from typing import Dict, List, Optional import numpy as np import torch import torch.nn as nn from torch import Tensor from mmdet3d.models.task_modules import CenterPointBBoxCoder from mmdet3d.registry import TASK_UTILS from .ops.ingroup_inds.ingroup_inds_op import ingroup_inds get_inner_win_inds_cuda = ingroup_inds class PositionEmbeddingLearned(nn.Module): """Absolute pos embedding, learned.""" def __init__(self, input_channel, num_pos_feats): super().__init__() self.position_embedding_head = nn.Sequential( nn.Linear(input_channel, num_pos_feats), nn.BatchNorm1d(num_pos_feats), nn.ReLU(inplace=True), nn.Linear(num_pos_feats, num_pos_feats)) def forward(self, xyz): position_embedding = self.position_embedding_head(xyz) return position_embedding @torch.no_grad() def get_window_coors(coors, sparse_shape, window_shape, do_shift, shift_list=None, return_win_coors=False): if len(window_shape) == 2: win_shape_x, win_shape_y = window_shape win_shape_z = sparse_shape[-1] else: win_shape_x, win_shape_y, win_shape_z = window_shape sparse_shape_x, sparse_shape_y, sparse_shape_z = sparse_shape assert sparse_shape_z < sparse_shape_x, 'Usually holds... in case of wrong order' # noqa: E501 max_num_win_x = int(np.ceil((sparse_shape_x / win_shape_x)) + 1) # plus one here to meet the needs of shift. max_num_win_y = int(np.ceil((sparse_shape_y / win_shape_y)) + 1) # plus one here to meet the needs of shift. max_num_win_z = int(np.ceil((sparse_shape_z / win_shape_z)) + 1) # plus one here to meet the needs of shift. max_num_win_per_sample = max_num_win_x * max_num_win_y * max_num_win_z if do_shift: if shift_list is not None: shift_x, shift_y, shift_z = shift_list[0], shift_list[ 1], shift_list[2] else: shift_x, shift_y, shift_z = win_shape_x // 2, win_shape_y // 2, win_shape_z // 2 # noqa: E501 else: if shift_list is not None: shift_x, shift_y, shift_z = shift_list[0], shift_list[ 1], shift_list[2] else: shift_x, shift_y, shift_z = win_shape_x, win_shape_y, win_shape_z # compatibility between 2D window and 3D window if sparse_shape_z == win_shape_z: shift_z = 0 shifted_coors_x = coors[:, 3] + shift_x shifted_coors_y = coors[:, 2] + shift_y shifted_coors_z = coors[:, 1] + shift_z win_coors_x = shifted_coors_x // win_shape_x win_coors_y = shifted_coors_y // win_shape_y win_coors_z = shifted_coors_z // win_shape_z if len(window_shape) == 2: assert (win_coors_z == 0).all() batch_win_inds = coors[:, 0] * max_num_win_per_sample + \ win_coors_x * max_num_win_y * max_num_win_z + \ win_coors_y * max_num_win_z + win_coors_z coors_in_win_x = shifted_coors_x % win_shape_x coors_in_win_y = shifted_coors_y % win_shape_y coors_in_win_z = shifted_coors_z % win_shape_z coors_in_win = torch.stack( [coors_in_win_z, coors_in_win_y, coors_in_win_x], dim=-1) # coors_in_win = torch.stack([coors_in_win_x, coors_in_win_y], dim=-1) if return_win_coors: batch_win_coords = torch.stack([win_coors_z, win_coors_y, win_coors_x], dim=-1) return batch_win_inds, coors_in_win, batch_win_coords return batch_win_inds, coors_in_win def get_pooling_index(coors, sparse_shape, window_shape): win_shape_x, win_shape_y, win_shape_z = window_shape sparse_shape_x, sparse_shape_y, sparse_shape_z = sparse_shape max_num_win_x = int(np.ceil((sparse_shape_x / win_shape_x))) max_num_win_y = int(np.ceil((sparse_shape_y / win_shape_y))) max_num_win_z = int(np.ceil((sparse_shape_z / win_shape_z))) max_num_win_per_sample = max_num_win_x * max_num_win_y * max_num_win_z coors_x = coors[:, 3] coors_y = coors[:, 2] coors_z = coors[:, 1] win_coors_x = coors_x // win_shape_x win_coors_y = coors_y // win_shape_y win_coors_z = coors_z // win_shape_z batch_win_inds = coors[:, 0] * max_num_win_per_sample + \ win_coors_x * max_num_win_y * max_num_win_z + \ win_coors_y * max_num_win_z + win_coors_z coors_in_win_x = coors_x % win_shape_x coors_in_win_y = coors_y % win_shape_y coors_in_win_z = coors_z % win_shape_z coors_in_win = torch.stack( [coors_in_win_z, coors_in_win_y, coors_in_win_x], dim=-1) index_in_win = coors_in_win_x * win_shape_y * win_shape_z + \ coors_in_win_y * win_shape_z + coors_in_win_z batch_win_coords = torch.stack( [coors[:, 0], win_coors_z, win_coors_y, win_coors_x], dim=-1) return batch_win_inds, coors_in_win, index_in_win, batch_win_coords def get_continous_inds(setnum_per_win): ''' Args: setnum_per_win (Tensor[int]): Number of sets assigned to each window with shape (win_num). Returns: set_win_inds (Tensor[int]): Window indices of each set with shape (set_num). set_inds_in_win (Tensor[int]): Set indices inner window with shape (set_num). Examples: setnum_per_win = torch.tensor([1, 2, 1, 