Commit 61b40fbb authored by limm's avatar limm
Browse files

add third_party module

parent 32884939
Pipeline #2812 canceled with stages
This source diff could not be displayed because it is too large. You can view the blob instead.
Boost Software License - Version 1.0 - August 17th, 2003
http://www.boost.org/LICENSE_1_0.txt
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.2 *
* Date : 27 February 2017 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2017 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
/*******************************************************************************
* *
* This is a translation of the Delphi Clipper library and the naming style *
* used has retained a Delphi flavour. *
* *
*******************************************************************************/
#include "clipper.hpp"
#include <cmath>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
namespace ClipperLib {
static double const pi = 3.141592653589793238;
static double const two_pi = pi *2;
static double const def_arc_tolerance = 0.25;
enum Direction { dRightToLeft, dLeftToRight };
static int const Unassigned = -1; //edge not currently 'owning' a solution
static int const Skip = -2; //edge that would otherwise close a path
#define HORIZONTAL (-1.0E+40)
#define TOLERANCE (1.0e-20)
#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
struct TEdge {
IntPoint Bot;
IntPoint Curr; //current (updated for every new scanbeam)
IntPoint Top;
double Dx;
PolyType PolyTyp;
EdgeSide Side; //side only refers to current side of solution poly
int WindDelta; //1 or -1 depending on winding direction
int WindCnt;
int WindCnt2; //winding count of the opposite polytype
int OutIdx;
TEdge *Next;
TEdge *Prev;
TEdge *NextInLML;
TEdge *NextInAEL;
TEdge *PrevInAEL;
TEdge *NextInSEL;
TEdge *PrevInSEL;
};
struct IntersectNode {
TEdge *Edge1;
TEdge *Edge2;
IntPoint Pt;
};
struct LocalMinimum {
cInt Y;
TEdge *LeftBound;
TEdge *RightBound;
};
struct OutPt;
//OutRec: contains a path in the clipping solution. Edges in the AEL will
//carry a pointer to an OutRec when they are part of the clipping solution.
struct OutRec {
int Idx;
bool IsHole;
bool IsOpen;
OutRec *FirstLeft; //see comments in clipper.pas
PolyNode *PolyNd;
OutPt *Pts;
OutPt *BottomPt;
};
struct OutPt {
int Idx;
IntPoint Pt;
OutPt *Next;
OutPt *Prev;
};
struct Join {
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
struct LocMinSorter
{
inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
{
return locMin2.Y < locMin1.Y;
}
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
inline cInt Round(double val)
{
if ((val < 0)) return static_cast<cInt>(val - 0.5);
else return static_cast<cInt>(val + 0.5);
}
//------------------------------------------------------------------------------
inline cInt Abs(cInt val)
{
return val < 0 ? -val : val;
}
//------------------------------------------------------------------------------
// PolyTree methods ...
//------------------------------------------------------------------------------
void PolyTree::Clear()
{
for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
delete AllNodes[i];
AllNodes.resize(0);
Childs.resize(0);
}
//------------------------------------------------------------------------------
PolyNode* PolyTree::GetFirst() const
{
if (!Childs.empty())
return Childs[0];
else
return 0;
}
//------------------------------------------------------------------------------
int PolyTree::Total() const
{
int result = (int)AllNodes.size();
//with negative offsets, ignore the hidden outer polygon ...
if (result > 0 && Childs[0] != AllNodes[0]) result--;
return result;
}
//------------------------------------------------------------------------------
// PolyNode methods ...
//------------------------------------------------------------------------------
PolyNode::PolyNode(): Parent(0), Index(0), m_IsOpen(false)
{
}
//------------------------------------------------------------------------------
int PolyNode::ChildCount() const
{
return (int)Childs.size();
}
//------------------------------------------------------------------------------
void PolyNode::AddChild(PolyNode& child)
{
unsigned cnt = (unsigned)Childs.size();
Childs.push_back(&child);
child.Parent = this;
child.Index = cnt;
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNext() const
{
if (!Childs.empty())
return Childs[0];
else
return GetNextSiblingUp();
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNextSiblingUp() const
{
if (!Parent) //protects against PolyTree.GetNextSiblingUp()
return 0;
else if (Index == Parent->Childs.size() - 1)
return Parent->GetNextSiblingUp();
else
return Parent->Childs[Index + 1];
}
//------------------------------------------------------------------------------
bool PolyNode::IsHole() const
{
bool result = true;
PolyNode* node = Parent;
while (node)
{
result = !result;
node = node->Parent;
}
return result;
}
//------------------------------------------------------------------------------
bool PolyNode::IsOpen() const
{
return m_IsOpen;
}
//------------------------------------------------------------------------------
#ifndef use_int32
//------------------------------------------------------------------------------
// Int128 class (enables safe math on signed 64bit integers)
// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
// Int128 val2((long64)9223372036854775807);
// Int128 val3 = val1 * val2;
// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
//------------------------------------------------------------------------------
class Int128
{
public:
ulong64 lo;
long64 hi;
Int128(long64 _lo = 0)
{
lo = (ulong64)_lo;
if (_lo < 0) hi = -1; else hi = 0;
}
Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
Int128& operator = (const long64 &val)
{
lo = (ulong64)val;
if (val < 0) hi = -1; else hi = 0;
return *this;
}
bool operator == (const Int128 &val) const
{return (hi == val.hi && lo == val.lo);}
bool operator != (const Int128 &val) const
{ return !(*this == val);}
bool operator > (const Int128 &val) const
{
if (hi != val.hi)
return hi > val.hi;
else
return lo > val.lo;
}
bool operator < (const Int128 &val) const
{
if (hi != val.hi)
return hi < val.hi;
else
return lo < val.lo;
}
bool operator >= (const Int128 &val) const
{ return !(*this < val);}
bool operator <= (const Int128 &val) const
{ return !(*this > val);}
Int128& operator += (const Int128 &rhs)
{
hi += rhs.hi;
lo += rhs.lo;
if (lo < rhs.lo) hi++;
return *this;
}
Int128 operator + (const Int128 &rhs) const
{
Int128 result(*this);
result+= rhs;
return result;
}
Int128& operator -= (const Int128 &rhs)
{
*this += -rhs;
return *this;
}
Int128 operator - (const Int128 &rhs) const
{
Int128 result(*this);
result -= rhs;
return result;
}
Int128 operator-() const //unary negation
{
if (lo == 0)
return Int128(-hi, 0);
else
return Int128(~hi, ~lo + 1);
}
operator double() const
{
const double shift64 = 18446744073709551616.0; //2^64
if (hi < 0)
{
if (lo == 0) return (double)hi * shift64;
else return -(double)(~lo + ~hi * shift64);
}
else
return (double)(lo + hi * shift64);
}
};
//------------------------------------------------------------------------------
Int128 Int128Mul (long64 lhs, long64 rhs)
{
bool negate = (lhs < 0) != (rhs < 0);
if (lhs < 0) lhs = -lhs;
ulong64 int1Hi = ulong64(lhs) >> 32;
ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
if (rhs < 0) rhs = -rhs;
ulong64 int2Hi = ulong64(rhs) >> 32;
ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
//nb: see comments in clipper.pas
ulong64 a = int1Hi * int2Hi;
ulong64 b = int1Lo * int2Lo;
ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
Int128 tmp;
tmp.hi = long64(a + (c >> 32));
tmp.lo = long64(c << 32);
tmp.lo += long64(b);
if (tmp.lo < b) tmp.hi++;
if (negate) tmp = -tmp;
return tmp;
};
#endif
//------------------------------------------------------------------------------
// Miscellaneous global functions
//------------------------------------------------------------------------------
bool Orientation(const Path &poly)
{
return Area(poly) >= 0;
}
//------------------------------------------------------------------------------
double Area(const Path &poly)
{
int size = (int)poly.size();
if (size < 3) return 0;
double a = 0;
for (int i = 0, j = size -1; i < size; ++i)
{
a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
j = i;
}
return -a * 0.5;
}
//------------------------------------------------------------------------------
double Area(const OutPt *op)
{
const OutPt *startOp = op;
if (!op) return 0;
double a = 0;
do {
a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
op = op->Next;
} while (op != startOp);
return a * 0.5;
}
//------------------------------------------------------------------------------
double Area(const OutRec &outRec)
{
return Area(outRec.Pts);
}
//------------------------------------------------------------------------------
bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
{
OutPt *pp2 = pp;
do
{
if (pp2->Pt == Pt) return true;
pp2 = pp2->Next;
}
while (pp2 != pp);
return false;
}
//------------------------------------------------------------------------------
//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
int PointInPolygon(const IntPoint &pt, const Path &path)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
int result = 0;
size_t cnt = path.size();
if (cnt < 3) return 0;
IntPoint ip = path[0];
for(size_t i = 1; i <= cnt; ++i)
{
IntPoint ipNext = (i == cnt ? path[0] : path[i]);
if (ipNext.Y == pt.Y)
{
if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
}
if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
{
if (ip.X >= pt.X)
{
if (ipNext.X > pt.X) result = 1 - result;
else
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
} else
{
if (ipNext.X > pt.X)
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
}
}
ip = ipNext;
}
return result;
}
//------------------------------------------------------------------------------
int PointInPolygon (const IntPoint &pt, OutPt *op)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
int result = 0;
OutPt* startOp = op;
for(;;)
{
if (op->Next->Pt.Y == pt.Y)
{
if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
}
if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
{
if (op->Pt.X >= pt.X)
{
if (op->Next->Pt.X > pt.X) result = 1 - result;
else
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
} else
{
if (op->Next->Pt.X > pt.X)
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
}
}
op = op->Next;
if (startOp == op) break;
}
return result;
}
//------------------------------------------------------------------------------
bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
{
OutPt* op = OutPt1;
do
{
//nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
int res = PointInPolygon(op->Pt, OutPt2);
if (res >= 0) return res > 0;
op = op->Next;
}
while (op != OutPt1);
return true;
}
//----------------------------------------------------------------------
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
else
#endif
return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
(e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
}
//------------------------------------------------------------------------------
inline bool IsHorizontal(TEdge &e)
{
return e.Dx == HORIZONTAL;
}
//------------------------------------------------------------------------------
inline double GetDx(const IntPoint pt1, const IntPoint pt2)
{
return (pt1.Y == pt2.Y) ?
HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
}
//---------------------------------------------------------------------------
inline void SetDx(TEdge &e)
{
cInt dy = (e.Top.Y - e.Bot.Y);
if (dy == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
}
//---------------------------------------------------------------------------
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
{
EdgeSide Side = Edge1.Side;
Edge1.Side = Edge2.Side;
Edge2.Side = Side;
}
//------------------------------------------------------------------------------
inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
{
int OutIdx = Edge1.OutIdx;
Edge1.OutIdx = Edge2.OutIdx;
Edge2.OutIdx = OutIdx;
}
//------------------------------------------------------------------------------
inline cInt TopX(TEdge &edge, const cInt currentY)
{
return ( currentY == edge.Top.Y ) ?
edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
}
//------------------------------------------------------------------------------
void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
{
#ifdef use_xyz
ip.Z = 0;
#endif
double b1, b2;
if (Edge1.Dx == Edge2.Dx)
{
ip.Y = Edge1.Curr.Y;
ip.X = TopX(Edge1, ip.Y);
return;
}
else if (Edge1.Dx == 0)
{
ip.X = Edge1.Bot.X;
if (IsHorizontal(Edge2))
ip.Y = Edge2.Bot.Y;
else
{
b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
ip.Y = Round(ip.X / Edge2.Dx + b2);
}
}
else if (Edge2.Dx == 0)
{
ip.X = Edge2.Bot.X;
if (IsHorizontal(Edge1))
ip.Y = Edge1.Bot.Y;
else
{
b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
ip.Y = Round(ip.X / Edge1.Dx + b1);
}
}
else
{
b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
ip.Y = Round(q);
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = Round(Edge1.Dx * q + b1);
else
ip.X = Round(Edge2.Dx * q + b2);
}
if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
{
if (Edge1.Top.Y > Edge2.Top.Y)
ip.Y = Edge1.Top.Y;
else
ip.Y = Edge2.Top.Y;
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = TopX(Edge1, ip.Y);
else
ip.X = TopX(Edge2, ip.Y);
}
//finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
if (ip.Y > Edge1.Curr.Y)
{
ip.Y = Edge1.Curr.Y;
//use the more vertical edge to derive X ...
if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
ip.X = TopX(Edge2, ip.Y); else
ip.X = TopX(Edge1, ip.Y);
}
}
//------------------------------------------------------------------------------
void ReversePolyPtLinks(OutPt *pp)
{
if (!pp) return;
OutPt *pp1, *pp2;
pp1 = pp;
do {
pp2 = pp1->Next;
pp1->Next = pp1->Prev;
pp1->Prev = pp2;
pp1 = pp2;
} while( pp1 != pp );
}
//------------------------------------------------------------------------------
void DisposeOutPts(OutPt*& pp)
{
if (pp == 0) return;
pp->Prev->Next = 0;
while( pp )
{
OutPt *tmpPp = pp;
pp = pp->Next;
delete tmpPp;
}
}
//------------------------------------------------------------------------------
inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
{
std::memset(e, 0, sizeof(TEdge));
e->Next = eNext;
e->Prev = ePrev;
e->Curr = Pt;
e->OutIdx = Unassigned;
}
//------------------------------------------------------------------------------
void InitEdge2(TEdge& e, PolyType Pt)
{
if (e.Curr.Y >= e.Next->Curr.Y)
{
e.Bot = e.Curr;
e.Top = e.Next->Curr;
} else
{
e.Top = e.Curr;
e.Bot = e.Next->Curr;
}
SetDx(e);
e.PolyTyp = Pt;
}
//------------------------------------------------------------------------------
TEdge* RemoveEdge(TEdge* e)
{
//removes e from double_linked_list (but without removing from memory)
e->Prev->Next = e->Next;
e->Next->Prev = e->Prev;
TEdge* result = e->Next;
e->Prev = 0; //flag as removed (see ClipperBase.Clear)
return result;
}
//------------------------------------------------------------------------------
inline void ReverseHorizontal(TEdge &e)
{
//swap horizontal edges' Top and Bottom x's so they follow the natural
//progression of the bounds - ie so their xbots will align with the
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
std::swap(e.Top.X, e.Bot.X);
#ifdef use_xyz
std::swap(e.Top.Z, e.Bot.Z);
#endif
}
//------------------------------------------------------------------------------
void SwapPoints(IntPoint &pt1, IntPoint &pt2)
{
IntPoint tmp = pt1;
pt1 = pt2;
pt2 = tmp;
}
//------------------------------------------------------------------------------
bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
{
//precondition: segments are Collinear.
if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
{
if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
return pt1.X < pt2.X;
} else
{
if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
return pt1.Y > pt2.Y;
}
}
//------------------------------------------------------------------------------
bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
{
OutPt *p = btmPt1->Prev;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt1->Next;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt2->Prev;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
p = btmPt2->Next;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) &&
std::min(dx1p, dx1n) == std::min(dx2p, dx2n))
return Area(btmPt1) > 0; //if otherwise identical use orientation
else
return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
}
//------------------------------------------------------------------------------
OutPt* GetBottomPt(OutPt *pp)
{
OutPt* dups = 0;
OutPt* p = pp->Next;
while (p != pp)
{
if (p->Pt.Y > pp->Pt.Y)
{
pp = p;
dups = 0;
}
else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
{
if (p->Pt.X < pp->Pt.X)
{
dups = 0;
pp = p;
} else
{
if (p->Next != pp && p->Prev != pp) dups = p;
}
}
p = p->Next;
}
if (dups)
{
//there appears to be at least 2 vertices at BottomPt so ...
while (dups != p)
{
if (!FirstIsBottomPt(p, dups)) pp = dups;
dups = dups->Next;
while (dups->Pt != pp->Pt) dups = dups->Next;
}
}
return pp;
}
//------------------------------------------------------------------------------
bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
const IntPoint pt2, const IntPoint pt3)
{
if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
return false;
else if (pt1.X != pt3.X)
return (pt2.X > pt1.X) == (pt2.X < pt3.X);
else
return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
}
//------------------------------------------------------------------------------
bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
{
if (seg1a > seg1b) std::swap(seg1a, seg1b);
if (seg2a > seg2b) std::swap(seg2a, seg2b);
return (seg1a < seg2b) && (seg2a < seg1b);
}
//------------------------------------------------------------------------------
// ClipperBase class methods ...
//------------------------------------------------------------------------------
ClipperBase::ClipperBase() //constructor
{
m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
m_UseFullRange = false;
}
//------------------------------------------------------------------------------
ClipperBase::~ClipperBase() //destructor
{
Clear();
}
//------------------------------------------------------------------------------
void RangeTest(const IntPoint& Pt, bool& useFullRange)
{
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
throw clipperException("Coordinate outside allowed range");
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
useFullRange = true;
RangeTest(Pt, useFullRange);
}
}
//------------------------------------------------------------------------------
TEdge* FindNextLocMin(TEdge* E)
{
for (;;)
{
while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
while (IsHorizontal(*E->Prev)) E = E->Prev;
TEdge* E2 = E;
while (IsHorizontal(*E)) E = E->Next;
if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
if (E2->Prev->Bot.X < E->Bot.X) E = E2;
break;
}
return E;
}
//------------------------------------------------------------------------------
TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
{
TEdge *Result = E;
TEdge *Horz = 0;
if (E->OutIdx == Skip)
{
//if edges still remain in the current bound beyond the skip edge then
//create another LocMin and call ProcessBound once more
if (NextIsForward)
{
while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
//don't include top horizontals when parsing a bound a second time,
//they will be contained in the opposite bound ...
while (E != Result && IsHorizontal(*E)) E = E->Prev;
}
else
{
while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
while (E != Result && IsHorizontal(*E)) E = E->Next;
}
if (E == Result)
{
if (NextIsForward) Result = E->Next;
else Result = E->Prev;
}
else
{
//there are more edges in the bound beyond result starting with E
if (NextIsForward)
E = Result->Next;
else
E = Result->Prev;
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
E->WindDelta = 0;
Result = ProcessBound(E, NextIsForward);
m_MinimaList.push_back(locMin);
}
return Result;
}
TEdge *EStart;
if (IsHorizontal(*E))
{
//We need to be careful with open paths because this may not be a
//true local minima (ie E may be following a skip edge).
//Also, consecutive horz. edges may start heading left before going right.
if (NextIsForward)
EStart = E->Prev;
else
EStart = E->Next;
if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
{
if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
ReverseHorizontal(*E);
}
else if (EStart->Bot.X != E->Bot.X)
ReverseHorizontal(*E);
}
EStart = E;
if (NextIsForward)
{
while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
Result = Result->Next;
if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
{
//nb: at the top of a bound, horizontals are added to the bound
//only when the preceding edge attaches to the horizontal's left vertex
//unless a Skip edge is encountered when that becomes the top divide
Horz = Result;
while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
}
while (E != Result)
{
E->NextInLML = E->Next;
if (IsHorizontal(*E) && E != EStart &&
E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
E = E->Next;
}
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
ReverseHorizontal(*E);
Result = Result->Next; //move to the edge just beyond current bound
} else
{
while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
Result = Result->Prev;
if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip)
{
Horz = Result;
while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
if (Horz->Next->Top.X == Result->Prev->Top.X ||
Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
}
while (E != Result)
{
E->NextInLML = E->Prev;
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
ReverseHorizontal(*E);
E = E->Prev;
}
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
ReverseHorizontal(*E);
Result = Result->Prev; //move to the edge just beyond current bound
}
return Result;
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
{
#ifdef use_lines
if (!Closed && PolyTyp == ptClip)
throw clipperException("AddPath: Open paths must be subject.");
#else
if (!Closed)
throw clipperException("AddPath: Open paths have been disabled.");
#endif
int highI = (int)pg.size() -1;
if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
//create a new edge array ...
TEdge *edges = new TEdge [highI +1];
bool IsFlat = true;
//1. Basic (first) edge initialization ...
try
{
edges[1].Curr = pg[1];
RangeTest(pg[0], m_UseFullRange);
RangeTest(pg[highI], m_UseFullRange);
InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
for (int i = highI - 1; i >= 1; --i)
{
RangeTest(pg[i], m_UseFullRange);
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
}
}
catch(...)
{
delete [] edges;
throw; //range test fails
}
TEdge *eStart = &edges[0];
//2. Remove duplicate vertices, and (when closed) collinear edges ...
TEdge *E = eStart, *eLoopStop = eStart;
for (;;)
{
//nb: allows matching start and end points when not Closed ...
if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
{
if (E == E->Next) break;
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
eLoopStop = E;
continue;
}
if (E->Prev == E->Next)
break; //only two vertices
else if (Closed &&
SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
(!m_PreserveCollinear ||
!Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
{
//Collinear edges are allowed for open paths but in closed paths
//the default is to merge adjacent collinear edges into a single edge.
//However, if the PreserveCollinear property is enabled, only overlapping
//collinear edges (ie spikes) will be removed from closed paths.
if (E == eStart) eStart = E->Next;
E = RemoveEdge(E);
E = E->Prev;
eLoopStop = E;
continue;
}
E = E->Next;
if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
}
if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
{
delete [] edges;
return false;
}
if (!Closed)
{
m_HasOpenPaths = true;
eStart->Prev->OutIdx = Skip;
}
//3. Do second stage of edge initialization ...
E = eStart;
do
{
InitEdge2(*E, PolyTyp);
E = E->Next;
if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false;
}
while (E != eStart);
//4. Finally, add edge bounds to LocalMinima list ...
//Totally flat paths must be handled differently when adding them
//to LocalMinima list to avoid endless loops etc ...
if (IsFlat)
{
if (Closed)
{
delete [] edges;
return false;
}
E->Prev->OutIdx = Skip;
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
locMin.RightBound->Side = esRight;
locMin.RightBound->WindDelta = 0;
for (;;)
{
if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
if (E->Next->OutIdx == Skip) break;
E->NextInLML = E->Next;
E = E->Next;
}
m_MinimaList.push_back(locMin);
m_edges.push_back(edges);
return true;
}
m_edges.push_back(edges);
bool leftBoundIsForward;
TEdge* EMin = 0;
//workaround to avoid an endless loop in the while loop below when
//open paths have matching start and end points ...
if (E->Prev->Bot == E->Prev->Top) E = E->Next;
for (;;)
{
E = FindNextLocMin(E);
if (E == EMin) break;
else if (!EMin) EMin = E;
//E and E.Prev now share a local minima (left aligned if horizontal).
//Compare their slopes to find which starts which bound ...
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
if (E->Dx < E->Prev->Dx)
{
locMin.LeftBound = E->Prev;
locMin.RightBound = E;
leftBoundIsForward = false; //Q.nextInLML = Q.prev
} else
{
locMin.LeftBound = E;
locMin.RightBound = E->Prev;
leftBoundIsForward = true; //Q.nextInLML = Q.next
}
if (!Closed) locMin.LeftBound->WindDelta = 0;
else if (locMin.LeftBound->Next == locMin.RightBound)
locMin.LeftBound->WindDelta = -1;
else locMin.LeftBound->WindDelta = 1;
locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward);
TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward);
if (locMin.LeftBound->OutIdx == Skip)
locMin.LeftBound = 0;
else if (locMin.RightBound->OutIdx == Skip)
locMin.RightBound = 0;
m_MinimaList.push_back(locMin);
if (!leftBoundIsForward) E = E2;
}
return true;
}
//------------------------------------------------------------------------------
bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
{
bool result = false;
for (Paths::size_type i = 0; i < ppg.size(); ++i)
if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::Clear()
{
DisposeLocalMinimaList();
for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
{
TEdge* edges = m_edges[i];
delete [] edges;
}
m_edges.clear();
m_UseFullRange = false;
m_HasOpenPaths = false;
}
//------------------------------------------------------------------------------
void ClipperBase::Reset()
{
m_CurrentLM = m_MinimaList.begin();
if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
//reset all edges ...
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
{
InsertScanbeam(lm->Y);
TEdge* e = lm->LeftBound;
if (e)
{
e->Curr = e->Bot;
e->Side = esLeft;
e->OutIdx = Unassigned;
}
e = lm->RightBound;
if (e)
{
e->Curr = e->Bot;
e->Side = esRight;
e->OutIdx = Unassigned;
}
}
m_ActiveEdges = 0;
m_CurrentLM = m_MinimaList.begin();
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeLocalMinimaList()
{
m_MinimaList.clear();
m_CurrentLM = m_MinimaList.begin();
}
//------------------------------------------------------------------------------
bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin)
{
if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false;
locMin = &(*m_CurrentLM);
++m_CurrentLM;
return true;
}
//------------------------------------------------------------------------------
IntRect ClipperBase::GetBounds()
{
IntRect result;
MinimaList::iterator lm = m_MinimaList.begin();
if (lm == m_MinimaList.end())
{
result.left = result.top = result.right = result.bottom = 0;
return result;
}
result.left = lm->LeftBound->Bot.X;
result.top = lm->LeftBound->Bot.Y;
result.right = lm->LeftBound->Bot.X;
result.bottom = lm->LeftBound->Bot.Y;
while (lm != m_MinimaList.end())
{
//todo - needs fixing for open paths
result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y);
TEdge* e = lm->LeftBound;
for (;;) {
TEdge* bottomE = e;
while (e->NextInLML)
{
if (e->Bot.X < result.left) result.left = e->Bot.X;
if (e->Bot.X > result.right) result.right = e->Bot.X;
e = e->NextInLML;
}
result.left = std::min(result.left, e->Bot.X);
result.right = std::max(result.right, e->Bot.X);
result.left = std::min(result.left, e->Top.X);
result.right = std::max(result.right, e->Top.X);
result.top = std::min(result.top, e->Top.Y);
if (bottomE == lm->LeftBound) e = lm->RightBound;
else break;
}
++lm;
}
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::InsertScanbeam(const cInt Y)
{
m_Scanbeam.push(Y);
}
//------------------------------------------------------------------------------
bool ClipperBase::PopScanbeam(cInt &Y)
{
if (m_Scanbeam.empty()) return false;
Y = m_Scanbeam.top();
m_Scanbeam.pop();
while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
return true;
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeAllOutRecs(){
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
DisposeOutRec(i);
m_PolyOuts.clear();
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeOutRec(PolyOutList::size_type index)
{
OutRec *outRec = m_PolyOuts[index];
if (outRec->Pts) DisposeOutPts(outRec->Pts);
delete outRec;
m_PolyOuts[index] = 0;
}
//------------------------------------------------------------------------------
void ClipperBase::DeleteFromAEL(TEdge *e)
{
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; //already deleted
if (AelPrev) AelPrev->NextInAEL = AelNext;
else m_ActiveEdges = AelNext;
if (AelNext) AelNext->PrevInAEL = AelPrev;
e->NextInAEL = 0;
e->PrevInAEL = 0;
}
//------------------------------------------------------------------------------
OutRec* ClipperBase::CreateOutRec()
{
OutRec* result = new OutRec;
result->IsHole = false;
result->IsOpen = false;
result->FirstLeft = 0;
result->Pts = 0;
result->BottomPt = 0;
result->PolyNd = 0;
m_PolyOuts.push_back(result);
result->Idx = (int)m_PolyOuts.size() - 1;
return result;
}
//------------------------------------------------------------------------------
void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
{
//check that one or other edge hasn't already been removed from AEL ...
if (Edge1->NextInAEL == Edge1->PrevInAEL ||
Edge2->NextInAEL == Edge2->PrevInAEL) return;
if (Edge1->NextInAEL == Edge2)
{
TEdge* Next = Edge2->NextInAEL;
if (Next) Next->PrevInAEL = Edge1;
TEdge* Prev = Edge1->PrevInAEL;
if (Prev) Prev->NextInAEL = Edge2;
Edge2->PrevInAEL = Prev;
Edge2->NextInAEL = Edge1;
Edge1->PrevInAEL = Edge2;
Edge1->NextInAEL = Next;
}
else if (Edge2->NextInAEL == Edge1)
{
TEdge* Next = Edge1->NextInAEL;
if (Next) Next->PrevInAEL = Edge2;
TEdge* Prev = Edge2->PrevInAEL;
if (Prev) Prev->NextInAEL = Edge1;
Edge1->PrevInAEL = Prev;
Edge1->NextInAEL = Edge2;
Edge2->PrevInAEL = Edge1;
Edge2->NextInAEL = Next;
}
else
{
TEdge* Next = Edge1->NextInAEL;
TEdge* Prev = Edge1->PrevInAEL;
Edge1->NextInAEL = Edge2->NextInAEL;
if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1;
Edge1->PrevInAEL = Edge2->PrevInAEL;
if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1;
Edge2->NextInAEL = Next;
if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2;
Edge2->PrevInAEL = Prev;
if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2;
}
if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1;
else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2;
}
//------------------------------------------------------------------------------
void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
{
if (!e->NextInLML)
throw clipperException("UpdateEdgeIntoAEL: invalid call");
e->NextInLML->OutIdx = e->OutIdx;
TEdge* AelPrev = e->PrevInAEL;
TEdge* AelNext = e->NextInAEL;
if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
else m_ActiveEdges = e->NextInLML;
if (AelNext) AelNext->PrevInAEL = e->NextInLML;
e->NextInLML->Side = e->Side;
e->NextInLML->WindDelta = e->WindDelta;
e->NextInLML->WindCnt = e->WindCnt;
e->NextInLML->WindCnt2 = e->WindCnt2;
e = e->NextInLML;
e->Curr = e->Bot;
e->PrevInAEL = AelPrev;
e->NextInAEL = AelNext;
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
}
//------------------------------------------------------------------------------
bool ClipperBase::LocalMinimaPending()
{
return (m_CurrentLM != m_MinimaList.end());
}
//------------------------------------------------------------------------------
// TClipper methods ...
//------------------------------------------------------------------------------
Clipper::Clipper(int initOptions) : ClipperBase() //constructor
{
m_ExecuteLocked = false;
m_UseFullRange = false;
m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
m_HasOpenPaths = false;
#ifdef use_xyz
m_ZFill = 0;
#endif
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::ZFillFunction(ZFillCallback zFillFunc)
{
m_ZFill = zFillFunc;
}
//------------------------------------------------------------------------------
#endif
bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
{
return Execute(clipType, solution, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
{
return Execute(clipType, polytree, fillType, fillType);
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, Paths &solution,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = false;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult(solution);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
m_ExecuteLocked = true;
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
m_UsingPolyTree = true;
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult2(polytree);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::FixHoleLinkage(OutRec &outrec)
{
//skip OutRecs that (a) contain outermost polygons or
//(b) already have the correct owner/child linkage ...
if (!outrec.FirstLeft ||
(outrec.IsHole != outrec.FirstLeft->IsHole &&
outrec.FirstLeft->Pts)) return;
OutRec* orfl = outrec.FirstLeft;
while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
orfl = orfl->FirstLeft;
outrec.FirstLeft = orfl;
}
//------------------------------------------------------------------------------
bool Clipper::ExecuteInternal()
{
bool succeeded = true;
try {
Reset();
m_Maxima = MaximaList();
m_SortedEdges = 0;
succeeded = true;
cInt botY, topY;
if (!PopScanbeam(botY)) return false;
InsertLocalMinimaIntoAEL(botY);
while (PopScanbeam(topY) || LocalMinimaPending())
{
ProcessHorizontals();
ClearGhostJoins();
if (!ProcessIntersections(topY))
{
succeeded = false;
break;
}
ProcessEdgesAtTopOfScanbeam(topY);
botY = topY;
InsertLocalMinimaIntoAEL(botY);
}
}
catch(...)
