"...controlnet_pytorch.git" did not exist on "e173dd4a8f575c5813972887b2c84359703115ac"
Commit 643b46d3 authored by zww's avatar zww
Browse files

Replace #include <torch/extension.h> by #include <torch/types.h> to avoid cuda bug

parent 397a9280
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
#include <assert.h> #include <assert.h>
#include <math.h> #include <math.h>
#include <stdio.h> #include <stdio.h>
#include <torch/extension.h>
#include <torch/serialize/tensor.h> #include <torch/serialize/tensor.h>
#include <torch/types.h>
#define THREADS_PER_BLOCK 256 #define THREADS_PER_BLOCK 256
#define DIVUP(m, n) ((m) / (n) + ((m) % (n) > 0)) #define DIVUP(m, n) ((m) / (n) + ((m) % (n) > 0))
......
//Modified from // Modified from
//https://github.com/sshaoshuai/PCDet/blob/master/pcdet/ops/roiaware_pool3d/src/roiaware_pool3d_kernel.cu // https://github.com/sshaoshuai/PCDet/blob/master/pcdet/ops/roiaware_pool3d/src/roiaware_pool3d_kernel.cu
//RoI-aware point cloud feature pooling // RoI-aware point cloud feature pooling
//Written by Shaoshuai Shi // Written by Shaoshuai Shi
//All Rights Reserved 2019. // All Rights Reserved 2019.
#include <torch/serialize/tensor.h>
#include <torch/extension.h>
#include <assert.h> #include <assert.h>
#include <math.h> #include <math.h>
#include <stdio.h> #include <stdio.h>
#include <torch/serialize/tensor.h>
#include <torch/types.h>
#define THREADS_PER_BLOCK 256 #define THREADS_PER_BLOCK 256
#define DIVUP(m,n) ((m) / (n) + ((m) % (n) > 0)) #define DIVUP(m, n) ((m) / (n) + ((m) % (n) > 0))
// #define DEBUG // #define DEBUG
__device__ inline void lidar_to_local_coords(float shift_x, float shift_y,
__device__ inline void lidar_to_local_coords(float shift_x, float shift_y, float rz, float &local_x, float &local_y){ float rz, float &local_x,
// should rotate pi/2 + alpha to translate LiDAR to local float &local_y) {
float rot_angle = rz + M_PI / 2; // should rotate pi/2 + alpha to translate LiDAR to local
float cosa = cos(rot_angle), sina = sin(rot_angle); float rot_angle = rz + M_PI / 2;
local_x = shift_x * cosa + shift_y * (-sina); float cosa = cos(rot_angle), sina = sin(rot_angle);
local_y = shift_x * sina + shift_y * cosa; local_x = shift_x * cosa + shift_y * (-sina);
local_y = shift_x * sina + shift_y * cosa;
} }
__device__ inline int check_pt_in_box3d(const float *pt, const float *box3d,
__device__ inline int check_pt_in_box3d(const float *pt, const float *box3d, float &local_x, float &local_y){ float &local_x, float &local_y) {
// param pt: (x, y, z) // param pt: (x, y, z)
// param box3d: (cx, cy, cz, w, l, h, rz) in LiDAR coordinate, cz in the bottom center // param box3d: (cx, cy, cz, w, l, h, rz) in LiDAR coordinate, cz in the
float x = pt[0], y = pt[1], z = pt[2]; // bottom center
float cx = box3d[0], cy = box3d[1], cz = box3d[2]; float x = pt[0], y = pt[1], z = pt[2];
float w = box3d[3], l = box3d[4], h = box3d[5], rz = box3d[6]; float cx = box3d[0], cy = box3d[1], cz = box3d[2];
cz += h / 2.0; // shift to the center since cz in box3d is the bottom center float w = box3d[3], l = box3d[4], h = box3d[5], rz = box3d[6];
cz += h / 2.0; // shift to the center since cz in box3d is the bottom center
if (fabsf(z - cz) > h / 2.0) return 0;
lidar_to_local_coords(x - cx, y - cy, rz, local_x, local_y); if (fabsf(z - cz) > h / 2.0) return 0;
float in_flag = (local_x > -l / 2.0) & (local_x < l / 2.0) & (local_y > -w / 2.0) & (local_y < w / 2.0); lidar_to_local_coords(x - cx, y - cy, rz, local_x, local_y);
return in_flag; float in_flag = (local_x > -l / 2.0) & (local_x < l / 2.0) &
