#else
asm volatile("v_pk_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return d;
}
inline __device__ uint32_t fma(uint16_t a, uint32_t b, uint32_t c) {
return fma(h0_h0(a), b, c);
}
inline __device__ uint2 fma(uint2 a, uint2 b, uint2 c) {
uint2 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ uint2 fma(uint16_t a, uint2 b, uint2 c) {
uint32_t s = h0_h0(a);
uint2 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
return d;
}
inline __device__ uint4 fma(uint4 a, uint4 b, uint4 c) {
uint4 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ uint4 fma(uint16_t a, uint4 b, uint4 c) {
uint32_t s = h0_h0(a);
uint4 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
d.z = fma(s, b.z, c.z);
d.w = fma(s, b.w, c.w);
return d;
}
inline __device__ float fma(uint16_t a, uint16_t b, float fc) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb + fc;
}
inline __device__ float2 fma(uint32_t a, uint32_t b, float2 fc) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return fma(fa, fb, fc);
}
inline __device__ float2 fma(uint16_t a, uint32_t b, float2 fc) {
return fma(h0_h0(a), b, fc);
}
inline __device__ Float4_ fma(uint2 a, uint2 b, Float4_ fc) {
Float4_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
return fd;
}
inline __device__ Float4_ fma(uint16_t a, uint2 b, Float4_ fc) {
uint32_t s = h0_h0(a);
Float4_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
return fd;
}
inline __device__ Float8_ fma(uint4 a, uint4 b, Float8_ fc) {
Float8_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
fd.z = fma(a.z, b.z, fc.z);
fd.w = fma(a.w, b.w, fc.w);
return fd;
}
inline __device__ Float8_ fma(uint16_t a, uint4 b, Float8_ fc) {
uint32_t s = h0_h0(a);
Float8_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
fd.z = fma(s, b.z, fc.z);
fd.w = fma(s, b.w, fc.w);
return fd;
}
// Vector sum.
template<>
inline __device__ float sum(uint16_t v) {
return half_to_float(v);
}
template<>
inline __device__ float sum(uint32_t v) {
float2 tmp = half2_to_float2(v);
return tmp.x + tmp.y;
}
template<>
inline __device__ float sum(uint2 v) {
uint32_t c = add(v.x, v.y);
return sum(c);
}
template<>
inline __device__ float sum(uint4 v) {
uint32_t c = add(v.x, v.y);
c = add(c, v.z);
c = add(c, v.w);
return sum(c);
}
// From float32 to float16.
inline __device__ void from_float(uint16_t& dst, float src) {
dst = float_to_half(src);
}
inline __device__ void from_float(uint32_t& dst, float2 src) {
dst = float2_to_half2(src);
}
inline __device__ void from_float(uint2& dst, Float4_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
}
inline __device__ void from_float(uint4& dst, Float8_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
dst.z = float2_to_half2(src.z);
dst.w = float2_to_half2(src.w);
}
// From float16 to float32.
inline __device__ float to_float(uint16_t u) {
return half_to_float(u);
}
inline __device__ float2 to_float(uint32_t u) {
return half2_to_float2(u);
}
inline __device__ Float4_ to_float(uint2 u) {
Float4_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
return tmp;
}
inline __device__ Float8_ to_float(uint4 u) {
Float8_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
tmp.z = half2_to_float2(u.z);
tmp.w = half2_to_float2(u.w);
return tmp;
}
// Zero-out a variable.
inline __device__ void zero(uint16_t& dst) {
dst = uint16_t(0);
}
} // namespace vllm
/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include <stdint.h>
namespace vllm {
// Define custom FP32 vector data types.
struct Float4_ {
float2 x;
float2 y;
};
struct Float8_ {
float2 x;
float2 y;
float2 z;
float2 w;
};
// FP32 vector types for Q, K, V.
template<>
struct Vec<float, 1> {
using Type = float;
};
template<>
struct Vec<float, 2> {
using Type = float2;
};
template<>
struct Vec<float, 4> {
using Type = float4;
};
// FP32 accumulator vector types corresponding to Vec.
template<>
struct FloatVec<float> {
using Type = float;
};
template<>
struct FloatVec<float2> {
using Type = float2;
};
template<>
struct FloatVec<float4> {
using Type = float4;
};
// Vector addition.
inline __device__ float add(float a, float b) {
return a + b;
}
inline __device__ float2 add(float2 a, float2 b) {
float2 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ float4 add(float4 a, float4 b) {
float4 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
// Vector multiplication.