{
succeeded = false;
}
if (succeeded)
{
//fix orientations ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (!outRec->Pts || outRec->IsOpen) continue;
if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
ReversePolyPtLinks(outRec->Pts);
}
if (!m_Joins.empty()) JoinCommonEdges();
//unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec *outRec = m_PolyOuts[i];
if (!outRec->Pts) continue;
if (outRec->IsOpen)
FixupOutPolyline(*outRec);
else
FixupOutPolygon(*outRec);
}
if (m_StrictSimple) DoSimplePolygons();
}
ClearJoins();
ClearGhostJoins();
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::SetWindingCount(TEdge &edge)
{
TEdge *e = edge.PrevInAEL;
//find the edge of the same polytype that immediately preceeds 'edge' in AEL
while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
if (!e)
{
if (edge.WindDelta == 0)
{
PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
edge.WindCnt = (pft == pftNegative ? -1 : 1);
}
else
edge.WindCnt = edge.WindDelta;
edge.WindCnt2 = 0;
e = m_ActiveEdges; //ie get ready to calc WindCnt2
}
else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
{
edge.WindCnt = 1;
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else if (IsEvenOddFillType(edge))
{
//EvenOdd filling ...
if (edge.WindDelta == 0)
{
//are we inside a subj polygon ...
bool Inside = true;
TEdge *e2 = e->PrevInAEL;
while (e2)
{
if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
Inside = !Inside;
e2 = e2->PrevInAEL;
}
edge.WindCnt = (Inside ? 0 : 1);
}
else
{
edge.WindCnt = edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
else
{
//nonZero, Positive or Negative filling ...
if (e->WindCnt * e->WindDelta < 0)
{
//prev edge is 'decreasing' WindCount (WC) toward zero
//so we're outside the previous polygon ...
if (Abs(e->WindCnt) > 1)
{
//outside prev poly but still inside another.
//when reversing direction of prev poly use the same WC
if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise continue to 'decrease' WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
else
//now outside all polys of same polytype so set own WC ...
edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
} else
{
//prev edge is 'increasing' WindCount (WC) away from zero
//so we're inside the previous polygon ...
if (edge.WindDelta == 0)
edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
//if wind direction is reversing prev then use same WC
else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
//otherwise add to WC ...
else edge.WindCnt = e->WindCnt + edge.WindDelta;
}
edge.WindCnt2 = e->WindCnt2;
e = e->NextInAEL; //ie get ready to calc WindCnt2
}
//update WindCnt2 ...
if (IsEvenOddAltFillType(edge))
{
//EvenOdd filling ...
while (e != &edge)
{
if (e->WindDelta != 0)
edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
e = e->NextInAEL;
}
} else
{
//nonZero, Positive or Negative filling ...
while ( e != &edge )
{
edge.WindCnt2 += e->WindDelta;
e = e->NextInAEL;
}
}
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_SubjFillType == pftEvenOdd; else
return m_ClipFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
{
if (edge.PolyTyp == ptSubject)
return m_ClipFillType == pftEvenOdd; else
return m_SubjFillType == pftEvenOdd;
}
//------------------------------------------------------------------------------
bool Clipper::IsContributing(const TEdge& edge) const
{
PolyFillType pft, pft2;
if (edge.PolyTyp == ptSubject)
{
pft = m_SubjFillType;
pft2 = m_ClipFillType;
} else
{
pft = m_ClipFillType;
pft2 = m_SubjFillType;
}
switch(pft)
{
case pftEvenOdd:
//return false if a subj line has been flagged as inside a subj polygon
if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
break;
case pftNonZero:
if (Abs(edge.WindCnt) != 1) return false;
break;
case pftPositive:
if (edge.WindCnt != 1) return false;
break;
default: //pftNegative
if (edge.WindCnt != -1) return false;
}
switch(m_ClipType)
{
case ctIntersection:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctUnion:
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
break;
case ctDifference:
if (edge.PolyTyp == ptSubject)
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 != 0);
case pftPositive:
return (edge.WindCnt2 > 0);
default:
return (edge.WindCnt2 < 0);
}
break;
case ctXor:
if (edge.WindDelta == 0) //XOr always contributing unless open
switch(pft2)
{
case pftEvenOdd:
case pftNonZero:
return (edge.WindCnt2 == 0);
case pftPositive:
return (edge.WindCnt2 <= 0);
default:
return (edge.WindCnt2 >= 0);
}
else
return true;
break;
default:
return true;
}
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
OutPt* result;
TEdge *e, *prevE;
if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
{
result = AddOutPt(e1, Pt);
e2->OutIdx = e1->OutIdx;
e1->Side = esLeft;
e2->Side = esRight;
e = e1;
if (e->PrevInAEL == e2)
prevE = e2->PrevInAEL;
else
prevE = e->PrevInAEL;
} else
{
result = AddOutPt(e2, Pt);
e1->OutIdx = e2->OutIdx;
e1->Side = esRight;
e2->Side = esLeft;
e = e2;
if (e->PrevInAEL == e1)
prevE = e1->PrevInAEL;
else
prevE = e->PrevInAEL;
}
if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)
{
cInt xPrev = TopX(*prevE, Pt.Y);
cInt xE = TopX(*e, Pt.Y);
if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange))
{
OutPt* outPt = AddOutPt(prevE, Pt);
AddJoin(result, outPt, e->Top);
}
}
return result;
}
//------------------------------------------------------------------------------
void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
{
AddOutPt( e1, Pt );
if (e2->WindDelta == 0) AddOutPt(e2, Pt);
if( e1->OutIdx == e2->OutIdx )
{
e1->OutIdx = Unassigned;
e2->OutIdx = Unassigned;
}
else if (e1->OutIdx < e2->OutIdx)
AppendPolygon(e1, e2);
else
AppendPolygon(e2, e1);
}
//------------------------------------------------------------------------------
void Clipper::AddEdgeToSEL(TEdge *edge)
{
//SEL pointers in PEdge are reused to build a list of horizontal edges.
//However, we don't need to worry about order with horizontal edge processing.
if( !m_SortedEdges )
{
m_SortedEdges = edge;
edge->PrevInSEL = 0;
edge->NextInSEL = 0;
}
else
{
edge->NextInSEL = m_SortedEdges;
edge->PrevInSEL = 0;
m_SortedEdges->PrevInSEL = edge;
m_SortedEdges = edge;
}
}
//------------------------------------------------------------------------------
bool Clipper::PopEdgeFromSEL(TEdge *&edge)
{
if (!m_SortedEdges) return false;
edge = m_SortedEdges;
DeleteFromSEL(m_SortedEdges);
return true;
}
//------------------------------------------------------------------------------
void Clipper::CopyAELToSEL()
{
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while ( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op1;
j->OutPt2 = op2;
j->OffPt = OffPt;
m_Joins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::ClearJoins()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
delete m_Joins[i];
m_Joins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::ClearGhostJoins()
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
delete m_GhostJoins[i];
m_GhostJoins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
{
Join* j = new Join;
j->OutPt1 = op;
j->OutPt2 = 0;
j->OffPt = OffPt;
m_GhostJoins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
{
const LocalMinimum *lm;
while (PopLocalMinima(botY, lm))
{
TEdge* lb = lm->LeftBound;
TEdge* rb = lm->RightBound;
OutPt *Op1 = 0;
if (!lb)
{
//nb: don't insert LB into either AEL or SEL
InsertEdgeIntoAEL(rb, 0);
SetWindingCount(*rb);
if (IsContributing(*rb))
Op1 = AddOutPt(rb, rb->Bot);
}
else if (!rb)
{
InsertEdgeIntoAEL(lb, 0);
SetWindingCount(*lb);
if (IsContributing(*lb))
Op1 = AddOutPt(lb, lb->Bot);
InsertScanbeam(lb->Top.Y);
}
else
{
InsertEdgeIntoAEL(lb, 0);
InsertEdgeIntoAEL(rb, lb);
SetWindingCount( *lb );
rb->WindCnt = lb->WindCnt;
rb->WindCnt2 = lb->WindCnt2;
if (IsContributing(*lb))
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
InsertScanbeam(lb->Top.Y);
}
if (rb)
{
if (IsHorizontal(*rb))
{
AddEdgeToSEL(rb);
if (rb->NextInLML)
InsertScanbeam(rb->NextInLML->Top.Y);
}
else InsertScanbeam( rb->Top.Y );
}
if (!lb || !rb) continue;
//if any output polygons share an edge, they'll need joining later ...
if (Op1 && IsHorizontal(*rb) &&
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
{
Join* jr = m_GhostJoins[i];
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
//the 'ghost' join to a real join ready for later ...
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
AddJoin(jr->OutPt1, Op1, jr->OffPt);
}
}
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
lb->PrevInAEL->Curr.X == lb->Bot.X &&
lb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
AddJoin(Op1, Op2, lb->Top);
}
if(lb->NextInAEL != rb)
{
if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
AddJoin(Op1, Op2, rb->Top);
}
TEdge* e = lb->NextInAEL;
if (e)
{
while( e != rb )
{
//nb: For calculating winding counts etc, IntersectEdges() assumes
//that param1 will be to the Right of param2 ABOVE the intersection ...
IntersectEdges(rb , e , lb->Curr); //order important here
e = e->NextInAEL;
}
}
}
}
}
//------------------------------------------------------------------------------
void Clipper::DeleteFromSEL(TEdge *e)
{
TEdge* SelPrev = e->PrevInSEL;
TEdge* SelNext = e->NextInSEL;
if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
if( SelPrev ) SelPrev->NextInSEL = SelNext;
else m_SortedEdges = SelNext;
if( SelNext ) SelNext->PrevInSEL = SelPrev;
e->NextInSEL = 0;
e->PrevInSEL = 0;
}
//------------------------------------------------------------------------------
#ifdef use_xyz
void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
{
if (pt.Z != 0 || !m_ZFill) return;
else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
else if (pt == e1.Top) pt.Z = e1.Top.Z;
else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
else if (pt == e2.Top) pt.Z = e2.Top.Z;
else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
}
//------------------------------------------------------------------------------
#endif
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
{
bool e1Contributing = ( e1->OutIdx >= 0 );
bool e2Contributing = ( e2->OutIdx >= 0 );
#ifdef use_xyz
SetZ(Pt, *e1, *e2);
#endif
#ifdef use_lines
//if either edge is on an OPEN path ...
if (e1->WindDelta == 0 || e2->WindDelta == 0)
{
//ignore subject-subject open path intersections UNLESS they
//are both open paths, AND they are both 'contributing maximas' ...
if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
//if intersecting a subj line with a subj poly ...
else if (e1->PolyTyp == e2->PolyTyp &&
e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
{
if (e1->WindDelta == 0)
{
if (e2Contributing)
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
}
else
{
if (e1Contributing)
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
}
else if (e1->PolyTyp != e2->PolyTyp)
{
//toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
(m_ClipType != ctUnion || e2->WindCnt2 == 0))
{
AddOutPt(e1, Pt);
if (e1Contributing) e1->OutIdx = Unassigned;
}
else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
(m_ClipType != ctUnion || e1->WindCnt2 == 0))
{
AddOutPt(e2, Pt);
if (e2Contributing) e2->OutIdx = Unassigned;
}
}
return;
}
#endif
//update winding counts...
//assumes that e1 will be to the Right of e2 ABOVE the intersection
if ( e1->PolyTyp == e2->PolyTyp )
{
if ( IsEvenOddFillType( *e1) )
{
int oldE1WindCnt = e1->WindCnt;
e1->WindCnt = e2->WindCnt;
e2->WindCnt = oldE1WindCnt;
} else
{
if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
else e1->WindCnt += e2->WindDelta;
if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
else e2->WindCnt -= e1->WindDelta;
}
} else
{
if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
}
PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
if (e1->PolyTyp == ptSubject)
{
e1FillType = m_SubjFillType;
e1FillType2 = m_ClipFillType;
} else
{
e1FillType = m_ClipFillType;
e1FillType2 = m_SubjFillType;
}
if (e2->PolyTyp == ptSubject)
{
e2FillType = m_SubjFillType;
e2FillType2 = m_ClipFillType;
} else
{
e2FillType = m_ClipFillType;
e2FillType2 = m_SubjFillType;
}
cInt e1Wc, e2Wc;
switch (e1FillType)
{
case pftPositive: e1Wc = e1->WindCnt; break;
case pftNegative: e1Wc = -e1->WindCnt; break;
default: e1Wc = Abs(e1->WindCnt);
}
switch(e2FillType)
{
case pftPositive: e2Wc = e2->WindCnt; break;
case pftNegative: e2Wc = -e2->WindCnt; break;
default: e2Wc = Abs(e2->WindCnt);
}
if ( e1Contributing && e2Contributing )
{
if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
{
AddLocalMaxPoly(e1, e2, Pt);
}
else
{
AddOutPt(e1, Pt);
AddOutPt(e2, Pt);
SwapSides( *e1 , *e2 );
SwapPolyIndexes( *e1 , *e2 );
}
}
else if ( e1Contributing )
{
if (e2Wc == 0 || e2Wc == 1)
{
AddOutPt(e1, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( e2Contributing )
{
if (e1Wc == 0 || e1Wc == 1)
{
AddOutPt(e2, Pt);
SwapSides(*e1, *e2);
SwapPolyIndexes(*e1, *e2);
}
}
else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
{
//neither edge is currently contributing ...
cInt e1Wc2, e2Wc2;
switch (e1FillType2)
{
case pftPositive: e1Wc2 = e1->WindCnt2; break;
case pftNegative : e1Wc2 = -e1->WindCnt2; break;
default: e1Wc2 = Abs(e1->WindCnt2);
}
switch (e2FillType2)
{
case pftPositive: e2Wc2 = e2->WindCnt2; break;
case pftNegative: e2Wc2 = -e2->WindCnt2; break;
default: e2Wc2 = Abs(e2->WindCnt2);
}
if (e1->PolyTyp != e2->PolyTyp)
{
AddLocalMinPoly(e1, e2, Pt);
}
else if (e1Wc == 1 && e2Wc == 1)
switch( m_ClipType ) {
case ctIntersection:
if (e1Wc2 > 0 && e2Wc2 > 0)
AddLocalMinPoly(e1, e2, Pt);
break;
case ctUnion:
if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
AddLocalMinPoly(e1, e2, Pt);
break;
case ctDifference:
if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
AddLocalMinPoly(e1, e2, Pt);
break;
case ctXor:
AddLocalMinPoly(e1, e2, Pt);
}
else
SwapSides( *e1, *e2 );
}
}
//------------------------------------------------------------------------------
void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
{
TEdge *e2 = e->PrevInAEL;
TEdge *eTmp = 0;
while (e2)
{
if (e2->OutIdx >= 0 && e2->WindDelta != 0)
{
if (!eTmp) eTmp = e2;
else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;
}
e2 = e2->PrevInAEL;
}
if (!eTmp)
{
outrec->FirstLeft = 0;
outrec->IsHole = false;
}
else
{
outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
outrec->IsHole = !outrec->FirstLeft->IsHole;
}
}
//------------------------------------------------------------------------------
OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
{
//work out which polygon fragment has the correct hole state ...
if (!outRec1->BottomPt)
outRec1->BottomPt = GetBottomPt(outRec1->Pts);
if (!outRec2->BottomPt)
outRec2->BottomPt = GetBottomPt(outRec2->Pts);
OutPt *OutPt1 = outRec1->BottomPt;
OutPt *OutPt2 = outRec2->BottomPt;
if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
else if (OutPt1->Next == OutPt1) return outRec2;
else if (OutPt2->Next == OutPt2) return outRec1;
else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
else return outRec2;
}
//------------------------------------------------------------------------------
bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2)
{
do
{
outRec1 = outRec1->FirstLeft;
if (outRec1 == outRec2) return true;
} while (outRec1);
return false;
}
//------------------------------------------------------------------------------
OutRec* Clipper::GetOutRec(int Idx)
{
OutRec* outrec = m_PolyOuts[Idx];
while (outrec != m_PolyOuts[outrec->Idx])
outrec = m_PolyOuts[outrec->Idx];
return outrec;
}
//------------------------------------------------------------------------------
void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
{
//get the start and ends of both output polygons ...
OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
OutRec *holeStateRec;
if (OutRec1RightOfOutRec2(outRec1, outRec2))
holeStateRec = outRec2;
else if (OutRec1RightOfOutRec2(outRec2, outRec1))
holeStateRec = outRec1;
else
holeStateRec = GetLowermostRec(outRec1, outRec2);
//get the start and ends of both output polygons and
//join e2 poly onto e1 poly and delete pointers to e2 ...
OutPt* p1_lft = outRec1->Pts;
OutPt* p1_rt = p1_lft->Prev;
OutPt* p2_lft = outRec2->Pts;
OutPt* p2_rt = p2_lft->Prev;
//join e2 poly onto e1 poly and delete pointers to e2 ...
if( e1->Side == esLeft )
{
if( e2->Side == esLeft )
{
//z y x a b c
ReversePolyPtLinks(p2_lft);
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
outRec1->Pts = p2_rt;
} else
{
//x y z a b c
p2_rt->Next = p1_lft;
p1_lft->Prev = p2_rt;
p2_lft->Prev = p1_rt;
p1_rt->Next = p2_lft;
outRec1->Pts = p2_lft;
}
} else
{
if( e2->Side == esRight )
{
//a b c z y x
ReversePolyPtLinks(p2_lft);
p1_rt->Next = p2_rt;
p2_rt->Prev = p1_rt;
p2_lft->Next = p1_lft;
p1_lft->Prev = p2_lft;
} else
{
//a b c x y z
p1_rt->Next = p2_lft;
p2_lft->Prev = p1_rt;
p1_lft->Prev = p2_rt;
p2_rt->Next = p1_lft;
}
}
outRec1->BottomPt = 0;
if (holeStateRec == outRec2)
{
if (outRec2->FirstLeft != outRec1)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec1->IsHole = outRec2->IsHole;
}
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->FirstLeft = outRec1;
int OKIdx = e1->OutIdx;
int ObsoleteIdx = e2->OutIdx;
e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
e2->OutIdx = Unassigned;
TEdge* e = m_ActiveEdges;
while( e )
{
if( e->OutIdx == ObsoleteIdx )
{
e->OutIdx = OKIdx;
e->Side = e1->Side;
break;
}
e = e->NextInAEL;
}
outRec2->Idx = outRec1->Idx;
}
//------------------------------------------------------------------------------
OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
{
if( e->OutIdx < 0 )
{
OutRec *outRec = CreateOutRec();
outRec->IsOpen = (e->WindDelta == 0);
OutPt* newOp = new OutPt;
outRec->Pts = newOp;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = newOp;
newOp->Prev = newOp;
if (!outRec->IsOpen)
SetHoleState(e, outRec);
e->OutIdx = outRec->Idx;
return newOp;
} else
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
OutPt* op = outRec->Pts;
bool ToFront = (e->Side == esLeft);
if (ToFront && (pt == op->Pt)) return op;
else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
OutPt* newOp = new OutPt;
newOp->Idx = outRec->Idx;
newOp->Pt = pt;
newOp->Next = op;
newOp->Prev = op->Prev;
newOp->Prev->Next = newOp;
op->Prev = newOp;
if (ToFront) outRec->Pts = newOp;
return newOp;
}
}
//------------------------------------------------------------------------------
OutPt* Clipper::GetLastOutPt(TEdge *e)
{
OutRec *outRec = m_PolyOuts[e->OutIdx];
if (e->Side == esLeft)
return outRec->Pts;
else
return outRec->Pts->Prev;
}
//------------------------------------------------------------------------------
void Clipper::ProcessHorizontals()
{
TEdge* horzEdge;
while (PopEdgeFromSEL(horzEdge))
ProcessHorizontal(horzEdge);
}
//------------------------------------------------------------------------------
inline bool IsMinima(TEdge *e)
{
return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
}
//------------------------------------------------------------------------------
inline bool IsMaxima(TEdge *e, const cInt Y)
{
return e && e->Top.Y == Y && !e->NextInLML;
}
//------------------------------------------------------------------------------
inline bool IsIntermediate(TEdge *e, const cInt Y)
{
return e->Top.Y == Y && e->NextInLML;
}
//------------------------------------------------------------------------------
TEdge *GetMaximaPair(TEdge *e)
{
if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
return e->Next;
else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
return e->Prev;
else return 0;
}
//------------------------------------------------------------------------------
TEdge *GetMaximaPairEx(TEdge *e)
{
//as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
TEdge* result = GetMaximaPair(e);
if (result && (result->OutIdx == Skip ||
(result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0;
return result;
}
//------------------------------------------------------------------------------
void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
{
if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
if( Edge1->NextInSEL == Edge2 )
{
TEdge* Next = Edge2->NextInSEL;
if( Next ) Next->PrevInSEL = Edge1;
TEdge* Prev = Edge1->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge2;
Edge2->PrevInSEL = Prev;
Edge2->NextInSEL = Edge1;
Edge1->PrevInSEL = Edge2;
Edge1->NextInSEL = Next;
}
else if( Edge2->NextInSEL == Edge1 )
{
TEdge* Next = Edge1->NextInSEL;
if( Next ) Next->PrevInSEL = Edge2;
TEdge* Prev = Edge2->PrevInSEL;
if( Prev ) Prev->NextInSEL = Edge1;
Edge1->PrevInSEL = Prev;
Edge1->NextInSEL = Edge2;
Edge2->PrevInSEL = Edge1;
Edge2->NextInSEL = Next;
}
else
{
TEdge* Next = Edge1->NextInSEL;
TEdge* Prev = Edge1->PrevInSEL;
Edge1->NextInSEL = Edge2->NextInSEL;
if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
Edge1->PrevInSEL = Edge2->PrevInSEL;
if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
Edge2->NextInSEL = Next;
if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
Edge2->PrevInSEL = Prev;
if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
}
if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
}
//------------------------------------------------------------------------------
TEdge* GetNextInAEL(TEdge *e, Direction dir)
{
return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
}
//------------------------------------------------------------------------------
void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
{
if (HorzEdge.Bot.X < HorzEdge.Top.X)
{
Left = HorzEdge.Bot.X;
Right = HorzEdge.Top.X;
Dir = dLeftToRight;
} else
{
Left = HorzEdge.Top.X;
Right = HorzEdge.Bot.X;
Dir = dRightToLeft;
}
}
//------------------------------------------------------------------------
/*******************************************************************************
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
* and with other non-horizontal edges [*]. Once these intersections are *
* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
*******************************************************************************/
void Clipper::ProcessHorizontal(TEdge *horzEdge)
{
Direction dir;
cInt horzLeft, horzRight;
bool IsOpen = (horzEdge->WindDelta == 0);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
eLastHorz = eLastHorz->NextInLML;
if (!eLastHorz->NextInLML)
eMaxPair = GetMaximaPair(eLastHorz);
MaximaList::const_iterator maxIt;
MaximaList::const_reverse_iterator maxRit;
if (m_Maxima.size() > 0)
{
//get the first maxima in range (X) ...
if (dir == dLeftToRight)
{
maxIt = m_Maxima.begin();
while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
maxIt = m_Maxima.end();
}
else
{
maxRit = m_Maxima.rbegin();
while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
maxRit = m_Maxima.rend();
}
}
OutPt* op1 = 0;
for (;;) //loop through consec. horizontal edges
{
bool IsLastHorz = (horzEdge == eLastHorz);
TEdge* e = GetNextInAEL(horzEdge, dir);
while(e)
{
//this code block inserts extra coords into horizontal edges (in output
//polygons) whereever maxima touch these horizontal edges. This helps
//'simplifying' polygons (ie if the Simplify property is set).
if (m_Maxima.size() > 0)
{
if (dir == dLeftToRight)
{
while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
{
if (horzEdge->OutIdx >= 0 && !IsOpen)
AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
maxIt++;
}
}
else
{
while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
{
if (horzEdge->OutIdx >= 0 && !IsOpen)
AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
maxRit++;
}
}
};
if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
(dir == dRightToLeft && e->Curr.X < horzLeft)) break;
//Also break if we've got to the end of an intermediate horizontal edge ...
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
e->Dx < horzEdge->NextInLML->Dx) break;
if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
{
#ifdef use_xyz
if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
else SetZ(e->Curr, *e, *horzEdge);
#endif
op1 = AddOutPt(horzEdge, e->Curr);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Bot);
}
//OK, so far we're still in range of the horizontal Edge but make sure
//we're at the last of consec. horizontals when matching with eMaxPair
if(e == eMaxPair && IsLastHorz)
{
if (horzEdge->OutIdx >= 0)
AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
DeleteFromAEL(horzEdge);
DeleteFromAEL(eMaxPair);
return;
}
if(dir == dLeftToRight)
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges(horzEdge, e, Pt);
}
else
{
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
IntersectEdges( e, horzEdge, Pt);
}
TEdge* eNext = GetNextInAEL(e, dir);
SwapPositionsInAEL( horzEdge, e );
e = eNext;
} //end while(e)
//Break out of loop if HorzEdge.NextInLML is not also horizontal ...
if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
} //end for (;;)
if (horzEdge->OutIdx >= 0 && !op1)
{
op1 = GetLastOutPt(horzEdge);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
if (eNextHorz->OutIdx >= 0 &&
HorzSegmentsOverlap(horzEdge->Bot.X,
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Top);
}
if (horzEdge->NextInLML)
{
if(horzEdge->OutIdx >= 0)
{
op1 = AddOutPt( horzEdge, horzEdge->Top);
UpdateEdgeIntoAEL(horzEdge);
if (horzEdge->WindDelta == 0) return;
//nb: HorzEdge is no longer horizontal here
TEdge* ePrev = horzEdge->PrevInAEL;
TEdge* eNext = horzEdge->NextInAEL;
if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
(ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
{
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
{
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
}
}
else
UpdateEdgeIntoAEL(horzEdge);
}
else
{
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
DeleteFromAEL(horzEdge);
}
}
//------------------------------------------------------------------------------
bool Clipper::ProcessIntersections(const cInt topY)
{
if( !m_ActiveEdges ) return true;
try {
BuildIntersectList(topY);
size_t IlSize = m_IntersectList.size();
if (IlSize == 0) return true;
if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
else return false;
}
catch(...)
{
m_SortedEdges = 0;
DisposeIntersectNodes();
throw clipperException("ProcessIntersections error");
}
m_SortedEdges = 0;
return true;
}
//------------------------------------------------------------------------------
void Clipper::DisposeIntersectNodes()
{
for (size_t i = 0; i < m_IntersectList.size(); ++i )
delete m_IntersectList[i];
m_IntersectList.clear();
}
//------------------------------------------------------------------------------
void Clipper::BuildIntersectList(const cInt topY)
{
if ( !m_ActiveEdges ) return;
//prepare for sorting ...
TEdge* e = m_ActiveEdges;
m_SortedEdges = e;
while( e )
{
e->PrevInSEL = e->PrevInAEL;
e->NextInSEL = e->NextInAEL;
e->Curr.X = TopX( *e, topY );
e = e->NextInAEL;
}
//bubblesort ...
bool isModified;
do
{
isModified = false;
e = m_SortedEdges;
while( e->NextInSEL )
{
TEdge *eNext = e->NextInSEL;
IntPoint Pt;
if(e->Curr.X > eNext->Curr.X)
{
IntersectPoint(*e, *eNext, Pt);
if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY);
IntersectNode * newNode = new IntersectNode;
newNode->Edge1 = e;
newNode->Edge2 = eNext;
newNode->Pt = Pt;
m_IntersectList.push_back(newNode);
SwapPositionsInSEL(e, eNext);
isModified = true;
}
else
e = eNext;
}
if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
else break;
}
while ( isModified );
m_SortedEdges = 0; //important
}
//------------------------------------------------------------------------------
void Clipper::ProcessIntersectList()
{
for (size_t i = 0; i < m_IntersectList.size(); ++i)
{
IntersectNode* iNode = m_IntersectList[i];
{
IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
}
delete iNode;
}
m_IntersectList.clear();
}
//------------------------------------------------------------------------------
bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
{
return node2->Pt.Y < node1->Pt.Y;
}
//------------------------------------------------------------------------------
inline bool EdgesAdjacent(const IntersectNode &inode)
{
return (inode.Edge1->NextInSEL == inode.Edge2) ||
(inode.Edge1->PrevInSEL == inode.Edge2);
}
//------------------------------------------------------------------------------
bool Clipper::FixupIntersectionOrder()
{
//pre-condition: intersections are sorted Bottom-most first.
//Now it's crucial that intersections are made only between adjacent edges,
//so to ensure this the order of intersections may need adjusting ...
CopyAELToSEL();
std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
size_t cnt = m_IntersectList.size();
for (size_t i = 0; i < cnt; ++i)
{
if (!EdgesAdjacent(*m_IntersectList[i]))
{
size_t j = i + 1;
while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++;
if (j == cnt) return false;
std::swap(m_IntersectList[i], m_IntersectList[j]);
}
SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
}
return true;
}
//------------------------------------------------------------------------------
void Clipper::DoMaxima(TEdge *e)
{
TEdge* eMaxPair = GetMaximaPairEx(e);
if (!eMaxPair)
{
if (e->OutIdx >= 0)
AddOutPt(e, e->Top);
DeleteFromAEL(e);
return;
}
TEdge* eNext = e->NextInAEL;
while(eNext && eNext != eMaxPair)
{
IntersectEdges(e, eNext, e->Top);
SwapPositionsInAEL(e, eNext);
eNext = e->NextInAEL;
}
if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
{
DeleteFromAEL(e);
DeleteFromAEL(eMaxPair);
}
else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
{
if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
DeleteFromAEL(e);
DeleteFromAEL(eMaxPair);
}
#ifdef use_lines
else if (e->WindDelta == 0)
{
if (e->OutIdx >= 0)
{
AddOutPt(e, e->Top);
e->OutIdx = Unassigned;
}
DeleteFromAEL(e);
if (eMaxPair->OutIdx >= 0)
{
AddOutPt(eMaxPair, e->Top);
eMaxPair->OutIdx = Unassigned;
}
DeleteFromAEL(eMaxPair);
}
#endif
else throw clipperException("DoMaxima error");
}
//------------------------------------------------------------------------------
void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
{
TEdge* e = m_ActiveEdges;
while( e )
{
//1. process maxima, treating them as if they're 'bent' horizontal edges,
// but exclude maxima with horizontal edges. nb: e can't be a horizontal.
bool IsMaximaEdge = IsMaxima(e, topY);
if(IsMaximaEdge)
{
TEdge* eMaxPair = GetMaximaPairEx(e);
IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
}
if(IsMaximaEdge)
{
if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
TEdge* ePrev = e->PrevInAEL;
DoMaxima(e);
if( !ePrev ) e = m_ActiveEdges;
else e = ePrev->NextInAEL;
}
else
{
//2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
{
UpdateEdgeIntoAEL(e);
if (e->OutIdx >= 0)
AddOutPt(e, e->Bot);
AddEdgeToSEL(e);
}
else
{
e->Curr.X = TopX( *e, topY );
e->Curr.Y = topY;
#ifdef use_xyz
e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
#endif
}
//When StrictlySimple and 'e' is being touched by another edge, then
//make sure both edges have a vertex here ...
if (m_StrictSimple)
{
TEdge* ePrev = e->PrevInAEL;
if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
{
IntPoint pt = e->Curr;
#ifdef use_xyz
SetZ(pt, *ePrev, *e);
#endif
OutPt* op = AddOutPt(ePrev, pt);
OutPt* op2 = AddOutPt(e, pt);
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
}
}
e = e->NextInAEL;
}
}
//3. Process horizontals at the Top of the scanbeam ...
m_Maxima.sort();
ProcessHorizontals();
m_Maxima.clear();
//4. Promote intermediate vertices ...
e = m_ActiveEdges;
while(e)
{
if(IsIntermediate(e, topY))
{
OutPt* op = 0;
if( e->OutIdx >= 0 )
op = AddOutPt(e, e->Top);
UpdateEdgeIntoAEL(e);
//if output polygons share an edge, they'll need joining later ...