(local_y > -w / 2.0) & (local_y < w / 2.0);
return in_flag;
} }
__global__ void generate_pts_mask_for_box3d(int boxes_num, int pts_num,
__global__ void generate_pts_mask_for_box3d(int boxes_num, int pts_num, int out_x, int out_y, int out_z, int out_x, int out_y, int out_z,
const float *rois, const float *pts, int *pts_mask){ const float *rois, const float *pts,
// params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate int *pts_mask) {
// params pts: (npoints, 3) [x, y, z] // params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate
// params pts_mask: (N, npoints): -1 means point doesnot in this box, otherwise: encode (x_idxs, y_idxs, z_idxs) by binary bit // params pts: (npoints, 3) [x, y, z]
int pt_idx = blockIdx.x * blockDim.x + threadIdx.x; // params pts_mask: (N, npoints): -1 means point doesnot in this box,
int box_idx = blockIdx.y; // otherwise: encode (x_idxs, y_idxs, z_idxs) by binary bit
if (pt_idx >= pts_num || box_idx >= boxes_num) return; int pt_idx = blockIdx.x * blockDim.x + threadIdx.x;
int box_idx = blockIdx.y;
pts += pt_idx * 3; if (pt_idx >= pts_num || box_idx >= boxes_num) return;
rois += box_idx * 7;
pts_mask += box_idx * pts_num + pt_idx; pts += pt_idx * 3;
rois += box_idx * 7;
float local_x = 0, local_y = 0; pts_mask += box_idx * pts_num + pt_idx;
int cur_in_flag = check_pt_in_box3d(pts, rois, local_x, local_y);
float local_x = 0, local_y = 0;
pts_mask[0] = -1; int cur_in_flag = check_pt_in_box3d(pts, rois, local_x, local_y);
if (cur_in_flag > 0){
float local_z = pts[2] - rois[2]; pts_mask[0] = -1;
float w = rois[3], l = rois[4], h = rois[5]; if (cur_in_flag > 0) {
float local_z = pts[2] - rois[2];
float x_res = l / out_x; float w = rois[3], l = rois[4], h = rois[5];
float y_res = w / out_y;
float z_res = h / out_z; float x_res = l / out_x;
float y_res = w / out_y;
unsigned int x_idx = int((local_x + l / 2) / x_res); float z_res = h / out_z;
unsigned int y_idx = int((local_y + w / 2) / y_res);
unsigned int z_idx = int(local_z / z_res); unsigned int x_idx = int((local_x + l / 2) / x_res);
unsigned int y_idx = int((local_y + w / 2) / y_res);
x_idx = min(max(x_idx, 0), out_x - 1); unsigned int z_idx = int(local_z / z_res);
y_idx = min(max(y_idx, 0), out_y - 1);
z_idx = min(max(z_idx, 0), out_z - 1); x_idx = min(max(x_idx, 0), out_x - 1);
y_idx = min(max(y_idx, 0), out_y - 1);
unsigned int idx_encoding = (x_idx << 16) + (y_idx << 8) + z_idx; z_idx = min(max(z_idx, 0), out_z - 1);
unsigned int idx_encoding = (x_idx << 16) + (y_idx << 8) + z_idx;
#ifdef DEBUG #ifdef DEBUG
printf("mask: pts_%d(%.3f, %.3f, %.3f), local(%.3f, %.3f, %.3f), idx(%d, %d, %d), res(%.3f, %.3f, %.3f), idx_encoding=%x\n", printf(
pt_idx, pts[0], pts[1], pts[2], local_x, local_y, local_z, x_idx, y_idx, z_idx, x_res, y_res, z_res, idx_encoding); "mask: pts_%d(%.3f, %.3f, %.3f), local(%.3f, %.3f, %.3f), idx(%d, %d, "
"%d), res(%.3f, %.3f, %.3f), idx_encoding=%x\n",
pt_idx, pts[0], pts[1], pts[2], local_x, local_y, local_z, x_idx, y_idx,
z_idx, x_res, y_res, z_res, idx_encoding);
#endif #endif
pts_mask[0] = idx_encoding; pts_mask[0] = idx_encoding;
} }
} }
__global__ void collect_inside_pts_for_box3d(int boxes_num, int pts_num,
__global__ void collect_inside_pts_for_box3d(int boxes_num, int pts_num, int max_pts_each_voxel, int max_pts_each_voxel, int out_x,
int out_x, int out_y, int out_z, const int *pts_mask, int *pts_idx_of_voxels){ int out_y, int out_z,
// params pts_mask: (N, npoints) 0 or 1 const int *pts_mask,
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel) int *pts_idx_of_voxels) {
