Commit af93f348 authored by Patrick Labatut's avatar Patrick Labatut Committed by Facebook GitHub Bot
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License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
parent 7e43f29d
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#define BINMASK_H #define BINMASK_H
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h> #include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h> #include <ATen/cuda/CUDAContext.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <torch/extension.h> #include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h> #include <torch/extension.h>
#include <queue> #include <queue>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
// * Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
// This file provides utilities for dispatching to specialized versions of // This file provides utilities for dispatching to specialized versions of
// functions. This is especially useful for CUDA kernels, since specializing // functions. This is especially useful for CUDA kernels, since specializing
// them to particular input sizes can often allow the compiler to unroll loops // them to particular input sizes can often allow the compiler to unroll loops
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <thrust/tuple.h> #include <thrust/tuple.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h> #include <ATen/ATen.h>
#include <algorithm> #include <algorithm>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
// This converts dynamic array lookups into static array lookups, for small // This converts dynamic array lookups into static array lookups, for small
// arrays up to size 32. // arrays up to size 32.
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#define MINK_H #define MINK_H
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <torch/extension.h> #include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
#include <type_traits> #include <type_traits>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once #pragma once
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. /*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .r2n2 import R2N2, BlenderCamera, collate_batched_R2N2, render_cubified_voxels from .r2n2 import R2N2, BlenderCamera, collate_batched_R2N2, render_cubified_voxels
from .shapenet import ShapeNetCore from .shapenet import ShapeNetCore
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .r2n2 import R2N2 from .r2n2 import R2N2
from .utils import BlenderCamera, collate_batched_R2N2, render_cubified_voxels from .utils import BlenderCamera, collate_batched_R2N2, render_cubified_voxels
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import json import json
import warnings import warnings
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import math import math
from typing import Dict, List from typing import Dict, List
......
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