TEdge* ePrev = e->PrevInAEL;
TEdge* eNext = e->NextInAEL;
if (ePrev && ePrev->Curr.X == e->Bot.X &&
ePrev->Curr.Y == e->Bot.Y && op &&
ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
{
OutPt* op2 = AddOutPt(ePrev, e->Bot);
AddJoin(op, op2, e->Top);
}
else if (eNext && eNext->Curr.X == e->Bot.X &&
eNext->Curr.Y == e->Bot.Y && op &&
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
(e->WindDelta != 0) && (eNext->WindDelta != 0))
{
OutPt* op2 = AddOutPt(eNext, e->Bot);
AddJoin(op, op2, e->Top);
}
}
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::FixupOutPolyline(OutRec &outrec)
{
OutPt *pp = outrec.Pts;
OutPt *lastPP = pp->Prev;
while (pp != lastPP)
{
pp = pp->Next;
if (pp->Pt == pp->Prev->Pt)
{
if (pp == lastPP) lastPP = pp->Prev;
OutPt *tmpPP = pp->Prev;
tmpPP->Next = pp->Next;
pp->Next->Prev = tmpPP;
delete pp;
pp = tmpPP;
}
}
if (pp == pp->Prev)
{
DisposeOutPts(pp);
outrec.Pts = 0;
return;
}
}
//------------------------------------------------------------------------------
void Clipper::FixupOutPolygon(OutRec &outrec)
{
//FixupOutPolygon() - removes duplicate points and simplifies consecutive
//parallel edges by removing the middle vertex.
OutPt *lastOK = 0;
outrec.BottomPt = 0;
OutPt *pp = outrec.Pts;
bool preserveCol = m_PreserveCollinear || m_StrictSimple;
for (;;)
{
if (pp->Prev == pp || pp->Prev == pp->Next)
{
DisposeOutPts(pp);
outrec.Pts = 0;
return;
}
//test for duplicate points and collinear edges ...
if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
(!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
{
lastOK = 0;
OutPt *tmp = pp;
pp->Prev->Next = pp->Next;
pp->Next->Prev = pp->Prev;
pp = pp->Prev;
delete tmp;
}
else if (pp == lastOK) break;
else
{
if (!lastOK) lastOK = pp;
pp = pp->Next;
}
}
outrec.Pts = pp;
}
//------------------------------------------------------------------------------
int PointCount(OutPt *Pts)
{
if (!Pts) return 0;
int result = 0;
OutPt* p = Pts;
do
{
result++;
p = p->Next;
}
while (p != Pts);
return result;
}
//------------------------------------------------------------------------------
void Clipper::BuildResult(Paths &polys)
{
polys.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
if (!m_PolyOuts[i]->Pts) continue;
Path pg;
OutPt* p = m_PolyOuts[i]->Pts->Prev;
int cnt = PointCount(p);
if (cnt < 2) continue;
pg.reserve(cnt);
for (int i = 0; i < cnt; ++i)
{
pg.push_back(p->Pt);
p = p->Prev;
}
polys.push_back(pg);
}
}
//------------------------------------------------------------------------------
void Clipper::BuildResult2(PolyTree& polytree)
{
polytree.Clear();
polytree.AllNodes.reserve(m_PolyOuts.size());
//add each output polygon/contour to polytree ...
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
int cnt = PointCount(outRec->Pts);
if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
FixHoleLinkage(*outRec);
PolyNode* pn = new PolyNode();
//nb: polytree takes ownership of all the PolyNodes
polytree.AllNodes.push_back(pn);
outRec->PolyNd = pn;
pn->Parent = 0;
pn->Index = 0;
pn->Contour.reserve(cnt);
OutPt *op = outRec->Pts->Prev;
for (int j = 0; j < cnt; j++)
{
pn->Contour.push_back(op->Pt);
op = op->Prev;
}
}
//fixup PolyNode links etc ...
polytree.Childs.reserve(m_PolyOuts.size());
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
{
OutRec* outRec = m_PolyOuts[i];
if (!outRec->PolyNd) continue;
if (outRec->IsOpen)
{
outRec->PolyNd->m_IsOpen = true;
polytree.AddChild(*outRec->PolyNd);
}
else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
else
polytree.AddChild(*outRec->PolyNd);
}
}
//------------------------------------------------------------------------------
void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
{
//just swap the contents (because fIntersectNodes is a single-linked-list)
IntersectNode inode = int1; //gets a copy of Int1
int1.Edge1 = int2.Edge1;
int1.Edge2 = int2.Edge2;
int1.Pt = int2.Pt;
int2.Edge1 = inode.Edge1;
int2.Edge2 = inode.Edge2;
int2.Pt = inode.Pt;
}
//------------------------------------------------------------------------------
inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
{
if (e2.Curr.X == e1.Curr.X)
{
if (e2.Top.Y > e1.Top.Y)
return e2.Top.X < TopX(e1, e2.Top.Y);
else return e1.Top.X > TopX(e2, e1.Top.Y);
}
else return e2.Curr.X < e1.Curr.X;
}
//------------------------------------------------------------------------------
bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
cInt& Left, cInt& Right)
{
if (a1 < a2)
{
if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
}
else
{
if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
}
return Left < Right;
}
//------------------------------------------------------------------------------
inline void UpdateOutPtIdxs(OutRec& outrec)
{
OutPt* op = outrec.Pts;
do
{
op->Idx = outrec.Idx;
op = op->Prev;
}
while(op != outrec.Pts);
}
//------------------------------------------------------------------------------
void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
{
if(!m_ActiveEdges)
{
edge->PrevInAEL = 0;
edge->NextInAEL = 0;
m_ActiveEdges = edge;
}
else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
{
edge->PrevInAEL = 0;
edge->NextInAEL = m_ActiveEdges;
m_ActiveEdges->PrevInAEL = edge;
m_ActiveEdges = edge;
}
else
{
if(!startEdge) startEdge = m_ActiveEdges;
while(startEdge->NextInAEL &&
!E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
startEdge = startEdge->NextInAEL;
edge->NextInAEL = startEdge->NextInAEL;
if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
edge->PrevInAEL = startEdge;
startEdge->NextInAEL = edge;
}
}
//----------------------------------------------------------------------
OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
{
OutPt* result = new OutPt;
result->Pt = outPt->Pt;
result->Idx = outPt->Idx;
if (InsertAfter)
{
result->Next = outPt->Next;
result->Prev = outPt;
outPt->Next->Prev = result;
outPt->Next = result;
}
else
{
result->Prev = outPt->Prev;
result->Next = outPt;
outPt->Prev->Next = result;
outPt->Prev = result;
}
return result;
}
//------------------------------------------------------------------------------
bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
const IntPoint Pt, bool DiscardLeft)
{
Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
if (Dir1 == Dir2) return false;
//When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
//want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
//So, to facilitate this while inserting Op1b and Op2b ...
//when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
//otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
if (Dir1 == dLeftToRight)
{
while (op1->Next->Pt.X <= Pt.X &&
op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, !DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, !DiscardLeft);
}
}
else
{
while (op1->Next->Pt.X >= Pt.X &&
op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
op1 = op1->Next;
if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
op1b = DupOutPt(op1, DiscardLeft);
if (op1b->Pt != Pt)
{
op1 = op1b;
op1->Pt = Pt;
op1b = DupOutPt(op1, DiscardLeft);
}
}
if (Dir2 == dLeftToRight)
{
while (op2->Next->Pt.X <= Pt.X &&
op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, !DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, !DiscardLeft);
};
} else
{
while (op2->Next->Pt.X >= Pt.X &&
op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
op2 = op2->Next;
if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
op2b = DupOutPt(op2, DiscardLeft);
if (op2b->Pt != Pt)
{
op2 = op2b;
op2->Pt = Pt;
op2b = DupOutPt(op2, DiscardLeft);
};
};
if ((Dir1 == dLeftToRight) == DiscardLeft)
{
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
}
else
{
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
}
return true;
}
//------------------------------------------------------------------------------
bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
{
OutPt *op1 = j->OutPt1, *op1b;
OutPt *op2 = j->OutPt2, *op2b;
//There are 3 kinds of joins for output polygons ...
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
//location at the Bottom of the overlapping segment (& Join.OffPt is above).
//3. StrictSimple joins where edges touch but are not collinear and where
//Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
(j->OffPt == j->OutPt2->Pt))
{
//Strictly Simple join ...
if (outRec1 != outRec2) return false;
op1b = j->OutPt1->Next;
while (op1b != op1 && (op1b->Pt == j->OffPt))
op1b = op1b->Next;
bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
op2b = j->OutPt2->Next;
while (op2b != op2 && (op2b->Pt == j->OffPt))
op2b = op2b->Next;
bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
if (reverse1 == reverse2) return false;
if (reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
}
}
else if (isHorizontal)
{
//treat horizontal joins differently to non-horizontal joins since with
//them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
//may be anywhere along the horizontal edge.
op1b = op1;
while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
op1 = op1->Prev;
while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
op1b = op1b->Next;
if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
op2b = op2;
while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
op2 = op2->Prev;
while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
op2b = op2b->Next;
if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
cInt Left, Right;
//Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
return false;
//DiscardLeftSide: when overlapping edges are joined, a spike will created
//which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
//on the discard Side as either may still be needed for other joins ...
IntPoint Pt;
bool DiscardLeftSide;
if (op1->Pt.X >= Left && op1->Pt.X <= Right)
{
Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
}
else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
{
Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
}
else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
{
Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
}
else
{
Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
}
j->OutPt1 = op1; j->OutPt2 = op2;
return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
} else
{
//nb: For non-horizontal joins ...
// 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
// 2. Jr.OutPt1.Pt > Jr.OffPt.Y
//make sure the polygons are correctly oriented ...
op1b = op1->Next;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
if (Reverse1)
{
op1b = op1->Prev;
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
if ((op1b->Pt.Y > op1->Pt.Y) ||
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
};
op2b = op2->Next;
while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
if (Reverse2)
{
op2b = op2->Prev;
while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
if ((op2b->Pt.Y > op2->Pt.Y) ||
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
}
if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
if (Reverse1)
{
op1b = DupOutPt(op1, false);
op2b = DupOutPt(op2, true);
op1->Prev = op2;
op2->Next = op1;
op1b->Next = op2b;
op2b->Prev = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
} else
{
op1b = DupOutPt(op1, true);
op2b = DupOutPt(op2, false);
op1->Next = op2;
op2->Prev = op1;
op1b->Prev = op2b;
op2b->Next = op1b;
j->OutPt1 = op1;
j->OutPt2 = op1b;
return true;
}
}
}
//----------------------------------------------------------------------
static OutRec* ParseFirstLeft(OutRec* FirstLeft)
{
while (FirstLeft && !FirstLeft->Pts)
FirstLeft = FirstLeft->FirstLeft;
return FirstLeft;
}
//------------------------------------------------------------------------------
void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
{
//tests if NewOutRec contains the polygon before reassigning FirstLeft
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (outRec->Pts && firstLeft == OldOutRec)
{
if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
outRec->FirstLeft = NewOutRec;
}
}
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec)
{
//A polygon has split into two such that one is now the inner of the other.
//It's possible that these polygons now wrap around other polygons, so check
//every polygon that's also contained by OuterOutRec's FirstLeft container
//(including 0) to see if they've become inner to the new inner polygon ...
OutRec* orfl = OuterOutRec->FirstLeft;
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
continue;
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
continue;
if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
outRec->FirstLeft = InnerOutRec;
else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
outRec->FirstLeft = OuterOutRec;
else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
outRec->FirstLeft = orfl;
}
}
//----------------------------------------------------------------------
void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec)
{
//reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
{
OutRec* outRec = m_PolyOuts[i];
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
if (outRec->Pts && firstLeft == OldOutRec)
outRec->FirstLeft = NewOutRec;
}
}
//----------------------------------------------------------------------
void Clipper::JoinCommonEdges()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
{
Join* join = m_Joins[i];
OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
if (!outRec1->Pts || !outRec2->Pts) continue;
if (outRec1->IsOpen || outRec2->IsOpen) continue;
//get the polygon fragment with the correct hole state (FirstLeft)
//before calling JoinPoints() ...
OutRec *holeStateRec;
if (outRec1 == outRec2) holeStateRec = outRec1;
else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2;
else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1;
else holeStateRec = GetLowermostRec(outRec1, outRec2);
if (!JoinPoints(join, outRec1, outRec2)) continue;
if (outRec1 == outRec2)
{
//instead of joining two polygons, we've just created a new one by
//splitting one polygon into two.
outRec1->Pts = join->OutPt1;
outRec1->BottomPt = 0;
outRec2 = CreateOutRec();
outRec2->Pts = join->OutPt2;
//update all OutRec2.Pts Idx's ...
UpdateOutPtIdxs(*outRec2);
if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts))
{
//outRec1 contains outRec2 ...
outRec2->IsHole = !outRec1->IsHole;
outRec2->FirstLeft = outRec1;
if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
ReversePolyPtLinks(outRec2->Pts);
} else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts))
{
//outRec2 contains outRec1 ...
outRec2->IsHole = outRec1->IsHole;
outRec1->IsHole = !outRec2->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
outRec1->FirstLeft = outRec2;
if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
ReversePolyPtLinks(outRec1->Pts);
}
else
{
//the 2 polygons are completely separate ...
outRec2->IsHole = outRec1->IsHole;
outRec2->FirstLeft = outRec1->FirstLeft;
//fixup FirstLeft pointers that may need reassigning to OutRec2
if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
}
} else
{
//joined 2 polygons together ...
outRec2->Pts = 0;
outRec2->BottomPt = 0;
outRec2->Idx = outRec1->Idx;
outRec1->IsHole = holeStateRec->IsHole;
if (holeStateRec == outRec2)
outRec1->FirstLeft = outRec2->FirstLeft;
outRec2->FirstLeft = outRec1;
if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1);
}
}
}
//------------------------------------------------------------------------------
// ClipperOffset support functions ...
//------------------------------------------------------------------------------
DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
{
if(pt2.X == pt1.X && pt2.Y == pt1.Y)
return DoublePoint(0, 0);
double Dx = (double)(pt2.X - pt1.X);
double dy = (double)(pt2.Y - pt1.Y);
double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
Dx *= f;
dy *= f;
return DoublePoint(dy, -Dx);
}
//------------------------------------------------------------------------------
// ClipperOffset class
//------------------------------------------------------------------------------
ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance)
{
this->MiterLimit = miterLimit;
this->ArcTolerance = arcTolerance;
m_lowest.X = -1;
}
//------------------------------------------------------------------------------
ClipperOffset::~ClipperOffset()
{
Clear();
}
//------------------------------------------------------------------------------
void ClipperOffset::Clear()
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
delete m_polyNodes.Childs[i];
m_polyNodes.Childs.clear();
m_lowest.X = -1;
}
//------------------------------------------------------------------------------
void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType)
{
int highI = (int)path.size() - 1;
if (highI < 0) return;
PolyNode* newNode = new PolyNode();
newNode->m_jointype = joinType;
newNode->m_endtype = endType;
//strip duplicate points from path and also get index to the lowest point ...
if (endType == etClosedLine || endType == etClosedPolygon)
while (highI > 0 && path[0] == path[highI]) highI--;
newNode->Contour.reserve(highI + 1);
newNode->Contour.push_back(path[0]);
int j = 0, k = 0;
for (int i = 1; i <= highI; i++)
if (newNode->Contour[j] != path[i])
{
j++;
newNode->Contour.push_back(path[i]);
if (path[i].Y > newNode->Contour[k].Y ||
(path[i].Y == newNode->Contour[k].Y &&
path[i].X < newNode->Contour[k].X)) k = j;
}
if (endType == etClosedPolygon && j < 2)
{
delete newNode;
return;
}
m_polyNodes.AddChild(*newNode);
//if this path's lowest pt is lower than all the others then update m_lowest
if (endType != etClosedPolygon) return;
if (m_lowest.X < 0)
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
else
{
IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
if (newNode->Contour[k].Y > ip.Y ||
(newNode->Contour[k].Y == ip.Y &&
newNode->Contour[k].X < ip.X))
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
}
}
//------------------------------------------------------------------------------
void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType)
{
for (Paths::size_type i = 0; i < paths.size(); ++i)
AddPath(paths[i], joinType, endType);
}
//------------------------------------------------------------------------------
void ClipperOffset::FixOrientations()
{
//fixup orientations of all closed paths if the orientation of the
//closed path with the lowermost vertex is wrong ...
if (m_lowest.X >= 0 &&
!Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour))
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedPolygon ||
(node.m_endtype == etClosedLine && Orientation(node.Contour)))
ReversePath(node.Contour);
}
} else
{
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
ReversePath(node.Contour);
}
}
}
//------------------------------------------------------------------------------
void ClipperOffset::Execute(Paths& solution, double delta)
{
solution.clear();
FixOrientations();
DoOffset(delta);
//now clean up 'corners' ...
Clipper clpr;
clpr.AddPaths(m_destPolys, ptSubject, true);
if (delta > 0)
{
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
}
else
{
IntRect r = clpr.GetBounds();
Path outer(4);
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
outer[2] = IntPoint(r.right + 10, r.top - 10);
outer[3] = IntPoint(r.left - 10, r.top - 10);
clpr.AddPath(outer, ptSubject, true);
clpr.ReverseSolution(true);
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
if (solution.size() > 0) solution.erase(solution.begin());
}
}
//------------------------------------------------------------------------------
void ClipperOffset::Execute(PolyTree& solution, double delta)
{
solution.Clear();
FixOrientations();
DoOffset(delta);
//now clean up 'corners' ...
Clipper clpr;
clpr.AddPaths(m_destPolys, ptSubject, true);
if (delta > 0)
{
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
}
else
{
IntRect r = clpr.GetBounds();
Path outer(4);
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
outer[2] = IntPoint(r.right + 10, r.top - 10);
outer[3] = IntPoint(r.left - 10, r.top - 10);
clpr.AddPath(outer, ptSubject, true);
clpr.ReverseSolution(true);
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
//remove the outer PolyNode rectangle ...
if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0)
{
PolyNode* outerNode = solution.Childs[0];
solution.Childs.reserve(outerNode->ChildCount());
solution.Childs[0] = outerNode->Childs[0];
solution.Childs[0]->Parent = outerNode->Parent;
for (int i = 1; i < outerNode->ChildCount(); ++i)
solution.AddChild(*outerNode->Childs[i]);
}
else
solution.Clear();
}
}
//------------------------------------------------------------------------------
void ClipperOffset::DoOffset(double delta)
{
m_destPolys.clear();
m_delta = delta;
//if Zero offset, just copy any CLOSED polygons to m_p and return ...
if (NEAR_ZERO(delta))
{
m_destPolys.reserve(m_polyNodes.ChildCount());
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
{
PolyNode& node = *m_polyNodes.Childs[i];
if (node.m_endtype == etClosedPolygon)
m_destPolys.push_back(node.Contour);
}
return;
}
//see offset_triginometry3.svg in the documentation folder ...
if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit);
else m_miterLim = 0.5;
double y;
if (ArcTolerance <= 0.0) y = def_arc_tolerance;
else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)
y = std::fabs(delta) * def_arc_tolerance;
else y = ArcTolerance;
//see offset_triginometry2.svg in the documentation folder ...
double steps = pi / std::acos(1 - y / std::fabs(delta));
if (steps > std::fabs(delta) * pi)
steps = std::fabs(delta) * pi; //ie excessive precision check
m_sin = std::sin(two_pi / steps);
m_cos = std::cos(two_pi / steps);
m_StepsPerRad = steps / two_pi;
if (delta < 0.0) m_sin = -m_sin;
m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
{
PolyNode& node = *m_polyNodes.Childs[i];
m_srcPoly = node.Contour;
int len = (int)m_srcPoly.size();
if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
continue;
m_destPoly.clear();
if (len == 1)
{
if (node.m_jointype == jtRound)
{
double X = 1.0, Y = 0.0;
for (cInt j = 1; j <= steps; j++)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[0].X + X * delta),
Round(m_srcPoly[0].Y + Y * delta)));
double X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
}
else
{
double X = -1.0, Y = -1.0;
for (int j = 0; j < 4; ++j)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[0].X + X * delta),
Round(m_srcPoly[0].Y + Y * delta)));
if (X < 0) X = 1;
else if (Y < 0) Y = 1;
else X = -1;
}
}
m_destPolys.push_back(m_destPoly);
continue;
}
//build m_normals ...
m_normals.clear();
m_normals.reserve(len);
for (int j = 0; j < len - 1; ++j)
m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
else
m_normals.push_back(DoublePoint(m_normals[len - 2]));
if (node.m_endtype == etClosedPolygon)
{
int k = len - 1;
for (int j = 0; j < len; ++j)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
}
else if (node.m_endtype == etClosedLine)
{
int k = len - 1;
for (int j = 0; j < len; ++j)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
m_destPoly.clear();
//re-build m_normals ...
DoublePoint n = m_normals[len -1];
for (int j = len - 1; j > 0; j--)
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
m_normals[0] = DoublePoint(-n.X, -n.Y);
k = 0;
for (int j = len - 1; j >= 0; j--)
OffsetPoint(j, k, node.m_jointype);
m_destPolys.push_back(m_destPoly);
}
else
{
int k = 0;
for (int j = 1; j < len - 1; ++j)
OffsetPoint(j, k, node.m_jointype);
IntPoint pt1;
if (node.m_endtype == etOpenButt)
{
int j = len - 1;
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
m_destPoly.push_back(pt1);
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
m_destPoly.push_back(pt1);
}
else
{
int j = len - 1;
k = len - 2;
m_sinA = 0;
m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
if (node.m_endtype == etOpenSquare)
DoSquare(j, k);
else
DoRound(j, k);
}
//re-build m_normals ...
for (int j = len - 1; j > 0; j--)
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
k = len - 1;
for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype);
if (node.m_endtype == etOpenButt)
{
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
(cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
m_destPoly.push_back(pt1);
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
(cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
m_destPoly.push_back(pt1);
}
else
{
k = 1;
m_sinA = 0;
if (node.m_endtype == etOpenSquare)
DoSquare(0, 1);
else
DoRound(0, 1);
}
m_destPolys.push_back(m_destPoly);
}
}
}
//------------------------------------------------------------------------------
void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
{
//cross product ...
m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
if (std::fabs(m_sinA * m_delta) < 1.0)
{
//dot product ...
double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
if (cosA > 0) // angle => 0 degrees
{
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
return;
}
//else angle => 180 degrees
}
else if (m_sinA > 1.0) m_sinA = 1.0;
else if (m_sinA < -1.0) m_sinA = -1.0;
if (m_sinA * m_delta < 0)
{
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
m_destPoly.push_back(m_srcPoly[j]);
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
}
else
switch (jointype)
{
case jtMiter:
{
double r = 1 + (m_normals[j].X * m_normals[k].X +
m_normals[j].Y * m_normals[k].Y);
if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k);
break;
}
case jtSquare: DoSquare(j, k); break;
case jtRound: DoRound(j, k); break;
}
k = j;
}
//------------------------------------------------------------------------------
void ClipperOffset::DoSquare(int j, int k)
{
double dx = std::tan(std::atan2(m_sinA,
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4);
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
}
//------------------------------------------------------------------------------
void ClipperOffset::DoMiter(int j, int k, double r)
{
double q = m_delta / r;
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
}
//------------------------------------------------------------------------------
void ClipperOffset::DoRound(int j, int k)
{
double a = std::atan2(m_sinA,
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1);
double X = m_normals[k].X, Y = m_normals[k].Y, X2;
for (int i = 0; i < steps; ++i)
{
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + X * m_delta),
Round(m_srcPoly[j].Y + Y * m_delta)));
X2 = X;
X = X * m_cos - m_sin * Y;
Y = X2 * m_sin + Y * m_cos;
}
m_destPoly.push_back(IntPoint(
Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
}
//------------------------------------------------------------------------------
// Miscellaneous public functions
//------------------------------------------------------------------------------
void Clipper::DoSimplePolygons()
{
PolyOutList::size_type i = 0;
while (i < m_PolyOuts.size())
{
OutRec* outrec = m_PolyOuts[i++];
OutPt* op = outrec->Pts;
if (!op || outrec->IsOpen) continue;
do //for each Pt in Polygon until duplicate found do ...
{
OutPt* op2 = op->Next;
while (op2 != outrec->Pts)
{
if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
{
//split the polygon into two ...
OutPt* op3 = op->Prev;
OutPt* op4 = op2->Prev;
op->Prev = op4;
op4->Next = op;
op2->Prev = op3;
op3->Next = op2;
outrec->Pts = op;
OutRec* outrec2 = CreateOutRec();
outrec2->Pts = op2;
UpdateOutPtIdxs(*outrec2);
if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts))
{
//OutRec2 is contained by OutRec1 ...
outrec2->IsHole = !outrec->IsHole;
outrec2->FirstLeft = outrec;
if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec);
}
else
if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts))
{
//OutRec1 is contained by OutRec2 ...
outrec2->IsHole = outrec->IsHole;
outrec->IsHole = !outrec2->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
outrec->FirstLeft = outrec2;
if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2);
}
else
{
//the 2 polygons are separate ...
outrec2->IsHole = outrec->IsHole;
outrec2->FirstLeft = outrec->FirstLeft;
if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2);
}
op2 = op; //ie get ready for the Next iteration
}
op2 = op2->Next;
}
op = op->Next;
}
while (op != outrec->Pts);
}
}
//------------------------------------------------------------------------------
void ReversePath(Path& p)
{
std::reverse(p.begin(), p.end());
}
//------------------------------------------------------------------------------
void ReversePaths(Paths& p)
{
for (Paths::size_type i = 0; i < p.size(); ++i)
ReversePath(p[i]);
}
//------------------------------------------------------------------------------
void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType)
{
Clipper c;
c.StrictlySimple(true);
c.AddPath(in_poly, ptSubject, true);
c.Execute(ctUnion, out_polys, fillType, fillType);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
{
Clipper c;
c.StrictlySimple(true);
c.AddPaths(in_polys, ptSubject, true);
c.Execute(ctUnion, out_polys, fillType, fillType);
}
//------------------------------------------------------------------------------
void SimplifyPolygons(Paths &polys, PolyFillType fillType)
{
SimplifyPolygons(polys, polys, fillType);
}
//------------------------------------------------------------------------------
inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
{
double Dx = ((double)pt1.X - pt2.X);
double dy = ((double)pt1.Y - pt2.Y);
return (Dx*Dx + dy*dy);
}
//------------------------------------------------------------------------------
double DistanceFromLineSqrd(
const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
{
//The equation of a line in general form (Ax + By + C = 0)
//given 2 points (x,y) & (x,y) is ...
//(y - y)x + (x - x)y + (y - y)x - (x - x)y = 0
//A = (y - y); B = (x - x); C = (y - y)x - (x - x)y
//perpendicular distance of point (x,y) = (Ax + By + C)/Sqrt(A + B)
//see http://en.wikipedia.org/wiki/Perpendicular_distance
double A = double(ln1.Y - ln2.Y);
double B = double(ln2.X - ln1.X);
double C = A * ln1.X + B * ln1.Y;
C = A * pt.X + B * pt.Y - C;
return (C * C) / (A * A + B * B);
}
//---------------------------------------------------------------------------
bool SlopesNearCollinear(const IntPoint& pt1,
const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
{
//this function is more accurate when the point that's geometrically
//between the other 2 points is the one that's tested for distance.
//ie makes it more likely to pick up 'spikes' ...
if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y))
{
if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
else
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
}
else
{
if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
else
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
}
}
//------------------------------------------------------------------------------
bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
{
double Dx = (double)pt1.X - pt2.X;
double dy = (double)pt1.Y - pt2.Y;
return ((Dx * Dx) + (dy * dy) <= distSqrd);
}
//------------------------------------------------------------------------------
OutPt* ExcludeOp(OutPt* op)
{
OutPt* result = op->Prev;
result->Next = op->Next;
op->Next->Prev = result;
result->Idx = 0;
return result;
}
//------------------------------------------------------------------------------
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
{
//distance = proximity in units/pixels below which vertices
//will be stripped. Default ~= sqrt(2).
size_t size = in_poly.size();
if (size == 0)
{
out_poly.clear();
return;
}
OutPt* outPts = new OutPt[size];
for (size_t i = 0; i < size; ++i)
{
outPts[i].Pt = in_poly[i];
outPts[i].Next = &outPts[(i + 1) % size];
outPts[i].Next->Prev = &outPts[i];
outPts[i].Idx = 0;
}
double distSqrd = distance * distance;
OutPt* op = &outPts[0];
while (op->Idx == 0 && op->Next != op->Prev)
{
if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd))
{
op = ExcludeOp(op);
size--;
}
else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd))
{
ExcludeOp(op->Next);
op = ExcludeOp(op);
size -= 2;
}
else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd))
{
op = ExcludeOp(op);
size--;
}
else
{
op->Idx = 1;
op = op->Next;
}
}
if (size < 3) size = 0;
out_poly.resize(size);
for (size_t i = 0; i < size; ++i)
{
out_poly[i] = op->Pt;
op = op->Next;
}
delete [] outPts;
}
//------------------------------------------------------------------------------
void CleanPolygon(Path& poly, double distance)
{
CleanPolygon(poly, poly, distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
{
out_polys.resize(in_polys.size());
for (Paths::size_type i = 0; i < in_polys.size(); ++i)
CleanPolygon(in_polys[i], out_polys[i], distance);
}
//------------------------------------------------------------------------------
void CleanPolygons(Paths& polys, double distance)
{
CleanPolygons(polys, polys, distance);
}
//------------------------------------------------------------------------------
void Minkowski(const Path& poly, const Path& path,
Paths& solution, bool isSum, bool isClosed)
{
int delta = (isClosed ? 1 : 0);
size_t polyCnt = poly.size();
size_t pathCnt = path.size();
Paths pp;
pp.reserve(pathCnt);
if (isSum)
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
pp.push_back(p);
}
else
for (size_t i = 0; i < pathCnt; ++i)
{
Path p;
p.reserve(polyCnt);
for (size_t j = 0; j < poly.size(); ++j)
p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
pp.push_back(p);
}
solution.clear();
solution.reserve((pathCnt + delta) * (polyCnt + 1));
for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
for (size_t j = 0; j < polyCnt; ++j)
{
Path quad;
quad.reserve(4);
quad.push_back(pp[i % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
if (!Orientation(quad)) ReversePath(quad);
solution.push_back(quad);
}
}
//------------------------------------------------------------------------------
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
{
Minkowski(pattern, path, solution, true, pathIsClosed);
Clipper c;
c.AddPaths(solution, ptSubject, true);
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
void TranslatePath(const Path& input, Path& output, const IntPoint delta)
{
//precondition: input != output
output.resize(input.size());
for (size_t i = 0; i < input.size(); ++i)
output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
}
//------------------------------------------------------------------------------
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
{
Clipper c;
for (size_t i = 0; i < paths.size(); ++i)
{
Paths tmp;
Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
c.AddPaths(tmp, ptSubject, true);
if (pathIsClosed)
{
Path tmp2;
TranslatePath(paths[i], tmp2, pattern[0]);
c.AddPath(tmp2, ptClip, true);
}
}
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
{
Minkowski(poly1, poly2, solution, false, true);
Clipper c;
c.AddPaths(solution, ptSubject, true);
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
}
//------------------------------------------------------------------------------
enum NodeType {ntAny, ntOpen, ntClosed};
void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths)
{
bool match = true;
if (nodetype == ntClosed) match = !polynode.IsOpen();
else if (nodetype == ntOpen) return;
if (!polynode.Contour.empty() && match)
paths.push_back(polynode.Contour);
for (int i = 0; i < polynode.ChildCount(); ++i)
AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
}
//------------------------------------------------------------------------------
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPaths(polytree, ntAny, paths);
}
//------------------------------------------------------------------------------
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
AddPolyNodeToPaths(polytree, ntClosed, paths);
}
//------------------------------------------------------------------------------
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
{
paths.resize(0);
paths.reserve(polytree.Total());
//Open paths are top level only, so ...