// params pts_mask: (N, npoints) 0 or 1
int box_idx = blockIdx.x * blockDim.x + threadIdx.x; // params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
if (box_idx >= boxes_num) return;
int box_idx = blockIdx.x * blockDim.x + threadIdx.x;
int max_num_pts = max_pts_each_voxel - 1; // index 0 is the counter if (box_idx >= boxes_num) return;
pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel;
int max_num_pts = max_pts_each_voxel - 1; // index 0 is the counter
for (int k = 0; k < pts_num; k++){ pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel;
if (pts_mask[box_idx * pts_num + k] != -1){
unsigned int idx_encoding = pts_mask[box_idx * pts_num + k]; for (int k = 0; k < pts_num; k++) {
unsigned int x_idx = (idx_encoding >> 16) & 0xFF; if (pts_mask[box_idx * pts_num + k] != -1) {
unsigned int y_idx = (idx_encoding >> 8) & 0xFF; unsigned int idx_encoding = pts_mask[box_idx * pts_num + k];
unsigned int z_idx = idx_encoding & 0xFF; unsigned int x_idx = (idx_encoding >> 16) & 0xFF;
unsigned int base_offset = x_idx * out_y * out_z * max_pts_each_voxel + y_idx * out_z * max_pts_each_voxel + z_idx * max_pts_each_voxel; unsigned int y_idx = (idx_encoding >> 8) & 0xFF;
unsigned int cnt = pts_idx_of_voxels[base_offset]; unsigned int z_idx = idx_encoding & 0xFF;
if (cnt < max_num_pts){ unsigned int base_offset = x_idx * out_y * out_z * max_pts_each_voxel +
pts_idx_of_voxels[base_offset + cnt + 1] = k; y_idx * out_z * max_pts_each_voxel +
pts_idx_of_voxels[base_offset]++; z_idx * max_pts_each_voxel;
} unsigned int cnt = pts_idx_of_voxels[base_offset];
if (cnt < max_num_pts) {
pts_idx_of_voxels[base_offset + cnt + 1] = k;
pts_idx_of_voxels[base_offset]++;
}
#ifdef DEBUG #ifdef DEBUG
printf("collect: pts_%d, idx(%d, %d, %d), idx_encoding=%x\n", printf("collect: pts_%d, idx(%d, %d, %d), idx_encoding=%x\n", k, x_idx,
k, x_idx, y_idx, z_idx, idx_encoding); y_idx, z_idx, idx_encoding);
#endif #endif
}
} }
}
} }
__global__ void roiaware_maxpool3d(int boxes_num, int pts_num, int channels,
__global__ void roiaware_maxpool3d(int boxes_num, int pts_num, int channels, int max_pts_each_voxel, int out_x, int max_pts_each_voxel, int out_x, int out_y,
int out_y, int out_z, const float *pts_feature, const int *pts_idx_of_voxels, float *pooled_features, int *argmax){ int out_z, const float *pts_feature,
// params pts_feature: (npoints, C) const int *pts_idx_of_voxels,
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel), index 0 is the counter float *pooled_features, int *argmax) {
// params pooled_features: (N, out_x, out_y, out_z, C) // params pts_feature: (npoints, C)
// params argmax: (N, out_x, out_y, out_z, C) // params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel),
// index 0 is the counter params pooled_features: (N, out_x, out_y, out_z, C)
int box_idx = blockIdx.z; // params argmax: (N, out_x, out_y, out_z, C)
int channel_idx = blockIdx.y;
int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x; int box_idx = blockIdx.z;
int channel_idx = blockIdx.y;
int x_idx = voxel_idx_flat / (out_y * out_z); int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z; int x_idx = voxel_idx_flat / (out_y * out_z);
if (box_idx >= boxes_num || channel_idx >= channels|| x_idx >= out_x || y_idx >= out_y || z_idx >= out_z) return; int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z;
if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
y_idx >= out_y || z_idx >= out_z)
return;
#ifdef DEBUG #ifdef DEBUG