template<>
inline __device__ float mul<float, float>(float a, float b) {
return a * b;
}
template<>
inline __device__ float2 mul(float2 a, float2 b) {
float2 c;
c.x = a.x * b.x;
c.y = a.y * b.y;
return c;
}
template<>
inline __device__ float2 mul(float a, float2 b) {
float2 c;
c.x = a * b.x;
c.y = a * b.y;
return c;
}
template<>
inline __device__ float4 mul(float4 a, float4 b) {
float4 c;
c.x = a.x * b.x;
c.y = a.y * b.y;
c.z = a.z * b.z;
c.w = a.w * b.w;
return c;
}
template<>
inline __device__ float4 mul(float a, float4 b) {
float4 c;
c.x = a * b.x;
c.y = a * b.y;
c.z = a * b.z;
c.w = a * b.w;
return c;
}
// Vector fused multiply-add.
inline __device__ float fma(float a, float b, float c) {
return a * b + c;
}
inline __device__ float2 fma(float2 a, float2 b, float2 c) {
float2 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ float2 fma(float a, float2 b, float2 c) {
float2 d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
return d;
}
inline __device__ float4 fma(float4 a, float4 b, float4 c) {
float4 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ float4 fma(float a, float4 b, float4 c) {
float4 d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
d.z = fma(a, b.z, c.z);
d.w = fma(a, b.w, c.w);
return d;
}
inline __device__ Float4_ fma(float a, Float4_ b, Float4_ c) {
Float4_ d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
return d;
}
inline __device__ Float8_ fma(float a, Float8_ b, Float8_ c) {
Float8_ d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
d.z = fma(a, b.z, c.z);
d.w = fma(a, b.w, c.w);
return d;
}
// Vector sum.
template<>
inline __device__ float sum(float v) {
return v;
}
template<>
inline __device__ float sum(float2 v) {
return v.x + v.y;
}
template<>
inline __device__ float sum(float4 v) {
return v.x + v.y + v.z + v.w;
}
template<>
inline __device__ float sum(Float4_ v) {
return v.x.x + v.x.y + v.y.x + v.y.y;
}
template<>
inline __device__ float sum(Float8_ v) {
return v.x.x + v.x.y + v.y.x + v.y.y + v.z.x + v.z.y + v.w.x + v.w.y;
}
// Vector dot product.
inline __device__ float dot(float a, float b) {
return a * b;
}
inline __device__ float dot(float2 a, float2 b) {
float2 c = mul<float2, float2, float2>(a, b);
return c.x + c.y;
}
inline __device__ float dot(Float4_ a, Float4_ b) {
float2 acc = mul<float2, float2, float2>(a.x, b.x);
acc = fma(a.y, b.y, acc);
return acc.x + acc.y;
}
inline __device__ float dot(Float8_ a, Float8_ b) {
float2 acc = mul<float2, float2, float2>(a.x, b.x);
acc = fma(a.y, b.y, acc);
acc = fma(a.z, b.z, acc);
acc = fma(a.w, b.w, acc);
return acc.x + acc.y;
}
// From float to float.
inline __device__ void from_float(float& dst, float src) {
dst = src;
}
inline __device__ void from_float(float2& dst, float2 src) {
dst = src;
}
inline __device__ void from_float(float4& dst, float4 src) {
dst = src;
}
// From float to float.
inline __device__ float to_float(float u) {
return u;
}
inline __device__ float2 to_float(float2 u) {
return u;
}
inline __device__ float4 to_float(float4 u) {
return u;
}
inline __device__ Float4_ to_float(Float4_ u) {
return u;
}
inline __device__ Float8_ to_float(Float8_ u) {
return u;
}
// Zero-out a variable.