for (int i = 0; i < polytree.ChildCount(); ++i)
if (polytree.Childs[i]->IsOpen())
paths.push_back(polytree.Childs[i]->Contour);
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const IntPoint &p)
{
s << "(" << p.X << "," << p.Y << ")";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Path &p)
{
if (p.empty()) return s;
Path::size_type last = p.size() -1;
for (Path::size_type i = 0; i < last; i++)
s << "(" << p[i].X << "," << p[i].Y << "), ";
s << "(" << p[last].X << "," << p[last].Y << ")\n";
return s;
}
//------------------------------------------------------------------------------
std::ostream& operator <<(std::ostream &s, const Paths &p)
{
for (Paths::size_type i = 0; i < p.size(); i++)
s << p[i];
s << "\n";
return s;
}
//------------------------------------------------------------------------------
} //ClipperLib namespace
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.2 *
* Date : 27 February 2017 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2017 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
#ifndef clipper_hpp
#define clipper_hpp
#define CLIPPER_VERSION "6.4.2"
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
//improve performance but coordinate values are limited to the range +/- 46340
//#define use_int32
//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
//#define use_xyz
//use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines
//use_deprecated: Enables temporary support for the obsolete functions
//#define use_deprecated
#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>
namespace ClipperLib {
enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
enum PolyType { ptSubject, ptClip };
//By far the most widely used winding rules for polygon filling are
//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
//see http://glprogramming.com/red/chapter11.html
enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
#ifdef use_int32
typedef int cInt;
static cInt const loRange = 0x7FFF;
static cInt const hiRange = 0x7FFF;
#else
typedef signed long long cInt;
static cInt const loRange = 0x3FFFFFFF;
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
typedef signed long long long64; //used by Int128 class
typedef unsigned long long ulong64;
#endif
struct IntPoint {
cInt X;
cInt Y;
#ifdef use_xyz
cInt Z;
IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
#else
IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
#endif
friend inline bool operator== (const IntPoint& a, const IntPoint& b)
{
return a.X == b.X && a.Y == b.Y;
}
friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
{
return a.X != b.X || a.Y != b.Y;
}
};
//------------------------------------------------------------------------------
typedef std::vector< IntPoint > Path;
typedef std::vector< Path > Paths;
inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
std::ostream& operator <<(std::ostream &s, const IntPoint &p);
std::ostream& operator <<(std::ostream &s, const Path &p);
std::ostream& operator <<(std::ostream &s, const Paths &p);
struct DoublePoint
{
double X;
double Y;
DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
};
//------------------------------------------------------------------------------
#ifdef use_xyz
typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
#endif
enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
enum JoinType {jtSquare, jtRound, jtMiter};
enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};
class PolyNode;
typedef std::vector< PolyNode* > PolyNodes;
class PolyNode
{
public:
PolyNode();
virtual ~PolyNode(){};
Path Contour;
PolyNodes Childs;
PolyNode* Parent;
PolyNode* GetNext() const;
bool IsHole() const;
bool IsOpen() const;
int ChildCount() const;
private:
//PolyNode& operator =(PolyNode& other);
unsigned Index; //node index in Parent.Childs
bool m_IsOpen;
JoinType m_jointype;
EndType m_endtype;
PolyNode* GetNextSiblingUp() const;
void AddChild(PolyNode& child);
friend class Clipper; //to access Index
friend class ClipperOffset;
};
class PolyTree: public PolyNode
{
public:
~PolyTree(){ Clear(); };
PolyNode* GetFirst() const;
void Clear();
int Total() const;
private:
//PolyTree& operator =(PolyTree& other);
PolyNodes AllNodes;
friend class Clipper; //to access AllNodes
};
bool Orientation(const Path &poly);
double Area(const Path &poly);
int PointInPolygon(const IntPoint &pt, const Path &path);
void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
void CleanPolygon(Path& poly, double distance = 1.415);
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
void CleanPolygons(Paths& polys, double distance = 1.415);
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
void ReversePath(Path& p);
void ReversePaths(Paths& p);
struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
//enums that are used internally ...
enum EdgeSide { esLeft = 1, esRight = 2};
//forward declarations (for stuff used internally) ...
struct TEdge;
struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;
typedef std::vector < OutRec* > PolyOutList;
typedef std::vector < TEdge* > EdgeList;
typedef std::vector < Join* > JoinList;
typedef std::vector < IntersectNode* > IntersectList;
//------------------------------------------------------------------------------
//ClipperBase is the ancestor to the Clipper class. It should not be
//instantiated directly. This class simply abstracts the conversion of sets of
//polygon coordinates into edge objects that are stored in a LocalMinima list.
class ClipperBase
{
public:
ClipperBase();
virtual ~ClipperBase();
virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
virtual void Clear();
IntRect GetBounds();
bool PreserveCollinear() {return m_PreserveCollinear;};
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
protected:
void DisposeLocalMinimaList();
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
virtual void Reset();
TEdge* ProcessBound(TEdge* E, bool IsClockwise);
void InsertScanbeam(const cInt Y);
bool PopScanbeam(cInt &Y);
bool LocalMinimaPending();
bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
OutRec* CreateOutRec();
void DisposeAllOutRecs();
void DisposeOutRec(PolyOutList::size_type index);
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
void DeleteFromAEL(TEdge *e);
void UpdateEdgeIntoAEL(TEdge *&e);
typedef std::vector<LocalMinimum> MinimaList;
MinimaList::iterator m_CurrentLM;
MinimaList m_MinimaList;
bool m_UseFullRange;
EdgeList m_edges;
bool m_PreserveCollinear;
bool m_HasOpenPaths;
PolyOutList m_PolyOuts;
TEdge *m_ActiveEdges;
typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam;
};
//------------------------------------------------------------------------------
class Clipper : public virtual ClipperBase
{
public:
Clipper(int initOptions = 0);
bool Execute(ClipType clipType,
Paths &solution,
PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType,
Paths &solution,
PolyFillType subjFillType,
PolyFillType clipFillType);
bool Execute(ClipType clipType,
PolyTree &polytree,
PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType,
PolyTree &polytree,
PolyFillType subjFillType,
PolyFillType clipFillType);
bool ReverseSolution() { return m_ReverseOutput; };
void ReverseSolution(bool value) {m_ReverseOutput = value;};
bool StrictlySimple() {return m_StrictSimple;};
void StrictlySimple(bool value) {m_StrictSimple = value;};
//set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
void ZFillFunction(ZFillCallback zFillFunc);
#endif
protected:
virtual bool ExecuteInternal();
private:
JoinList m_Joins;
JoinList m_GhostJoins;
IntersectList m_IntersectList;
ClipType m_ClipType;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge *m_SortedEdges;
bool m_ExecuteLocked;
PolyFillType m_ClipFillType;
PolyFillType m_SubjFillType;
bool m_ReverseOutput;
bool m_UsingPolyTree;
bool m_StrictSimple;
#ifdef use_xyz
ZFillCallback m_ZFill; //custom callback
#endif
void SetWindingCount(TEdge& edge);
bool IsEvenOddFillType(const TEdge& edge) const;
bool IsEvenOddAltFillType(const TEdge& edge) const;
void InsertLocalMinimaIntoAEL(const cInt botY);
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
void AddEdgeToSEL(TEdge *edge);
bool PopEdgeFromSEL(TEdge *&edge);
void CopyAELToSEL();
void DeleteFromSEL(TEdge *e);
void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
bool IsContributing(const TEdge& edge) const;
bool IsTopHorz(const cInt XPos);
void DoMaxima(TEdge *e);
void ProcessHorizontals();
void ProcessHorizontal(TEdge *horzEdge);
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutRec* GetOutRec(int idx);
void AppendPolygon(TEdge *e1, TEdge *e2);
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
OutPt* GetLastOutPt(TEdge *e);
bool ProcessIntersections(const cInt topY);
void BuildIntersectList(const cInt topY);
void ProcessIntersectList();
void ProcessEdgesAtTopOfScanbeam(const cInt topY);
void BuildResult(Paths& polys);
void BuildResult2(PolyTree& polytree);
void SetHoleState(TEdge *e, OutRec *outrec);
void DisposeIntersectNodes();
bool FixupIntersectionOrder();
void FixupOutPolygon(OutRec &outrec);
void FixupOutPolyline(OutRec &outrec);
bool IsHole(TEdge *e);
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
void FixHoleLinkage(OutRec &outrec);
void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
void ClearJoins();
void ClearGhostJoins();
void AddGhostJoin(OutPt *op, const IntPoint offPt);
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
void JoinCommonEdges();
void DoSimplePolygons();
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
#ifdef use_xyz
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
#endif
};
//------------------------------------------------------------------------------
class ClipperOffset
{
public:
ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
~ClipperOffset();
void AddPath(const Path& path, JoinType joinType, EndType endType);
void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
void Execute(Paths& solution, double delta);
void Execute(PolyTree& solution, double delta);
void Clear();
double MiterLimit;
double ArcTolerance;
private:
Paths m_destPolys;
Path m_srcPoly;
Path m_destPoly;
std::vector<DoublePoint> m_normals;
double m_delta, m_sinA, m_sin, m_cos;
double m_miterLim, m_StepsPerRad;
IntPoint m_lowest;
PolyNode m_polyNodes;
void FixOrientations();
void DoOffset(double delta);
void OffsetPoint(int j, int& k, JoinType jointype);
void DoSquare(int j, int k);
void DoMiter(int j, int k, double r);
void DoRound(int j, int k);
};
//------------------------------------------------------------------------------
class clipperException : public std::exception
{
public:
clipperException(const char* description): m_descr(description) {}
virtual ~clipperException() throw() {}
virtual const char* what() const throw() {return m_descr.c_str();}
private:
std::string m_descr;
};
//------------------------------------------------------------------------------
} //ClipperLib namespace
#endif //clipper_hpp
// Provides a C++11 implementation of a multi-producer, multi-consumer lock-free queue.
// An overview, including benchmark results, is provided here:
// http://moodycamel.com/blog/2014/a-fast-general-purpose-lock-free-queue-for-c++
// The full design is also described in excruciating detail at:
// http://moodycamel.com/blog/2014/detailed-design-of-a-lock-free-queue
// Simplified BSD license:
// Copyright (c) 2013-2020, Cameron Desrochers.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Also dual-licensed under the Boost Software License (see LICENSE.md)
#pragma once
#if defined(__GNUC__) && !defined(__INTEL_COMPILER)
// Disable -Wconversion warnings (spuriously triggered when Traits::size_t and
// Traits::index_t are set to < 32 bits, causing integer promotion, causing warnings
// upon assigning any computed values)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wconversion"
#ifdef MCDBGQ_USE_RELACY
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
#endif
#endif
#if defined(_MSC_VER) && (!defined(_HAS_CXX17) || !_HAS_CXX17)
// VS2019 with /W4 warns about constant conditional expressions but unless /std=c++17 or higher
// does not support `if constexpr`, so we have no choice but to simply disable the warning
#pragma warning(push)
#pragma warning(disable: 4127) // conditional expression is constant
#endif
#if defined(__APPLE__)
#include "TargetConditionals.h"
#endif
#ifdef MCDBGQ_USE_RELACY
#include "relacy/relacy_std.hpp"
#include "relacy_shims.h"
// We only use malloc/free anyway, and the delete macro messes up `= delete` method declarations.
// We'll override the default trait malloc ourselves without a macro.
#undef new
#undef delete
#undef malloc
#undef free
#else
#include <atomic> // Requires C++11. Sorry VS2010.
#include <cassert>
#endif
#include <cstddef> // for max_align_t
#include <cstdint>
#include <cstdlib>
#include <type_traits>
#include <algorithm>
#include <utility>
#include <limits>
#include <climits> // for CHAR_BIT
#include <array>
#include <thread> // partly for __WINPTHREADS_VERSION if on MinGW-w64 w/ POSIX threading
#include <mutex> // used for thread exit synchronization
// Platform-specific definitions of a numeric thread ID type and an invalid value
namespace moodycamel { namespace details {
template<typename thread_id_t> struct thread_id_converter {
typedef thread_id_t thread_id_numeric_size_t;
typedef thread_id_t thread_id_hash_t;
static thread_id_hash_t prehash(thread_id_t const& x) { return x; }
};
} }
#if defined(MCDBGQ_USE_RELACY)
namespace moodycamel { namespace details {
typedef std::uint32_t thread_id_t;
static const thread_id_t invalid_thread_id = 0xFFFFFFFFU;
static const thread_id_t invalid_thread_id2 = 0xFFFFFFFEU;
static inline thread_id_t thread_id() { return rl::thread_index(); }
} }
#elif defined(_WIN32) || defined(__WINDOWS__) || defined(__WIN32__)
// No sense pulling in windows.h in a header, we'll manually declare the function
// we use and rely on backwards-compatibility for this not to break
extern "C" __declspec(dllimport) unsigned long __stdcall GetCurrentThreadId(void);
namespace moodycamel { namespace details {
static_assert(sizeof(unsigned long) == sizeof(std::uint32_t), "Expected size of unsigned long to be 32 bits on Windows");
typedef std::uint32_t thread_id_t;
static const thread_id_t invalid_thread_id = 0; // See http://blogs.msdn.com/b/oldnewthing/archive/2004/02/23/78395.aspx
static const thread_id_t invalid_thread_id2 = 0xFFFFFFFFU; // Not technically guaranteed to be invalid, but is never used in practice. Note that all Win32 thread IDs are presently multiples of 4.
static inline thread_id_t thread_id() { return static_cast<thread_id_t>(::GetCurrentThreadId()); }
} }
#elif defined(__arm__) || defined(_M_ARM) || defined(__aarch64__) || (defined(__APPLE__) && TARGET_OS_IPHONE) || defined(MOODYCAMEL_NO_THREAD_LOCAL)
namespace moodycamel { namespace details {
static_assert(sizeof(std::thread::id) == 4 || sizeof(std::thread::id) == 8, "std::thread::id is expected to be either 4 or 8 bytes");
typedef std::thread::id thread_id_t;
static const thread_id_t invalid_thread_id; // Default ctor creates invalid ID
// Note we don't define a invalid_thread_id2 since std::thread::id doesn't have one; it's
// only used if MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED is defined anyway, which it won't
// be.
static inline thread_id_t thread_id() { return std::this_thread::get_id(); }
template<std::size_t> struct thread_id_size { };
template<> struct thread_id_size<4> { typedef std::uint32_t numeric_t; };
template<> struct thread_id_size<8> { typedef std::uint64_t numeric_t; };
template<> struct thread_id_converter<thread_id_t> {
typedef thread_id_size<sizeof(thread_id_t)>::numeric_t thread_id_numeric_size_t;
#ifndef __APPLE__
typedef std::size_t thread_id_hash_t;
#else
typedef thread_id_numeric_size_t thread_id_hash_t;
#endif
static thread_id_hash_t prehash(thread_id_t const& x)
{
#ifndef __APPLE__
return std::hash<std::thread::id>()(x);
#else
return *reinterpret_cast<thread_id_hash_t const*>(&x);
#endif
}
};
} }
#else
// Use a nice trick from this answer: http://stackoverflow.com/a/8438730/21475
// In order to get a numeric thread ID in a platform-independent way, we use a thread-local
// static variable's address as a thread identifier :-)
#if defined(__GNUC__) || defined(__INTEL_COMPILER)
#define MOODYCAMEL_THREADLOCAL __thread
#elif defined(_MSC_VER)
#define MOODYCAMEL_THREADLOCAL __declspec(thread)
#else
// Assume C++11 compliant compiler
#define MOODYCAMEL_THREADLOCAL thread_local
#endif
namespace moodycamel { namespace details {
typedef std::uintptr_t thread_id_t;
static const thread_id_t invalid_thread_id = 0; // Address can't be nullptr
static const thread_id_t invalid_thread_id2 = 1; // Member accesses off a null pointer are also generally invalid. Plus it's not aligned.
inline thread_id_t thread_id() { static MOODYCAMEL_THREADLOCAL int x; return reinterpret_cast<thread_id_t>(&x); }
} }
#endif
// Constexpr if
#ifndef MOODYCAMEL_CONSTEXPR_IF
#if (defined(_MSC_VER) && defined(_HAS_CXX17) && _HAS_CXX17) || __cplusplus > 201402L
#define MOODYCAMEL_CONSTEXPR_IF if constexpr
#define MOODYCAMEL_MAYBE_UNUSED [[maybe_unused]]
#else
#define MOODYCAMEL_CONSTEXPR_IF if
#define MOODYCAMEL_MAYBE_UNUSED
#endif
#endif
// Exceptions
#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED
#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) || (!defined(_MSC_VER) && !defined(__GNUC__))
#define MOODYCAMEL_EXCEPTIONS_ENABLED
#endif
#endif
#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
#define MOODYCAMEL_TRY try
#define MOODYCAMEL_CATCH(...) catch(__VA_ARGS__)
#define MOODYCAMEL_RETHROW throw
#define MOODYCAMEL_THROW(expr) throw (expr)
#else
#define MOODYCAMEL_TRY MOODYCAMEL_CONSTEXPR_IF (true)
#define MOODYCAMEL_CATCH(...) else MOODYCAMEL_CONSTEXPR_IF (false)
#define MOODYCAMEL_RETHROW
#define MOODYCAMEL_THROW(expr)
#endif
#ifndef MOODYCAMEL_NOEXCEPT
#if !defined(MOODYCAMEL_EXCEPTIONS_ENABLED)
#define MOODYCAMEL_NOEXCEPT
#define MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr) true
#define MOODYCAMEL_NOEXCEPT_ASSIGN(type, valueType, expr) true
#elif defined(_MSC_VER) && defined(_NOEXCEPT) && _MSC_VER < 1800
// VS2012's std::is_nothrow_[move_]constructible is broken and returns true when it shouldn't :-(
// We have to assume *all* non-trivial constructors may throw on VS2012!
#define MOODYCAMEL_NOEXCEPT _NOEXCEPT
#define MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr) (std::is_rvalue_reference<valueType>::value && std::is_move_constructible<type>::value ? std::is_trivially_move_constructible<type>::value : std::is_trivially_copy_constructible<type>::value)
#define MOODYCAMEL_NOEXCEPT_ASSIGN(type, valueType, expr) ((std::is_rvalue_reference<valueType>::value && std::is_move_assignable<type>::value ? std::is_trivially_move_assignable<type>::value || std::is_nothrow_move_assignable<type>::value : std::is_trivially_copy_assignable<type>::value || std::is_nothrow_copy_assignable<type>::value) && MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr))
#elif defined(_MSC_VER) && defined(_NOEXCEPT) && _MSC_VER < 1900
#define MOODYCAMEL_NOEXCEPT _NOEXCEPT
#define MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr) (std::is_rvalue_reference<valueType>::value && std::is_move_constructible<type>::value ? std::is_trivially_move_constructible<type>::value || std::is_nothrow_move_constructible<type>::value : std::is_trivially_copy_constructible<type>::value || std::is_nothrow_copy_constructible<type>::value)
#define MOODYCAMEL_NOEXCEPT_ASSIGN(type, valueType, expr) ((std::is_rvalue_reference<valueType>::value && std::is_move_assignable<type>::value ? std::is_trivially_move_assignable<type>::value || std::is_nothrow_move_assignable<type>::value : std::is_trivially_copy_assignable<type>::value || std::is_nothrow_copy_assignable<type>::value) && MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr))
#else
#define MOODYCAMEL_NOEXCEPT noexcept
#define MOODYCAMEL_NOEXCEPT_CTOR(type, valueType, expr) noexcept(expr)
#define MOODYCAMEL_NOEXCEPT_ASSIGN(type, valueType, expr) noexcept(expr)
#endif
#endif
#ifndef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
#ifdef MCDBGQ_USE_RELACY
#define MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
#else
// VS2013 doesn't support `thread_local`, and MinGW-w64 w/ POSIX threading has a crippling bug: http://sourceforge.net/p/mingw-w64/bugs/445
// g++ <=4.7 doesn't support thread_local either.
// Finally, iOS/ARM doesn't have support for it either, and g++/ARM allows it to compile but it's unconfirmed to actually work
#if (!defined(_MSC_VER) || _MSC_VER >= 1900) && (!defined(__MINGW32__) && !defined(__MINGW64__) || !defined(__WINPTHREADS_VERSION)) && (!defined(__GNUC__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) && (!defined(__APPLE__) || !TARGET_OS_IPHONE) && !defined(__arm__) && !defined(_M_ARM) && !defined(__aarch64__)
// Assume `thread_local` is fully supported in all other C++11 compilers/platforms
#define MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED // tentatively enabled for now; years ago several users report having problems with it on
#endif
#endif
#endif
// VS2012 doesn't support deleted functions.
// In this case, we declare the function normally but don't define it. A link error will be generated if the function is called.
#ifndef MOODYCAMEL_DELETE_FUNCTION
#if defined(_MSC_VER) && _MSC_VER < 1800
#define MOODYCAMEL_DELETE_FUNCTION
#else
#define MOODYCAMEL_DELETE_FUNCTION = delete
#endif
#endif
namespace moodycamel { namespace details {
#ifndef MOODYCAMEL_ALIGNAS
// VS2013 doesn't support alignas or alignof, and align() requires a constant literal
#if defined(_MSC_VER) && _MSC_VER <= 1800
#define MOODYCAMEL_ALIGNAS(alignment) __declspec(align(alignment))
#define MOODYCAMEL_ALIGNOF(obj) __alignof(obj)
#define MOODYCAMEL_ALIGNED_TYPE_LIKE(T, obj) typename details::Vs2013Aligned<std::alignment_of<obj>::value, T>::type
template<int Align, typename T> struct Vs2013Aligned { }; // default, unsupported alignment
template<typename T> struct Vs2013Aligned<1, T> { typedef __declspec(align(1)) T type; };
template<typename T> struct Vs2013Aligned<2, T> { typedef __declspec(align(2)) T type; };
template<typename T> struct Vs2013Aligned<4, T> { typedef __declspec(align(4)) T type; };
template<typename T> struct Vs2013Aligned<8, T> { typedef __declspec(align(8)) T type; };
template<typename T> struct Vs2013Aligned<16, T> { typedef __declspec(align(16)) T type; };
template<typename T> struct Vs2013Aligned<32, T> { typedef __declspec(align(32)) T type; };
template<typename T> struct Vs2013Aligned<64, T> { typedef __declspec(align(64)) T type; };
template<typename T> struct Vs2013Aligned<128, T> { typedef __declspec(align(128)) T type; };
template<typename T> struct Vs2013Aligned<256, T> { typedef __declspec(align(256)) T type; };
#else
template<typename T> struct identity { typedef T type; };
#define MOODYCAMEL_ALIGNAS(alignment) alignas(alignment)
#define MOODYCAMEL_ALIGNOF(obj) alignof(obj)
#define MOODYCAMEL_ALIGNED_TYPE_LIKE(T, obj) alignas(alignof(obj)) typename details::identity<T>::type
#endif
#endif
} }
// TSAN can false report races in lock-free code. To enable TSAN to be used from projects that use this one,
// we can apply per-function compile-time suppression.
// See https://clang.llvm.org/docs/ThreadSanitizer.html#has-feature-thread-sanitizer
#define MOODYCAMEL_NO_TSAN
#if defined(__has_feature)
#if __has_feature(thread_sanitizer)
#undef MOODYCAMEL_NO_TSAN
#define MOODYCAMEL_NO_TSAN __attribute__((no_sanitize("thread")))
#endif // TSAN
#endif // TSAN
// Compiler-specific likely/unlikely hints
namespace moodycamel { namespace details {
#if defined(__GNUC__)
static inline bool (likely)(bool x) { return __builtin_expect((x), true); }
static inline bool (unlikely)(bool x) { return __builtin_expect((x), false); }
#else
static inline bool (likely)(bool x) { return x; }
static inline bool (unlikely)(bool x) { return x; }
#endif
} }
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
#include "internal/concurrentqueue_internal_debug.h"
#endif
namespace moodycamel {
namespace details {
template<typename T>
struct const_numeric_max {
static_assert(std::is_integral<T>::value, "const_numeric_max can only be used with integers");
static const T value = std::numeric_limits<T>::is_signed
? (static_cast<T>(1) << (sizeof(T) * CHAR_BIT - 1)) - static_cast<T>(1)
: static_cast<T>(-1);
};
#if defined(__GLIBCXX__)
typedef ::max_align_t std_max_align_t; // libstdc++ forgot to add it to std:: for a while
#else
typedef std::max_align_t std_max_align_t; // Others (e.g. MSVC) insist it can *only* be accessed via std::
#endif
// Some platforms have incorrectly set max_align_t to a type with <8 bytes alignment even while supporting
// 8-byte aligned scalar values (*cough* 32-bit iOS). Work around this with our own union. See issue #64.
typedef union {
std_max_align_t x;
long long y;
void* z;
} max_align_t;
}
// Default traits for the ConcurrentQueue. To change some of the
// traits without re-implementing all of them, inherit from this
// struct and shadow the declarations you wish to be different;
// since the traits are used as a template type parameter, the
// shadowed declarations will be used where defined, and the defaults
// otherwise.
struct ConcurrentQueueDefaultTraits
{
// General-purpose size type. std::size_t is strongly recommended.
typedef std::size_t size_t;
// The type used for the enqueue and dequeue indices. Must be at least as
// large as size_t. Should be significantly larger than the number of elements
// you expect to hold at once, especially if you have a high turnover rate;
// for example, on 32-bit x86, if you expect to have over a hundred million
// elements or pump several million elements through your queue in a very
// short space of time, using a 32-bit type *may* trigger a race condition.
// A 64-bit int type is recommended in that case, and in practice will
// prevent a race condition no matter the usage of the queue. Note that
// whether the queue is lock-free with a 64-int type depends on the whether
// std::atomic<std::uint64_t> is lock-free, which is platform-specific.
typedef std::size_t index_t;
// Internally, all elements are enqueued and dequeued from multi-element
// blocks; this is the smallest controllable unit. If you expect few elements
// but many producers, a smaller block size should be favoured. For few producers
// and/or many elements, a larger block size is preferred. A sane default
// is provided. Must be a power of 2.
static const size_t BLOCK_SIZE = 32;
// For explicit producers (i.e. when using a producer token), the block is
// checked for being empty by iterating through a list of flags, one per element.
// For large block sizes, this is too inefficient, and switching to an atomic
// counter-based approach is faster. The switch is made for block sizes strictly
// larger than this threshold.
static const size_t EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD = 32;
// How many full blocks can be expected for a single explicit producer? This should
// reflect that number's maximum for optimal performance. Must be a power of 2.
static const size_t EXPLICIT_INITIAL_INDEX_SIZE = 32;
// How many full blocks can be expected for a single implicit producer? This should
// reflect that number's maximum for optimal performance. Must be a power of 2.
static const size_t IMPLICIT_INITIAL_INDEX_SIZE = 32;
// The initial size of the hash table mapping thread IDs to implicit producers.
// Note that the hash is resized every time it becomes half full.
// Must be a power of two, and either 0 or at least 1. If 0, implicit production
// (using the enqueue methods without an explicit producer token) is disabled.
static const size_t INITIAL_IMPLICIT_PRODUCER_HASH_SIZE = 32;
// Controls the number of items that an explicit consumer (i.e. one with a token)
// must consume before it causes all consumers to rotate and move on to the next
// internal queue.
static const std::uint32_t EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE = 256;
// The maximum number of elements (inclusive) that can be enqueued to a sub-queue.
// Enqueue operations that would cause this limit to be surpassed will fail. Note
// that this limit is enforced at the block level (for performance reasons), i.e.
// it's rounded up to the nearest block size.
static const size_t MAX_SUBQUEUE_SIZE = details::const_numeric_max<size_t>::value;
// The number of times to spin before sleeping when waiting on a semaphore.
// Recommended values are on the order of 1000-10000 unless the number of
// consumer threads exceeds the number of idle cores (in which case try 0-100).
// Only affects instances of the BlockingConcurrentQueue.
static const int MAX_SEMA_SPINS = 10000;
// Whether to recycle dynamically-allocated blocks into an internal free list or
// not. If false, only pre-allocated blocks (controlled by the constructor
// arguments) will be recycled, and all others will be `free`d back to the heap.
// Note that blocks consumed by explicit producers are only freed on destruction
// of the queue (not following destruction of the token) regardless of this trait.
static const bool RECYCLE_ALLOCATED_BLOCKS = false;
#ifndef MCDBGQ_USE_RELACY
// Memory allocation can be customized if needed.
// malloc should return nullptr on failure, and handle alignment like std::malloc.
#if defined(malloc) || defined(free)
// Gah, this is 2015, stop defining macros that break standard code already!
// Work around malloc/free being special macros:
static inline void* WORKAROUND_malloc(size_t size) { return malloc(size); }
static inline void WORKAROUND_free(void* ptr) { return free(ptr); }
static inline void* (malloc)(size_t size) { return WORKAROUND_malloc(size); }
static inline void (free)(void* ptr) { return WORKAROUND_free(ptr); }
#else
static inline void* malloc(size_t size) { return std::malloc(size); }
static inline void free(void* ptr) { return std::free(ptr); }
#endif
#else
// Debug versions when running under the Relacy race detector (ignore
// these in user code)
static inline void* malloc(size_t size) { return rl::rl_malloc(size, $); }
static inline void free(void* ptr) { return rl::rl_free(ptr, $); }
#endif
};
// When producing or consuming many elements, the most efficient way is to:
// 1) Use one of the bulk-operation methods of the queue with a token
// 2) Failing that, use the bulk-operation methods without a token
// 3) Failing that, create a token and use that with the single-item methods
// 4) Failing that, use the single-parameter methods of the queue
// Having said that, don't create tokens willy-nilly -- ideally there should be
// a maximum of one token per thread (of each kind).
struct ProducerToken;
struct ConsumerToken;
template<typename T, typename Traits> class ConcurrentQueue;
template<typename T, typename Traits> class BlockingConcurrentQueue;
class ConcurrentQueueTests;
namespace details
{
struct ConcurrentQueueProducerTypelessBase
{
ConcurrentQueueProducerTypelessBase* next;
std::atomic<bool> inactive;
ProducerToken* token;
ConcurrentQueueProducerTypelessBase()
: next(nullptr), inactive(false), token(nullptr)
{
}
};
template<bool use32> struct _hash_32_or_64 {
static inline std::uint32_t hash(std::uint32_t h)
{
// MurmurHash3 finalizer -- see https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
// Since the thread ID is already unique, all we really want to do is propagate that
// uniqueness evenly across all the bits, so that we can use a subset of the bits while
// reducing collisions significantly
h ^= h >> 16;
h *= 0x85ebca6b;
h ^= h >> 13;
h *= 0xc2b2ae35;
return h ^ (h >> 16);
}
};
template<> struct _hash_32_or_64<1> {
static inline std::uint64_t hash(std::uint64_t h)
{
h ^= h >> 33;
h *= 0xff51afd7ed558ccd;
h ^= h >> 33;
h *= 0xc4ceb9fe1a85ec53;
return h ^ (h >> 33);
}
};
template<std::size_t size> struct hash_32_or_64 : public _hash_32_or_64<(size > 4)> { };
static inline size_t hash_thread_id(thread_id_t id)
{
static_assert(sizeof(thread_id_t) <= 8, "Expected a platform where thread IDs are at most 64-bit values");
return static_cast<size_t>(hash_32_or_64<sizeof(thread_id_converter<thread_id_t>::thread_id_hash_t)>::hash(
thread_id_converter<thread_id_t>::prehash(id)));
}
template<typename T>
static inline bool circular_less_than(T a, T b)
{
static_assert(std::is_integral<T>::value && !std::numeric_limits<T>::is_signed, "circular_less_than is intended to be used only with unsigned integer types");
return static_cast<T>(a - b) > static_cast<T>(static_cast<T>(1) << (static_cast<T>(sizeof(T) * CHAR_BIT - 1)));
// Note: extra parens around rhs of operator<< is MSVC bug: https://developercommunity2.visualstudio.com/t/C4554-triggers-when-both-lhs-and-rhs-is/10034931
// silencing the bug requires #pragma warning(disable: 4554) around the calling code and has no effect when done here.