printf("src pts_idx_of_voxels: (%p, ), argmax: %p\n", pts_idx_of_voxels, argmax); printf("src pts_idx_of_voxels: (%p, ), argmax: %p\n", pts_idx_of_voxels,
argmax);
#endif #endif
int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx; int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel + offset_base * max_pts_each_voxel; pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
pooled_features += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; offset_base * max_pts_each_voxel;
argmax += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; pooled_features += box_idx * out_x * out_y * out_z * channels +
offset_base * channels + channel_idx;
argmax += box_idx * out_x * out_y * out_z * channels +
offset_base * channels + channel_idx;
int argmax_idx = -1; int argmax_idx = -1;
float max_val = -1e50; float max_val = -1e50;
int total_pts = pts_idx_of_voxels[0]; int total_pts = pts_idx_of_voxels[0];
for (int k = 1; k <= total_pts; k++){ for (int k = 1; k <= total_pts; k++) {
if (pts_feature[pts_idx_of_voxels[k] * channels + channel_idx] > max_val){ if (pts_feature[pts_idx_of_voxels[k] * channels + channel_idx] > max_val) {
max_val = pts_feature[pts_idx_of_voxels[k] * channels + channel_idx]; max_val = pts_feature[pts_idx_of_voxels[k] * channels + channel_idx];
argmax_idx = pts_idx_of_voxels[k]; argmax_idx = pts_idx_of_voxels[k];
}
} }
}
if (argmax_idx != -1){ if (argmax_idx != -1) {
pooled_features[0] = max_val; pooled_features[0] = max_val;
} }
argmax[0] = argmax_idx; argmax[0] = argmax_idx;
#ifdef DEBUG #ifdef DEBUG
printf("channel_%d idx(%d, %d, %d), argmax_idx=(%d, %.3f), total=%d, after pts_idx: %p, argmax: (%p, %d)\n", printf(
channel_idx, x_idx, y_idx, z_idx, argmax_idx, max_val, total_pts, pts_idx_of_voxels, argmax, argmax_idx); "channel_%d idx(%d, %d, %d), argmax_idx=(%d, %.3f), total=%d, after "
"pts_idx: %p, argmax: (%p, %d)\n",
channel_idx, x_idx, y_idx, z_idx, argmax_idx, max_val, total_pts,
pts_idx_of_voxels, argmax, argmax_idx);
#endif #endif
} }
__global__ void roiaware_avgpool3d(int boxes_num, int pts_num, int channels,
__global__ void roiaware_avgpool3d(int boxes_num, int pts_num, int channels, int max_pts_each_voxel, int out_x, int max_pts_each_voxel, int out_x, int out_y,
int out_y, int out_z, const float *pts_feature, const int *pts_idx_of_voxels, float *pooled_features){ int out_z, const float *pts_feature,
// params pts_feature: (npoints, C) const int *pts_idx_of_voxels,
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel), index 0 is the counter float *pooled_features) {
// params pooled_features: (N, out_x, out_y, out_z, C) // params pts_feature: (npoints, C)
// params argmax: (N, out_x, out_y, out_z, C) // params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel),
// index 0 is the counter params pooled_features: (N, out_x, out_y, out_z, C)
int box_idx = blockIdx.z; // params argmax: (N, out_x, out_y, out_z, C)
int channel_idx = blockIdx.y;
int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x; int box_idx = blockIdx.z;
int channel_idx = blockIdx.y;
int x_idx = voxel_idx_flat / (out_y * out_z); int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z; int x_idx = voxel_idx_flat / (out_y * out_z);
if (box_idx >= boxes_num || channel_idx >= channels|| x_idx >= out_x || y_idx >= out_y || z_idx >= out_z) return; int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z;
int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx; if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel + offset_base * max_pts_each_voxel; y_idx >= out_y || z_idx >= out_z)
pooled_features += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; return;
float sum_val = 0; int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
int total_pts = pts_idx_of_voxels[0]; pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
offset_base * max_pts_each_voxel;
for (int k = 1; k <= total_pts; k++){ pooled_features += box_idx * out_x * out_y * out_z * channels +
sum_val += pts_feature[pts_idx_of_voxels[k] * channels + channel_idx]; offset_base * channels + channel_idx;
}
float sum_val = 0;
if (total_pts > 0){ int total_pts = pts_idx_of_voxels[0];
pooled_features[0] = sum_val / total_pts;
} for (int k = 1; k <= total_pts; k++) {
sum_val += pts_feature[pts_idx_of_voxels[k] * channels + channel_idx];
}
if (total_pts > 0) {
pooled_features[0] = sum_val / total_pts;
}
} }
void roiaware_pool3d_launcher(int boxes_num, int pts_num, int channels,
int max_pts_each_voxel, int out_x, int out_y,
void roiaware_pool3d_launcher(int boxes_num, int pts_num, int channels, int max_pts_each_voxel, int out_x, int out_y, int out_z, int out_z, const float *rois, const float *pts,
const float *rois, const float *pts, const float *pts_feature, int *argmax, int *pts_idx_of_voxels, float *pooled_features, int pool_method){ const float *pts_feature, int *argmax,
// params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate int *pts_idx_of_voxels, float *pooled_features,
// params pts: (npoints, 3) [x, y, z] in LiDAR coordinate int pool_method) {
// params pts_feature: (npoints, C) // params rois: (N, 7) [x, y, z, w, l, h, rz] in LiDAR coordinate
// params argmax: (N, out_x, out_y, out_z, C) // params pts: (npoints, 3) [x, y, z] in LiDAR coordinate
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel) // params pts_feature: (npoints, C)
// params pooled_features: (N, out_x, out_y, out_z, C) // params argmax: (N, out_x, out_y, out_z, C)
// params pool_method: 0: max_pool 1: avg_pool // params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
// params pooled_features: (N, out_x, out_y, out_z, C)
int *pts_mask = NULL; // params pool_method: 0: max_pool 1: avg_pool
cudaMalloc(&pts_mask, boxes_num * pts_num * sizeof(int)); // (N, M)
cudaMemset(pts_mask, -1, boxes_num * pts_num * sizeof(int)); int *pts_mask = NULL;
cudaMalloc(&pts_mask, boxes_num * pts_num * sizeof(int)); // (N, M)
dim3 blocks_mask(DIVUP(pts_num, THREADS_PER_BLOCK), boxes_num); cudaMemset(pts_mask, -1, boxes_num * pts_num * sizeof(int));
dim3 threads(THREADS_PER_BLOCK);
generate_pts_mask_for_box3d<<<blocks_mask, threads>>>(boxes_num, pts_num, out_x, out_y, out_z, rois, pts, pts_mask); dim3 blocks_mask(DIVUP(pts_num, THREADS_PER_BLOCK), boxes_num);
dim3 threads(THREADS_PER_BLOCK);
// TODO: Merge the collect and pool functions, SS generate_pts_mask_for_box3d<<<blocks_mask, threads>>>(
boxes_num, pts_num, out_x, out_y, out_z, rois, pts, pts_mask);
dim3 blocks_collect(DIVUP(boxes_num, THREADS_PER_BLOCK));
collect_inside_pts_for_box3d<<<blocks_collect, threads>>>(boxes_num, pts_num, max_pts_each_voxel, // TODO: Merge the collect and pool functions, SS
out_x, out_y, out_z, pts_mask, pts_idx_of_voxels);
dim3 blocks_collect(DIVUP(boxes_num, THREADS_PER_BLOCK));
dim3 blocks_pool(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels, boxes_num); collect_inside_pts_for_box3d<<<blocks_collect, threads>>>(
if (pool_method == 0){ boxes_num, pts_num, max_pts_each_voxel, out_x, out_y, out_z, pts_mask,
roiaware_maxpool3d<<<blocks_pool, threads>>>(boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z, pts_idx_of_voxels);
pts_feature, pts_idx_of_voxels, pooled_features, argmax);
} dim3 blocks_pool(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels,
else if (pool_method == 1){ boxes_num);
roiaware_avgpool3d<<<blocks_pool, threads>>>(boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z, if (pool_method == 0) {
pts_feature, pts_idx_of_voxels, pooled_features); roiaware_maxpool3d<<<blocks_pool, threads>>>(
} boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z,
pts_feature, pts_idx_of_voxels, pooled_features, argmax);
} else if (pool_method == 1) {
cudaFree(pts_mask); roiaware_avgpool3d<<<blocks_pool, threads>>>(
boxes_num, pts_num, channels, max_pts_each_voxel, out_x, out_y, out_z,
pts_feature, pts_idx_of_voxels, pooled_features);
}
cudaFree(pts_mask);
#ifdef DEBUG #ifdef DEBUG
cudaDeviceSynchronize(); // for using printf in kernel function cudaDeviceSynchronize(); // for using printf in kernel function
#endif #endif
} }
__global__ void roiaware_maxpool3d_backward(int boxes_num, int channels,
__global__ void roiaware_maxpool3d_backward(int boxes_num, int channels, int out_x, int out_y, int out_z, int out_x, int out_y, int out_z,
const int *argmax, const float *grad_out, float *grad_in){ const int *argmax,
// params argmax: (N, out_x, out_y, out_z, C) const float *grad_out,
// params grad_out: (N, out_x, out_y, out_z, C) float *grad_in) {
// params grad_in: (npoints, C), return value // params argmax: (N, out_x, out_y, out_z, C)
// params grad_out: (N, out_x, out_y, out_z, C)
int box_idx = blockIdx.z; // params grad_in: (npoints, C), return value
int channel_idx = blockIdx.y;
int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x; int box_idx = blockIdx.z;
int channel_idx = blockIdx.y;
int x_idx = voxel_idx_flat / (out_y * out_z); int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z; int x_idx = voxel_idx_flat / (out_y * out_z);
if (box_idx >= boxes_num || channel_idx >= channels|| x_idx >= out_x || y_idx >= out_y || z_idx >= out_z) return; int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int z_idx = voxel_idx_flat % out_z;
int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx; if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
argmax += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; y_idx >= out_y || z_idx >= out_z)
grad_out += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; return;
if (argmax[0] == -1) return; int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
argmax += box_idx * out_x * out_y * out_z * channels +
atomicAdd(grad_in + argmax[0] * channels + channel_idx, grad_out[0] * 1); offset_base * channels + channel_idx;
grad_out += box_idx * out_x * out_y * out_z * channels +
offset_base * channels + channel_idx;
if (argmax[0] == -1) return;
atomicAdd(grad_in + argmax[0] * channels + channel_idx, grad_out[0] * 1);
} }
__global__ void roiaware_avgpool3d_backward(int boxes_num, int channels,
__global__ void roiaware_avgpool3d_backward(int boxes_num, int channels, int out_x, int out_y, int out_z, int out_x, int out_y, int out_z,
int max_pts_each_voxel, const int *pts_idx_of_voxels, const float *grad_out, float *grad_in){ int max_pts_each_voxel,
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel) const int *pts_idx_of_voxels,
// params grad_out: (N, out_x, out_y, out_z, C) const float *grad_out,
// params grad_in: (npoints, C), return value float *grad_in) {
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
int box_idx = blockIdx.z; // params grad_out: (N, out_x, out_y, out_z, C)
int channel_idx = blockIdx.y; // params grad_in: (npoints, C), return value
