Dynamic Scene ==================== Here we trained a 8-layer-MLP for the radiance field and a 4-layer-MLP for the warping field, (similar to the T-Nerf model in the `D-Nerf`_ paper) on the `D-Nerf dataset`_. We used train split for training and test split for evaluation. Our experiments are conducted on a single NVIDIA TITAN RTX GPU. Note: The :ref:`Occupancy Grid` used in this example is shared by all the frames. In other words, instead of using it to indicate the opacity of an area at a single timestamp, Here we use it to indicate the `maximum` opacity at this area `over all the timestamps`. It is not optimal but still makes the rendering very efficient. +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | | bouncing | hell | hook | jumping | lego | mutant | standup | trex | AVG | | | balls | warrior | | jacks | | | | | | +======================+==========+=========+=======+=========+=======+========+=========+=======+=======+ | D-Nerf (PSNR: ~2day) | 38.93 | 25.02 | 29.25 | 32.80 | 21.64 | 31.29 | 32.79 | 31.75 | 30.43 | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | Ours (PSNR: ~50min) | 39.60 | 22.41 | 30.64 | 29.79 | 24.75 | 35.20 | 34.50 | 31.83 | 31.09 | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ | Ours (Training time)| 45min | 49min | 51min | 46min | 53min | 57min | 49min | 46min | 50min | +----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+ .. _`D-Nerf`: https://arxiv.org/abs/2104.00677 .. _`D-Nerf dataset`: https://www.dropbox.com/s/0bf6fl0ye2vz3vr/data.zip?dl=0