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/*! \file
    \brief Templates implementing storing of tiles from pitch-linear rank=2 tensors. 
*/

#pragma once

#include "hytlass/hytlass.h"
#include "hytlass/numeric_types.h"

////////////////////////////////////////////////////////////////////////////////

namespace hytlass {
namespace transform {
namespace threadblock {

////////////////////////////////////////////////////////////////////////////////

template <
  typename Shape,
  typename Element,
  typename Layout,
  int AdvanceRank,
  typename ThreadMap,
  int Alignment = sizeof_bits<Element>::value * ThreadMap::kElementsPerAccess / 8
>
class RegularTileIterator;

////////////////////////////////////////////////////////////////////////////////

} // namespace threadblock
} // namespace transform
} // namespace hytlass