inline __device__ void zero(float& dst) {
dst = 0.f;
}
} // namespace vllm
#include <torch/extension.h>
#include <map>
#include <vector>
void swap_blocks(
torch::Tensor& src,
torch::Tensor& dst,
const std::map<int64_t, int64_t>& block_mapping);
void copy_blocks(
std::vector<torch::Tensor>& key_caches,
std::vector<torch::Tensor>& value_caches,
const std::map<int64_t, std::vector<int64_t>>& block_mapping);
void reshape_and_cache(
torch::Tensor& key,
torch::Tensor& value,
torch::Tensor& key_cache,
torch::Tensor& value_cache,
torch::Tensor& slot_mapping);
void gather_cached_kv(
torch::Tensor& key,
torch::Tensor& value,
torch::Tensor& key_cache,
torch::Tensor& value_cache,
torch::Tensor& slot_mapping);
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def(
"swap_blocks",
&swap_blocks,
"Swap in (out) the cache blocks from src to dst");
m.def(
"copy_blocks",
&copy_blocks,
"Copy the cache blocks from src to dst");
m.def(
"reshape_and_cache",
&reshape_and_cache,
"Reshape the key and value tensors and cache them");
m.def(
"gather_cached_kv",
&gather_cached_kv,
"Gather key and value from the cache into contiguous QKV tensors");
}
#include <torch/extension.h>
#include <ATen/cuda/CUDAContext.h>
#include "cuda_compat.h"
#include "dispatch_utils.h"
#include <algorithm>
#include <cassert>
#include <map>
#include <vector>
void swap_blocks(
torch::Tensor& src,
torch::Tensor& dst,
const std::map<int64_t, int64_t>& block_mapping) {
torch::Device src_device = src.device();
torch::Device dst_device = dst.device();
cudaMemcpyKind memcpy_type;
if (src_device.is_cuda() && dst_device.is_cuda()) {
TORCH_CHECK(
src_device.index() == dst_device.index(),
"src and dst must be on the same GPU");
memcpy_type = cudaMemcpyDeviceToDevice;
} else if (src_device.is_cuda() && dst_device.is_cpu()) {
memcpy_type = cudaMemcpyDeviceToHost;
} else if (src_device.is_cpu() && dst_device.is_cuda()) {
memcpy_type = cudaMemcpyHostToDevice;
} else {
TORCH_CHECK(false, "Invalid device combination");
}
char *src_ptr = static_cast<char*>(src.data_ptr());
char *dst_ptr = static_cast<char*>(dst.data_ptr());
const int64_t block_size_in_bytes = src.element_size() * src[0].numel();
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
// NOTE(woosuk): This can be slow if the number of blocks is large.
for (const auto& pair : block_mapping) {
int64_t src_block_number = pair.first;
int64_t dst_block_number = pair.second;
int64_t src_offset = src_block_number * block_size_in_bytes;
int64_t dst_offset = dst_block_number * block_size_in_bytes;
cudaMemcpyAsync(
dst_ptr + dst_offset,
src_ptr + src_offset,
block_size_in_bytes,
memcpy_type,
stream);
}
}
namespace vllm {
// Grid: (num_layers, num_pairs)
template<typename scalar_t>
__global__ void copy_blocks_kernel(
int64_t* key_cache_ptrs,
int64_t* value_cache_ptrs,
const int* __restrict__ block_mapping,
const int numel_per_block) {
const int layer_idx = blockIdx.x;
const int pair_idx = blockIdx.y;
scalar_t* key_cache = reinterpret_cast<scalar_t*>(key_cache_ptrs[layer_idx]);
scalar_t* value_cache = reinterpret_cast<scalar_t*>(value_cache_ptrs[layer_idx]);
int src_block_number = block_mapping[2 * pair_idx];
int dst_block_number = block_mapping[2 * pair_idx + 1];
const int src_block_offset = src_block_number * numel_per_block;
const int dst_block_offset = dst_block_number * numel_per_block;
for (int i = threadIdx.x; i < numel_per_block; i += blockDim.x) {
int src_offset = src_block_offset + i;
int dst_offset = dst_block_offset + i;
key_cache[dst_offset] = key_cache[src_offset];
}
for (int i = threadIdx.x; i < numel_per_block; i += blockDim.x) {
int src_offset = src_block_offset + i;
int dst_offset = dst_block_offset + i;
value_cache[dst_offset] = value_cache[src_offset];
}
}
} // namespace vllm
void copy_blocks(
std::vector<torch::Tensor>& key_caches,
std::vector<torch::Tensor>& value_caches,
const std::map<int64_t, std::vector<int64_t>>& block_mapping) {
int num_layers = key_caches.size();
TORCH_CHECK(num_layers == value_caches.size());
if (num_layers == 0) {
return;
}
torch::Device cache_device = key_caches[0].device();
TORCH_CHECK(cache_device.is_cuda());
// Create data structures for the kernel.
// Create an array of pointers to the key and value caches.
int64_t key_cache_ptrs[num_layers];
int64_t value_cache_ptrs[num_layers];
for (int layer_idx = 0; layer_idx < num_layers; ++layer_idx) {
key_cache_ptrs[layer_idx] = reinterpret_cast<int64_t>(key_caches[layer_idx].data_ptr());
value_cache_ptrs[layer_idx] = reinterpret_cast<int64_t>(value_caches[layer_idx].data_ptr());
}
// Create block mapping array.
std::vector<int> block_mapping_vec;
for (const auto& pair : block_mapping) {
int src_block_number = pair.first;
for (int dst_block_number : pair.second) {
block_mapping_vec.push_back(src_block_number);
block_mapping_vec.push_back(dst_block_number);
}
}
int* block_mapping_array = block_mapping_vec.data();
int num_pairs = block_mapping_vec.size() / 2;
// Move the data structures to the GPU.
