// Copyright 2020-2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "triton/common/async_work_queue.h" namespace triton { namespace common { AsyncWorkQueue::~AsyncWorkQueue() { GetSingleton()->thread_pool_.reset(); } AsyncWorkQueue* AsyncWorkQueue::GetSingleton() { static AsyncWorkQueue singleton; return &singleton; } Error AsyncWorkQueue::Initialize(size_t worker_count) { if (worker_count < 1) { return Error( Error::Code::INVALID_ARG, "Async work queue must be initialized with positive 'worker_count'"); } static std::mutex init_mtx; std::lock_guard lk(init_mtx); if (GetSingleton()->thread_pool_) { return Error( Error::Code::ALREADY_EXISTS, "Async work queue has been initialized with " + std::to_string(GetSingleton()->thread_pool_->Size()) + " 'worker_count'"); } GetSingleton()->thread_pool_.reset(new ThreadPool(worker_count)); return Error::Success; } size_t AsyncWorkQueue::WorkerCount() { if (!GetSingleton()->thread_pool_) { return 0; } return GetSingleton()->thread_pool_->Size(); } Error AsyncWorkQueue::AddTask(std::function&& task) { if (!GetSingleton()->thread_pool_) { return Error( Error::Code::UNAVAILABLE, "Async work queue must be initialized before adding task"); } GetSingleton()->thread_pool_->Enqueue(std::move(task)); return Error::Success; } void AsyncWorkQueue::Reset() { // Reconstruct the singleton to reset it GetSingleton()->~AsyncWorkQueue(); new (GetSingleton()) AsyncWorkQueue(); } }} // namespace triton::common