int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
int box_idx = blockIdx.z;
int x_idx = voxel_idx_flat / (out_y * out_z); int channel_idx = blockIdx.y;
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z; int voxel_idx_flat = blockIdx.x * blockDim.x + threadIdx.x;
int z_idx = voxel_idx_flat % out_z;
if (box_idx >= boxes_num || channel_idx >= channels|| x_idx >= out_x || y_idx >= out_y || z_idx >= out_z) return; int x_idx = voxel_idx_flat / (out_y * out_z);
int y_idx = (voxel_idx_flat - x_idx * (out_y * out_z)) / out_z;
int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx; int z_idx = voxel_idx_flat % out_z;
pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel + offset_base * max_pts_each_voxel; if (box_idx >= boxes_num || channel_idx >= channels || x_idx >= out_x ||
grad_out += box_idx * out_x * out_y * out_z * channels + offset_base * channels + channel_idx; y_idx >= out_y || z_idx >= out_z)
return;
int total_pts = pts_idx_of_voxels[0]; int offset_base = x_idx * out_y * out_z + y_idx * out_z + z_idx;
float cur_grad = 1 / fmaxf(float(total_pts), 1.0); pts_idx_of_voxels += box_idx * out_x * out_y * out_z * max_pts_each_voxel +
for (int k = 1; k <= total_pts; k++){ offset_base * max_pts_each_voxel;
atomicAdd(grad_in + pts_idx_of_voxels[k] * channels + channel_idx, grad_out[0] * cur_grad); grad_out += box_idx * out_x * out_y * out_z * channels +
} offset_base * channels + channel_idx;
int total_pts = pts_idx_of_voxels[0];
float cur_grad = 1 / fmaxf(float(total_pts), 1.0);
for (int k = 1; k <= total_pts; k++) {
atomicAdd(grad_in + pts_idx_of_voxels[k] * channels + channel_idx,
grad_out[0] * cur_grad);
}
} }
void roiaware_pool3d_backward_launcher(int boxes_num, int out_x, int out_y,
int out_z, int channels,
void roiaware_pool3d_backward_launcher(int boxes_num, int out_x, int out_y, int out_z, int channels, int max_pts_each_voxel, int max_pts_each_voxel,
const int *pts_idx_of_voxels, const int *argmax, const float *grad_out, float *grad_in, int pool_method){ const int *pts_idx_of_voxels,
// params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel) const int *argmax, const float *grad_out,
// params argmax: (N, out_x, out_y, out_z, C) float *grad_in, int pool_method) {
// params grad_out: (N, out_x, out_y, out_z, C) // params pts_idx_of_voxels: (N, out_x, out_y, out_z, max_pts_each_voxel)
// params grad_in: (npoints, C), return value // params argmax: (N, out_x, out_y, out_z, C)
// params pool_method: 0: max_pool, 1: avg_pool // params grad_out: (N, out_x, out_y, out_z, C)
// params grad_in: (npoints, C), return value
dim3 blocks(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels, boxes_num); // params pool_method: 0: max_pool, 1: avg_pool
dim3 threads(THREADS_PER_BLOCK);
if (pool_method == 0){ dim3 blocks(DIVUP(out_x * out_y * out_z, THREADS_PER_BLOCK), channels,
roiaware_maxpool3d_backward<<<blocks, threads>>>( boxes_num);
boxes_num, channels, out_x, out_y, out_z, argmax, grad_out, grad_in dim3 threads(THREADS_PER_BLOCK);
); if (pool_method == 0) {
} roiaware_maxpool3d_backward<<<blocks, threads>>>(
else if (pool_method == 1){ boxes_num, channels, out_x, out_y, out_z, argmax, grad_out, grad_in);
roiaware_avgpool3d_backward<<<blocks, threads>>>( } else if (pool_method == 1) {
boxes_num, channels, out_x, out_y, out_z, max_pts_each_voxel, pts_idx_of_voxels, grad_out, grad_in roiaware_avgpool3d_backward<<<blocks, threads>>>(
); boxes_num, channels, out_x, out_y, out_z, max_pts_each_voxel,
} pts_idx_of_voxels, grad_out, grad_in);
}
} }
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