// Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once #include #include "triton/common/error.h" #include "tritonserver_apis.h" namespace triton { namespace core { class Status : public triton::common::Error { public: // Construct a status from a code with no message. explicit Status(Code code = Code::SUCCESS) : Error(code) {} // Construct a status from a code and message. explicit Status(Code code, const std::string& msg) : Error(code, msg) {} // Construct a status from a code and message. explicit Status(const Error& error) : Error(error) {} // Convenience "success" value. Can be used as Error::Success to // indicate no error. static const Status Success; // Return the code for this status. Code StatusCode() const { return code_; } }; // Return the Status::Code corresponding to a // TRITONSERVER_Error_Code. Status::Code TritonCodeToStatusCode(TRITONSERVER_Error_Code code); // Return the TRITONSERVER_Error_Code corresponding to a // Status::Code. TRITONSERVER_Error_Code StatusCodeToTritonCode(Status::Code status_code); // Converts the common Error to Status object Status CommonErrorToStatus(const triton::common::Error& error); // If status is non-OK, return the Status. #define RETURN_IF_ERROR(S) \ do { \ const Status& status__ = (S); \ if (!status__.IsOk()) { \ return status__; \ } \ } while (false) // If TRITONSERVER error is non-OK, return the corresponding status. #define RETURN_IF_TRITONSERVER_ERROR(E) \ do { \ TRITONSERVER_Error* err__ = (E); \ if (err__ != nullptr) { \ Status status__ = Status( \ TritonCodeToStatusCode(TRITONSERVER_ErrorCode(err__)), \ TRITONSERVER_ErrorMessage(err__)); \ TRITONSERVER_ErrorDelete(err__); \ return status__; \ } \ } while (false) // If status is non-OK, return the corresponding TRITONSERVER_Error. #define RETURN_TRITONSERVER_ERROR_IF_ERROR(S) \ do { \ const Status& status__ = (S); \ if (!status__.IsOk()) { \ return TRITONSERVER_ErrorNew( \ StatusCodeToTritonCode(status__.StatusCode()), \ status__.Message().c_str()); \ } \ } while (false) }} // namespace triton::core