Commit af93f348 authored by Patrick Labatut's avatar Patrick Labatut Committed by Facebook GitHub Bot
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License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
parent 7e43f29d
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.norm_cam_gradients.device.h"
namespace pulsar {
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.norm_sphere_gradients.device.h"
namespace pulsar {
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_LOGGING_H_
#define PULSAR_LOGGING_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./camera.h"
#include "../include/math.h"
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CAMERA_H_
#define PULSAR_NATIVE_CAMERA_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.h"
#include "../include/commands.h"
#include "./camera.h"
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_PYTORCH_RENDERER_H_
#define PULSAR_NATIVE_PYTORCH_RENDERER_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef WITH_CUDA
#include <ATen/cuda/CUDAContext.h>
#include <cuda_runtime_api.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_PYTORCH_TENSOR_UTIL_H_
#define PULSAR_NATIVE_PYTORCH_TENSOR_UTIL_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef WITH_CUDA
#include <cuda_runtime_api.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_PYTORCH_UTIL_H_
#define PULSAR_NATIVE_PYTORCH_UTIL_H_
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./global.h"
#include "./logging.h"
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>
......
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <algorithm>
......
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