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OpenDAS
nerfacc
Commits
346dd51a
Unverified
Commit
346dd51a
authored
Oct 10, 2022
by
Ruilong Li(李瑞龙)
Committed by
GitHub
Oct 10, 2022
Browse files
update dnerf perf (#61)
parent
127223b1
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README.md
README.md
+1
-1
docs/source/examples/dnerf.rst
docs/source/examples/dnerf.rst
+1
-1
docs/source/index.rst
docs/source/index.rst
+1
-1
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README.md
View file @
346dd51a
...
@@ -14,7 +14,7 @@ Using NerfAcc,
...
@@ -14,7 +14,7 @@ Using NerfAcc,
-
The
`Instant-NGP NeRF`
model can be trained to
*better quality*
(+~0.7 PSNR) with
*9/10th*
of
-
The
`Instant-NGP NeRF`
model can be trained to
*better quality*
(+~0.7 PSNR) with
*9/10th*
of
the training time (4.5 minutes) comparing to the official pure-CUDA implementation.
the training time (4.5 minutes) comparing to the official pure-CUDA implementation.
-
The
`D-NeRF`
model for
*dynamic*
objects can also be trained in
*1 hour*
-
The
`D-NeRF`
model for
*dynamic*
objects can also be trained in
*1 hour*
rather than
*2 days*
as in the paper, and with
*better quality*
(+~2.
0
PSNR).
rather than
*2 days*
as in the paper, and with
*better quality*
(+~2.
5
PSNR).
-
Both
*bounded*
and
*unbounded*
scenes are supported.
-
Both
*bounded*
and
*unbounded*
scenes are supported.
**And it is pure Python interface with flexible APIs!**
**And it is pure Python interface with flexible APIs!**
...
...
docs/source/examples/dnerf.rst
View file @
346dd51a
...
@@ -23,7 +23,7 @@ single NVIDIA TITAN RTX GPU. The training memory footprint is about 11GB.
...
@@ -23,7 +23,7 @@ single NVIDIA TITAN RTX GPU. The training memory footprint is about 11GB.
| PSNR | bouncing | hell | hook | jumping | lego | mutant | standup | trex | MEAN |
| PSNR | bouncing | hell | hook | jumping | lego | mutant | standup | trex | MEAN |
| | balls | warrior | | jacks | | | | | |
| | balls | warrior | | jacks | | | | | |
+======================+==========+=========+=======+=========+=======+========+=========+=======+=======+
+======================+==========+=========+=======+=========+=======+========+=========+=======+=======+
| D-Nerf (~ days) | 3
8.93
| 25.02 | 29.25 | 32.80 | 21.64 | 31.29 | 32.79 | 31.75 |
30.43
|
| D-Nerf (~ days) | 3
2.80
| 25.02 | 29.25 | 32.80 | 21.64 | 31.29 | 32.79 | 31.75 |
29.67
|
+----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+
+----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+
| Ours (~ 1 hr) | 39.49 | 25.58 | 31.86 | 32.73 | 24.32 | 35.55 | 35.90 | 32.33 | 32.22 |
| Ours (~ 1 hr) | 39.49 | 25.58 | 31.86 | 32.73 | 24.32 | 35.55 | 35.90 | 32.33 | 32.22 |
+----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+
+----------------------+----------+---------+-------+---------+-------+--------+---------+-------+-------+
...
...
docs/source/index.rst
View file @
346dd51a
...
@@ -11,7 +11,7 @@ Using NerfAcc,
...
@@ -11,7 +11,7 @@ Using NerfAcc,
- The `Instant-NGP Nerf`_ model can be trained to *better quality* (+~0.7 PSNR) with *9/10th* of \
- The `Instant-NGP Nerf`_ model can be trained to *better quality* (+~0.7 PSNR) with *9/10th* of \
the training time (4.5 minutes) comparing to the official pure-CUDA implementation.
the training time (4.5 minutes) comparing to the official pure-CUDA implementation.
- The `D-Nerf`_ model for *dynamic* objects can also be trained in *1 hour* \
- The `D-Nerf`_ model for *dynamic* objects can also be trained in *1 hour* \
rather than *2 days* as in the paper, and with *better quality* (+~2.
0
PSNR).
rather than *2 days* as in the paper, and with *better quality* (+~2.
5
PSNR).
- Both *bounded* and *unbounded* scenes are supported.
- Both *bounded* and *unbounded* scenes are supported.
**And it is pure Python interface with flexible APIs!**
**And it is pure Python interface with flexible APIs!**
...
...
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