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Add MeshRendererWithFragments class to also return fragments after rendering
Summary: Users want to be able to obtain the depth from the renderer. Current work-around requires running the rasterizer and extra time. This change creates a new renderer class that also returns the fragments from the rasterizer. Reviewed By: nikhilaravi Differential Revision: D24432381 fbshipit-source-id: 6552e8a6bfee646791afb34bdb7452fbc4094aed
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