Commit af93f348 authored by Patrick Labatut's avatar Patrick Labatut Committed by Facebook GitHub Bot
Browse files

License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
parent 7e43f29d
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h> #include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h> #include <ATen/cuda/CUDAContext.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <torch/extension.h> #include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h> #include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h> #include <torch/extension.h>
#include <array> #include <array>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h> #include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h> #include <ATen/cuda/CUDAContext.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <torch/extension.h> #include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CONSTANTS_H_ #ifndef PULSAR_NATIVE_CONSTANTS_H_
#define PULSAR_NATIVE_CONSTANTS_H_ #define PULSAR_NATIVE_CONSTANTS_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CUDA_COMMANDS_H_ #ifndef PULSAR_NATIVE_CUDA_COMMANDS_H_
#define PULSAR_NATIVE_CUDA_COMMANDS_H_ #define PULSAR_NATIVE_CUDA_COMMANDS_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward.instantiate.h" #include "../include/renderer.backward.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward_dbg.instantiate.h" #include "../include/renderer.backward_dbg.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_gradients.instantiate.h" #include "../include/renderer.calc_gradients.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_signature.instantiate.h" #include "../include/renderer.calc_signature.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.construct.instantiate.h" #include "../include/renderer.construct.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.create_selector.instantiate.h" #include "../include/renderer.create_selector.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.destruct.instantiate.h" #include "../include/renderer.destruct.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.fill_bg.instantiate.h" #include "../include/renderer.fill_bg.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.forward.instantiate.h" #include "../include/renderer.forward.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_cam_gradients.instantiate.h" #include "../include/renderer.norm_cam_gradients.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_sphere_gradients.instantiate.h" #include "../include/renderer.norm_sphere_gradients.instantiate.h"
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.render.instantiate.h" #include "../include/renderer.render.instantiate.h"
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment