Commit af93f348 authored by Patrick Labatut's avatar Patrick Labatut Committed by Facebook GitHub Bot
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License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
parent 7e43f29d
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .shapenet_core import ShapeNetCore from .shapenet_core import ShapeNetCore
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import json import json
import os import os
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import warnings import warnings
from typing import Dict, List, Optional, Tuple from typing import Dict, List, Optional, Tuple
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from typing import Dict, List from typing import Dict, List
from pytorch3d.renderer.mesh import TexturesAtlas from pytorch3d.renderer.mesh import TexturesAtlas
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .obj_io import load_obj, load_objs_as_meshes, save_obj from .obj_io import load_obj, load_objs_as_meshes, save_obj
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the license found in the # All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""This module implements utility functions for loading .mtl files and textures.""" """This module implements utility functions for loading .mtl files and textures."""
import os import os
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""This module implements utility functions for loading and saving meshes.""" """This module implements utility functions for loading and saving meshes."""
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the license found in the # All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the license found in the # All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the license found in the # All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the license found in the # All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import contextlib import contextlib
import pathlib import pathlib
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .chamfer import chamfer_distance from .chamfer import chamfer_distance
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from typing import Union from typing import Union
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch import torch
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch import torch
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch import torch
from pytorch3d import _C # pyre-fixme[21]: Could not find name `_C` in `pytorch3d`. from pytorch3d import _C # pyre-fixme[21]: Could not find name `_C` in `pytorch3d`.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
# pyre-fixme[21]: Could not find name `_C` in `pytorch3d`. # pyre-fixme[21]: Could not find name `_C` in `pytorch3d`.
from pytorch3d import _C from pytorch3d import _C
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. # Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .cameras_alignment import corresponding_cameras_alignment from .cameras_alignment import corresponding_cameras_alignment
from .cubify import cubify from .cubify import cubify
......
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