Commit 8475e691 authored by huchen's avatar huchen
Browse files

compile ok

parent 395d2ce6
# run PlatformIO builds
platformio run
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This file should be sourced, and not executed as a standalone script.
#
# TODO() - we can check if this is being sourced using $BASH_VERSION and $BASH_SOURCE[0] != ${0}.
if [ "${TRAVIS_OS_NAME}" = "linux" ]; then
if [ "$CXX" = "g++" ]; then export CXX="g++-4.9" CC="gcc-4.9"; fi
if [ "$CXX" = "clang++" ]; then export CXX="clang++-3.9" CC="clang-3.9"; fi
fi
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This file should be sourced, and not executed as a standalone script.
#
# TODO() - we can check if this is being sourced using $BASH_VERSION and $BASH_SOURCE[0] != ${0}.
#
if [ "${TRAVIS_OS_NAME}" = "osx" ]; then
if [ "$CXX" = "clang++" ]; then
# $PATH needs to be adjusted because the llvm tap doesn't install the
# package to /usr/local/bin, etc, like the gcc tap does.
# See: https://github.com/Homebrew/legacy-homebrew/issues/29733
clang_version=3.9
export PATH="/usr/local/opt/llvm@${clang_version}/bin:$PATH";
fi
fi
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This file is typically sourced by another script.
# if possible, ask for the precise number of processors,
# otherwise take 2 processors as reasonable default; see
# https://docs.travis-ci.com/user/speeding-up-the-build/#Makefile-optimization
if [ -x /usr/bin/getconf ]; then
NPROCESSORS=$(/usr/bin/getconf _NPROCESSORS_ONLN)
else
NPROCESSORS=2
fi
# as of 2017-09-04 Travis CI reports 32 processors, but GCC build
# crashes if parallelized too much (maybe memory consumption problem),
# so limit to 4 processors for the time being.
if [ $NPROCESSORS -gt 4 ] ; then
echo "$0:Note: Limiting processors to use by make from $NPROCESSORS to 4."
NPROCESSORS=4
fi
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
set -eu
if [ "${TRAVIS_OS_NAME}" != linux ]; then
echo "Not a Linux build; skipping installation"
exit 0
fi
if [ "${TRAVIS_SUDO}" = "true" ]; then
echo "deb [arch=amd64] http://storage.googleapis.com/bazel-apt stable jdk1.8" | \
sudo tee /etc/apt/sources.list.d/bazel.list
curl https://bazel.build/bazel-release.pub.gpg | sudo apt-key add -
sudo apt-get update && sudo apt-get install -y bazel gcc-4.9 g++-4.9 clang-3.9
elif [ "${CXX}" = "clang++" ]; then
# Use ccache, assuming $HOME/bin is in the path, which is true in the Travis build environment.
ln -sf /usr/bin/ccache $HOME/bin/${CXX};
ln -sf /usr/bin/ccache $HOME/bin/${CC};
fi
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
set -eu
if [ "${TRAVIS_OS_NAME}" != "osx" ]; then
echo "Not a macOS build; skipping installation"
exit 0
fi
brew update
brew install ccache gcc@4.9
# install PlatformIO
sudo pip install -U platformio
# update PlatformIO
platformio update
#!/usr/bin/env bash
# Copyright 2017 Google Inc.
# All Rights Reserved.
#
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
set -e
# ccache on OS X needs installation first
# reset ccache statistics
ccache --zero-stats
echo PATH=${PATH}
echo "Compiler configuration:"
echo CXX=${CXX}
echo CC=${CC}
echo CXXFLAGS=${CXXFLAGS}
echo "C++ compiler version:"
${CXX} --version || echo "${CXX} does not seem to support the --version flag"
${CXX} -v || echo "${CXX} does not seem to support the -v flag"
echo "C compiler version:"
${CC} --version || echo "${CXX} does not seem to support the --version flag"
${CC} -v || echo "${CXX} does not seem to support the -v flag"
#!/usr/bin/env sh
set -evx
. ci/get-nprocessors.sh
# if possible, ask for the precise number of processors,
# otherwise take 2 processors as reasonable default; see
# https://docs.travis-ci.com/user/speeding-up-the-build/#Makefile-optimization
if [ -x /usr/bin/getconf ]; then
NPROCESSORS=$(/usr/bin/getconf _NPROCESSORS_ONLN)
else
NPROCESSORS=2
fi
# as of 2017-09-04 Travis CI reports 32 processors, but GCC build
# crashes if parallelized too much (maybe memory consumption problem),
# so limit to 4 processors for the time being.
if [ $NPROCESSORS -gt 4 ] ; then
echo "$0:Note: Limiting processors to use by make from $NPROCESSORS to 4."