}
template<typename U>
static inline char* align_for(char* ptr)
{
const std::size_t alignment = std::alignment_of<U>::value;
return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment;
}
template<typename T>
static inline T ceil_to_pow_2(T x)
{
static_assert(std::is_integral<T>::value && !std::numeric_limits<T>::is_signed, "ceil_to_pow_2 is intended to be used only with unsigned integer types");
// Adapted from http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
for (std::size_t i = 1; i < sizeof(T); i <<= 1) {
x |= x >> (i << 3);
}
++x;
return x;
}
template<typename T>
static inline void swap_relaxed(std::atomic<T>& left, std::atomic<T>& right)
{
T temp = std::move(left.load(std::memory_order_relaxed));
left.store(std::move(right.load(std::memory_order_relaxed)), std::memory_order_relaxed);
right.store(std::move(temp), std::memory_order_relaxed);
}
template<typename T>
static inline T const& nomove(T const& x)
{
return x;
}
template<bool Enable>
struct nomove_if
{
template<typename T>
static inline T const& eval(T const& x)
{
return x;
}
};
template<>
struct nomove_if<false>
{
template<typename U>
static inline auto eval(U&& x)
-> decltype(std::forward<U>(x))
{
return std::forward<U>(x);
}
};
template<typename It>
static inline auto deref_noexcept(It& it) MOODYCAMEL_NOEXCEPT -> decltype(*it)
{
return *it;
}
#if defined(__clang__) || !defined(__GNUC__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)
template<typename T> struct is_trivially_destructible : std::is_trivially_destructible<T> { };
#else
template<typename T> struct is_trivially_destructible : std::has_trivial_destructor<T> { };
#endif
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
#ifdef MCDBGQ_USE_RELACY
typedef RelacyThreadExitListener ThreadExitListener;
typedef RelacyThreadExitNotifier ThreadExitNotifier;
#else
class ThreadExitNotifier;
struct ThreadExitListener
{
typedef void (*callback_t)(void*);
callback_t callback;
void* userData;
ThreadExitListener* next; // reserved for use by the ThreadExitNotifier
ThreadExitNotifier* chain; // reserved for use by the ThreadExitNotifier
};
class ThreadExitNotifier
{
public:
static void subscribe(ThreadExitListener* listener)
{
auto& tlsInst = instance();
std::lock_guard<std::mutex> guard(mutex());
listener->next = tlsInst.tail;
listener->chain = &tlsInst;
tlsInst.tail = listener;
}
static void unsubscribe(ThreadExitListener* listener)
{
std::lock_guard<std::mutex> guard(mutex());
if (!listener->chain) {
return; // race with ~ThreadExitNotifier
}
auto& tlsInst = *listener->chain;
listener->chain = nullptr;
ThreadExitListener** prev = &tlsInst.tail;
for (auto ptr = tlsInst.tail; ptr != nullptr; ptr = ptr->next) {
if (ptr == listener) {
*prev = ptr->next;
break;
}
prev = &ptr->next;
}
}
private:
ThreadExitNotifier() : tail(nullptr) { }
ThreadExitNotifier(ThreadExitNotifier const&) MOODYCAMEL_DELETE_FUNCTION;
ThreadExitNotifier& operator=(ThreadExitNotifier const&) MOODYCAMEL_DELETE_FUNCTION;
~ThreadExitNotifier()
{
// This thread is about to exit, let everyone know!
assert(this == &instance() && "If this assert fails, you likely have a buggy compiler! Change the preprocessor conditions such that MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED is no longer defined.");
std::lock_guard<std::mutex> guard(mutex());
for (auto ptr = tail; ptr != nullptr; ptr = ptr->next) {
ptr->chain = nullptr;
ptr->callback(ptr->userData);
}
}
// Thread-local
static inline ThreadExitNotifier& instance()
{
static thread_local ThreadExitNotifier notifier;
return notifier;
}
static inline std::mutex& mutex()
{
// Must be static because the ThreadExitNotifier could be destroyed while unsubscribe is called
static std::mutex mutex;
return mutex;
}
private:
ThreadExitListener* tail;
};
#endif
#endif
template<typename T> struct static_is_lock_free_num { enum { value = 0 }; };
template<> struct static_is_lock_free_num<signed char> { enum { value = ATOMIC_CHAR_LOCK_FREE }; };
template<> struct static_is_lock_free_num<short> { enum { value = ATOMIC_SHORT_LOCK_FREE }; };
template<> struct static_is_lock_free_num<int> { enum { value = ATOMIC_INT_LOCK_FREE }; };
template<> struct static_is_lock_free_num<long> { enum { value = ATOMIC_LONG_LOCK_FREE }; };
template<> struct static_is_lock_free_num<long long> { enum { value = ATOMIC_LLONG_LOCK_FREE }; };
template<typename T> struct static_is_lock_free : static_is_lock_free_num<typename std::make_signed<T>::type> { };
template<> struct static_is_lock_free<bool> { enum { value = ATOMIC_BOOL_LOCK_FREE }; };
template<typename U> struct static_is_lock_free<U*> { enum { value = ATOMIC_POINTER_LOCK_FREE }; };
}
struct ProducerToken
{
template<typename T, typename Traits>
explicit ProducerToken(ConcurrentQueue<T, Traits>& queue);
template<typename T, typename Traits>
explicit ProducerToken(BlockingConcurrentQueue<T, Traits>& queue);
ProducerToken(ProducerToken&& other) MOODYCAMEL_NOEXCEPT
: producer(other.producer)
{
other.producer = nullptr;
if (producer != nullptr) {
producer->token = this;
}
}
inline ProducerToken& operator=(ProducerToken&& other) MOODYCAMEL_NOEXCEPT
{
swap(other);
return *this;
}
void swap(ProducerToken& other) MOODYCAMEL_NOEXCEPT
{
std::swap(producer, other.producer);
if (producer != nullptr) {
producer->token = this;
}
if (other.producer != nullptr) {
other.producer->token = &other;
}
}
// A token is always valid unless:
// 1) Memory allocation failed during construction
// 2) It was moved via the move constructor
// (Note: assignment does a swap, leaving both potentially valid)
// 3) The associated queue was destroyed
// Note that if valid() returns true, that only indicates
// that the token is valid for use with a specific queue,
// but not which one; that's up to the user to track.
inline bool valid() const { return producer != nullptr; }
~ProducerToken()
{
if (producer != nullptr) {
producer->token = nullptr;
producer->inactive.store(true, std::memory_order_release);
}
}
// Disable copying and assignment
ProducerToken(ProducerToken const&) MOODYCAMEL_DELETE_FUNCTION;
ProducerToken& operator=(ProducerToken const&) MOODYCAMEL_DELETE_FUNCTION;
private:
template<typename T, typename Traits> friend class ConcurrentQueue;
friend class ConcurrentQueueTests;
protected:
details::ConcurrentQueueProducerTypelessBase* producer;
};
struct ConsumerToken
{
template<typename T, typename Traits>
explicit ConsumerToken(ConcurrentQueue<T, Traits>& q);
template<typename T, typename Traits>
explicit ConsumerToken(BlockingConcurrentQueue<T, Traits>& q);
ConsumerToken(ConsumerToken&& other) MOODYCAMEL_NOEXCEPT
: initialOffset(other.initialOffset), lastKnownGlobalOffset(other.lastKnownGlobalOffset), itemsConsumedFromCurrent(other.itemsConsumedFromCurrent), currentProducer(other.currentProducer), desiredProducer(other.desiredProducer)
{
}
inline ConsumerToken& operator=(ConsumerToken&& other) MOODYCAMEL_NOEXCEPT
{
swap(other);
return *this;
}
void swap(ConsumerToken& other) MOODYCAMEL_NOEXCEPT
{
std::swap(initialOffset, other.initialOffset);
std::swap(lastKnownGlobalOffset, other.lastKnownGlobalOffset);
std::swap(itemsConsumedFromCurrent, other.itemsConsumedFromCurrent);
std::swap(currentProducer, other.currentProducer);
std::swap(desiredProducer, other.desiredProducer);
}
// Disable copying and assignment
ConsumerToken(ConsumerToken const&) MOODYCAMEL_DELETE_FUNCTION;
ConsumerToken& operator=(ConsumerToken const&) MOODYCAMEL_DELETE_FUNCTION;
private:
template<typename T, typename Traits> friend class ConcurrentQueue;
friend class ConcurrentQueueTests;
private: // but shared with ConcurrentQueue
std::uint32_t initialOffset;
std::uint32_t lastKnownGlobalOffset;
std::uint32_t itemsConsumedFromCurrent;
details::ConcurrentQueueProducerTypelessBase* currentProducer;
details::ConcurrentQueueProducerTypelessBase* desiredProducer;
};
// Need to forward-declare this swap because it's in a namespace.
// See http://stackoverflow.com/questions/4492062/why-does-a-c-friend-class-need-a-forward-declaration-only-in-other-namespaces
template<typename T, typename Traits>
inline void swap(typename ConcurrentQueue<T, Traits>::ImplicitProducerKVP& a, typename ConcurrentQueue<T, Traits>::ImplicitProducerKVP& b) MOODYCAMEL_NOEXCEPT;
template<typename T, typename Traits = ConcurrentQueueDefaultTraits>
class ConcurrentQueue
{
public:
typedef ::moodycamel::ProducerToken producer_token_t;
typedef ::moodycamel::ConsumerToken consumer_token_t;
typedef typename Traits::index_t index_t;
typedef typename Traits::size_t size_t;
static const size_t BLOCK_SIZE = static_cast<size_t>(Traits::BLOCK_SIZE);
static const size_t EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD = static_cast<size_t>(Traits::EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD);
static const size_t EXPLICIT_INITIAL_INDEX_SIZE = static_cast<size_t>(Traits::EXPLICIT_INITIAL_INDEX_SIZE);
static const size_t IMPLICIT_INITIAL_INDEX_SIZE = static_cast<size_t>(Traits::IMPLICIT_INITIAL_INDEX_SIZE);
static const size_t INITIAL_IMPLICIT_PRODUCER_HASH_SIZE = static_cast<size_t>(Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE);
static const std::uint32_t EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE = static_cast<std::uint32_t>(Traits::EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE);
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4307) // + integral constant overflow (that's what the ternary expression is for!)
#pragma warning(disable: 4309) // static_cast: Truncation of constant value
#endif
static const size_t MAX_SUBQUEUE_SIZE = (details::const_numeric_max<size_t>::value - static_cast<size_t>(Traits::MAX_SUBQUEUE_SIZE) < BLOCK_SIZE) ? details::const_numeric_max<size_t>::value : ((static_cast<size_t>(Traits::MAX_SUBQUEUE_SIZE) + (BLOCK_SIZE - 1)) / BLOCK_SIZE * BLOCK_SIZE);
#ifdef _MSC_VER
#pragma warning(pop)
#endif
static_assert(!std::numeric_limits<size_t>::is_signed && std::is_integral<size_t>::value, "Traits::size_t must be an unsigned integral type");
static_assert(!std::numeric_limits<index_t>::is_signed && std::is_integral<index_t>::value, "Traits::index_t must be an unsigned integral type");
static_assert(sizeof(index_t) >= sizeof(size_t), "Traits::index_t must be at least as wide as Traits::size_t");
static_assert((BLOCK_SIZE > 1) && !(BLOCK_SIZE & (BLOCK_SIZE - 1)), "Traits::BLOCK_SIZE must be a power of 2 (and at least 2)");
static_assert((EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD > 1) && !(EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD & (EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD - 1)), "Traits::EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD must be a power of 2 (and greater than 1)");
static_assert((EXPLICIT_INITIAL_INDEX_SIZE > 1) && !(EXPLICIT_INITIAL_INDEX_SIZE & (EXPLICIT_INITIAL_INDEX_SIZE - 1)), "Traits::EXPLICIT_INITIAL_INDEX_SIZE must be a power of 2 (and greater than 1)");
static_assert((IMPLICIT_INITIAL_INDEX_SIZE > 1) && !(IMPLICIT_INITIAL_INDEX_SIZE & (IMPLICIT_INITIAL_INDEX_SIZE - 1)), "Traits::IMPLICIT_INITIAL_INDEX_SIZE must be a power of 2 (and greater than 1)");
static_assert((INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) || !(INITIAL_IMPLICIT_PRODUCER_HASH_SIZE & (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE - 1)), "Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE must be a power of 2");
static_assert(INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0 || INITIAL_IMPLICIT_PRODUCER_HASH_SIZE >= 1, "Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE must be at least 1 (or 0 to disable implicit enqueueing)");
public:
// Creates a queue with at least `capacity` element slots; note that the
// actual number of elements that can be inserted without additional memory
// allocation depends on the number of producers and the block size (e.g. if
// the block size is equal to `capacity`, only a single block will be allocated
// up-front, which means only a single producer will be able to enqueue elements
// without an extra allocation -- blocks aren't shared between producers).
// This method is not thread safe -- it is up to the user to ensure that the
// queue is fully constructed before it starts being used by other threads (this
// includes making the memory effects of construction visible, possibly with a
// memory barrier).
explicit ConcurrentQueue(size_t capacity = 32 * BLOCK_SIZE)
: producerListTail(nullptr),
producerCount(0),
initialBlockPoolIndex(0),
nextExplicitConsumerId(0),
globalExplicitConsumerOffset(0)
{
implicitProducerHashResizeInProgress.clear(std::memory_order_relaxed);
populate_initial_implicit_producer_hash();
populate_initial_block_list(capacity / BLOCK_SIZE + ((capacity & (BLOCK_SIZE - 1)) == 0 ? 0 : 1));
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
// Track all the producers using a fully-resolved typed list for
// each kind; this makes it possible to debug them starting from
// the root queue object (otherwise wacky casts are needed that
// don't compile in the debugger's expression evaluator).
explicitProducers.store(nullptr, std::memory_order_relaxed);
implicitProducers.store(nullptr, std::memory_order_relaxed);
#endif
}
// Computes the correct amount of pre-allocated blocks for you based
// on the minimum number of elements you want available at any given
// time, and the maximum concurrent number of each type of producer.
ConcurrentQueue(size_t minCapacity, size_t maxExplicitProducers, size_t maxImplicitProducers)
: producerListTail(nullptr),
producerCount(0),
initialBlockPoolIndex(0),
nextExplicitConsumerId(0),
globalExplicitConsumerOffset(0)
{
implicitProducerHashResizeInProgress.clear(std::memory_order_relaxed);
populate_initial_implicit_producer_hash();
size_t blocks = (((minCapacity + BLOCK_SIZE - 1) / BLOCK_SIZE) - 1) * (maxExplicitProducers + 1) + 2 * (maxExplicitProducers + maxImplicitProducers);
populate_initial_block_list(blocks);
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
explicitProducers.store(nullptr, std::memory_order_relaxed);
implicitProducers.store(nullptr, std::memory_order_relaxed);
#endif
}
// Note: The queue should not be accessed concurrently while it's
// being deleted. It's up to the user to synchronize this.
// This method is not thread safe.
~ConcurrentQueue()
{
// Destroy producers
auto ptr = producerListTail.load(std::memory_order_relaxed);
while (ptr != nullptr) {
auto next = ptr->next_prod();
if (ptr->token != nullptr) {
ptr->token->producer = nullptr;
}
destroy(ptr);
ptr = next;
}
// Destroy implicit producer hash tables
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE != 0) {
auto hash = implicitProducerHash.load(std::memory_order_relaxed);
while (hash != nullptr) {
auto prev = hash->prev;
if (prev != nullptr) { // The last hash is part of this object and was not allocated dynamically
for (size_t i = 0; i != hash->capacity; ++i) {
hash->entries[i].~ImplicitProducerKVP();
}
hash->~ImplicitProducerHash();
(Traits::free)(hash);
}
hash = prev;
}
}
// Destroy global free list
auto block = freeList.head_unsafe();
while (block != nullptr) {
auto next = block->freeListNext.load(std::memory_order_relaxed);
if (block->dynamicallyAllocated) {
destroy(block);
}
block = next;
}
// Destroy initial free list
destroy_array(initialBlockPool, initialBlockPoolSize);
}
// Disable copying and copy assignment
ConcurrentQueue(ConcurrentQueue const&) MOODYCAMEL_DELETE_FUNCTION;
ConcurrentQueue& operator=(ConcurrentQueue const&) MOODYCAMEL_DELETE_FUNCTION;
// Moving is supported, but note that it is *not* a thread-safe operation.
// Nobody can use the queue while it's being moved, and the memory effects
// of that move must be propagated to other threads before they can use it.
// Note: When a queue is moved, its tokens are still valid but can only be
// used with the destination queue (i.e. semantically they are moved along
// with the queue itself).
ConcurrentQueue(ConcurrentQueue&& other) MOODYCAMEL_NOEXCEPT
: producerListTail(other.producerListTail.load(std::memory_order_relaxed)),
producerCount(other.producerCount.load(std::memory_order_relaxed)),
initialBlockPoolIndex(other.initialBlockPoolIndex.load(std::memory_order_relaxed)),
initialBlockPool(other.initialBlockPool),
initialBlockPoolSize(other.initialBlockPoolSize),
freeList(std::move(other.freeList)),
nextExplicitConsumerId(other.nextExplicitConsumerId.load(std::memory_order_relaxed)),
globalExplicitConsumerOffset(other.globalExplicitConsumerOffset.load(std::memory_order_relaxed))
{
// Move the other one into this, and leave the other one as an empty queue
implicitProducerHashResizeInProgress.clear(std::memory_order_relaxed);
populate_initial_implicit_producer_hash();
swap_implicit_producer_hashes(other);
other.producerListTail.store(nullptr, std::memory_order_relaxed);
other.producerCount.store(0, std::memory_order_relaxed);
other.nextExplicitConsumerId.store(0, std::memory_order_relaxed);
other.globalExplicitConsumerOffset.store(0, std::memory_order_relaxed);
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
explicitProducers.store(other.explicitProducers.load(std::memory_order_relaxed), std::memory_order_relaxed);
other.explicitProducers.store(nullptr, std::memory_order_relaxed);
implicitProducers.store(other.implicitProducers.load(std::memory_order_relaxed), std::memory_order_relaxed);
other.implicitProducers.store(nullptr, std::memory_order_relaxed);
#endif
other.initialBlockPoolIndex.store(0, std::memory_order_relaxed);
other.initialBlockPoolSize = 0;
other.initialBlockPool = nullptr;
reown_producers();
}
inline ConcurrentQueue& operator=(ConcurrentQueue&& other) MOODYCAMEL_NOEXCEPT
{
return swap_internal(other);
}
// Swaps this queue's state with the other's. Not thread-safe.
// Swapping two queues does not invalidate their tokens, however
// the tokens that were created for one queue must be used with
// only the swapped queue (i.e. the tokens are tied to the
// queue's movable state, not the object itself).
inline void swap(ConcurrentQueue& other) MOODYCAMEL_NOEXCEPT
{
swap_internal(other);
}
private:
ConcurrentQueue& swap_internal(ConcurrentQueue& other)
{
if (this == &other) {
return *this;
}
details::swap_relaxed(producerListTail, other.producerListTail);
details::swap_relaxed(producerCount, other.producerCount);
details::swap_relaxed(initialBlockPoolIndex, other.initialBlockPoolIndex);
std::swap(initialBlockPool, other.initialBlockPool);
std::swap(initialBlockPoolSize, other.initialBlockPoolSize);
freeList.swap(other.freeList);
details::swap_relaxed(nextExplicitConsumerId, other.nextExplicitConsumerId);
details::swap_relaxed(globalExplicitConsumerOffset, other.globalExplicitConsumerOffset);
swap_implicit_producer_hashes(other);
reown_producers();
other.reown_producers();
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
details::swap_relaxed(explicitProducers, other.explicitProducers);
details::swap_relaxed(implicitProducers, other.implicitProducers);
#endif
return *this;
}
public:
// Enqueues a single item (by copying it).
// Allocates memory if required. Only fails if memory allocation fails (or implicit
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0,
// or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Thread-safe.
inline bool enqueue(T const& item)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue<CanAlloc>(item);
}
// Enqueues a single item (by moving it, if possible).
// Allocates memory if required. Only fails if memory allocation fails (or implicit
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0,
// or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Thread-safe.
inline bool enqueue(T&& item)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue<CanAlloc>(std::move(item));
}
// Enqueues a single item (by copying it) using an explicit producer token.
// Allocates memory if required. Only fails if memory allocation fails (or
// Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Thread-safe.
inline bool enqueue(producer_token_t const& token, T const& item)
{
return inner_enqueue<CanAlloc>(token, item);
}
// Enqueues a single item (by moving it, if possible) using an explicit producer token.
// Allocates memory if required. Only fails if memory allocation fails (or
// Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Thread-safe.
inline bool enqueue(producer_token_t const& token, T&& item)
{
return inner_enqueue<CanAlloc>(token, std::move(item));
}
// Enqueues several items.
// Allocates memory if required. Only fails if memory allocation fails (or
// implicit production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE
// is 0, or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Note: Use std::make_move_iterator if the elements should be moved instead of copied.
// Thread-safe.
template<typename It>
bool enqueue_bulk(It itemFirst, size_t count)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue_bulk<CanAlloc>(itemFirst, count);
}
// Enqueues several items using an explicit producer token.
// Allocates memory if required. Only fails if memory allocation fails
// (or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
// Note: Use std::make_move_iterator if the elements should be moved
// instead of copied.
// Thread-safe.
template<typename It>
bool enqueue_bulk(producer_token_t const& token, It itemFirst, size_t count)
{
return inner_enqueue_bulk<CanAlloc>(token, itemFirst, count);
}
// Enqueues a single item (by copying it).
// Does not allocate memory. Fails if not enough room to enqueue (or implicit
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE
// is 0).
// Thread-safe.
inline bool try_enqueue(T const& item)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue<CannotAlloc>(item);
}
// Enqueues a single item (by moving it, if possible).
// Does not allocate memory (except for one-time implicit producer).
// Fails if not enough room to enqueue (or implicit production is
// disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0).
// Thread-safe.
inline bool try_enqueue(T&& item)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue<CannotAlloc>(std::move(item));
}
// Enqueues a single item (by copying it) using an explicit producer token.
// Does not allocate memory. Fails if not enough room to enqueue.
// Thread-safe.
inline bool try_enqueue(producer_token_t const& token, T const& item)
{
return inner_enqueue<CannotAlloc>(token, item);
}
// Enqueues a single item (by moving it, if possible) using an explicit producer token.
// Does not allocate memory. Fails if not enough room to enqueue.
// Thread-safe.
inline bool try_enqueue(producer_token_t const& token, T&& item)
{
return inner_enqueue<CannotAlloc>(token, std::move(item));
}
// Enqueues several items.
// Does not allocate memory (except for one-time implicit producer).
// Fails if not enough room to enqueue (or implicit production is
// disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0).
// Note: Use std::make_move_iterator if the elements should be moved
// instead of copied.
// Thread-safe.
template<typename It>
bool try_enqueue_bulk(It itemFirst, size_t count)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) return false;
else return inner_enqueue_bulk<CannotAlloc>(itemFirst, count);
}
// Enqueues several items using an explicit producer token.
// Does not allocate memory. Fails if not enough room to enqueue.
// Note: Use std::make_move_iterator if the elements should be moved
// instead of copied.
// Thread-safe.
template<typename It>
bool try_enqueue_bulk(producer_token_t const& token, It itemFirst, size_t count)
{
return inner_enqueue_bulk<CannotAlloc>(token, itemFirst, count);
}
// Attempts to dequeue from the queue.
// Returns false if all producer streams appeared empty at the time they
// were checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename U>
bool try_dequeue(U& item)
{
// Instead of simply trying each producer in turn (which could cause needless contention on the first
// producer), we score them heuristically.
size_t nonEmptyCount = 0;
ProducerBase* best = nullptr;
size_t bestSize = 0;
for (auto ptr = producerListTail.load(std::memory_order_acquire); nonEmptyCount < 3 && ptr != nullptr; ptr = ptr->next_prod()) {
auto size = ptr->size_approx();
if (size > 0) {
if (size > bestSize) {
bestSize = size;
best = ptr;
}
++nonEmptyCount;
}
}
// If there was at least one non-empty queue but it appears empty at the time
// we try to dequeue from it, we need to make sure every queue's been tried
if (nonEmptyCount > 0) {
if ((details::likely)(best->dequeue(item))) {
return true;
}
for (auto ptr = producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
if (ptr != best && ptr->dequeue(item)) {
return true;
}
}
}
return false;
}
// Attempts to dequeue from the queue.
// Returns false if all producer streams appeared empty at the time they
// were checked (so, the queue is likely but not guaranteed to be empty).
// This differs from the try_dequeue(item) method in that this one does
// not attempt to reduce contention by interleaving the order that producer
// streams are dequeued from. So, using this method can reduce overall throughput
// under contention, but will give more predictable results in single-threaded
// consumer scenarios. This is mostly only useful for internal unit tests.
// Never allocates. Thread-safe.
template<typename U>
bool try_dequeue_non_interleaved(U& item)
{
for (auto ptr = producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
if (ptr->dequeue(item)) {
return true;
}
}
return false;
}
// Attempts to dequeue from the queue using an explicit consumer token.
// Returns false if all producer streams appeared empty at the time they
// were checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename U>
bool try_dequeue(consumer_token_t& token, U& item)
{
// The idea is roughly as follows:
// Every 256 items from one producer, make everyone rotate (increase the global offset) -> this means the highest efficiency consumer dictates the rotation speed of everyone else, more or less
// If you see that the global offset has changed, you must reset your consumption counter and move to your designated place
// If there's no items where you're supposed to be, keep moving until you find a producer with some items
// If the global offset has not changed but you've run out of items to consume, move over from your current position until you find an producer with something in it
if (token.desiredProducer == nullptr || token.lastKnownGlobalOffset != globalExplicitConsumerOffset.load(std::memory_order_relaxed)) {
if (!update_current_producer_after_rotation(token)) {
return false;
}
}
// If there was at least one non-empty queue but it appears empty at the time
// we try to dequeue from it, we need to make sure every queue's been tried
if (static_cast<ProducerBase*>(token.currentProducer)->dequeue(item)) {
if (++token.itemsConsumedFromCurrent == EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE) {
globalExplicitConsumerOffset.fetch_add(1, std::memory_order_relaxed);
}
return true;
}
auto tail = producerListTail.load(std::memory_order_acquire);
auto ptr = static_cast<ProducerBase*>(token.currentProducer)->next_prod();
if (ptr == nullptr) {
ptr = tail;
}
while (ptr != static_cast<ProducerBase*>(token.currentProducer)) {
if (ptr->dequeue(item)) {
token.currentProducer = ptr;
token.itemsConsumedFromCurrent = 1;
return true;
}
ptr = ptr->next_prod();
if (ptr == nullptr) {
ptr = tail;
}
}
return false;
}
// Attempts to dequeue several elements from the queue.
// Returns the number of items actually dequeued.
// Returns 0 if all producer streams appeared empty at the time they
// were checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename It>
size_t try_dequeue_bulk(It itemFirst, size_t max)
{
size_t count = 0;
for (auto ptr = producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
count += ptr->dequeue_bulk(itemFirst, max - count);
if (count == max) {
break;
}
}
return count;
}
// Attempts to dequeue several elements from the queue using an explicit consumer token.
// Returns the number of items actually dequeued.
// Returns 0 if all producer streams appeared empty at the time they
// were checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename It>
size_t try_dequeue_bulk(consumer_token_t& token, It itemFirst, size_t max)
{
if (token.desiredProducer == nullptr || token.lastKnownGlobalOffset != globalExplicitConsumerOffset.load(std::memory_order_relaxed)) {
if (!update_current_producer_after_rotation(token)) {
return 0;
}
}
size_t count = static_cast<ProducerBase*>(token.currentProducer)->dequeue_bulk(itemFirst, max);
if (count == max) {
if ((token.itemsConsumedFromCurrent += static_cast<std::uint32_t>(max)) >= EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE) {
globalExplicitConsumerOffset.fetch_add(1, std::memory_order_relaxed);
}
return max;
}
token.itemsConsumedFromCurrent += static_cast<std::uint32_t>(count);
max -= count;
auto tail = producerListTail.load(std::memory_order_acquire);
auto ptr = static_cast<ProducerBase*>(token.currentProducer)->next_prod();
if (ptr == nullptr) {
ptr = tail;
}
while (ptr != static_cast<ProducerBase*>(token.currentProducer)) {
auto dequeued = ptr->dequeue_bulk(itemFirst, max);
count += dequeued;
if (dequeued != 0) {
token.currentProducer = ptr;
token.itemsConsumedFromCurrent = static_cast<std::uint32_t>(dequeued);
}
if (dequeued == max) {
break;
}
max -= dequeued;
ptr = ptr->next_prod();
if (ptr == nullptr) {
ptr = tail;
}
}
return count;
}
// Attempts to dequeue from a specific producer's inner queue.
// If you happen to know which producer you want to dequeue from, this
// is significantly faster than using the general-case try_dequeue methods.
// Returns false if the producer's queue appeared empty at the time it
// was checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename U>
inline bool try_dequeue_from_producer(producer_token_t const& producer, U& item)
{
return static_cast<ExplicitProducer*>(producer.producer)->dequeue(item);
}
// Attempts to dequeue several elements from a specific producer's inner queue.
// Returns the number of items actually dequeued.
// If you happen to know which producer you want to dequeue from, this
// is significantly faster than using the general-case try_dequeue methods.
// Returns 0 if the producer's queue appeared empty at the time it
// was checked (so, the queue is likely but not guaranteed to be empty).
// Never allocates. Thread-safe.
template<typename It>
inline size_t try_dequeue_bulk_from_producer(producer_token_t const& producer, It itemFirst, size_t max)
{
return static_cast<ExplicitProducer*>(producer.producer)->dequeue_bulk(itemFirst, max);
}
// Returns an estimate of the total number of elements currently in the queue. This
// estimate is only accurate if the queue has completely stabilized before it is called
// (i.e. all enqueue and dequeue operations have completed and their memory effects are
// visible on the calling thread, and no further operations start while this method is
// being called).
// Thread-safe.
size_t size_approx() const
{
size_t size = 0;
for (auto ptr = producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
size += ptr->size_approx();
}
return size;
}
// Returns true if the underlying atomic variables used by
// the queue are lock-free (they should be on most platforms).
// Thread-safe.
static constexpr bool is_lock_free()
{
return
details::static_is_lock_free<bool>::value == 2 &&
details::static_is_lock_free<size_t>::value == 2 &&
details::static_is_lock_free<std::uint32_t>::value == 2 &&
details::static_is_lock_free<index_t>::value == 2 &&
details::static_is_lock_free<void*>::value == 2 &&
details::static_is_lock_free<typename details::thread_id_converter<details::thread_id_t>::thread_id_numeric_size_t>::value == 2;
}
private:
friend struct ProducerToken;
friend struct ConsumerToken;
struct ExplicitProducer;
friend struct ExplicitProducer;
struct ImplicitProducer;
friend struct ImplicitProducer;
friend class ConcurrentQueueTests;
enum AllocationMode { CanAlloc, CannotAlloc };
///////////////////////////////
// Queue methods
///////////////////////////////
template<AllocationMode canAlloc, typename U>
inline bool inner_enqueue(producer_token_t const& token, U&& element)
{
return static_cast<ExplicitProducer*>(token.producer)->ConcurrentQueue::ExplicitProducer::template enqueue<canAlloc>(std::forward<U>(element));
}
template<AllocationMode canAlloc, typename U>
inline bool inner_enqueue(U&& element)
{
auto producer = get_or_add_implicit_producer();
return producer == nullptr ? false : producer->ConcurrentQueue::ImplicitProducer::template enqueue<canAlloc>(std::forward<U>(element));
}
template<AllocationMode canAlloc, typename It>
inline bool inner_enqueue_bulk(producer_token_t const& token, It itemFirst, size_t count)
{
return static_cast<ExplicitProducer*>(token.producer)->ConcurrentQueue::ExplicitProducer::template enqueue_bulk<canAlloc>(itemFirst, count);
}
template<AllocationMode canAlloc, typename It>
inline bool inner_enqueue_bulk(It itemFirst, size_t count)
{
auto producer = get_or_add_implicit_producer();
return producer == nullptr ? false : producer->ConcurrentQueue::ImplicitProducer::template enqueue_bulk<canAlloc>(itemFirst, count);
}
inline bool update_current_producer_after_rotation(consumer_token_t& token)
{
// Ah, there's been a rotation, figure out where we should be!
auto tail = producerListTail.load(std::memory_order_acquire);
if (token.desiredProducer == nullptr && tail == nullptr) {
return false;
}
auto prodCount = producerCount.load(std::memory_order_relaxed);
auto globalOffset = globalExplicitConsumerOffset.load(std::memory_order_relaxed);
if ((details::unlikely)(token.desiredProducer == nullptr)) {
// Aha, first time we're dequeueing anything.
