1. 13 Sep, 2021 1 commit
    • Jeremy Reizenstein's avatar
      join_scene fix for TexturesUV · a0d76a70
      Jeremy Reizenstein authored
      Summary: Fix issue #826. This is a correction to the joining of TexturesUV into a single scene.
      
      Reviewed By: nikhilaravi
      
      Differential Revision: D30767092
      
      fbshipit-source-id: 03ba6a1d2f22e569d1b3641cd13ddbb8dcb87ec7
      a0d76a70
  2. 25 Aug, 2020 1 commit
    • Jeremy Reizenstein's avatar
      amalgamate meshes with texture into a single scene · 909dc835
      Jeremy Reizenstein authored
      Summary:
      Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene.
      
      For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low.
      
      For TexturesUV, a rectangle packing function is required, this does something simple.
      
      Reviewed By: gkioxari
      
      Differential Revision: D23188773
      
      fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
      909dc835