NPROCESSORS=4
fi
# Tell make to use the processors. No preceding '-' required.
MAKEFLAGS="j${NPROCESSORS}"
export MAKEFLAGS
env | sort
# Set default values to OFF for these variables if not specified.
: "${NO_EXCEPTION:=OFF}"
: "${NO_RTTI:=OFF}"
: "${COMPILER_IS_GNUCXX:=OFF}"
mkdir build || true
cd build
cmake -Dgtest_build_samples=ON \
-Dgtest_build_tests=ON \
-Dgmock_build_tests=ON \
-Dcxx_no_exception=$NO_EXCEPTION \
-Dcxx_no_rtti=$NO_RTTI \
-DCMAKE_COMPILER_IS_GNUCXX=$COMPILER_IS_GNUCXX \
-DCMAKE_CXX_FLAGS=$CXX_FLAGS \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
..
make
CTEST_OUTPUT_ON_FAILURE=1 make test
########################################################################
# Note: CMake support is community-based. The maintainers do not use CMake
# internally.
#
# CMake build script for Google Mock.
#
# To run the tests for Google Mock itself on Linux, use 'make test' or
# ctest. You can select which tests to run using 'ctest -R regex'.
# For more options, run 'ctest --help'.
option(gmock_build_tests "Build all of Google Mock's own tests." OFF)
# A directory to find Google Test sources.
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/gtest/CMakeLists.txt")
set(gtest_dir gtest)
else()
set(gtest_dir ../googletest)
endif()
# Defines pre_project_set_up_hermetic_build() and set_up_hermetic_build().
include("${gtest_dir}/cmake/hermetic_build.cmake" OPTIONAL)
if (COMMAND pre_project_set_up_hermetic_build)
# Google Test also calls hermetic setup functions from add_subdirectory,
# although its changes will not affect things at the current scope.
pre_project_set_up_hermetic_build()
endif()
########################################################################
#
# Project-wide settings
# Name of the project.
#
# CMake files in this project can refer to the root source directory
# as ${gmock_SOURCE_DIR} and to the root binary directory as
# ${gmock_BINARY_DIR}.
# Language "C" is required for find_package(Threads).
if (CMAKE_VERSION VERSION_LESS 3.0)
project(gmock CXX C)
else()
cmake_policy(SET CMP0048 NEW)
project(gmock VERSION ${GOOGLETEST_VERSION} LANGUAGES CXX C)
endif()
cmake_minimum_required(VERSION 2.6.4)
if (COMMAND set_up_hermetic_build)
set_up_hermetic_build()
endif()
# Instructs CMake to process Google Test's CMakeLists.txt and add its
# targets to the current scope. We are placing Google Test's binary
# directory in a subdirectory of our own as VC compilation may break
# if they are the same (the default).
add_subdirectory("${gtest_dir}" "${gmock_BINARY_DIR}/${gtest_dir}")
# These commands only run if this is the main project
if(CMAKE_PROJECT_NAME STREQUAL "gmock" OR CMAKE_PROJECT_NAME STREQUAL "googletest-distribution")
# BUILD_SHARED_LIBS is a standard CMake variable, but we declare it here to
# make it prominent in the GUI.
option(BUILD_SHARED_LIBS "Build shared libraries (DLLs)." OFF)
else()
mark_as_advanced(gmock_build_tests)
endif()
# Although Google Test's CMakeLists.txt calls this function, the
# changes there don't affect the current scope. Therefore we have to
# call it again here.
config_compiler_and_linker() # from ${gtest_dir}/cmake/internal_utils.cmake
# Adds Google Mock's and Google Test's header directories to the search path.
set(gmock_build_include_dirs
"${gmock_SOURCE_DIR}/include"
"${gmock_SOURCE_DIR}"
"${gtest_SOURCE_DIR}/include"
# This directory is needed to build directly from Google Test sources.
"${gtest_SOURCE_DIR}")
include_directories(${gmock_build_include_dirs})
