// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once #include namespace triton { namespace common { // // Error // // Error returned by utilities from common repo. // class Error { public: enum class Code { SUCCESS, UNKNOWN, INTERNAL, NOT_FOUND, INVALID_ARG, UNAVAILABLE, UNSUPPORTED, ALREADY_EXISTS }; explicit Error(Code code = Code::SUCCESS) : code_(code) {} explicit Error(Code code, const std::string& msg) : code_(code), msg_(msg) {} // Convenience "success" value. Can be used as Error::Success to // indicate no error. static const Error Success; // Return the code for this status. Code ErrorCode() const { return code_; } // Return the message for this status. const std::string& Message() const { return msg_; } // Return true if this status indicates "ok"/"success", false if // status indicates some kind of failure. bool IsOk() const { return code_ == Code::SUCCESS; } // Return the status as a string. std::string AsString() const; // Return the constant string name for a code. static const char* CodeString(const Code code); protected: Code code_; std::string msg_; }; }} // namespace triton::common