Commit af93f348 authored by Patrick Labatut's avatar Patrick Labatut Committed by Facebook GitHub Bot
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License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
parent 7e43f29d
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .shapenet_core import ShapeNetCore
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import json
import os
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import warnings
from typing import Dict, List, Optional, Tuple
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from typing import Dict, List
from pytorch3d.renderer.mesh import TexturesAtlas
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .obj_io import load_obj, load_objs_as_meshes, save_obj
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# This source code is licensed under the license found in the
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""This module implements utility functions for loading .mtl files and textures."""
import os
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""This module implements utility functions for loading and saving meshes."""
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# This source code is licensed under the license found in the
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# This source code is licensed under the license found in the
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# This source code is licensed under the license found in the
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# This source code is licensed under the license found in the
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import contextlib
import pathlib
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .chamfer import chamfer_distance
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from typing import Union
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import torch
from pytorch3d import _C # pyre-fixme[21]: Could not find name `_C` in `pytorch3d`.
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
# pyre-fixme[21]: Could not find name `_C` in `pytorch3d`.
from pytorch3d import _C
......
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from .cameras_alignment import corresponding_cameras_alignment
from .cubify import cubify
......
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