########################################################################
#
# Defines the gmock & gmock_main libraries. User tests should link
# with one of them.
# Google Mock libraries. We build them using more strict warnings than what
# are used for other targets, to ensure that Google Mock can be compiled by
# a user aggressive about warnings.
if (MSVC)
cxx_library(gmock
"${cxx_strict}"
"${gtest_dir}/src/gtest-all.cc"
src/gmock-all.cc)
cxx_library(gmock_main
"${cxx_strict}"
"${gtest_dir}/src/gtest-all.cc"
src/gmock-all.cc
src/gmock_main.cc)
else()
cxx_library(gmock "${cxx_strict}" src/gmock-all.cc)
target_link_libraries(gmock PUBLIC gtest)
cxx_library(gmock_main "${cxx_strict}" src/gmock_main.cc)
target_link_libraries(gmock_main PUBLIC gmock)
endif()
# If the CMake version supports it, attach header directory information
# to the targets for when we are part of a parent build (ie being pulled
# in via add_subdirectory() rather than being a standalone build).
if (DEFINED CMAKE_VERSION AND NOT "${CMAKE_VERSION}" VERSION_LESS "2.8.11")
target_include_directories(gmock SYSTEM INTERFACE
"$<BUILD_INTERFACE:${gmock_build_include_dirs}>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(gmock_main SYSTEM INTERFACE
"$<BUILD_INTERFACE:${gmock_build_include_dirs}>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/${CMAKE_INSTALL_INCLUDEDIR}>")
endif()
########################################################################
#
# Install rules
install_project(gmock gmock_main)
########################################################################
#
# Google Mock's own tests.
#
# You can skip this section if you aren't interested in testing
# Google Mock itself.
#
# The tests are not built by default. To build them, set the
# gmock_build_tests option to ON. You can do it by running ccmake
# or specifying the -Dgmock_build_tests=ON flag when running cmake.
if (gmock_build_tests)
# This must be set in the root directory for the tests to be run by
# 'make test' or ctest.
enable_testing()
if (WIN32)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/RunTest.ps1"
CONTENT
"$project_bin = \"${CMAKE_BINARY_DIR}/bin/$<CONFIG>\"
$env:Path = \"$project_bin;$env:Path\"
& $args")
elseif (MINGW OR CYGWIN)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/RunTest.ps1"
CONTENT
"$project_bin = (cygpath --windows ${CMAKE_BINARY_DIR}/bin)
$env:Path = \"$project_bin;$env:Path\"
& $args")
endif()
if (MINGW OR CYGWIN)
if (CMAKE_VERSION VERSION_LESS "2.8.12")
add_compile_options("-Wa,-mbig-obj")
else()
add_definitions("-Wa,-mbig-obj")
endif()
endif()
############################################################
# C++ tests built with standard compiler flags.
cxx_test(gmock-actions_test gmock_main)
cxx_test(gmock-cardinalities_test gmock_main)
cxx_test(gmock_ex_test gmock_main)
cxx_test(gmock-function-mocker_test gmock_main)
cxx_test(gmock-generated-actions_test gmock_main)
cxx_test(gmock-generated-function-mockers_test gmock_main)
cxx_test(gmock-generated-matchers_test gmock_main)
cxx_test(gmock-internal-utils_test gmock_main)
cxx_test(gmock-matchers_test gmock_main)
cxx_test(gmock-more-actions_test gmock_main)
cxx_test(gmock-nice-strict_test gmock_main)
cxx_test(gmock-port_test gmock_main)
cxx_test(gmock-spec-builders_test gmock_main)
cxx_test(gmock_link_test gmock_main test/gmock_link2_test.cc)
cxx_test(gmock_test gmock_main)
if (DEFINED GTEST_HAS_PTHREAD)
cxx_test(gmock_stress_test gmock)
endif()
