Dynamic Scene ==================== See code `examples/train_mlp_dnerf.py` at our `github repository`_ for details. Benchmarks ------------ *updated on 2022-10-08* Here we trained a 8-layer-MLP for the radiance field and a 4-layer-MLP for the warping field, (similar to the T-Nerf model in the `D-Nerf`_ paper) on the `D-Nerf dataset`_. We used train split for training and test split for evaluation. Our experiments are conducted on a single NVIDIA TITAN RTX GPU. The training memory footprint is about 11GB. .. note:: The :ref:`Occupancy Grid` used in this example is shared by all the frames. In other words, instead of using it to indicate the opacity of an area at a single timestamp, Here we use it to indicate the `maximum` opacity at this area `over all the timestamps`. It is not optimal but still makes the rendering very efficient. +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | PSNR | bouncing | hell | hook | jumping | lego | mutant | standup | trex | MEAN | | | balls | warrior | | jacks | | | | | | +======================+==========+=========+=======+=========+=======+========+=========+=======+=======+ | D-Nerf (~ days) | 32.80 | 25.02 | 29.25 | 32.80 | 21.64 | 31.29 | 32.79 | 31.75 | 29.67 | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | Ours (~ 1 hr) | 39.49 | 25.58 | 31.86 | 32.73 | 24.32 | 35.55 | 35.90 | 32.33 | 32.22 | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | Ours (Training time)| 37min | 52min | 69min | 64min | 44min | 79min | 79min | 39min | 58min | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ .. _`D-Nerf`: https://arxiv.org/abs/2011.13961 .. _`D-Nerf dataset`: https://www.dropbox.com/s/0bf6fl0ye2vz3vr/data.zip?dl=0 .. _`github repository`: https://github.com/KAIR-BAIR/nerfacc/tree/76c0f9817da4c9c8b5ccf827eb069ee2ce854b75