// NOTE: This synchronizes the CPU and GPU.
torch::Tensor key_cache_ptrs_tensor = torch::from_blob(
key_cache_ptrs, {num_layers}, torch::kInt64).to(cache_device);
torch::Tensor value_cache_ptrs_tensor = torch::from_blob(
value_cache_ptrs, {num_layers}, torch::kInt64).to(cache_device);
torch::Tensor block_mapping_tensor = torch::from_blob(
block_mapping_array, {2 * num_pairs}, torch::kInt).to(cache_device);
// Launch the kernel.
const int numel_per_block = key_caches[0][0].numel();
dim3 grid(num_layers, num_pairs);
dim3 block(std::min(1024, numel_per_block));
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
VLLM_DISPATCH_FLOATING_TYPES(
key_caches[0].scalar_type(), "copy_blocks_kernel", ([&] {
vllm::copy_blocks_kernel<scalar_t><<<grid, block, 0, stream>>>(
key_cache_ptrs_tensor.data_ptr<int64_t>(),
value_cache_ptrs_tensor.data_ptr<int64_t>(),
block_mapping_tensor.data_ptr<int>(),
numel_per_block);
}));
}
namespace vllm {
template<typename scalar_t>
__global__ void reshape_and_cache_kernel(
const scalar_t* __restrict__ key, // [num_tokens, num_heads, head_size]
const scalar_t* __restrict__ value, // [num_tokens, num_heads, head_size]
scalar_t* __restrict__ key_cache, // [num_blocks, num_heads, head_size/x, block_size, x]
scalar_t* __restrict__ value_cache, // [num_blocks, num_heads, head_size, block_size]
const int* __restrict__ slot_mapping, // [num_tokens]
const int key_stride,
const int value_stride,
const int num_heads,
const int head_size,
const int block_size,
const int x) {
const int token_idx = blockIdx.x;
const int slot_idx = slot_mapping[token_idx];
if (slot_idx < 0) {
// Padding token that should be ignored.
return;
}
const int block_idx = slot_idx / block_size;
const int block_offset = slot_idx % block_size;
const int n = num_heads * head_size;
for (int i = threadIdx.x; i < n; i += blockDim.x) {
const int src_key_idx = token_idx * key_stride + i;
const int src_value_idx = token_idx * value_stride + i;
const int head_idx = i / head_size;
const int head_offset = i % head_size;
const int x_idx = head_offset / x;
const int x_offset = head_offset % x;
const int tgt_key_idx = block_idx * num_heads * (head_size / x) * block_size * x
+ head_idx * (head_size / x) * block_size * x
+ x_idx * block_size * x
+ block_offset * x
+ x_offset;
const int tgt_value_idx = block_idx * num_heads * head_size * block_size
+ head_idx * head_size * block_size
+ head_offset * block_size
+ block_offset;
key_cache[tgt_key_idx] = key[src_key_idx];
value_cache[tgt_value_idx] = value[src_value_idx];
}
}
} // namespace vllm
void reshape_and_cache(
torch::Tensor& key, // [num_tokens, num_heads, head_size]
torch::Tensor& value, // [num_tokens, num_heads, head_size]
torch::Tensor& key_cache, // [num_blocks, num_heads, head_size/x, block_size, x]
torch::Tensor& value_cache, // [num_blocks, num_heads, head_size, block_size]
torch::Tensor& slot_mapping) // [num_tokens]
{
int num_tokens = key.size(0);
int num_heads = key.size(1);
int head_size = key.size(2);
int block_size = key_cache.size(3);
int x = key_cache.size(4);
int key_stride = key.stride(0);
int value_stride = value.stride(0);
dim3 grid(num_tokens);
dim3 block(std::min(num_heads * head_size, 512));
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
VLLM_DISPATCH_FLOATING_TYPES(
key.scalar_type(),
"reshape_and_cache_kernel",
[&] {
vllm::reshape_and_cache_kernel<scalar_t><<<grid, block, 0, stream>>>(
key.data_ptr<scalar_t>(),
value.data_ptr<scalar_t>(),
key_cache.data_ptr<scalar_t>(),
value_cache.data_ptr<scalar_t>(),
slot_mapping.data_ptr<int>(),
key_stride,
value_stride,
num_heads,
head_size,
block_size,
x);
});
}
namespace vllm {
// Grid: (num_blocks, block_size).