# gmock_all_test is commented to save time building and running tests.
# Uncomment if necessary.
# cxx_test(gmock_all_test gmock_main)
############################################################
# C++ tests built with non-standard compiler flags.
if (MSVC)
cxx_library(gmock_main_no_exception "${cxx_no_exception}"
"${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc)
cxx_library(gmock_main_no_rtti "${cxx_no_rtti}"
"${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc)
else()
cxx_library(gmock_main_no_exception "${cxx_no_exception}" src/gmock_main.cc)
target_link_libraries(gmock_main_no_exception PUBLIC gmock)
cxx_library(gmock_main_no_rtti "${cxx_no_rtti}" src/gmock_main.cc)
target_link_libraries(gmock_main_no_rtti PUBLIC gmock)
endif()
cxx_test_with_flags(gmock-more-actions_no_exception_test "${cxx_no_exception}"
gmock_main_no_exception test/gmock-more-actions_test.cc)
cxx_test_with_flags(gmock_no_rtti_test "${cxx_no_rtti}"
gmock_main_no_rtti test/gmock-spec-builders_test.cc)
cxx_shared_library(shared_gmock_main "${cxx_default}"
"${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc)
# Tests that a binary can be built with Google Mock as a shared library. On
# some system configurations, it may not possible to run the binary without
# knowing more details about the system configurations. We do not try to run
# this binary. To get a more robust shared library coverage, configure with
# -DBUILD_SHARED_LIBS=ON.
cxx_executable_with_flags(shared_gmock_test_ "${cxx_default}"
shared_gmock_main test/gmock-spec-builders_test.cc)
set_target_properties(shared_gmock_test_
PROPERTIES
COMPILE_DEFINITIONS "GTEST_LINKED_AS_SHARED_LIBRARY=1")
############################################################
# Python tests.
cxx_executable(gmock_leak_test_ test gmock_main)
py_test(gmock_leak_test)
cxx_executable(gmock_output_test_ test gmock)
py_test(gmock_output_test)
endif()
# This file contains a list of people who've made non-trivial
# contribution to the Google C++ Mocking Framework project. People
# who commit code to the project are encouraged to add their names
# here. Please keep the list sorted by first names.
Benoit Sigoure <tsuna@google.com>
Bogdan Piloca <boo@google.com>
Chandler Carruth <chandlerc@google.com>
Dave MacLachlan <dmaclach@gmail.com>
David Anderson <danderson@google.com>
Dean Sturtevant
Gene Volovich <gv@cite.com>
Hal Burch <gmock@hburch.com>
Jeffrey Yasskin <jyasskin@google.com>
Jim Keller <jimkeller@google.com>
Joe Walnes <joe@truemesh.com>
Jon Wray <jwray@google.com>
Keir Mierle <mierle@gmail.com>
Keith Ray <keith.ray@gmail.com>
Kostya Serebryany <kcc@google.com>
Lev Makhlis
Manuel Klimek <klimek@google.com>
Mario Tanev <radix@google.com>
Mark Paskin
Markus Heule <markus.heule@gmail.com>
Matthew Simmons <simmonmt@acm.org>
Mike Bland <mbland@google.com>
Neal Norwitz <nnorwitz@gmail.com>
Nermin Ozkiranartli <nermin@google.com>
Owen Carlsen <ocarlsen@google.com>
Paneendra Ba <paneendra@google.com>
Paul Menage <menage@google.com>
Piotr Kaminski <piotrk@google.com>
Russ Rufer <russ@pentad.com>
Sverre Sundsdal <sundsdal@gmail.com>
Takeshi Yoshino <tyoshino@google.com>
Vadim Berman <vadimb@google.com>
Vlad Losev <vladl@google.com>
Wolfgang Klier <wklier@google.com>
Zhanyong Wan <wan@google.com>
Copyright 2008, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Googletest Mocking (gMock) Framework
### Overview
Google's framework for writing and using C++ mock classes. It can help you
derive better designs of your system and write better tests.
It is inspired by:
* [jMock](http://www.jmock.org/),
* [EasyMock](http://www.easymock.org/), and
* [Hamcrest](http://code.google.com/p/hamcrest/),
and designed with C++'s specifics in mind.
gMock:
- provides a declarative syntax for defining mocks,
- can define partial (hybrid) mocks, which are a cross of real and mock
objects,
- handles functions of arbitrary types and overloaded functions,
- comes with a rich set of matchers for validating function arguments,
- uses an intuitive syntax for controlling the behavior of a mock,
- does automatic verification of expectations (no record-and-replay needed),
- allows arbitrary (partial) ordering constraints on function calls to be
expressed,
- lets a user extend it by defining new matchers and actions.
- does not use exceptions, and
- is easy to learn and use.
Details and examples can be found here:
* [gMock for Dummies](docs/for_dummies.md)
* [Legacy gMock FAQ](docs/gmock_faq.md)
* [gMock Cookbook](docs/cook_book.md)
* [gMock Cheat Sheet](docs/cheat_sheet.md)
Please note that code under scripts/generator/ is from the [cppclean
project](http://code.google.com/p/cppclean/) and under the Apache
License, which is different from Google Mock's license.