// Figure out our local position
// Note: offset is from start, not end, but we're traversing from end -- subtract from count first
std::uint32_t offset = prodCount - 1 - (token.initialOffset % prodCount);
token.desiredProducer = tail;
for (std::uint32_t i = 0; i != offset; ++i) {
token.desiredProducer = static_cast<ProducerBase*>(token.desiredProducer)->next_prod();
if (token.desiredProducer == nullptr) {
token.desiredProducer = tail;
}
}
}
std::uint32_t delta = globalOffset - token.lastKnownGlobalOffset;
if (delta >= prodCount) {
delta = delta % prodCount;
}
for (std::uint32_t i = 0; i != delta; ++i) {
token.desiredProducer = static_cast<ProducerBase*>(token.desiredProducer)->next_prod();
if (token.desiredProducer == nullptr) {
token.desiredProducer = tail;
}
}
token.lastKnownGlobalOffset = globalOffset;
token.currentProducer = token.desiredProducer;
token.itemsConsumedFromCurrent = 0;
return true;
}
///////////////////////////
// Free list
///////////////////////////
template <typename N>
struct FreeListNode
{
FreeListNode() : freeListRefs(0), freeListNext(nullptr) { }
std::atomic<std::uint32_t> freeListRefs;
std::atomic<N*> freeListNext;
};
// A simple CAS-based lock-free free list. Not the fastest thing in the world under heavy contention, but
// simple and correct (assuming nodes are never freed until after the free list is destroyed), and fairly
// speedy under low contention.
template<typename N> // N must inherit FreeListNode or have the same fields (and initialization of them)
struct FreeList
{
FreeList() : freeListHead(nullptr) { }
FreeList(FreeList&& other) : freeListHead(other.freeListHead.load(std::memory_order_relaxed)) { other.freeListHead.store(nullptr, std::memory_order_relaxed); }
void swap(FreeList& other) { details::swap_relaxed(freeListHead, other.freeListHead); }
FreeList(FreeList const&) MOODYCAMEL_DELETE_FUNCTION;
FreeList& operator=(FreeList const&) MOODYCAMEL_DELETE_FUNCTION;
inline void add(N* node)
{
#ifdef MCDBGQ_NOLOCKFREE_FREELIST
debug::DebugLock lock(mutex);
#endif
// We know that the should-be-on-freelist bit is 0 at this point, so it's safe to
// set it using a fetch_add
if (node->freeListRefs.fetch_add(SHOULD_BE_ON_FREELIST, std::memory_order_acq_rel) == 0) {
// Oh look! We were the last ones referencing this node, and we know
// we want to add it to the free list, so let's do it!
add_knowing_refcount_is_zero(node);
}
}
inline N* try_get()
{
#ifdef MCDBGQ_NOLOCKFREE_FREELIST
debug::DebugLock lock(mutex);
#endif
auto head = freeListHead.load(std::memory_order_acquire);
while (head != nullptr) {
auto prevHead = head;
auto refs = head->freeListRefs.load(std::memory_order_relaxed);
if ((refs & REFS_MASK) == 0 || !head->freeListRefs.compare_exchange_strong(refs, refs + 1, std::memory_order_acquire, std::memory_order_relaxed)) {
head = freeListHead.load(std::memory_order_acquire);
continue;
}
// Good, reference count has been incremented (it wasn't at zero), which means we can read the
// next and not worry about it changing between now and the time we do the CAS
auto next = head->freeListNext.load(std::memory_order_relaxed);
if (freeListHead.compare_exchange_strong(head, next, std::memory_order_acquire, std::memory_order_relaxed)) {
// Yay, got the node. This means it was on the list, which means shouldBeOnFreeList must be false no
// matter the refcount (because nobody else knows it's been taken off yet, it can't have been put back on).
assert((head->freeListRefs.load(std::memory_order_relaxed) & SHOULD_BE_ON_FREELIST) == 0);
// Decrease refcount twice, once for our ref, and once for the list's ref
head->freeListRefs.fetch_sub(2, std::memory_order_release);
return head;
}
// OK, the head must have changed on us, but we still need to decrease the refcount we increased.
// Note that we don't need to release any memory effects, but we do need to ensure that the reference
// count decrement happens-after the CAS on the head.
refs = prevHead->freeListRefs.fetch_sub(1, std::memory_order_acq_rel);
if (refs == SHOULD_BE_ON_FREELIST + 1) {
add_knowing_refcount_is_zero(prevHead);
}
}
return nullptr;
}
// Useful for traversing the list when there's no contention (e.g. to destroy remaining nodes)
N* head_unsafe() const { return freeListHead.load(std::memory_order_relaxed); }
private:
inline void add_knowing_refcount_is_zero(N* node)
{
// Since the refcount is zero, and nobody can increase it once it's zero (except us, and we run
// only one copy of this method per node at a time, i.e. the single thread case), then we know
// we can safely change the next pointer of the node; however, once the refcount is back above
// zero, then other threads could increase it (happens under heavy contention, when the refcount
// goes to zero in between a load and a refcount increment of a node in try_get, then back up to
// something non-zero, then the refcount increment is done by the other thread) -- so, if the CAS
// to add the node to the actual list fails, decrease the refcount and leave the add operation to
// the next thread who puts the refcount back at zero (which could be us, hence the loop).
auto head = freeListHead.load(std::memory_order_relaxed);
while (true) {
node->freeListNext.store(head, std::memory_order_relaxed);
node->freeListRefs.store(1, std::memory_order_release);
if (!freeListHead.compare_exchange_strong(head, node, std::memory_order_release, std::memory_order_relaxed)) {
// Hmm, the add failed, but we can only try again when the refcount goes back to zero
if (node->freeListRefs.fetch_add(SHOULD_BE_ON_FREELIST - 1, std::memory_order_release) == 1) {
continue;
}
}
return;
}
}
private:
// Implemented like a stack, but where node order doesn't matter (nodes are inserted out of order under contention)
std::atomic<N*> freeListHead;
static const std::uint32_t REFS_MASK = 0x7FFFFFFF;
static const std::uint32_t SHOULD_BE_ON_FREELIST = 0x80000000;
#ifdef MCDBGQ_NOLOCKFREE_FREELIST
debug::DebugMutex mutex;
#endif
};
///////////////////////////
// Block
///////////////////////////
enum InnerQueueContext { implicit_context = 0, explicit_context = 1 };
struct Block
{
Block()
: next(nullptr), elementsCompletelyDequeued(0), freeListRefs(0), freeListNext(nullptr), dynamicallyAllocated(true)
{
#ifdef MCDBGQ_TRACKMEM
owner = nullptr;
#endif
}
template<InnerQueueContext context>
inline bool is_empty() const
{
MOODYCAMEL_CONSTEXPR_IF (context == explicit_context && BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD) {
// Check flags
for (size_t i = 0; i < BLOCK_SIZE; ++i) {
if (!emptyFlags[i].load(std::memory_order_relaxed)) {
return false;
}
}
// Aha, empty; make sure we have all other memory effects that happened before the empty flags were set
std::atomic_thread_fence(std::memory_order_acquire);
return true;
}
else {
// Check counter
if (elementsCompletelyDequeued.load(std::memory_order_relaxed) == BLOCK_SIZE) {
std::atomic_thread_fence(std::memory_order_acquire);
return true;
}
assert(elementsCompletelyDequeued.load(std::memory_order_relaxed) <= BLOCK_SIZE);
return false;
}
}
// Returns true if the block is now empty (does not apply in explicit context)
template<InnerQueueContext context>
inline bool set_empty(MOODYCAMEL_MAYBE_UNUSED index_t i)
{
MOODYCAMEL_CONSTEXPR_IF (context == explicit_context && BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD) {
// Set flag
assert(!emptyFlags[BLOCK_SIZE - 1 - static_cast<size_t>(i & static_cast<index_t>(BLOCK_SIZE - 1))].load(std::memory_order_relaxed));
emptyFlags[BLOCK_SIZE - 1 - static_cast<size_t>(i & static_cast<index_t>(BLOCK_SIZE - 1))].store(true, std::memory_order_release);
return false;
}
else {
// Increment counter
auto prevVal = elementsCompletelyDequeued.fetch_add(1, std::memory_order_release);
assert(prevVal < BLOCK_SIZE);
return prevVal == BLOCK_SIZE - 1;
}
}
// Sets multiple contiguous item statuses to 'empty' (assumes no wrapping and count > 0).
// Returns true if the block is now empty (does not apply in explicit context).
template<InnerQueueContext context>
inline bool set_many_empty(MOODYCAMEL_MAYBE_UNUSED index_t i, size_t count)
{
MOODYCAMEL_CONSTEXPR_IF (context == explicit_context && BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD) {
// Set flags
std::atomic_thread_fence(std::memory_order_release);
i = BLOCK_SIZE - 1 - static_cast<size_t>(i & static_cast<index_t>(BLOCK_SIZE - 1)) - count + 1;
for (size_t j = 0; j != count; ++j) {
assert(!emptyFlags[i + j].load(std::memory_order_relaxed));
emptyFlags[i + j].store(true, std::memory_order_relaxed);
}
return false;
}
else {
// Increment counter
auto prevVal = elementsCompletelyDequeued.fetch_add(count, std::memory_order_release);
assert(prevVal + count <= BLOCK_SIZE);
return prevVal + count == BLOCK_SIZE;
}
}
template<InnerQueueContext context>
inline void set_all_empty()
{
MOODYCAMEL_CONSTEXPR_IF (context == explicit_context && BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD) {
// Set all flags
for (size_t i = 0; i != BLOCK_SIZE; ++i) {
emptyFlags[i].store(true, std::memory_order_relaxed);
}
}
else {
// Reset counter
elementsCompletelyDequeued.store(BLOCK_SIZE, std::memory_order_relaxed);
}
}
template<InnerQueueContext context>
inline void reset_empty()
{
MOODYCAMEL_CONSTEXPR_IF (context == explicit_context && BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD) {
// Reset flags
for (size_t i = 0; i != BLOCK_SIZE; ++i) {
emptyFlags[i].store(false, std::memory_order_relaxed);
}
}
else {
// Reset counter
elementsCompletelyDequeued.store(0, std::memory_order_relaxed);
}
}
inline T* operator[](index_t idx) MOODYCAMEL_NOEXCEPT { return static_cast<T*>(static_cast<void*>(elements)) + static_cast<size_t>(idx & static_cast<index_t>(BLOCK_SIZE - 1)); }
inline T const* operator[](index_t idx) const MOODYCAMEL_NOEXCEPT { return static_cast<T const*>(static_cast<void const*>(elements)) + static_cast<size_t>(idx & static_cast<index_t>(BLOCK_SIZE - 1)); }
private:
static_assert(std::alignment_of<T>::value <= sizeof(T), "The queue does not support types with an alignment greater than their size at this time");
MOODYCAMEL_ALIGNED_TYPE_LIKE(char[sizeof(T) * BLOCK_SIZE], T) elements;
public:
Block* next;
std::atomic<size_t> elementsCompletelyDequeued;
std::atomic<bool> emptyFlags[BLOCK_SIZE <= EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD ? BLOCK_SIZE : 1];
public:
std::atomic<std::uint32_t> freeListRefs;
std::atomic<Block*> freeListNext;
bool dynamicallyAllocated; // Perhaps a better name for this would be 'isNotPartOfInitialBlockPool'
#ifdef MCDBGQ_TRACKMEM
void* owner;
#endif
};
static_assert(std::alignment_of<Block>::value >= std::alignment_of<T>::value, "Internal error: Blocks must be at least as aligned as the type they are wrapping");
#ifdef MCDBGQ_TRACKMEM
public:
struct MemStats;
private:
#endif
///////////////////////////
// Producer base
///////////////////////////
struct ProducerBase : public details::ConcurrentQueueProducerTypelessBase
{
ProducerBase(ConcurrentQueue* parent_, bool isExplicit_) :
tailIndex(0),
headIndex(0),
dequeueOptimisticCount(0),
dequeueOvercommit(0),
tailBlock(nullptr),
isExplicit(isExplicit_),
parent(parent_)
{
}
virtual ~ProducerBase() { }
template<typename U>
inline bool dequeue(U& element)
{
if (isExplicit) {
return static_cast<ExplicitProducer*>(this)->dequeue(element);
}
else {
return static_cast<ImplicitProducer*>(this)->dequeue(element);
}
}
template<typename It>
inline size_t dequeue_bulk(It& itemFirst, size_t max)
{
if (isExplicit) {
return static_cast<ExplicitProducer*>(this)->dequeue_bulk(itemFirst, max);
}
else {
return static_cast<ImplicitProducer*>(this)->dequeue_bulk(itemFirst, max);
}
}
inline ProducerBase* next_prod() const { return static_cast<ProducerBase*>(next); }
inline size_t size_approx() const
{
auto tail = tailIndex.load(std::memory_order_relaxed);
auto head = headIndex.load(std::memory_order_relaxed);
return details::circular_less_than(head, tail) ? static_cast<size_t>(tail - head) : 0;
}
inline index_t getTail() const { return tailIndex.load(std::memory_order_relaxed); }
protected:
std::atomic<index_t> tailIndex; // Where to enqueue to next
std::atomic<index_t> headIndex; // Where to dequeue from next
std::atomic<index_t> dequeueOptimisticCount;
std::atomic<index_t> dequeueOvercommit;
Block* tailBlock;
public:
bool isExplicit;
ConcurrentQueue* parent;
protected:
#ifdef MCDBGQ_TRACKMEM
friend struct MemStats;
#endif
};
///////////////////////////
// Explicit queue
///////////////////////////
struct ExplicitProducer : public ProducerBase
{
explicit ExplicitProducer(ConcurrentQueue* parent_) :
ProducerBase(parent_, true),
blockIndex(nullptr),
pr_blockIndexSlotsUsed(0),
pr_blockIndexSize(EXPLICIT_INITIAL_INDEX_SIZE >> 1),
pr_blockIndexFront(0),
pr_blockIndexEntries(nullptr),
pr_blockIndexRaw(nullptr)
{
size_t poolBasedIndexSize = details::ceil_to_pow_2(parent_->initialBlockPoolSize) >> 1;
if (poolBasedIndexSize > pr_blockIndexSize) {
pr_blockIndexSize = poolBasedIndexSize;
}
new_block_index(0); // This creates an index with double the number of current entries, i.e. EXPLICIT_INITIAL_INDEX_SIZE
}
~ExplicitProducer()
{
// Destruct any elements not yet dequeued.
// Since we're in the destructor, we can assume all elements
// are either completely dequeued or completely not (no halfways).
if (this->tailBlock != nullptr) { // Note this means there must be a block index too
// First find the block that's partially dequeued, if any
Block* halfDequeuedBlock = nullptr;
if ((this->headIndex.load(std::memory_order_relaxed) & static_cast<index_t>(BLOCK_SIZE - 1)) != 0) {
// The head's not on a block boundary, meaning a block somewhere is partially dequeued
// (or the head block is the tail block and was fully dequeued, but the head/tail are still not on a boundary)
size_t i = (pr_blockIndexFront - pr_blockIndexSlotsUsed) & (pr_blockIndexSize - 1);
while (details::circular_less_than<index_t>(pr_blockIndexEntries[i].base + BLOCK_SIZE, this->headIndex.load(std::memory_order_relaxed))) {
i = (i + 1) & (pr_blockIndexSize - 1);
}
assert(details::circular_less_than<index_t>(pr_blockIndexEntries[i].base, this->headIndex.load(std::memory_order_relaxed)));
halfDequeuedBlock = pr_blockIndexEntries[i].block;
}
// Start at the head block (note the first line in the loop gives us the head from the tail on the first iteration)
auto block = this->tailBlock;
do {
block = block->next;
if (block->ConcurrentQueue::Block::template is_empty<explicit_context>()) {
continue;
}
size_t i = 0; // Offset into block
if (block == halfDequeuedBlock) {
i = static_cast<size_t>(this->headIndex.load(std::memory_order_relaxed) & static_cast<index_t>(BLOCK_SIZE - 1));
}
// Walk through all the items in the block; if this is the tail block, we need to stop when we reach the tail index
auto lastValidIndex = (this->tailIndex.load(std::memory_order_relaxed) & static_cast<index_t>(BLOCK_SIZE - 1)) == 0 ? BLOCK_SIZE : static_cast<size_t>(this->tailIndex.load(std::memory_order_relaxed) & static_cast<index_t>(BLOCK_SIZE - 1));
while (i != BLOCK_SIZE && (block != this->tailBlock || i != lastValidIndex)) {
(*block)[i++]->~T();
}
} while (block != this->tailBlock);
}
// Destroy all blocks that we own
if (this->tailBlock != nullptr) {
auto block = this->tailBlock;
do {
auto nextBlock = block->next;
this->parent->add_block_to_free_list(block);
block = nextBlock;
} while (block != this->tailBlock);
}
// Destroy the block indices
auto header = static_cast<BlockIndexHeader*>(pr_blockIndexRaw);
while (header != nullptr) {
auto prev = static_cast<BlockIndexHeader*>(header->prev);
header->~BlockIndexHeader();
(Traits::free)(header);
header = prev;
}
}
template<AllocationMode allocMode, typename U>
inline bool enqueue(U&& element)
{
index_t currentTailIndex = this->tailIndex.load(std::memory_order_relaxed);
index_t newTailIndex = 1 + currentTailIndex;
if ((currentTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0) {
// We reached the end of a block, start a new one
auto startBlock = this->tailBlock;
auto originalBlockIndexSlotsUsed = pr_blockIndexSlotsUsed;
if (this->tailBlock != nullptr && this->tailBlock->next->ConcurrentQueue::Block::template is_empty<explicit_context>()) {
// We can re-use the block ahead of us, it's empty!
this->tailBlock = this->tailBlock->next;
this->tailBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
// We'll put the block on the block index (guaranteed to be room since we're conceptually removing the
// last block from it first -- except instead of removing then adding, we can just overwrite).
// Note that there must be a valid block index here, since even if allocation failed in the ctor,
// it would have been re-attempted when adding the first block to the queue; since there is such
// a block, a block index must have been successfully allocated.
}
else {
// Whatever head value we see here is >= the last value we saw here (relatively),
// and <= its current value. Since we have the most recent tail, the head must be
// <= to it.
auto head = this->headIndex.load(std::memory_order_relaxed);
assert(!details::circular_less_than<index_t>(currentTailIndex, head));
if (!details::circular_less_than<index_t>(head, currentTailIndex + BLOCK_SIZE)
|| (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < currentTailIndex - head))) {
// We can't enqueue in another block because there's not enough leeway -- the
// tail could surpass the head by the time the block fills up! (Or we'll exceed
// the size limit, if the second part of the condition was true.)
return false;
}
// We're going to need a new block; check that the block index has room
if (pr_blockIndexRaw == nullptr || pr_blockIndexSlotsUsed == pr_blockIndexSize) {
// Hmm, the circular block index is already full -- we'll need
// to allocate a new index. Note pr_blockIndexRaw can only be nullptr if
// the initial allocation failed in the constructor.
MOODYCAMEL_CONSTEXPR_IF (allocMode == CannotAlloc) {
return false;
}
else if (!new_block_index(pr_blockIndexSlotsUsed)) {
return false;
}
}
// Insert a new block in the circular linked list
auto newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>();
if (newBlock == nullptr) {
return false;
}
#ifdef MCDBGQ_TRACKMEM
newBlock->owner = this;
#endif
newBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
if (this->tailBlock == nullptr) {
newBlock->next = newBlock;
}
else {
newBlock->next = this->tailBlock->next;
this->tailBlock->next = newBlock;
}
this->tailBlock = newBlock;
++pr_blockIndexSlotsUsed;
}
MOODYCAMEL_CONSTEXPR_IF (!MOODYCAMEL_NOEXCEPT_CTOR(T, U, new (static_cast<T*>(nullptr)) T(std::forward<U>(element)))) {
// The constructor may throw. We want the element not to appear in the queue in
// that case (without corrupting the queue):
MOODYCAMEL_TRY {
new ((*this->tailBlock)[currentTailIndex]) T(std::forward<U>(element));
}
MOODYCAMEL_CATCH (...) {
// Revert change to the current block, but leave the new block available
// for next time
pr_blockIndexSlotsUsed = originalBlockIndexSlotsUsed;
this->tailBlock = startBlock == nullptr ? this->tailBlock : startBlock;
MOODYCAMEL_RETHROW;
}
}
else {
(void)startBlock;
(void)originalBlockIndexSlotsUsed;
}
// Add block to block index
auto& entry = blockIndex.load(std::memory_order_relaxed)->entries[pr_blockIndexFront];
entry.base = currentTailIndex;
entry.block = this->tailBlock;
blockIndex.load(std::memory_order_relaxed)->front.store(pr_blockIndexFront, std::memory_order_release);
pr_blockIndexFront = (pr_blockIndexFront + 1) & (pr_blockIndexSize - 1);
MOODYCAMEL_CONSTEXPR_IF (!MOODYCAMEL_NOEXCEPT_CTOR(T, U, new (static_cast<T*>(nullptr)) T(std::forward<U>(element)))) {
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
}
// Enqueue
new ((*this->tailBlock)[currentTailIndex]) T(std::forward<U>(element));
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
template<typename U>
bool dequeue(U& element)
{
auto tail = this->tailIndex.load(std::memory_order_relaxed);
auto overcommit = this->dequeueOvercommit.load(std::memory_order_relaxed);
if (details::circular_less_than<index_t>(this->dequeueOptimisticCount.load(std::memory_order_relaxed) - overcommit, tail)) {
// Might be something to dequeue, let's give it a try
// Note that this if is purely for performance purposes in the common case when the queue is
// empty and the values are eventually consistent -- we may enter here spuriously.
// Note that whatever the values of overcommit and tail are, they are not going to change (unless we
// change them) and must be the same value at this point (inside the if) as when the if condition was
// evaluated.
// We insert an acquire fence here to synchronize-with the release upon incrementing dequeueOvercommit below.
// This ensures that whatever the value we got loaded into overcommit, the load of dequeueOptisticCount in
// the fetch_add below will result in a value at least as recent as that (and therefore at least as large).
// Note that I believe a compiler (signal) fence here would be sufficient due to the nature of fetch_add (all
// read-modify-write operations are guaranteed to work on the latest value in the modification order), but
// unfortunately that can't be shown to be correct using only the C++11 standard.
// See http://stackoverflow.com/questions/18223161/what-are-the-c11-memory-ordering-guarantees-in-this-corner-case
std::atomic_thread_fence(std::memory_order_acquire);
// Increment optimistic counter, then check if it went over the boundary
auto myDequeueCount = this->dequeueOptimisticCount.fetch_add(1, std::memory_order_relaxed);
// Note that since dequeueOvercommit must be <= dequeueOptimisticCount (because dequeueOvercommit is only ever
// incremented after dequeueOptimisticCount -- this is enforced in the `else` block below), and since we now
// have a version of dequeueOptimisticCount that is at least as recent as overcommit (due to the release upon
// incrementing dequeueOvercommit and the acquire above that synchronizes with it), overcommit <= myDequeueCount.
// However, we can't assert this since both dequeueOptimisticCount and dequeueOvercommit may (independently)
// overflow; in such a case, though, the logic still holds since the difference between the two is maintained.
// Note that we reload tail here in case it changed; it will be the same value as before or greater, since
// this load is sequenced after (happens after) the earlier load above. This is supported by read-read
// coherency (as defined in the standard), explained here: http://en.cppreference.com/w/cpp/atomic/memory_order
tail = this->tailIndex.load(std::memory_order_acquire);
if ((details::likely)(details::circular_less_than<index_t>(myDequeueCount - overcommit, tail))) {
// Guaranteed to be at least one element to dequeue!
// Get the index. Note that since there's guaranteed to be at least one element, this
// will never exceed tail. We need to do an acquire-release fence here since it's possible
// that whatever condition got us to this point was for an earlier enqueued element (that
// we already see the memory effects for), but that by the time we increment somebody else
// has incremented it, and we need to see the memory effects for *that* element, which is
// in such a case is necessarily visible on the thread that incremented it in the first
// place with the more current condition (they must have acquired a tail that is at least
// as recent).
auto index = this->headIndex.fetch_add(1, std::memory_order_acq_rel);
// Determine which block the element is in
auto localBlockIndex = blockIndex.load(std::memory_order_acquire);
auto localBlockIndexHead = localBlockIndex->front.load(std::memory_order_acquire);
// We need to be careful here about subtracting and dividing because of index wrap-around.
// When an index wraps, we need to preserve the sign of the offset when dividing it by the
// block size (in order to get a correct signed block count offset in all cases):
auto headBase = localBlockIndex->entries[localBlockIndexHead].base;
auto blockBaseIndex = index & ~static_cast<index_t>(BLOCK_SIZE - 1);
auto offset = static_cast<size_t>(static_cast<typename std::make_signed<index_t>::type>(blockBaseIndex - headBase) / static_cast<typename std::make_signed<index_t>::type>(BLOCK_SIZE));
auto block = localBlockIndex->entries[(localBlockIndexHead + offset) & (localBlockIndex->size - 1)].block;
// Dequeue
auto& el = *((*block)[index]);
if (!MOODYCAMEL_NOEXCEPT_ASSIGN(T, T&&, element = std::move(el))) {
// Make sure the element is still fully dequeued and destroyed even if the assignment
// throws
struct Guard {
Block* block;
index_t index;
~Guard()
{
(*block)[index]->~T();
block->ConcurrentQueue::Block::template set_empty<explicit_context>(index);
}
} guard = { block, index };
element = std::move(el); // NOLINT
}
else {
element = std::move(el); // NOLINT
el.~T(); // NOLINT
block->ConcurrentQueue::Block::template set_empty<explicit_context>(index);
}
return true;
}
else {
// Wasn't anything to dequeue after all; make the effective dequeue count eventually consistent
this->dequeueOvercommit.fetch_add(1, std::memory_order_release); // Release so that the fetch_add on dequeueOptimisticCount is guaranteed to happen before this write
}
}
return false;
}
template<AllocationMode allocMode, typename It>
bool MOODYCAMEL_NO_TSAN enqueue_bulk(It itemFirst, size_t count)
{
// First, we need to make sure we have enough room to enqueue all of the elements;
// this means pre-allocating blocks and putting them in the block index (but only if
// all the allocations succeeded).
index_t startTailIndex = this->tailIndex.load(std::memory_order_relaxed);
auto startBlock = this->tailBlock;
auto originalBlockIndexFront = pr_blockIndexFront;
auto originalBlockIndexSlotsUsed = pr_blockIndexSlotsUsed;
Block* firstAllocatedBlock = nullptr;
// Figure out how many blocks we'll need to allocate, and do so
size_t blockBaseDiff = ((startTailIndex + count - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1)) - ((startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1));
index_t currentTailIndex = (startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1);
if (blockBaseDiff > 0) {
// Allocate as many blocks as possible from ahead
while (blockBaseDiff > 0 && this->tailBlock != nullptr && this->tailBlock->next != firstAllocatedBlock && this->tailBlock->next->ConcurrentQueue::Block::template is_empty<explicit_context>()) {
blockBaseDiff -= static_cast<index_t>(BLOCK_SIZE);
currentTailIndex += static_cast<index_t>(BLOCK_SIZE);
this->tailBlock = this->tailBlock->next;
firstAllocatedBlock = firstAllocatedBlock == nullptr ? this->tailBlock : firstAllocatedBlock;
auto& entry = blockIndex.load(std::memory_order_relaxed)->entries[pr_blockIndexFront];
entry.base = currentTailIndex;
entry.block = this->tailBlock;
pr_blockIndexFront = (pr_blockIndexFront + 1) & (pr_blockIndexSize - 1);
}
// Now allocate as many blocks as necessary from the block pool
while (blockBaseDiff > 0) {
blockBaseDiff -= static_cast<index_t>(BLOCK_SIZE);
currentTailIndex += static_cast<index_t>(BLOCK_SIZE);
auto head = this->headIndex.load(std::memory_order_relaxed);
assert(!details::circular_less_than<index_t>(currentTailIndex, head));
bool full = !details::circular_less_than<index_t>(head, currentTailIndex + BLOCK_SIZE) || (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < currentTailIndex - head));
if (pr_blockIndexRaw == nullptr || pr_blockIndexSlotsUsed == pr_blockIndexSize || full) {
MOODYCAMEL_CONSTEXPR_IF (allocMode == CannotAlloc) {
// Failed to allocate, undo changes (but keep injected blocks)
pr_blockIndexFront = originalBlockIndexFront;
pr_blockIndexSlotsUsed = originalBlockIndexSlotsUsed;
this->tailBlock = startBlock == nullptr ? firstAllocatedBlock : startBlock;
return false;
}
else if (full || !new_block_index(originalBlockIndexSlotsUsed)) {
// Failed to allocate, undo changes (but keep injected blocks)
pr_blockIndexFront = originalBlockIndexFront;
pr_blockIndexSlotsUsed = originalBlockIndexSlotsUsed;
this->tailBlock = startBlock == nullptr ? firstAllocatedBlock : startBlock;
return false;
}
// pr_blockIndexFront is updated inside new_block_index, so we need to
// update our fallback value too (since we keep the new index even if we
// later fail)
originalBlockIndexFront = originalBlockIndexSlotsUsed;
}
// Insert a new block in the circular linked list
auto newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>();
if (newBlock == nullptr) {
pr_blockIndexFront = originalBlockIndexFront;
pr_blockIndexSlotsUsed = originalBlockIndexSlotsUsed;
this->tailBlock = startBlock == nullptr ? firstAllocatedBlock : startBlock;
return false;
}
#ifdef MCDBGQ_TRACKMEM
newBlock->owner = this;
#endif
newBlock->ConcurrentQueue::Block::template set_all_empty<explicit_context>();
if (this->tailBlock == nullptr) {
newBlock->next = newBlock;
}
else {
newBlock->next = this->tailBlock->next;
this->tailBlock->next = newBlock;
}
this->tailBlock = newBlock;
firstAllocatedBlock = firstAllocatedBlock == nullptr ? this->tailBlock : firstAllocatedBlock;
++pr_blockIndexSlotsUsed;
auto& entry = blockIndex.load(std::memory_order_relaxed)->entries[pr_blockIndexFront];
entry.base = currentTailIndex;
entry.block = this->tailBlock;
pr_blockIndexFront = (pr_blockIndexFront + 1) & (pr_blockIndexSize - 1);
}
// Excellent, all allocations succeeded. Reset each block's emptiness before we fill them up, and
// publish the new block index front
auto block = firstAllocatedBlock;
while (true) {
block->ConcurrentQueue::Block::template reset_empty<explicit_context>();
if (block == this->tailBlock) {
break;
}
block = block->next;
}
MOODYCAMEL_CONSTEXPR_IF (MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))) {
blockIndex.load(std::memory_order_relaxed)->front.store((pr_blockIndexFront - 1) & (pr_blockIndexSize - 1), std::memory_order_release);
}
}
// Enqueue, one block at a time
index_t newTailIndex = startTailIndex + static_cast<index_t>(count);
currentTailIndex = startTailIndex;
auto endBlock = this->tailBlock;
this->tailBlock = startBlock;
assert((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) != 0 || firstAllocatedBlock != nullptr || count == 0);
if ((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0 && firstAllocatedBlock != nullptr) {
this->tailBlock = firstAllocatedBlock;
}
while (true) {
index_t stopIndex = (currentTailIndex & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
if (details::circular_less_than<index_t>(newTailIndex, stopIndex)) {
stopIndex = newTailIndex;
}
MOODYCAMEL_CONSTEXPR_IF (MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))) {
while (currentTailIndex != stopIndex) {
new ((*this->tailBlock)[currentTailIndex++]) T(*itemFirst++);
}
}
else {
MOODYCAMEL_TRY {
while (currentTailIndex != stopIndex) {
// Must use copy constructor even if move constructor is available
// because we may have to revert if there's an exception.