template<typename scalar_t>
__global__ void gather_cached_kv_kernel(
scalar_t* __restrict__ key, // [num_tokens, [stride], num_heads, head_size]
scalar_t* __restrict__ value, // [num_tokens, [stride], num_heads, head_size]
const scalar_t* __restrict__ key_cache, // [num_blocks, num_heads, head_size/x, block_size, x]
const scalar_t* __restrict__ value_cache, // [num_blocks, num_heads, head_size, block_size]
const int* __restrict__ slot_mapping, // [num_tokens]
const int key_stride,
const int value_stride,
const int num_heads,
const int head_size,
const int block_size,
const int x) {
const int token_idx = blockIdx.x;
const int slot_idx = slot_mapping[token_idx];
const int block_idx = slot_idx / block_size;
const int block_offset = slot_idx % block_size;
const int num_tokens = num_heads * head_size;
for (int i = threadIdx.x; i < num_tokens; i += blockDim.x) {
const int tgt_key_idx = token_idx * key_stride + i;
const int tgt_value_idx = token_idx * value_stride + i;
const int head_idx = i / head_size;
const int head_offset = i % head_size;
const int x_idx = head_offset / x; // the offset of the [head_size/x] dimension
const int x_offset = head_offset % x;
const int src_key_idx = block_idx * num_heads * (head_size / x) * block_size * x
+ head_idx * (head_size / x) * block_size * x
+ x_idx * block_size * x
+ block_offset * x
+ x_offset;
const int src_value_idx = block_idx * num_heads * head_size * block_size
+ head_idx * head_size * block_size
+ head_offset * block_size
+ block_offset;
key[tgt_key_idx] = VLLM_LDG(&key_cache[src_key_idx]);
value[tgt_value_idx] = VLLM_LDG(&value_cache[src_value_idx]);
}
}
template <typename scalar_t>
__global__ void gather_cached_kv_kernel_optimized(
scalar_t *__restrict__ key, // [num_tokens, [stride], num_heads, head_size]
scalar_t *__restrict__ value, // [num_tokens, [stride], num_heads, head_size]
const scalar_t *__restrict__ key_cache, // [num_blocks, num_heads, head_size/x, block_size, x]
const scalar_t *__restrict__ value_cache, // [num_blocks, num_heads, head_size, block_size]
const int *__restrict__ slot_mapping, // [num_tokens]
const int key_stride,
const int value_stride,
const int num_heads,
const int head_size,
const int block_size,
const int x)
{
const int token_idx = blockIdx.x;
const int slot_idx = slot_mapping[token_idx];
const int block_idx = slot_idx / block_size;
const int block_offset = slot_idx % block_size;
const int dim = num_heads * head_size;
assert(dim % 4 == 0); // this is true for known use cases
const int unroll_factor = 4;
const int unrolled_dim = dim / unroll_factor;
for (int i = threadIdx.x; i < unrolled_dim; i += blockDim.x)
{
int tgt_key_indices[unroll_factor];
int tgt_value_indices[unroll_factor];
int src_key_indices[unroll_factor];
int src_value_indices[unroll_factor];
scalar_t keys_to_store[unroll_factor];
scalar_t values_to_store[unroll_factor];
#pragma unroll
for (int j = 0; j < unroll_factor; ++j)
{
int index = i + j * unrolled_dim;
const int tgt_key_idx = token_idx * key_stride + index;
const int tgt_value_idx = token_idx * value_stride + index;
const int head_idx = index / head_size;
const int head_offset = index % head_size;
const int x_idx = head_offset / x;
const int x_offset = head_offset % x;
const int src_key_idx = block_idx * num_heads * (head_size / x) * block_size * x
+ head_idx * (head_size / x) * block_size * x
+ x_idx * block_size * x
+ block_offset * x
+ x_offset;
const int src_value_idx = block_idx * num_heads * head_size * block_size
+ head_idx * head_size * block_size