Google Mock is a part of
[Google Test C++ testing framework](http://github.com/google/googletest/) and a
subject to the same requirements.
prefix=${pcfiledir}/../..
libdir=${prefix}/@CMAKE_INSTALL_LIBDIR@
includedir=${prefix}/@CMAKE_INSTALL_INCLUDEDIR@
Name: gmock
Description: GoogleMock (without main() function)
Version: @PROJECT_VERSION@
URL: https://github.com/google/googletest
Requires: gtest
Libs: -L${libdir} -lgmock @CMAKE_THREAD_LIBS_INIT@
Cflags: -I${includedir} @GTEST_HAS_PTHREAD_MACRO@ @CMAKE_THREAD_LIBS_INIT@
prefix=${pcfiledir}/../..
libdir=${prefix}/@CMAKE_INSTALL_LIBDIR@
includedir=${prefix}/@CMAKE_INSTALL_INCLUDEDIR@
Name: gmock_main
Description: GoogleMock (with main() function)
Version: @PROJECT_VERSION@
URL: https://github.com/google/googletest
Requires: gmock
Libs: -L${libdir} -lgmock_main @CMAKE_THREAD_LIBS_INIT@
Cflags: -I${includedir} @GTEST_HAS_PTHREAD_MACRO@ @CMAKE_THREAD_LIBS_INIT@
## gMock Cheat Sheet
<!-- GOOGLETEST_CM0019 DO NOT DELETE -->
<!-- GOOGLETEST_CM0033 DO NOT DELETE -->
### Defining a Mock Class
#### Mocking a Normal Class {#MockClass}
Given
```cpp
class Foo {
...
virtual ~Foo();
virtual int GetSize() const = 0;
virtual string Describe(const char* name) = 0;
virtual string Describe(int type) = 0;
virtual bool Process(Bar elem, int count) = 0;
};
```
(note that `~Foo()` **must** be virtual) we can define its mock as
```cpp
#include "gmock/gmock.h"
class MockFoo : public Foo {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(string, Describe, (const char* name), (override));
MOCK_METHOD(string, Describe, (int type), (override));
MOCK_METHOD(bool, Process, (Bar elem, int count), (override));
};
```
To create a "nice" mock, which ignores all uninteresting calls, a "naggy" mock,
which warns on all uninteresting calls, or a "strict" mock, which treats them as
failures:
```cpp
using ::testing::NiceMock;
using ::testing::NaggyMock;
using ::testing::StrictMock;
NiceMock<MockFoo> nice_foo; // The type is a subclass of MockFoo.
NaggyMock<MockFoo> naggy_foo; // The type is a subclass of MockFoo.
StrictMock<MockFoo> strict_foo; // The type is a subclass of MockFoo.
```
**Note:** A mock object is currently naggy by default. We may make it nice by
default in the future.
#### Mocking a Class Template {#MockTemplate}
Class templates can be mocked just like any class.
To mock
```cpp
template <typename Elem>
class StackInterface {
...
virtual ~StackInterface();
virtual int GetSize() const = 0;
virtual void Push(const Elem& x) = 0;
};
```
(note that all member functions that are mocked, including `~StackInterface()`
**must** be virtual).
```cpp
template <typename Elem>
class MockStack : public StackInterface<Elem> {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(void, Push, (const Elem& x), (override));
};
```
#### Specifying Calling Conventions for Mock Functions
If your mock function doesn't use the default calling convention, you can
specify it by adding `Calltype(convention)` to `MOCK_METHOD`'s 4th parameter.
For example,
```cpp
MOCK_METHOD(bool, Foo, (int n), (Calltype(STDMETHODCALLTYPE)));
MOCK_METHOD(int, Bar, (double x, double y),
(const, Calltype(STDMETHODCALLTYPE)));
```
where `STDMETHODCALLTYPE` is defined by `<objbase.h>` on Windows.
### Using Mocks in Tests {#UsingMocks}
The typical work flow is:
1. Import the gMock names you need to use. All gMock symbols are in the
`testing` namespace unless they are macros or otherwise noted.
2. Create the mock objects.
3. Optionally, set the default actions of the mock objects.
4. Set your expectations on the mock objects (How will they be called? What
will they do?).
5. Exercise code that uses the mock objects; if necessary, check the result
using googletest assertions.
6. When a mock object is destructed, gMock automatically verifies that all
expectations on it have been satisfied.