// Sorry about the horrible templated next line, but it was the only way
// to disable moving *at compile time*, which is important because a type
// may only define a (noexcept) move constructor, and so calls to the
// cctor will not compile, even if they are in an if branch that will never
// be executed
new ((*this->tailBlock)[currentTailIndex]) T(details::nomove_if<!MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))>::eval(*itemFirst));
++currentTailIndex;
++itemFirst;
}
}
MOODYCAMEL_CATCH (...) {
// Oh dear, an exception's been thrown -- destroy the elements that
// were enqueued so far and revert the entire bulk operation (we'll keep
// any allocated blocks in our linked list for later, though).
auto constructedStopIndex = currentTailIndex;
auto lastBlockEnqueued = this->tailBlock;
pr_blockIndexFront = originalBlockIndexFront;
pr_blockIndexSlotsUsed = originalBlockIndexSlotsUsed;
this->tailBlock = startBlock == nullptr ? firstAllocatedBlock : startBlock;
if (!details::is_trivially_destructible<T>::value) {
auto block = startBlock;
if ((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0) {
block = firstAllocatedBlock;
}
currentTailIndex = startTailIndex;
while (true) {
stopIndex = (currentTailIndex & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
if (details::circular_less_than<index_t>(constructedStopIndex, stopIndex)) {
stopIndex = constructedStopIndex;
}
while (currentTailIndex != stopIndex) {
(*block)[currentTailIndex++]->~T();
}
if (block == lastBlockEnqueued) {
break;
}
block = block->next;
}
}
MOODYCAMEL_RETHROW;
}
}
if (this->tailBlock == endBlock) {
assert(currentTailIndex == newTailIndex);
break;
}
this->tailBlock = this->tailBlock->next;
}
MOODYCAMEL_CONSTEXPR_IF (!MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))) {
if (firstAllocatedBlock != nullptr)
blockIndex.load(std::memory_order_relaxed)->front.store((pr_blockIndexFront - 1) & (pr_blockIndexSize - 1), std::memory_order_release);
}
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
template<typename It>
size_t dequeue_bulk(It& itemFirst, size_t max)
{
auto tail = this->tailIndex.load(std::memory_order_relaxed);
auto overcommit = this->dequeueOvercommit.load(std::memory_order_relaxed);
auto desiredCount = static_cast<size_t>(tail - (this->dequeueOptimisticCount.load(std::memory_order_relaxed) - overcommit));
if (details::circular_less_than<size_t>(0, desiredCount)) {
desiredCount = desiredCount < max ? desiredCount : max;
std::atomic_thread_fence(std::memory_order_acquire);
auto myDequeueCount = this->dequeueOptimisticCount.fetch_add(desiredCount, std::memory_order_relaxed);
tail = this->tailIndex.load(std::memory_order_acquire);
auto actualCount = static_cast<size_t>(tail - (myDequeueCount - overcommit));
if (details::circular_less_than<size_t>(0, actualCount)) {
actualCount = desiredCount < actualCount ? desiredCount : actualCount;
if (actualCount < desiredCount) {
this->dequeueOvercommit.fetch_add(desiredCount - actualCount, std::memory_order_release);
}
// Get the first index. Note that since there's guaranteed to be at least actualCount elements, this
// will never exceed tail.
auto firstIndex = this->headIndex.fetch_add(actualCount, std::memory_order_acq_rel);
// Determine which block the first element is in
auto localBlockIndex = blockIndex.load(std::memory_order_acquire);
auto localBlockIndexHead = localBlockIndex->front.load(std::memory_order_acquire);
auto headBase = localBlockIndex->entries[localBlockIndexHead].base;
auto firstBlockBaseIndex = firstIndex & ~static_cast<index_t>(BLOCK_SIZE - 1);
auto offset = static_cast<size_t>(static_cast<typename std::make_signed<index_t>::type>(firstBlockBaseIndex - headBase) / static_cast<typename std::make_signed<index_t>::type>(BLOCK_SIZE));
auto indexIndex = (localBlockIndexHead + offset) & (localBlockIndex->size - 1);
// Iterate the blocks and dequeue
auto index = firstIndex;
do {
auto firstIndexInBlock = index;
index_t endIndex = (index & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
endIndex = details::circular_less_than<index_t>(firstIndex + static_cast<index_t>(actualCount), endIndex) ? firstIndex + static_cast<index_t>(actualCount) : endIndex;
auto block = localBlockIndex->entries[indexIndex].block;
if (MOODYCAMEL_NOEXCEPT_ASSIGN(T, T&&, details::deref_noexcept(itemFirst) = std::move((*(*block)[index])))) {
while (index != endIndex) {
auto& el = *((*block)[index]);
*itemFirst++ = std::move(el);
el.~T();
++index;
}
}
else {
MOODYCAMEL_TRY {
while (index != endIndex) {
auto& el = *((*block)[index]);
*itemFirst = std::move(el);
++itemFirst;
el.~T();
++index;
}
}
MOODYCAMEL_CATCH (...) {
// It's too late to revert the dequeue, but we can make sure that all
// the dequeued objects are properly destroyed and the block index
// (and empty count) are properly updated before we propagate the exception
do {
block = localBlockIndex->entries[indexIndex].block;
while (index != endIndex) {
(*block)[index++]->~T();
}
block->ConcurrentQueue::Block::template set_many_empty<explicit_context>(firstIndexInBlock, static_cast<size_t>(endIndex - firstIndexInBlock));
indexIndex = (indexIndex + 1) & (localBlockIndex->size - 1);
firstIndexInBlock = index;
endIndex = (index & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
endIndex = details::circular_less_than<index_t>(firstIndex + static_cast<index_t>(actualCount), endIndex) ? firstIndex + static_cast<index_t>(actualCount) : endIndex;
} while (index != firstIndex + actualCount);
MOODYCAMEL_RETHROW;
}
}
block->ConcurrentQueue::Block::template set_many_empty<explicit_context>(firstIndexInBlock, static_cast<size_t>(endIndex - firstIndexInBlock));
indexIndex = (indexIndex + 1) & (localBlockIndex->size - 1);
} while (index != firstIndex + actualCount);
return actualCount;
}
else {
// Wasn't anything to dequeue after all; make the effective dequeue count eventually consistent
this->dequeueOvercommit.fetch_add(desiredCount, std::memory_order_release);
}
}
return 0;
}
private:
struct BlockIndexEntry
{
index_t base;
Block* block;
};
struct BlockIndexHeader
{
size_t size;
std::atomic<size_t> front; // Current slot (not next, like pr_blockIndexFront)
BlockIndexEntry* entries;
void* prev;
};
bool new_block_index(size_t numberOfFilledSlotsToExpose)
{
auto prevBlockSizeMask = pr_blockIndexSize - 1;
// Create the new block
pr_blockIndexSize <<= 1;
auto newRawPtr = static_cast<char*>((Traits::malloc)(sizeof(BlockIndexHeader) + std::alignment_of<BlockIndexEntry>::value - 1 + sizeof(BlockIndexEntry) * pr_blockIndexSize));
if (newRawPtr == nullptr) {
pr_blockIndexSize >>= 1; // Reset to allow graceful retry
return false;
}
auto newBlockIndexEntries = reinterpret_cast<BlockIndexEntry*>(details::align_for<BlockIndexEntry>(newRawPtr + sizeof(BlockIndexHeader)));
// Copy in all the old indices, if any
size_t j = 0;
if (pr_blockIndexSlotsUsed != 0) {
auto i = (pr_blockIndexFront - pr_blockIndexSlotsUsed) & prevBlockSizeMask;
do {
newBlockIndexEntries[j++] = pr_blockIndexEntries[i];
i = (i + 1) & prevBlockSizeMask;
} while (i != pr_blockIndexFront);
}
// Update everything
auto header = new (newRawPtr) BlockIndexHeader;
header->size = pr_blockIndexSize;
header->front.store(numberOfFilledSlotsToExpose - 1, std::memory_order_relaxed);
header->entries = newBlockIndexEntries;
header->prev = pr_blockIndexRaw; // we link the new block to the old one so we can free it later
pr_blockIndexFront = j;
pr_blockIndexEntries = newBlockIndexEntries;
pr_blockIndexRaw = newRawPtr;
blockIndex.store(header, std::memory_order_release);
return true;
}
private:
std::atomic<BlockIndexHeader*> blockIndex;
// To be used by producer only -- consumer must use the ones in referenced by blockIndex
size_t pr_blockIndexSlotsUsed;
size_t pr_blockIndexSize;
size_t pr_blockIndexFront; // Next slot (not current)
BlockIndexEntry* pr_blockIndexEntries;
void* pr_blockIndexRaw;
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
public:
ExplicitProducer* nextExplicitProducer;
private:
#endif
#ifdef MCDBGQ_TRACKMEM
friend struct MemStats;
#endif
};
//////////////////////////////////
// Implicit queue
//////////////////////////////////
struct ImplicitProducer : public ProducerBase
{
ImplicitProducer(ConcurrentQueue* parent_) :
ProducerBase(parent_, false),
nextBlockIndexCapacity(IMPLICIT_INITIAL_INDEX_SIZE),
blockIndex(nullptr)
{
new_block_index();
}
~ImplicitProducer()
{
// Note that since we're in the destructor we can assume that all enqueue/dequeue operations
// completed already; this means that all undequeued elements are placed contiguously across
// contiguous blocks, and that only the first and last remaining blocks can be only partially
// empty (all other remaining blocks must be completely full).
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
// Unregister ourselves for thread termination notification
if (!this->inactive.load(std::memory_order_relaxed)) {
details::ThreadExitNotifier::unsubscribe(&threadExitListener);
}
#endif
// Destroy all remaining elements!
auto tail = this->tailIndex.load(std::memory_order_relaxed);
auto index = this->headIndex.load(std::memory_order_relaxed);
Block* block = nullptr;
assert(index == tail || details::circular_less_than(index, tail));
bool forceFreeLastBlock = index != tail; // If we enter the loop, then the last (tail) block will not be freed
while (index != tail) {
if ((index & static_cast<index_t>(BLOCK_SIZE - 1)) == 0 || block == nullptr) {
if (block != nullptr) {
// Free the old block
this->parent->add_block_to_free_list(block);
}
block = get_block_index_entry_for_index(index)->value.load(std::memory_order_relaxed);
}
((*block)[index])->~T();
++index;
}
// Even if the queue is empty, there's still one block that's not on the free list
// (unless the head index reached the end of it, in which case the tail will be poised
// to create a new block).
if (this->tailBlock != nullptr && (forceFreeLastBlock || (tail & static_cast<index_t>(BLOCK_SIZE - 1)) != 0)) {
this->parent->add_block_to_free_list(this->tailBlock);
}
// Destroy block index
auto localBlockIndex = blockIndex.load(std::memory_order_relaxed);
if (localBlockIndex != nullptr) {
for (size_t i = 0; i != localBlockIndex->capacity; ++i) {
localBlockIndex->index[i]->~BlockIndexEntry();
}
do {
auto prev = localBlockIndex->prev;
localBlockIndex->~BlockIndexHeader();
(Traits::free)(localBlockIndex);
localBlockIndex = prev;
} while (localBlockIndex != nullptr);
}
}
template<AllocationMode allocMode, typename U>
inline bool enqueue(U&& element)
{
index_t currentTailIndex = this->tailIndex.load(std::memory_order_relaxed);
index_t newTailIndex = 1 + currentTailIndex;
if ((currentTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0) {
// We reached the end of a block, start a new one
auto head = this->headIndex.load(std::memory_order_relaxed);
assert(!details::circular_less_than<index_t>(currentTailIndex, head));
if (!details::circular_less_than<index_t>(head, currentTailIndex + BLOCK_SIZE) || (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < currentTailIndex - head))) {
return false;
}
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
// Find out where we'll be inserting this block in the block index
BlockIndexEntry* idxEntry;
if (!insert_block_index_entry<allocMode>(idxEntry, currentTailIndex)) {
return false;
}
// Get ahold of a new block
auto newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>();
if (newBlock == nullptr) {
rewind_block_index_tail();
idxEntry->value.store(nullptr, std::memory_order_relaxed);
return false;
}
#ifdef MCDBGQ_TRACKMEM
newBlock->owner = this;
#endif
newBlock->ConcurrentQueue::Block::template reset_empty<implicit_context>();
MOODYCAMEL_CONSTEXPR_IF (!MOODYCAMEL_NOEXCEPT_CTOR(T, U, new (static_cast<T*>(nullptr)) T(std::forward<U>(element)))) {
// May throw, try to insert now before we publish the fact that we have this new block
MOODYCAMEL_TRY {
new ((*newBlock)[currentTailIndex]) T(std::forward<U>(element));
}
MOODYCAMEL_CATCH (...) {
rewind_block_index_tail();
idxEntry->value.store(nullptr, std::memory_order_relaxed);
this->parent->add_block_to_free_list(newBlock);
MOODYCAMEL_RETHROW;
}
}
// Insert the new block into the index
idxEntry->value.store(newBlock, std::memory_order_relaxed);
this->tailBlock = newBlock;
MOODYCAMEL_CONSTEXPR_IF (!MOODYCAMEL_NOEXCEPT_CTOR(T, U, new (static_cast<T*>(nullptr)) T(std::forward<U>(element)))) {
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
}
// Enqueue
new ((*this->tailBlock)[currentTailIndex]) T(std::forward<U>(element));
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
template<typename U>
bool dequeue(U& element)
{
// See ExplicitProducer::dequeue for rationale and explanation
index_t tail = this->tailIndex.load(std::memory_order_relaxed);
index_t overcommit = this->dequeueOvercommit.load(std::memory_order_relaxed);
if (details::circular_less_than<index_t>(this->dequeueOptimisticCount.load(std::memory_order_relaxed) - overcommit, tail)) {
std::atomic_thread_fence(std::memory_order_acquire);
index_t myDequeueCount = this->dequeueOptimisticCount.fetch_add(1, std::memory_order_relaxed);
tail = this->tailIndex.load(std::memory_order_acquire);
if ((details::likely)(details::circular_less_than<index_t>(myDequeueCount - overcommit, tail))) {
index_t index = this->headIndex.fetch_add(1, std::memory_order_acq_rel);
// Determine which block the element is in
auto entry = get_block_index_entry_for_index(index);
// Dequeue
auto block = entry->value.load(std::memory_order_relaxed);
auto& el = *((*block)[index]);
if (!MOODYCAMEL_NOEXCEPT_ASSIGN(T, T&&, element = std::move(el))) {
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
// Note: Acquiring the mutex with every dequeue instead of only when a block
// is released is very sub-optimal, but it is, after all, purely debug code.
debug::DebugLock lock(producer->mutex);
#endif
struct Guard {
Block* block;
index_t index;
BlockIndexEntry* entry;
ConcurrentQueue* parent;
~Guard()
{
(*block)[index]->~T();
if (block->ConcurrentQueue::Block::template set_empty<implicit_context>(index)) {
entry->value.store(nullptr, std::memory_order_relaxed);
parent->add_block_to_free_list(block);
}
}
} guard = { block, index, entry, this->parent };
element = std::move(el); // NOLINT
}
else {
element = std::move(el); // NOLINT
el.~T(); // NOLINT
if (block->ConcurrentQueue::Block::template set_empty<implicit_context>(index)) {
{
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
// Add the block back into the global free pool (and remove from block index)
entry->value.store(nullptr, std::memory_order_relaxed);
}
this->parent->add_block_to_free_list(block); // releases the above store
}
}
return true;
}
else {
this->dequeueOvercommit.fetch_add(1, std::memory_order_release);
}
}
return false;
}
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4706) // assignment within conditional expression
#endif
template<AllocationMode allocMode, typename It>
bool enqueue_bulk(It itemFirst, size_t count)
{
// First, we need to make sure we have enough room to enqueue all of the elements;
// this means pre-allocating blocks and putting them in the block index (but only if
// all the allocations succeeded).
// Note that the tailBlock we start off with may not be owned by us any more;
// this happens if it was filled up exactly to the top (setting tailIndex to
// the first index of the next block which is not yet allocated), then dequeued
// completely (putting it on the free list) before we enqueue again.
index_t startTailIndex = this->tailIndex.load(std::memory_order_relaxed);
auto startBlock = this->tailBlock;
Block* firstAllocatedBlock = nullptr;
auto endBlock = this->tailBlock;
// Figure out how many blocks we'll need to allocate, and do so
size_t blockBaseDiff = ((startTailIndex + count - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1)) - ((startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1));
index_t currentTailIndex = (startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1);
if (blockBaseDiff > 0) {
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
do {
blockBaseDiff -= static_cast<index_t>(BLOCK_SIZE);
currentTailIndex += static_cast<index_t>(BLOCK_SIZE);
// Find out where we'll be inserting this block in the block index
BlockIndexEntry* idxEntry = nullptr; // initialization here unnecessary but compiler can't always tell
Block* newBlock;
bool indexInserted = false;
auto head = this->headIndex.load(std::memory_order_relaxed);
assert(!details::circular_less_than<index_t>(currentTailIndex, head));
bool full = !details::circular_less_than<index_t>(head, currentTailIndex + BLOCK_SIZE) || (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < currentTailIndex - head));
if (full || !(indexInserted = insert_block_index_entry<allocMode>(idxEntry, currentTailIndex)) || (newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>()) == nullptr) {
// Index allocation or block allocation failed; revert any other allocations
// and index insertions done so far for this operation
if (indexInserted) {
rewind_block_index_tail();
idxEntry->value.store(nullptr, std::memory_order_relaxed);
}
currentTailIndex = (startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1);
for (auto block = firstAllocatedBlock; block != nullptr; block = block->next) {
currentTailIndex += static_cast<index_t>(BLOCK_SIZE);
idxEntry = get_block_index_entry_for_index(currentTailIndex);
idxEntry->value.store(nullptr, std::memory_order_relaxed);
rewind_block_index_tail();
}
this->parent->add_blocks_to_free_list(firstAllocatedBlock);
this->tailBlock = startBlock;
return false;
}
#ifdef MCDBGQ_TRACKMEM
newBlock->owner = this;
#endif
newBlock->ConcurrentQueue::Block::template reset_empty<implicit_context>();
newBlock->next = nullptr;
// Insert the new block into the index
idxEntry->value.store(newBlock, std::memory_order_relaxed);
// Store the chain of blocks so that we can undo if later allocations fail,
// and so that we can find the blocks when we do the actual enqueueing
if ((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) != 0 || firstAllocatedBlock != nullptr) {
assert(this->tailBlock != nullptr);
this->tailBlock->next = newBlock;
}
this->tailBlock = newBlock;
endBlock = newBlock;
firstAllocatedBlock = firstAllocatedBlock == nullptr ? newBlock : firstAllocatedBlock;
} while (blockBaseDiff > 0);
}
// Enqueue, one block at a time
index_t newTailIndex = startTailIndex + static_cast<index_t>(count);
currentTailIndex = startTailIndex;
this->tailBlock = startBlock;
assert((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) != 0 || firstAllocatedBlock != nullptr || count == 0);
if ((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0 && firstAllocatedBlock != nullptr) {
this->tailBlock = firstAllocatedBlock;
}
while (true) {
index_t stopIndex = (currentTailIndex & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
if (details::circular_less_than<index_t>(newTailIndex, stopIndex)) {
stopIndex = newTailIndex;
}
MOODYCAMEL_CONSTEXPR_IF (MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))) {
while (currentTailIndex != stopIndex) {
new ((*this->tailBlock)[currentTailIndex++]) T(*itemFirst++);
}
}
else {
MOODYCAMEL_TRY {
while (currentTailIndex != stopIndex) {
new ((*this->tailBlock)[currentTailIndex]) T(details::nomove_if<!MOODYCAMEL_NOEXCEPT_CTOR(T, decltype(*itemFirst), new (static_cast<T*>(nullptr)) T(details::deref_noexcept(itemFirst)))>::eval(*itemFirst));
++currentTailIndex;
++itemFirst;
}
}
MOODYCAMEL_CATCH (...) {
auto constructedStopIndex = currentTailIndex;
auto lastBlockEnqueued = this->tailBlock;
if (!details::is_trivially_destructible<T>::value) {
auto block = startBlock;
if ((startTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0) {
block = firstAllocatedBlock;
}
currentTailIndex = startTailIndex;
while (true) {
stopIndex = (currentTailIndex & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
if (details::circular_less_than<index_t>(constructedStopIndex, stopIndex)) {
stopIndex = constructedStopIndex;
}
while (currentTailIndex != stopIndex) {
(*block)[currentTailIndex++]->~T();
}
if (block == lastBlockEnqueued) {
break;
}
block = block->next;
}
}
currentTailIndex = (startTailIndex - 1) & ~static_cast<index_t>(BLOCK_SIZE - 1);
for (auto block = firstAllocatedBlock; block != nullptr; block = block->next) {
currentTailIndex += static_cast<index_t>(BLOCK_SIZE);
auto idxEntry = get_block_index_entry_for_index(currentTailIndex);
idxEntry->value.store(nullptr, std::memory_order_relaxed);
rewind_block_index_tail();
}
this->parent->add_blocks_to_free_list(firstAllocatedBlock);
this->tailBlock = startBlock;
MOODYCAMEL_RETHROW;
}
}
if (this->tailBlock == endBlock) {
assert(currentTailIndex == newTailIndex);
break;
}
this->tailBlock = this->tailBlock->next;
}
this->tailIndex.store(newTailIndex, std::memory_order_release);
return true;
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
template<typename It>
size_t dequeue_bulk(It& itemFirst, size_t max)
{
auto tail = this->tailIndex.load(std::memory_order_relaxed);
auto overcommit = this->dequeueOvercommit.load(std::memory_order_relaxed);
auto desiredCount = static_cast<size_t>(tail - (this->dequeueOptimisticCount.load(std::memory_order_relaxed) - overcommit));
if (details::circular_less_than<size_t>(0, desiredCount)) {
desiredCount = desiredCount < max ? desiredCount : max;
std::atomic_thread_fence(std::memory_order_acquire);
auto myDequeueCount = this->dequeueOptimisticCount.fetch_add(desiredCount, std::memory_order_relaxed);
tail = this->tailIndex.load(std::memory_order_acquire);
auto actualCount = static_cast<size_t>(tail - (myDequeueCount - overcommit));
if (details::circular_less_than<size_t>(0, actualCount)) {
actualCount = desiredCount < actualCount ? desiredCount : actualCount;
if (actualCount < desiredCount) {
this->dequeueOvercommit.fetch_add(desiredCount - actualCount, std::memory_order_release);
}
// Get the first index. Note that since there's guaranteed to be at least actualCount elements, this
// will never exceed tail.
auto firstIndex = this->headIndex.fetch_add(actualCount, std::memory_order_acq_rel);
// Iterate the blocks and dequeue
auto index = firstIndex;
BlockIndexHeader* localBlockIndex;
auto indexIndex = get_block_index_index_for_index(index, localBlockIndex);
do {
auto blockStartIndex = index;
index_t endIndex = (index & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
endIndex = details::circular_less_than<index_t>(firstIndex + static_cast<index_t>(actualCount), endIndex) ? firstIndex + static_cast<index_t>(actualCount) : endIndex;
auto entry = localBlockIndex->index[indexIndex];
auto block = entry->value.load(std::memory_order_relaxed);
if (MOODYCAMEL_NOEXCEPT_ASSIGN(T, T&&, details::deref_noexcept(itemFirst) = std::move((*(*block)[index])))) {
while (index != endIndex) {
auto& el = *((*block)[index]);
*itemFirst++ = std::move(el);
el.~T();
++index;
}
}
else {
MOODYCAMEL_TRY {
while (index != endIndex) {
auto& el = *((*block)[index]);
*itemFirst = std::move(el);
++itemFirst;
el.~T();
++index;
}
}
MOODYCAMEL_CATCH (...) {
do {
entry = localBlockIndex->index[indexIndex];
block = entry->value.load(std::memory_order_relaxed);
while (index != endIndex) {
(*block)[index++]->~T();
}
if (block->ConcurrentQueue::Block::template set_many_empty<implicit_context>(blockStartIndex, static_cast<size_t>(endIndex - blockStartIndex))) {
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
entry->value.store(nullptr, std::memory_order_relaxed);
this->parent->add_block_to_free_list(block);
}
indexIndex = (indexIndex + 1) & (localBlockIndex->capacity - 1);
blockStartIndex = index;
endIndex = (index & ~static_cast<index_t>(BLOCK_SIZE - 1)) + static_cast<index_t>(BLOCK_SIZE);
endIndex = details::circular_less_than<index_t>(firstIndex + static_cast<index_t>(actualCount), endIndex) ? firstIndex + static_cast<index_t>(actualCount) : endIndex;
} while (index != firstIndex + actualCount);
MOODYCAMEL_RETHROW;
}
}
if (block->ConcurrentQueue::Block::template set_many_empty<implicit_context>(blockStartIndex, static_cast<size_t>(endIndex - blockStartIndex))) {
{
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
// Note that the set_many_empty above did a release, meaning that anybody who acquires the block
// we're about to free can use it safely since our writes (and reads!) will have happened-before then.
entry->value.store(nullptr, std::memory_order_relaxed);
}
this->parent->add_block_to_free_list(block); // releases the above store
}
indexIndex = (indexIndex + 1) & (localBlockIndex->capacity - 1);
} while (index != firstIndex + actualCount);
return actualCount;
}
else {
this->dequeueOvercommit.fetch_add(desiredCount, std::memory_order_release);
}
}
return 0;
}
private:
// The block size must be > 1, so any number with the low bit set is an invalid block base index
static const index_t INVALID_BLOCK_BASE = 1;
struct BlockIndexEntry
{
std::atomic<index_t> key;
std::atomic<Block*> value;
};
struct BlockIndexHeader
{
size_t capacity;
std::atomic<size_t> tail;
BlockIndexEntry* entries;
BlockIndexEntry** index;
BlockIndexHeader* prev;
};
template<AllocationMode allocMode>
inline bool insert_block_index_entry(BlockIndexEntry*& idxEntry, index_t blockStartIndex)
{
auto localBlockIndex = blockIndex.load(std::memory_order_relaxed); // We're the only writer thread, relaxed is OK
if (localBlockIndex == nullptr) {
return false; // this can happen if new_block_index failed in the constructor
}
size_t newTail = (localBlockIndex->tail.load(std::memory_order_relaxed) + 1) & (localBlockIndex->capacity - 1);
idxEntry = localBlockIndex->index[newTail];
if (idxEntry->key.load(std::memory_order_relaxed) == INVALID_BLOCK_BASE ||
idxEntry->value.load(std::memory_order_relaxed) == nullptr) {
idxEntry->key.store(blockStartIndex, std::memory_order_relaxed);
localBlockIndex->tail.store(newTail, std::memory_order_release);
return true;
}
// No room in the old block index, try to allocate another one!