+ head_offset * block_size
+ block_offset;
tgt_key_indices[j] = tgt_key_idx;
tgt_value_indices[j] = tgt_value_idx;
src_key_indices[j] = src_key_idx;
src_value_indices[j] = src_value_idx;
keys_to_store[j] = VLLM_LDG(&key_cache[src_key_idx]);
values_to_store[j] = VLLM_LDG(&value_cache[src_value_idx]);
}
#pragma unroll
for (int j = 0; j < unroll_factor; ++j)
{
key[tgt_key_indices[j]] = keys_to_store[j];
value[tgt_value_indices[j]] = values_to_store[j];
}
}
}
} // namespace vllm
void gather_cached_kv(
torch::Tensor& key, // [out] [num_tokens, num_heads, head_size]
torch::Tensor& value, // [out] [num_tokens, num_heads, head_size]
torch::Tensor& key_cache, // [in] [num_blocks, num_heads, head_size/x, block_size, x]
torch::Tensor& value_cache, // [in] [num_blocks, num_heads, head_size, block_size]
torch::Tensor& slot_mapping) // [in] [num_tokens]
{
int num_tokens = key.size(0);
int num_heads = key.size(1);
int head_size = key.size(2);
int block_size = key_cache.size(3);
int x = key_cache.size(4);
int key_stride = key.stride(0);
int value_stride = value.stride(0);
dim3 grid(num_tokens);
dim3 block(std::min(num_heads * head_size, 512));
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
VLLM_DISPATCH_FLOATING_TYPES(
key.scalar_type(),
"gather_cached_kv_kernel_optimized",
[&] {
vllm::gather_cached_kv_kernel_optimized<scalar_t><<<grid, block, 0, stream>>>(
key.data_ptr<scalar_t>(),
value.data_ptr<scalar_t>(),
key_cache.data_ptr<scalar_t>(),
value_cache.data_ptr<scalar_t>(),
slot_mapping.data_ptr<int>(),
key_stride,
value_stride,
num_heads,
head_size,
block_size,
x);
});
}
#pragma once
#ifndef USE_ROCM
#define VLLM_LDG(arg) __ldg(arg)
#else
#define VLLM_LDG(arg) *(arg)
#endif
#ifndef USE_ROCM
#define VLLM_SHFL_XOR_SYNC(var, lane_mask) __shfl_xor_sync(uint32_t(-1), var, lane_mask)
#else
#define VLLM_SHFL_XOR_SYNC(var, lane_mask) __shfl_xor(var, lane_mask)
#endif
#ifndef USE_ROCM
#define VLLM_SHFL_SYNC(var, src_lane) __shfl_sync(uint32_t(-1), var, src_lane);
#else
#define VLLM_SHFL_SYNC(var, src_lane) __shfl(var, src_lane)
#endif
#include <torch/extension.h>
int get_device_attribute(
int attribute,
int device_id);
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def(
"get_device_attribute",
&get_device_attribute,
"Gets the specified device attribute.");
}
#ifdef USE_ROCM
#include <hip/hip_runtime.h>
#endif
int get_device_attribute(
int attribute,
int device_id)
{
int device, value;
if (device_id < 0) {
cudaGetDevice(&device);
}
else {
device = device_id;
}
cudaDeviceGetAttribute(&value, static_cast<cudaDeviceAttr>(attribute), device);
return value;
}
/*
* Adapted from
* https://github.com/pytorch/pytorch/blob/v2.0.1/aten/src/ATen/Dispatch.h
*/
#include <torch/extension.h>
#define VLLM_DISPATCH_CASE_FLOATING_TYPES(...) \
AT_DISPATCH_CASE(at::ScalarType::Float, __VA_ARGS__) \
AT_DISPATCH_CASE(at::ScalarType::Half, __VA_ARGS__) \
AT_DISPATCH_CASE(at::ScalarType::BFloat16, __VA_ARGS__)
#define VLLM_DISPATCH_FLOATING_TYPES(TYPE, NAME, ...) \
AT_DISPATCH_SWITCH( \
TYPE, NAME, VLLM_DISPATCH_CASE_FLOATING_TYPES(__VA_ARGS__))
#include <torch/extension.h>
void rms_norm(
torch::Tensor& out,
torch::Tensor& input,
torch::Tensor& weight,
float epsilon);
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def(
"rms_norm",
&rms_norm,
"Apply Root Mean Square (RMS) Normalization to the input tensor.");
}
#include <torch/extension.h>
#include <ATen/cuda/CUDAContext.h>
#include "dispatch_utils.h"
#include "reduction_utils.cuh"
namespace vllm {
// TODO(woosuk): Further optimize this kernel.
template<typename scalar_t>
__global__ void rms_norm_kernel(
scalar_t* __restrict__ out, // [..., hidden_size]
const scalar_t* __restrict__ input, // [..., hidden_size]
const scalar_t* __restrict__ weight, // [hidden_size]
const float epsilon,
const int num_tokens,
const int hidden_size) {
__shared__ float s_variance;
float variance = 0.0f;
for (int idx = threadIdx.x; idx < hidden_size; idx += blockDim.x) {
const float x = (float) input[blockIdx.x * hidden_size + idx];
variance += x * x;
}
variance = blockReduceSum<float>(variance);
if (threadIdx.x == 0) {
s_variance = rsqrtf(variance / hidden_size + epsilon);
}
__syncthreads();
for (int idx = threadIdx.x; idx < hidden_size; idx += blockDim.x) {
float x = (float) input[blockIdx.x * hidden_size + idx];
out[blockIdx.x * hidden_size + idx] = ((scalar_t) (x * s_variance)) * weight[idx];
}
}
} // namespace vllm
void rms_norm(
torch::Tensor& out, // [..., hidden_size]
torch::Tensor& input, // [..., hidden_size]
torch::Tensor& weight, // [hidden_size]
float epsilon) {
int hidden_size = input.size(-1);
int num_tokens = input.numel() / hidden_size;
dim3 grid(num_tokens);
dim3 block(std::min(hidden_size, 1024));
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
VLLM_DISPATCH_FLOATING_TYPES(
input.scalar_type(),
"rms_norm_kernel",
[&] {
vllm::rms_norm_kernel<scalar_t><<<grid, block, 0, stream>>>(
out.data_ptr<scalar_t>(),
input.data_ptr<scalar_t>(),
weight.data_ptr<scalar_t>(),
epsilon,
num_tokens,
hidden_size);
});
}
#include <torch/extension.h>
void rotary_embedding(
torch::Tensor& query,
torch::Tensor& key,
int head_size,
torch::Tensor& cos_cache,
torch::Tensor& sin_cache,
bool is_neox);
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def(
"rotary_embedding",
&rotary_embedding,
"Apply GPT-NeoX or GPT-J style rotary embedding to query and key");
}
#include <torch/extension.h>
#include <ATen/cuda/CUDAContext.h>
#include "cuda_compat.h"
#include "dispatch_utils.h"
namespace vllm {
template<typename scalar_t, bool IS_NEOX>
inline __device__ void apply_rotary_embedding(
scalar_t* __restrict__ arr,
const float* __restrict__ cos_ptr,
const float* __restrict__ sin_ptr,
int rot_offset,
int rot_dim)
{
int x_index, y_index;
scalar_t cos, sin;
if (IS_NEOX) {
// GPT-NeoX style rotary embedding.
x_index = rot_offset;
y_index = rot_dim + rot_offset;
cos = VLLM_LDG(cos_ptr + x_index);
sin = VLLM_LDG(sin_ptr + x_index);
} else {
// GPT-J style rotary embedding.
x_index = 2 * rot_offset;
y_index = 2 * rot_offset + 1;
cos = VLLM_LDG(cos_ptr + x_index / 2);
sin = VLLM_LDG(sin_ptr + x_index / 2);
}
const scalar_t x = arr[x_index];
const scalar_t y = arr[y_index];
arr[x_index] = x * cos - y * sin;
arr[y_index] = y * cos + x * sin;
}
template<typename scalar_t, bool IS_NEOX>
__global__ void rotary_embedding_kernel(
scalar_t* __restrict__ query, // [num_tokens, num_heads, head_size]
scalar_t* __restrict__ key, // [num_tokens, num_heads, head_size]
const float* __restrict__ cos_cache, // [max_position, 1, rot_dim]
const float* __restrict__ sin_cache, // [max_position, 1, rot_dim]
const int rot_dim,
const int query_stride,
const int key_stride,
const int num_heads,
const int num_kv_heads,
const int head_size) {
// Each thread block is responsible for one token.
const int token_idx = blockIdx.x;
const float* cos_ptr = cos_cache + token_idx * rot_dim;
const float* sin_ptr = sin_cache + token_idx * rot_dim;
const int nq = num_heads * rot_dim;
for (int i = threadIdx.x; i < nq; i += blockDim.x) {
const int head_idx = i / rot_dim;
const int token_head = token_idx * query_stride + head_idx * head_size;
const int rot_offset = i % rot_dim;
apply_rotary_embedding<scalar_t, IS_NEOX>(query + token_head, cos_ptr,
sin_ptr, rot_offset, rot_dim);
}
const int nk = num_kv_heads * rot_dim;
for (int i = threadIdx.x; i < nk; i += blockDim.x) {
const int head_idx = i / rot_dim;
const int token_head = token_idx * key_stride + head_idx * head_size;
const int rot_offset = i % rot_dim;
apply_rotary_embedding<scalar_t, IS_NEOX>(key + token_head, cos_ptr,
sin_ptr, rot_offset, rot_dim);
}
}
} // namespace vllm
void rotary_embedding(
torch::Tensor& query, // [num_tokens, num_heads, head_size]
torch::Tensor& key, // [num_tokens, num_kv_heads, head_size]
int head_size,
torch::Tensor& cos_cache, // [max_position, 1, rot_dim]
torch::Tensor& sin_cache, // [max_position, 1, rot_dim]
bool is_neox) {
int num_tokens = query.size(0);
int rot_dim = cos_cache.size(2);
int num_heads = query.size(1);
int num_kv_heads = key.size(1);
int query_stride = query.stride(0);
int key_stride = key.stride(0);
dim3 grid(num_tokens);
dim3 block(std::min(num_heads * rot_dim / 2, 512));
const cudaStream_t stream = at::cuda::getCurrentCUDAStream();
// Here we cast cos_cache and sin_cache to float, following what is done in flash-attn implementation of ROPE.
VLLM_DISPATCH_FLOATING_TYPES(
query.scalar_type(),
"rotary_embedding",
[&] {
if (is_neox) {
vllm::rotary_embedding_kernel<scalar_t, true><<<grid, block, 0, stream>>>(
query.data_ptr<scalar_t>(),
key.data_ptr<scalar_t>(),
cos_cache.data_ptr<float>(),
sin_cache.data_ptr<float>(),
rot_dim,
query_stride,
key_stride,
num_heads,
num_kv_heads,
head_size);
} else {
vllm::rotary_embedding_kernel<scalar_t, false><<<grid, block, 0, stream>>>(
query.data_ptr<scalar_t>(),
key.data_ptr<scalar_t>(),
cos_cache.data_ptr<float>(),
sin_cache.data_ptr<float>(),
rot_dim,
query_stride,
key_stride,
num_heads,
num_kv_heads,
head_size);
}
});
}
#include <torch/extension.h>
torch::Tensor awq_gemm(
torch::Tensor _in_feats,
torch::Tensor _kernel,
torch::Tensor _scaling_factors,
torch::Tensor _zeros,
int split_k_iters);
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def(
"awq_gemm",
&awq_gemm,
"Quantized GEMM for AWQ");
}
/*
Adapted from https://github.com/mit-han-lab/llm-awq
Modified from NVIDIA FasterTransformer: https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
@article{lin2023awq,
title={AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration},
author={Lin, Ji and Tang, Jiaming and Tang, Haotian and Yang, Shang and Dang, Xingyu and Han, Song},
journal={arXiv},
year={2023}
}
*/
#pragma once
namespace vllm {
namespace awq {
__device__ uint4 dequantize_s4_to_fp16x2(uint32_t const& source)
{
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 750
assert(false);
#else
uint4 result;
uint32_t* h = reinterpret_cast<uint32_t*>(&result);
uint32_t const i4s = reinterpret_cast<uint32_t const&>(source);
// First, we extract the i4s and construct an intermediate fp16 number.
static constexpr uint32_t immLut = (0xf0 & 0xcc) | 0xaa;
static constexpr uint32_t BOTTOM_MASK = 0x000f000f;
static constexpr uint32_t TOP_MASK = 0x00f000f0;
static constexpr uint32_t I4s_TO_F16s_MAGIC_NUM = 0x64006400;
// Note that the entire sequence only requires 1 shift instruction. This is thanks to the register packing
// format and the fact that we force our integers to be unsigned, and account for this in the fp16 subtractions.
// In addition, I exploit the fact that sub and fma have the same throughput in order to convert elt_23 and
// elt_67 to fp16 without having to shift them to the bottom bits before hand.
// Shift right by 8 to now consider elt_45 and elt_67. Issue first to hide RAW dependency if we issue
// immediately before required.
const uint32_t top_i4s = i4s >> 8;
// Extract elt_01 - (i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[0])
: "r"(i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_23 (i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[1])
: "r"(i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_45 (top_i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[2])
: "r"(top_i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_67 (top_i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[3])
: "r"(top_i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// I use inline PTX below because I am not sure if the compiler will emit float2half instructions if I use the
// half2 ctor. In this case, I chose performance reliability over code readability.
// This is the half2 {1032, 1032} represented as an integer.
// static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64086408;
// Haotian: subtract {1024, 1024} instead, we do not need to map to [-8, 7]
static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64006400;
// This is the half2 {1 / 16, 1 / 16} represented as an integer.
static constexpr uint32_t ONE_SIXTEENTH = 0x2c002c00;
// This is the half2 {-72, -72} represented as an integer.
// static constexpr uint32_t NEG_72 = 0xd480d480;
// Haotian: Let's use {-64, -64}.
static constexpr uint32_t NEG_64 = 0xd400d400;
// Finally, we construct the output numbers.
// Convert elt_01
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(h[0]) : "r"(h[0]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_23
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(h[1]) : "r"(h[1]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
// Convert elt_45
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(h[2]) : "r"(h[2]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_67
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(h[3]) : "r"(h[3]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
return result;
#endif
}
} // namespace awq
} // namespace vllm
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