Here's an example:
```cpp
using ::testing::Return; // #1
TEST(BarTest, DoesThis) {
MockFoo foo; // #2
ON_CALL(foo, GetSize()) // #3
.WillByDefault(Return(1));
// ... other default actions ...
EXPECT_CALL(foo, Describe(5)) // #4
.Times(3)
.WillRepeatedly(Return("Category 5"));
// ... other expectations ...
EXPECT_EQ("good", MyProductionFunction(&foo)); // #5
} // #6
```
### Setting Default Actions {#OnCall}
gMock has a **built-in default action** for any function that returns `void`,
`bool`, a numeric value, or a pointer. In C++11, it will additionally returns
the default-constructed value, if one exists for the given type.
To customize the default action for functions with return type *`T`*:
```cpp
using ::testing::DefaultValue;
// Sets the default value to be returned. T must be CopyConstructible.
DefaultValue<T>::Set(value);
// Sets a factory. Will be invoked on demand. T must be MoveConstructible.
// T MakeT();
DefaultValue<T>::SetFactory(&MakeT);
// ... use the mocks ...
// Resets the default value.
DefaultValue<T>::Clear();
```
Example usage:
```cpp
// Sets the default action for return type std::unique_ptr<Buzz> to
// creating a new Buzz every time.
DefaultValue<std::unique_ptr<Buzz>>::SetFactory(
[] { return MakeUnique<Buzz>(AccessLevel::kInternal); });
// When this fires, the default action of MakeBuzz() will run, which
// will return a new Buzz object.
EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")).Times(AnyNumber());
auto buzz1 = mock_buzzer_.MakeBuzz("hello");
auto buzz2 = mock_buzzer_.MakeBuzz("hello");
EXPECT_NE(nullptr, buzz1);
EXPECT_NE(nullptr, buzz2);
EXPECT_NE(buzz1, buzz2);
// Resets the default action for return type std::unique_ptr<Buzz>,
// to avoid interfere with other tests.
DefaultValue<std::unique_ptr<Buzz>>::Clear();
```
To customize the default action for a particular method of a specific mock
object, use `ON_CALL()`. `ON_CALL()` has a similar syntax to `EXPECT_CALL()`,
but it is used for setting default behaviors (when you do not require that the
mock method is called). See [here](cook_book.md#UseOnCall) for a more detailed
discussion.
```cpp
ON_CALL(mock-object, method(matchers))
.With(multi-argument-matcher) ?
.WillByDefault(action);
```
### Setting Expectations {#ExpectCall}
`EXPECT_CALL()` sets **expectations** on a mock method (How will it be called?
What will it do?):
```cpp
EXPECT_CALL(mock-object, method (matchers)?)
.With(multi-argument-matcher) ?
.Times(cardinality) ?
.InSequence(sequences) *
.After(expectations) *
.WillOnce(action) *
.WillRepeatedly(action) ?
.RetiresOnSaturation(); ?
```
For each item above, `?` means it can be used at most once, while `*` means it
can be used any number of times.
In order to pass, `EXPECT_CALL` must be used before the calls are actually made.
The `(matchers)` is a comma-separated list of matchers that correspond to each
of the arguments of `method`, and sets the expectation only for calls of
`method` that matches all of the matchers.
If `(matchers)` is omitted, the expectation is the same as if the matchers were
set to anything matchers (for example, `(_, _, _, _)` for a four-arg method).
If `Times()` is omitted, the cardinality is assumed to be:
* `Times(1)` when there is neither `WillOnce()` nor `WillRepeatedly()`;
* `Times(n)` when there are `n` `WillOnce()`s but no `WillRepeatedly()`, where
`n` >= 1; or
* `Times(AtLeast(n))` when there are `n` `WillOnce()`s and a
`WillRepeatedly()`, where `n` >= 0.
A method with no `EXPECT_CALL()` is free to be invoked *any number of times*,
and the default action will be taken each time.
### Matchers {#MatcherList}
<!-- GOOGLETEST_CM0020 DO NOT DELETE -->
A **matcher** matches a *single* argument. You can use it inside `ON_CALL()` or
`EXPECT_CALL()`, or use it to validate a value directly using two macros:
<!-- mdformat off(github rendering does not support multiline tables) -->
| Macro | Description |
| :----------------------------------- | :------------------------------------ |
| `EXPECT_THAT(actual_value, matcher)` | Asserts that `actual_value` matches `matcher`. |
| `ASSERT_THAT(actual_value, matcher)` | The same as `EXPECT_THAT(actual_value, matcher)`, except that it generates a **fatal** failure. |
<!-- mdformat on -->
Built-in matchers (where `argument` is the function argument, e.g.