3]) set_inds_in_win = get_continous_inds(setnum_per_win) # we can get: set_inds_in_win = tensor([0, 0, 1, 0, 0, 1, 2]) ''' set_num = setnum_per_win.sum().item() # set_num = 7 setnum_per_win_cumsum = torch.cumsum( setnum_per_win, dim=0)[:-1] # [1, 3, 4] set_win_inds = torch.full((set_num, ), 0, device=setnum_per_win.device) set_win_inds[setnum_per_win_cumsum] = 1 # [0, 1, 0, 1, 1, 0, 0] set_win_inds = torch.cumsum(set_win_inds, dim=0) # [0, 1, 1, 2, 3, 3, 3] roll_set_win_inds_left = torch.roll(set_win_inds, -1) # [1, 1, 2, 3, 3, 3, 0] diff = set_win_inds - roll_set_win_inds_left # [-1, 0, -1, -1, 0, 0, 3] end_pos_mask = diff != 0 template = torch.ones_like(set_win_inds) template[end_pos_mask] = (setnum_per_win - 1) * -1 # [ 0, 1, -1, 0, 1, 1, -2] set_inds_in_win = torch.cumsum(template, dim=0) # [0, 1, 0, 0, 1, 2, 0] set_inds_in_win[end_pos_mask] = setnum_per_win # [1, 1, 2, 1, 1, 2, 3] set_inds_in_win = set_inds_in_win - 1 # [0, 0, 1, 0, 0, 1, 2] return set_win_inds, set_inds_in_win @TASK_UTILS.register_module() class DSVTBBoxCoder(CenterPointBBoxCoder): """Bbox coder for DSVT. Compared with `CenterPointBBoxCoder`, this coder contains IoU predictions """ def __init__(self, *args, **kwargs) -> None: super(DSVTBBoxCoder, self).__init__(*args, **kwargs) def decode(self, heat: Tensor, rot_sine: Tensor, rot_cosine: Tensor, hei: Tensor, dim: Tensor, vel: Tensor, reg: Optional[Tensor] = None, iou: Optional[Tensor] = None) -> List[Dict[str, Tensor]]: """ Args: heat (torch.Tensor): Heatmap with the shape of [B, N, W, H]. rot_sine (torch.Tensor): Sine of rotation with the shape of [B, 1, W, H]. rot_cosine (torch.Tensor): Cosine of rotation with the shape of [B, 1, W, H]. hei (torch.Tensor): Height of the boxes with the shape of [B, 1, W, H]. dim (torch.Tensor): Dim of the boxes with the shape of [B, 1, W, H]. vel (torch.Tensor): Velocity with the shape of [B, 1, W, H]. reg (torch.Tensor, optional): Regression value of the boxes in 2D with the shape of [B, 2, W, H]. Default: None. Returns: list[dict]: Decoded boxes. """ batch, cat, _, _ = heat.size() scores, inds, clses, ys, xs = self._topk(heat, K=self.max_num) if reg is not None: reg = self._transpose_and_gather_feat(reg, inds) reg = reg.view(batch, self.max_num, 2) xs = xs.view(batch, self.max_num, 1) + reg[:, :, 0:1] ys = ys.view(batch, self.max_num, 1) + reg[:, :, 1:2] else: xs = xs.view(batch, self.max_num, 1) + 0.5 ys = ys.view(batch, self.max_num, 1) + 0.5 # rotation value and direction label rot_sine = self._transpose_and_gather_feat(rot_sine, inds) rot_sine = rot_sine.view(batch, self.max_num, 1) rot_cosine = self._transpose_and_gather_feat(rot_cosine, inds) rot_cosine = rot_cosine.view(batch, self.max_num, 1) rot = torch.atan2(rot_sine, rot_cosine) # height in the bev hei = self._transpose_and_gather_feat(hei, inds) hei = hei.view(batch, self.max_num, 1) # dim of the box dim = self._transpose_and_gather_feat(dim, inds) dim = dim.view(batch, self.max_num, 3) # class label clses = clses.view(batch, self.max_num).float() scores = scores.view(batch, self.max_num) xs = xs.view( batch, self.max_num, 1) * self.out_size_factor * self.voxel_size[0] + self.pc_range[0] ys = ys.view( batch, self.max_num, 1) * self.out_size_factor * self.voxel_size[1] + self.pc_range[1] if vel is None: # KITTI FORMAT final_box_preds = torch.cat([xs, ys, hei, dim, rot], dim=2) else: # exist velocity, nuscene format vel = self._transpose_and_gather_feat(vel, inds) vel = vel.view(batch, self.max_num, 2) final_box_preds = torch.cat([xs, ys, hei, dim, rot, vel], dim=2) if iou is not None: iou = self._transpose_and_gather_feat(iou, inds).view( batch, self.max_num) final_scores = scores final_preds = clses # use score threshold if self.score_threshold is not None: thresh_mask = final_scores > self.score_threshold if self.post_center_range is not None: self.post_center_range = torch.tensor( self.post_center_range, device=heat.device) mask = (final_box_preds[..., :3] >= self.post_center_range[:3]).all(2) mask &= (final_box_preds[..., :3] <= self.post_center_range[3:]).all(2) predictions_dicts = [] for i in range(batch): cmask = mask[i, :] if self.score_threshold: cmask &= thresh_mask[i] boxes3d = final_box_preds[i, cmask] scores = final_scores[i, cmask] labels = final_preds[i, cmask] predictions_dict = { 'bboxes': boxes3d, 'scores': scores, 'labels': labels, } if iou is not None: pred_iou = iou[i, cmask] predictions_dict['iou'] = pred_iou predictions_dicts.append(predictions_dict) else: raise NotImplementedError( 'Need to reorganize output as a batch, only ' 'support post_center_range is not None for now!') return predictions_dicts