MOODYCAMEL_CONSTEXPR_IF (allocMode == CannotAlloc) {
return false;
}
else if (!new_block_index()) {
return false;
}
else {
localBlockIndex = blockIndex.load(std::memory_order_relaxed);
newTail = (localBlockIndex->tail.load(std::memory_order_relaxed) + 1) & (localBlockIndex->capacity - 1);
idxEntry = localBlockIndex->index[newTail];
assert(idxEntry->key.load(std::memory_order_relaxed) == INVALID_BLOCK_BASE);
idxEntry->key.store(blockStartIndex, std::memory_order_relaxed);
localBlockIndex->tail.store(newTail, std::memory_order_release);
return true;
}
}
inline void rewind_block_index_tail()
{
auto localBlockIndex = blockIndex.load(std::memory_order_relaxed);
localBlockIndex->tail.store((localBlockIndex->tail.load(std::memory_order_relaxed) - 1) & (localBlockIndex->capacity - 1), std::memory_order_relaxed);
}
inline BlockIndexEntry* get_block_index_entry_for_index(index_t index) const
{
BlockIndexHeader* localBlockIndex;
auto idx = get_block_index_index_for_index(index, localBlockIndex);
return localBlockIndex->index[idx];
}
inline size_t get_block_index_index_for_index(index_t index, BlockIndexHeader*& localBlockIndex) const
{
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
debug::DebugLock lock(mutex);
#endif
index &= ~static_cast<index_t>(BLOCK_SIZE - 1);
localBlockIndex = blockIndex.load(std::memory_order_acquire);
auto tail = localBlockIndex->tail.load(std::memory_order_acquire);
auto tailBase = localBlockIndex->index[tail]->key.load(std::memory_order_relaxed);
assert(tailBase != INVALID_BLOCK_BASE);
// Note: Must use division instead of shift because the index may wrap around, causing a negative
// offset, whose negativity we want to preserve
auto offset = static_cast<size_t>(static_cast<typename std::make_signed<index_t>::type>(index - tailBase) / static_cast<typename std::make_signed<index_t>::type>(BLOCK_SIZE));
size_t idx = (tail + offset) & (localBlockIndex->capacity - 1);
assert(localBlockIndex->index[idx]->key.load(std::memory_order_relaxed) == index && localBlockIndex->index[idx]->value.load(std::memory_order_relaxed) != nullptr);
return idx;
}
bool new_block_index()
{
auto prev = blockIndex.load(std::memory_order_relaxed);
size_t prevCapacity = prev == nullptr ? 0 : prev->capacity;
auto entryCount = prev == nullptr ? nextBlockIndexCapacity : prevCapacity;
auto raw = static_cast<char*>((Traits::malloc)(
sizeof(BlockIndexHeader) +
std::alignment_of<BlockIndexEntry>::value - 1 + sizeof(BlockIndexEntry) * entryCount +
std::alignment_of<BlockIndexEntry*>::value - 1 + sizeof(BlockIndexEntry*) * nextBlockIndexCapacity));
if (raw == nullptr) {
return false;
}
auto header = new (raw) BlockIndexHeader;
auto entries = reinterpret_cast<BlockIndexEntry*>(details::align_for<BlockIndexEntry>(raw + sizeof(BlockIndexHeader)));
auto index = reinterpret_cast<BlockIndexEntry**>(details::align_for<BlockIndexEntry*>(reinterpret_cast<char*>(entries) + sizeof(BlockIndexEntry) * entryCount));
if (prev != nullptr) {
auto prevTail = prev->tail.load(std::memory_order_relaxed);
auto prevPos = prevTail;
size_t i = 0;
do {
prevPos = (prevPos + 1) & (prev->capacity - 1);
index[i++] = prev->index[prevPos];
} while (prevPos != prevTail);
assert(i == prevCapacity);
}
for (size_t i = 0; i != entryCount; ++i) {
new (entries + i) BlockIndexEntry;
entries[i].key.store(INVALID_BLOCK_BASE, std::memory_order_relaxed);
index[prevCapacity + i] = entries + i;
}
header->prev = prev;
header->entries = entries;
header->index = index;
header->capacity = nextBlockIndexCapacity;
header->tail.store((prevCapacity - 1) & (nextBlockIndexCapacity - 1), std::memory_order_relaxed);
blockIndex.store(header, std::memory_order_release);
nextBlockIndexCapacity <<= 1;
return true;
}
private:
size_t nextBlockIndexCapacity;
std::atomic<BlockIndexHeader*> blockIndex;
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
public:
details::ThreadExitListener threadExitListener;
private:
#endif
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
public:
ImplicitProducer* nextImplicitProducer;
private:
#endif
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODBLOCKINDEX
mutable debug::DebugMutex mutex;
#endif
#ifdef MCDBGQ_TRACKMEM
friend struct MemStats;
#endif
};
//////////////////////////////////
// Block pool manipulation
//////////////////////////////////
void populate_initial_block_list(size_t blockCount)
{
initialBlockPoolSize = blockCount;
if (initialBlockPoolSize == 0) {
initialBlockPool = nullptr;
return;
}
initialBlockPool = create_array<Block>(blockCount);
if (initialBlockPool == nullptr) {
initialBlockPoolSize = 0;
}
for (size_t i = 0; i < initialBlockPoolSize; ++i) {
initialBlockPool[i].dynamicallyAllocated = false;
}
}
inline Block* try_get_block_from_initial_pool()
{
if (initialBlockPoolIndex.load(std::memory_order_relaxed) >= initialBlockPoolSize) {
return nullptr;
}
auto index = initialBlockPoolIndex.fetch_add(1, std::memory_order_relaxed);
return index < initialBlockPoolSize ? (initialBlockPool + index) : nullptr;
}
inline void add_block_to_free_list(Block* block)
{
#ifdef MCDBGQ_TRACKMEM
block->owner = nullptr;
#endif
if (!Traits::RECYCLE_ALLOCATED_BLOCKS && block->dynamicallyAllocated) {
destroy(block);
}
else {
freeList.add(block);
}
}
inline void add_blocks_to_free_list(Block* block)
{
while (block != nullptr) {
auto next = block->next;
add_block_to_free_list(block);
block = next;
}
}
inline Block* try_get_block_from_free_list()
{
return freeList.try_get();
}
// Gets a free block from one of the memory pools, or allocates a new one (if applicable)
template<AllocationMode canAlloc>
Block* requisition_block()
{
auto block = try_get_block_from_initial_pool();
if (block != nullptr) {
return block;
}
block = try_get_block_from_free_list();
if (block != nullptr) {
return block;
}
MOODYCAMEL_CONSTEXPR_IF (canAlloc == CanAlloc) {
return create<Block>();
}
else {
return nullptr;
}
}
#ifdef MCDBGQ_TRACKMEM
public:
struct MemStats {
size_t allocatedBlocks;
size_t usedBlocks;
size_t freeBlocks;
size_t ownedBlocksExplicit;
size_t ownedBlocksImplicit;
size_t implicitProducers;
size_t explicitProducers;
size_t elementsEnqueued;
size_t blockClassBytes;
size_t queueClassBytes;
size_t implicitBlockIndexBytes;
size_t explicitBlockIndexBytes;
friend class ConcurrentQueue;
private:
static MemStats getFor(ConcurrentQueue* q)
{
MemStats stats = { 0 };
stats.elementsEnqueued = q->size_approx();
auto block = q->freeList.head_unsafe();
while (block != nullptr) {
++stats.allocatedBlocks;
++stats.freeBlocks;
block = block->freeListNext.load(std::memory_order_relaxed);
}
for (auto ptr = q->producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
bool implicit = dynamic_cast<ImplicitProducer*>(ptr) != nullptr;
stats.implicitProducers += implicit ? 1 : 0;
stats.explicitProducers += implicit ? 0 : 1;
if (implicit) {
auto prod = static_cast<ImplicitProducer*>(ptr);
stats.queueClassBytes += sizeof(ImplicitProducer);
auto head = prod->headIndex.load(std::memory_order_relaxed);
auto tail = prod->tailIndex.load(std::memory_order_relaxed);
auto hash = prod->blockIndex.load(std::memory_order_relaxed);
if (hash != nullptr) {
for (size_t i = 0; i != hash->capacity; ++i) {
if (hash->index[i]->key.load(std::memory_order_relaxed) != ImplicitProducer::INVALID_BLOCK_BASE && hash->index[i]->value.load(std::memory_order_relaxed) != nullptr) {
++stats.allocatedBlocks;
++stats.ownedBlocksImplicit;
}
}
stats.implicitBlockIndexBytes += hash->capacity * sizeof(typename ImplicitProducer::BlockIndexEntry);
for (; hash != nullptr; hash = hash->prev) {
stats.implicitBlockIndexBytes += sizeof(typename ImplicitProducer::BlockIndexHeader) + hash->capacity * sizeof(typename ImplicitProducer::BlockIndexEntry*);
}
}
for (; details::circular_less_than<index_t>(head, tail); head += BLOCK_SIZE) {
//auto block = prod->get_block_index_entry_for_index(head);
++stats.usedBlocks;
}
}
else {
auto prod = static_cast<ExplicitProducer*>(ptr);
stats.queueClassBytes += sizeof(ExplicitProducer);
auto tailBlock = prod->tailBlock;
bool wasNonEmpty = false;
if (tailBlock != nullptr) {
auto block = tailBlock;
do {
++stats.allocatedBlocks;
if (!block->ConcurrentQueue::Block::template is_empty<explicit_context>() || wasNonEmpty) {
++stats.usedBlocks;
wasNonEmpty = wasNonEmpty || block != tailBlock;
}
++stats.ownedBlocksExplicit;
block = block->next;
} while (block != tailBlock);
}
auto index = prod->blockIndex.load(std::memory_order_relaxed);
while (index != nullptr) {
stats.explicitBlockIndexBytes += sizeof(typename ExplicitProducer::BlockIndexHeader) + index->size * sizeof(typename ExplicitProducer::BlockIndexEntry);
index = static_cast<typename ExplicitProducer::BlockIndexHeader*>(index->prev);
}
}
}
auto freeOnInitialPool = q->initialBlockPoolIndex.load(std::memory_order_relaxed) >= q->initialBlockPoolSize ? 0 : q->initialBlockPoolSize - q->initialBlockPoolIndex.load(std::memory_order_relaxed);
stats.allocatedBlocks += freeOnInitialPool;
stats.freeBlocks += freeOnInitialPool;
stats.blockClassBytes = sizeof(Block) * stats.allocatedBlocks;
stats.queueClassBytes += sizeof(ConcurrentQueue);
return stats;
}
};
// For debugging only. Not thread-safe.
MemStats getMemStats()
{
return MemStats::getFor(this);
}
private:
friend struct MemStats;
#endif
//////////////////////////////////
// Producer list manipulation
//////////////////////////////////
ProducerBase* recycle_or_create_producer(bool isExplicit)
{
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODHASH
debug::DebugLock lock(implicitProdMutex);
#endif
// Try to re-use one first
for (auto ptr = producerListTail.load(std::memory_order_acquire); ptr != nullptr; ptr = ptr->next_prod()) {
if (ptr->inactive.load(std::memory_order_relaxed) && ptr->isExplicit == isExplicit) {
bool expected = true;
if (ptr->inactive.compare_exchange_strong(expected, /* desired */ false, std::memory_order_acquire, std::memory_order_relaxed)) {
// We caught one! It's been marked as activated, the caller can have it
return ptr;
}
}
}
return add_producer(isExplicit ? static_cast<ProducerBase*>(create<ExplicitProducer>(this)) : create<ImplicitProducer>(this));
}
ProducerBase* add_producer(ProducerBase* producer)
{
// Handle failed memory allocation
if (producer == nullptr) {
return nullptr;
}
producerCount.fetch_add(1, std::memory_order_relaxed);
// Add it to the lock-free list
auto prevTail = producerListTail.load(std::memory_order_relaxed);
do {
producer->next = prevTail;
} while (!producerListTail.compare_exchange_weak(prevTail, producer, std::memory_order_release, std::memory_order_relaxed));
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
if (producer->isExplicit) {
auto prevTailExplicit = explicitProducers.load(std::memory_order_relaxed);
do {
static_cast<ExplicitProducer*>(producer)->nextExplicitProducer = prevTailExplicit;
} while (!explicitProducers.compare_exchange_weak(prevTailExplicit, static_cast<ExplicitProducer*>(producer), std::memory_order_release, std::memory_order_relaxed));
}
else {
auto prevTailImplicit = implicitProducers.load(std::memory_order_relaxed);
do {
static_cast<ImplicitProducer*>(producer)->nextImplicitProducer = prevTailImplicit;
} while (!implicitProducers.compare_exchange_weak(prevTailImplicit, static_cast<ImplicitProducer*>(producer), std::memory_order_release, std::memory_order_relaxed));
}
#endif
return producer;
}
void reown_producers()
{
// After another instance is moved-into/swapped-with this one, all the
// producers we stole still think their parents are the other queue.
// So fix them up!
for (auto ptr = producerListTail.load(std::memory_order_relaxed); ptr != nullptr; ptr = ptr->next_prod()) {
ptr->parent = this;
}
}
//////////////////////////////////
// Implicit producer hash
//////////////////////////////////
struct ImplicitProducerKVP
{
std::atomic<details::thread_id_t> key;
ImplicitProducer* value; // No need for atomicity since it's only read by the thread that sets it in the first place
ImplicitProducerKVP() : value(nullptr) { }
ImplicitProducerKVP(ImplicitProducerKVP&& other) MOODYCAMEL_NOEXCEPT
{
key.store(other.key.load(std::memory_order_relaxed), std::memory_order_relaxed);
value = other.value;
}
inline ImplicitProducerKVP& operator=(ImplicitProducerKVP&& other) MOODYCAMEL_NOEXCEPT
{
swap(other);
return *this;
}
inline void swap(ImplicitProducerKVP& other) MOODYCAMEL_NOEXCEPT
{
if (this != &other) {
details::swap_relaxed(key, other.key);
std::swap(value, other.value);
}
}
};
template<typename XT, typename XTraits>
friend void moodycamel::swap(typename ConcurrentQueue<XT, XTraits>::ImplicitProducerKVP&, typename ConcurrentQueue<XT, XTraits>::ImplicitProducerKVP&) MOODYCAMEL_NOEXCEPT;
struct ImplicitProducerHash
{
size_t capacity;
ImplicitProducerKVP* entries;
ImplicitProducerHash* prev;
};
inline void populate_initial_implicit_producer_hash()
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) {
return;
}
else {
implicitProducerHashCount.store(0, std::memory_order_relaxed);
auto hash = &initialImplicitProducerHash;
hash->capacity = INITIAL_IMPLICIT_PRODUCER_HASH_SIZE;
hash->entries = &initialImplicitProducerHashEntries[0];
for (size_t i = 0; i != INITIAL_IMPLICIT_PRODUCER_HASH_SIZE; ++i) {
initialImplicitProducerHashEntries[i].key.store(details::invalid_thread_id, std::memory_order_relaxed);
}
hash->prev = nullptr;
implicitProducerHash.store(hash, std::memory_order_relaxed);
}
}
void swap_implicit_producer_hashes(ConcurrentQueue& other)
{
MOODYCAMEL_CONSTEXPR_IF (INITIAL_IMPLICIT_PRODUCER_HASH_SIZE == 0) {
return;
}
else {
// Swap (assumes our implicit producer hash is initialized)
initialImplicitProducerHashEntries.swap(other.initialImplicitProducerHashEntries);
initialImplicitProducerHash.entries = &initialImplicitProducerHashEntries[0];
other.initialImplicitProducerHash.entries = &other.initialImplicitProducerHashEntries[0];
details::swap_relaxed(implicitProducerHashCount, other.implicitProducerHashCount);
details::swap_relaxed(implicitProducerHash, other.implicitProducerHash);
if (implicitProducerHash.load(std::memory_order_relaxed) == &other.initialImplicitProducerHash) {
implicitProducerHash.store(&initialImplicitProducerHash, std::memory_order_relaxed);
}
else {
ImplicitProducerHash* hash;
for (hash = implicitProducerHash.load(std::memory_order_relaxed); hash->prev != &other.initialImplicitProducerHash; hash = hash->prev) {
continue;
}
hash->prev = &initialImplicitProducerHash;
}
if (other.implicitProducerHash.load(std::memory_order_relaxed) == &initialImplicitProducerHash) {
other.implicitProducerHash.store(&other.initialImplicitProducerHash, std::memory_order_relaxed);
}
else {
ImplicitProducerHash* hash;
for (hash = other.implicitProducerHash.load(std::memory_order_relaxed); hash->prev != &initialImplicitProducerHash; hash = hash->prev) {
continue;
}
hash->prev = &other.initialImplicitProducerHash;
}
}
}
// Only fails (returns nullptr) if memory allocation fails
ImplicitProducer* get_or_add_implicit_producer()
{
// Note that since the data is essentially thread-local (key is thread ID),
// there's a reduced need for fences (memory ordering is already consistent
// for any individual thread), except for the current table itself.
// Start by looking for the thread ID in the current and all previous hash tables.
// If it's not found, it must not be in there yet, since this same thread would
// have added it previously to one of the tables that we traversed.
// Code and algorithm adapted from http://preshing.com/20130605/the-worlds-simplest-lock-free-hash-table
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODHASH
debug::DebugLock lock(implicitProdMutex);
#endif
auto id = details::thread_id();
auto hashedId = details::hash_thread_id(id);
auto mainHash = implicitProducerHash.load(std::memory_order_acquire);
assert(mainHash != nullptr); // silence clang-tidy and MSVC warnings (hash cannot be null)
for (auto hash = mainHash; hash != nullptr; hash = hash->prev) {
// Look for the id in this hash
auto index = hashedId;
while (true) { // Not an infinite loop because at least one slot is free in the hash table
index &= hash->capacity - 1u;
auto probedKey = hash->entries[index].key.load(std::memory_order_relaxed);
if (probedKey == id) {
// Found it! If we had to search several hashes deep, though, we should lazily add it
// to the current main hash table to avoid the extended search next time.
// Note there's guaranteed to be room in the current hash table since every subsequent
// table implicitly reserves space for all previous tables (there's only one
// implicitProducerHashCount).
auto value = hash->entries[index].value;
if (hash != mainHash) {
index = hashedId;
while (true) {
index &= mainHash->capacity - 1u;
auto empty = details::invalid_thread_id;
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
auto reusable = details::invalid_thread_id2;
if (mainHash->entries[index].key.compare_exchange_strong(empty, id, std::memory_order_seq_cst, std::memory_order_relaxed) ||
mainHash->entries[index].key.compare_exchange_strong(reusable, id, std::memory_order_seq_cst, std::memory_order_relaxed)) {
#else
if (mainHash->entries[index].key.compare_exchange_strong(empty, id, std::memory_order_seq_cst, std::memory_order_relaxed)) {
#endif
mainHash->entries[index].value = value;
break;
}
++index;
}
}
return value;
}
if (probedKey == details::invalid_thread_id) {
break; // Not in this hash table
}
++index;
}
}
// Insert!
auto newCount = 1 + implicitProducerHashCount.fetch_add(1, std::memory_order_relaxed);
while (true) {
// NOLINTNEXTLINE(clang-analyzer-core.NullDereference)
if (newCount >= (mainHash->capacity >> 1) && !implicitProducerHashResizeInProgress.test_and_set(std::memory_order_acquire)) {
// We've acquired the resize lock, try to allocate a bigger hash table.
// Note the acquire fence synchronizes with the release fence at the end of this block, and hence when
// we reload implicitProducerHash it must be the most recent version (it only gets changed within this
// locked block).
mainHash = implicitProducerHash.load(std::memory_order_acquire);
if (newCount >= (mainHash->capacity >> 1)) {
size_t newCapacity = mainHash->capacity << 1;
while (newCount >= (newCapacity >> 1)) {
newCapacity <<= 1;
}
auto raw = static_cast<char*>((Traits::malloc)(sizeof(ImplicitProducerHash) + std::alignment_of<ImplicitProducerKVP>::value - 1 + sizeof(ImplicitProducerKVP) * newCapacity));
if (raw == nullptr) {
// Allocation failed
implicitProducerHashCount.fetch_sub(1, std::memory_order_relaxed);
implicitProducerHashResizeInProgress.clear(std::memory_order_relaxed);
return nullptr;
}
auto newHash = new (raw) ImplicitProducerHash;
newHash->capacity = static_cast<size_t>(newCapacity);
newHash->entries = reinterpret_cast<ImplicitProducerKVP*>(details::align_for<ImplicitProducerKVP>(raw + sizeof(ImplicitProducerHash)));
for (size_t i = 0; i != newCapacity; ++i) {
new (newHash->entries + i) ImplicitProducerKVP;
newHash->entries[i].key.store(details::invalid_thread_id, std::memory_order_relaxed);
}
newHash->prev = mainHash;
implicitProducerHash.store(newHash, std::memory_order_release);
implicitProducerHashResizeInProgress.clear(std::memory_order_release);
mainHash = newHash;
}
else {
implicitProducerHashResizeInProgress.clear(std::memory_order_release);
}
}
// If it's < three-quarters full, add to the old one anyway so that we don't have to wait for the next table
// to finish being allocated by another thread (and if we just finished allocating above, the condition will
// always be true)
if (newCount < (mainHash->capacity >> 1) + (mainHash->capacity >> 2)) {
auto producer = static_cast<ImplicitProducer*>(recycle_or_create_producer(false));
if (producer == nullptr) {
implicitProducerHashCount.fetch_sub(1, std::memory_order_relaxed);
return nullptr;
}
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
producer->threadExitListener.callback = &ConcurrentQueue::implicit_producer_thread_exited_callback;
producer->threadExitListener.userData = producer;
details::ThreadExitNotifier::subscribe(&producer->threadExitListener);
#endif
auto index = hashedId;
while (true) {
index &= mainHash->capacity - 1u;
auto empty = details::invalid_thread_id;
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
auto reusable = details::invalid_thread_id2;
if (mainHash->entries[index].key.compare_exchange_strong(reusable, id, std::memory_order_seq_cst, std::memory_order_relaxed)) {
implicitProducerHashCount.fetch_sub(1, std::memory_order_relaxed); // already counted as a used slot
mainHash->entries[index].value = producer;
break;
}
#endif
if (mainHash->entries[index].key.compare_exchange_strong(empty, id, std::memory_order_seq_cst, std::memory_order_relaxed)) {
mainHash->entries[index].value = producer;
break;
}
++index;
}
return producer;
}
// Hmm, the old hash is quite full and somebody else is busy allocating a new one.
// We need to wait for the allocating thread to finish (if it succeeds, we add, if not,
// we try to allocate ourselves).
mainHash = implicitProducerHash.load(std::memory_order_acquire);
}
}
#ifdef MOODYCAMEL_CPP11_THREAD_LOCAL_SUPPORTED
void implicit_producer_thread_exited(ImplicitProducer* producer)
{
// Remove from hash
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODHASH
debug::DebugLock lock(implicitProdMutex);
#endif
auto hash = implicitProducerHash.load(std::memory_order_acquire);
assert(hash != nullptr); // The thread exit listener is only registered if we were added to a hash in the first place
auto id = details::thread_id();
auto hashedId = details::hash_thread_id(id);
details::thread_id_t probedKey;
// We need to traverse all the hashes just in case other threads aren't on the current one yet and are
// trying to add an entry thinking there's a free slot (because they reused a producer)
for (; hash != nullptr; hash = hash->prev) {
auto index = hashedId;
do {
index &= hash->capacity - 1u;
probedKey = id;
if (hash->entries[index].key.compare_exchange_strong(probedKey, details::invalid_thread_id2, std::memory_order_seq_cst, std::memory_order_relaxed)) {
break;
}
++index;
} while (probedKey != details::invalid_thread_id); // Can happen if the hash has changed but we weren't put back in it yet, or if we weren't added to this hash in the first place
}
// Mark the queue as being recyclable
producer->inactive.store(true, std::memory_order_release);
}
static void implicit_producer_thread_exited_callback(void* userData)
{
auto producer = static_cast<ImplicitProducer*>(userData);
auto queue = producer->parent;
queue->implicit_producer_thread_exited(producer);
}
#endif
//////////////////////////////////
// Utility functions
//////////////////////////////////
template<typename TAlign>
static inline void* aligned_malloc(size_t size)
{
MOODYCAMEL_CONSTEXPR_IF (std::alignment_of<TAlign>::value <= std::alignment_of<details::max_align_t>::value)
return (Traits::malloc)(size);
else {
size_t alignment = std::alignment_of<TAlign>::value;
void* raw = (Traits::malloc)(size + alignment - 1 + sizeof(void*));
if (!raw)
return nullptr;
char* ptr = details::align_for<TAlign>(reinterpret_cast<char*>(raw) + sizeof(void*));
*(reinterpret_cast<void**>(ptr) - 1) = raw;
return ptr;
}
}
template<typename TAlign>
static inline void aligned_free(void* ptr)
{
MOODYCAMEL_CONSTEXPR_IF (std::alignment_of<TAlign>::value <= std::alignment_of<details::max_align_t>::value)
return (Traits::free)(ptr);
else
(Traits::free)(ptr ? *(reinterpret_cast<void**>(ptr) - 1) : nullptr);
}
template<typename U>
static inline U* create_array(size_t count)
{
assert(count > 0);
U* p = static_cast<U*>(aligned_malloc<U>(sizeof(U) * count));
if (p == nullptr)
return nullptr;
for (size_t i = 0; i != count; ++i)
new (p + i) U();
return p;
}
template<typename U>
static inline void destroy_array(U* p, size_t count)
{
if (p != nullptr) {
assert(count > 0);
for (size_t i = count; i != 0; )
(p + --i)->~U();
}
aligned_free<U>(p);
}
template<typename U>
static inline U* create()
{
void* p = aligned_malloc<U>(sizeof(U));
return p != nullptr ? new (p) U : nullptr;
}
template<typename U, typename A1>
static inline U* create(A1&& a1)
{
void* p = aligned_malloc<U>(sizeof(U));
return p != nullptr ? new (p) U(std::forward<A1>(a1)) : nullptr;
}
template<typename U>
static inline void destroy(U* p)
{
if (p != nullptr)
p->~U();
aligned_free<U>(p);
}
private:
std::atomic<ProducerBase*> producerListTail;
std::atomic<std::uint32_t> producerCount;
std::atomic<size_t> initialBlockPoolIndex;
Block* initialBlockPool;
size_t initialBlockPoolSize;
#ifndef MCDBGQ_USEDEBUGFREELIST
FreeList<Block> freeList;
#else
debug::DebugFreeList<Block> freeList;
#endif
std::atomic<ImplicitProducerHash*> implicitProducerHash;
std::atomic<size_t> implicitProducerHashCount; // Number of slots logically used
ImplicitProducerHash initialImplicitProducerHash;
std::array<ImplicitProducerKVP, INITIAL_IMPLICIT_PRODUCER_HASH_SIZE> initialImplicitProducerHashEntries;
std::atomic_flag implicitProducerHashResizeInProgress;
std::atomic<std::uint32_t> nextExplicitConsumerId;
std::atomic<std::uint32_t> globalExplicitConsumerOffset;
#ifdef MCDBGQ_NOLOCKFREE_IMPLICITPRODHASH
debug::DebugMutex implicitProdMutex;
#endif
#ifdef MOODYCAMEL_QUEUE_INTERNAL_DEBUG
std::atomic<ExplicitProducer*> explicitProducers;
std::atomic<ImplicitProducer*> implicitProducers;
#endif
};
template<typename T, typename Traits>
ProducerToken::ProducerToken(ConcurrentQueue<T, Traits>& queue)
: producer(queue.recycle_or_create_producer(true))
{
if (producer != nullptr) {
producer->token = this;
}
}
template<typename T, typename Traits>
ProducerToken::ProducerToken(BlockingConcurrentQueue<T, Traits>& queue)
: producer(reinterpret_cast<ConcurrentQueue<T, Traits>*>(&queue)->recycle_or_create_producer(true))
{
if (producer != nullptr) {
producer->token = this;
}
}
template<typename T, typename Traits>
ConsumerToken::ConsumerToken(ConcurrentQueue<T, Traits>& queue)
: itemsConsumedFromCurrent(0), currentProducer(nullptr), desiredProducer(nullptr)
{
initialOffset = queue.nextExplicitConsumerId.fetch_add(1, std::memory_order_release);
lastKnownGlobalOffset = static_cast<std::uint32_t>(-1);
}
template<typename T, typename Traits>
ConsumerToken::ConsumerToken(BlockingConcurrentQueue<T, Traits>& queue)
: itemsConsumedFromCurrent(0), currentProducer(nullptr), desiredProducer(nullptr)
{
initialOffset = reinterpret_cast<ConcurrentQueue<T, Traits>*>(&queue)->nextExplicitConsumerId.fetch_add(1, std::memory_order_release);
lastKnownGlobalOffset = static_cast<std::uint32_t>(-1);
}
template<typename T, typename Traits>
inline void swap(ConcurrentQueue<T, Traits>& a, ConcurrentQueue<T, Traits>& b) MOODYCAMEL_NOEXCEPT
{
a.swap(b);
}
inline void swap(ProducerToken& a, ProducerToken& b) MOODYCAMEL_NOEXCEPT
{
a.swap(b);
}
inline void swap(ConsumerToken& a, ConsumerToken& b) MOODYCAMEL_NOEXCEPT
{
a.swap(b);
}
template<typename T, typename Traits>
inline void swap(typename ConcurrentQueue<T, Traits>::ImplicitProducerKVP& a, typename ConcurrentQueue<T, Traits>::ImplicitProducerKVP& b) MOODYCAMEL_NOEXCEPT
{
a.swap(b);
}
}
#if defined(_MSC_VER) && (!defined(_HAS_CXX17) || !_HAS_CXX17)
#pragma warning(pop)
#endif
#if defined(__GNUC__) && !defined(__INTEL_COMPILER)
#pragma GCC diagnostic pop
#endif
// copy from:
// https://github.com/dmlc/dlpack/blob/v0.7/include/dlpack/dlpack.h
/*!
* Copyright (c) 2017 by Contributors
* \file dlpack.h
* \brief The common header of DLPack.
*/
#ifndef DLPACK_DLPACK_H_
#define DLPACK_DLPACK_H_
/**
* \brief Compatibility with C++
*/
#ifdef __cplusplus
#define DLPACK_EXTERN_C extern "C"
#else
#define DLPACK_EXTERN_C
#endif
/*! \brief The current version of dlpack */
#define DLPACK_VERSION 70
/*! \brief The current ABI version of dlpack */
#define DLPACK_ABI_VERSION 1
/*! \brief DLPACK_DLL prefix for windows */
#ifdef _WIN32
#ifdef DLPACK_EXPORTS
#define DLPACK_DLL __declspec(dllexport)
#else
#define DLPACK_DLL __declspec(dllimport)
#endif
#else
#define DLPACK_DLL
#endif
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/*!
* \brief The device type in DLDevice.
*/
#ifdef __cplusplus
typedef enum : int32_t {
#else
typedef enum {
#endif
/*! \brief CPU device */
kDLCPU = 1,
/*! \brief CUDA GPU device */
kDLCUDA = 2,
/*!
* \brief Pinned CUDA CPU memory by cudaMallocHost
*/
kDLCUDAHost = 3,
/*! \brief OpenCL devices. */
kDLOpenCL = 4,
/*! \brief Vulkan buffer for next generation graphics. */
kDLVulkan = 7,
/*! \brief Metal for Apple GPU. */
kDLMetal = 8,
/*! \brief Verilog simulator buffer */
kDLVPI = 9,
/*! \brief ROCm GPUs for AMD GPUs */
kDLROCM = 10,
/*!
* \brief Pinned ROCm CPU memory allocated by hipMallocHost
*/
kDLROCMHost = 11,
/*!
* \brief Reserved extension device type,
* used for quickly test extension device
* The semantics can differ depending on the implementation.
*/
kDLExtDev = 12,
/*!
* \brief CUDA managed/unified memory allocated by cudaMallocManaged
*/
kDLCUDAManaged = 13,
/*!
* \brief Unified shared memory allocated on a oneAPI non-partititioned
* device. Call to oneAPI runtime is required to determine the device
* type, the USM allocation type and the sycl context it is bound to.
*
*/
kDLOneAPI = 14,
/*! \brief GPU support for next generation WebGPU standard. */
kDLWebGPU = 15,
/*! \brief Qualcomm Hexagon DSP */
kDLHexagon = 16,
} DLDeviceType;
/*!
* \brief A Device for Tensor and operator.
*/
typedef struct {
/*! \brief The device type used in the device. */
DLDeviceType device_type;
/*!
* \brief The device index.
* For vanilla CPU memory, pinned memory, or managed memory, this is set to 0.
*/
int32_t device_id;
} DLDevice;
/*!
* \brief The type code options DLDataType.
*/
typedef enum {
/*! \brief signed integer */
kDLInt = 0U,
/*! \brief unsigned integer */
kDLUInt = 1U,
/*! \brief IEEE floating point */
kDLFloat = 2U,
/*!
* \brief Opaque handle type, reserved for testing purposes.
* Frameworks need to agree on the handle data type for the exchange to be well-defined.
*/
kDLOpaqueHandle = 3U,
/*! \brief bfloat16 */
kDLBfloat = 4U,
/*!
* \brief complex number
* (C/C++/Python layout: compact struct per complex number)
*/
kDLComplex = 5U,
} DLDataTypeCode;
/*!
* \brief The data type the tensor can hold. The data type is assumed to follow the
* native endian-ness. An explicit error message should be raised when attempting to
* export an array with non-native endianness
*
* Examples
* - float: type_code = 2, bits = 32, lanes=1
* - float4(vectorized 4 float): type_code = 2, bits = 32, lanes=4
* - int8: type_code = 0, bits = 8, lanes=1
* - std::complex<float>: type_code = 5, bits = 64, lanes = 1
*/
typedef struct {
/*!
* \brief Type code of base types.
* We keep it uint8_t instead of DLDataTypeCode for minimal memory
* footprint, but the value should be one of DLDataTypeCode enum values.
* */
uint8_t code;
/*!
* \brief Number of bits, common choices are 8, 16, 32.
*/
uint8_t bits;
/*! \brief Number of lanes in the type, used for vector types. */
uint16_t lanes;
} DLDataType;
/*!
* \brief Plain C Tensor object, does not manage memory.
*/
typedef struct {
/*!
* \brief The data pointer points to the allocated data. This will be CUDA
* device pointer or cl_mem handle in OpenCL. It may be opaque on some device
* types. This pointer is always aligned to 256 bytes as in CUDA. The
* `byte_offset` field should be used to point to the beginning of the data.
*
* Note that as of Nov 2021, multiply libraries (CuPy, PyTorch, TensorFlow,
* TVM, perhaps others) do not adhere to this 256 byte aligment requirement
* on CPU/CUDA/ROCm, and always use `byte_offset=0`. This must be fixed
* (after which this note will be updated); at the moment it is recommended
* to not rely on the data pointer being correctly aligned.
*
* For given DLTensor, the size of memory required to store the contents of
* data is calculated as follows:
*
* \code{.c}
* static inline size_t GetDataSize(const DLTensor* t) {
* size_t size = 1;
* for (tvm_index_t i = 0; i < t->ndim; ++i) {
* size *= t->shape[i];
* }
* size *= (t->dtype.bits * t->dtype.lanes + 7) / 8;
* return size;
* }
* \endcode
*/
void* data;
/*! \brief The device of the tensor */
DLDevice device;
/*! \brief Number of dimensions */
int32_t ndim;
/*! \brief The data type of the pointer*/
DLDataType dtype;
/*! \brief The shape of the tensor */
int64_t* shape;
/*!
* \brief strides of the tensor (in number of elements, not bytes)
* can be NULL, indicating tensor is compact and row-majored.
*/
int64_t* strides;
/*! \brief The offset in bytes to the beginning pointer to data */
uint64_t byte_offset;
} DLTensor;
/*!
* \brief C Tensor object, manage memory of DLTensor. This data structure is
* intended to facilitate the borrowing of DLTensor by another framework. It is
* not meant to transfer the tensor. When the borrowing framework doesn't need
* the tensor, it should call the deleter to notify the host that the resource
* is no longer needed.
*/
typedef struct DLManagedTensor {
/*! \brief DLTensor which is being memory managed */
DLTensor dl_tensor;
/*! \brief the context of the original host framework of DLManagedTensor in
* which DLManagedTensor is used in the framework. It can also be NULL.
*/
void* manager_ctx;
/*! \brief Destructor signature void (*)(void*) - this should be called
* to destruct manager_ctx which holds the DLManagedTensor. It can be NULL
* if there is no way for the caller to provide a reasonable destructor.
* The destructors deletes the argument self as well.
*/
void (*deleter)(struct DLManagedTensor* self);
} DLManagedTensor;
#ifdef __cplusplus
} // DLPACK_EXTERN_C
#endif
#endif // DLPACK_DLPACK_H_
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment