- 31 Aug, 2022 1 commit
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Jiali Duan authored
Summary: 1) Update rasterizer/point rasterizer to accommodate fisheyecamera. Specifically, transform_points is in placement of explicit transform compositions. 2) In rasterizer unittests, update corresponding tests for rasterizer and point_rasterizer. Address comments to test fisheye against perspective camera when distortions are turned off. 3) Address comments to add end2end test for fisheyecameras. In test_render_meshes, fisheyecameras are added to camera enuerations whenever possible. 4) Test renderings with fisheyecameras of different params on cow mesh. 5) Use compositions for linear cameras whenever possible. Reviewed By: kjchalup Differential Revision: D38932736 fbshipit-source-id: 5b7074fc001f2390f4cf43c7267a8b37fd987547
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- 21 Aug, 2020 1 commit
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Georgia Gkioxari authored
Summary: Refactor cameras * CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space * OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic * SfMPerspective, SfMOrthographic -> Perspective, Orthographic * PerspectiveCamera can optionally be constructred with screen space parameters * Note on Cameras and coordinate systems was added Reviewed By: nikhilaravi Differential Revision: D23168525 fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
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