`actual_value` in the example above, or when used in the context of
`EXPECT_CALL(mock_object, method(matchers))`, the arguments of `method`) are
divided into several categories:
#### Wildcard
Matcher | Description
:-------------------------- | :-----------------------------------------------
`_` | `argument` can be any value of the correct type.
`A<type>()` or `An<type>()` | `argument` can be any value of type `type`.
#### Generic Comparison
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :--------------------- | :-------------------------------------------------- |
| `Eq(value)` or `value` | `argument == value` |
| `Ge(value)` | `argument >= value` |
| `Gt(value)` | `argument > value` |
| `Le(value)` | `argument <= value` |
| `Lt(value)` | `argument < value` |
| `Ne(value)` | `argument != value` |
| `IsFalse()` | `argument` evaluates to `false` in a Boolean context. |
| `IsTrue()` | `argument` evaluates to `true` in a Boolean context. |
| `IsNull()` | `argument` is a `NULL` pointer (raw or smart). |
| `NotNull()` | `argument` is a non-null pointer (raw or smart). |
| `Optional(m)` | `argument` is `optional<>` that contains a value matching `m`. |
| `VariantWith<T>(m)` | `argument` is `variant<>` that holds the alternative of type T with a value matching `m`. |
| `Ref(variable)` | `argument` is a reference to `variable`. |
| `TypedEq<type>(value)` | `argument` has type `type` and is equal to `value`. You may need to use this instead of `Eq(value)` when the mock function is overloaded. |
<!-- mdformat on -->
Except `Ref()`, these matchers make a *copy* of `value` in case it's modified or
destructed later. If the compiler complains that `value` doesn't have a public
copy constructor, try wrap it in `ByRef()`, e.g.
`Eq(ByRef(non_copyable_value))`. If you do that, make sure `non_copyable_value`
is not changed afterwards, or the meaning of your matcher will be changed.
#### Floating-Point Matchers {#FpMatchers}
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------- | :--------------------------------- |
| `DoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as unequal. |
| `FloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as unequal. |
| `NanSensitiveDoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as equal. |
| `NanSensitiveFloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as equal. |
<!-- mdformat on -->
The above matchers use ULP-based comparison (the same as used in googletest).
They automatically pick a reasonable error bound based on the absolute value of
the expected value. `DoubleEq()` and `FloatEq()` conform to the IEEE standard,
which requires comparing two NaNs for equality to return false. The
`NanSensitive*` version instead treats two NaNs as equal, which is often what a
user wants.
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------------------------ | :----------------------- |
| `DoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as unequal. |
| `FloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as unequal. |
| `NanSensitiveDoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as equal. |
| `NanSensitiveFloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as equal. |
<!-- mdformat on -->
#### String Matchers
The `argument` can be either a C string or a C++ string object:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------- | :------------------------------------------------- |
| `ContainsRegex(string)` | `argument` matches the given regular expression. |
| `EndsWith(suffix)` | `argument` ends with string `suffix`. |
| `HasSubstr(string)` | `argument` contains `string` as a sub-string. |
| `MatchesRegex(string)` | `argument` matches the given regular expression with the match starting at the first character and ending at the last character. |
| `StartsWith(prefix)` | `argument` starts with string `prefix`. |
| `StrCaseEq(string)` | `argument` is equal to `string`, ignoring case. |
| `StrCaseNe(string)` | `argument` is not equal to `string`, ignoring case. |
| `StrEq(string)` | `argument` is equal to `string`. |
| `StrNe(string)` | `argument` is not equal to `string`. |
<!-- mdformat on -->
`ContainsRegex()` and `MatchesRegex()` take ownership of the `RE` object. They
use the regular expression syntax defined
[here](../../googletest/docs/advanced.md#regular-expression-syntax).
`StrCaseEq()`, `StrCaseNe()`, `StrEq()`, and `StrNe()` work for wide strings as
well.
#### Container Matchers
Most STL-style containers support `==`, so you can use `Eq(expected_container)`
or simply `expected_container` to match a container exactly. If you want to
write the elements in-line, match them more flexibly, or get more informative
messages, you can use:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------------------------- | :------------------------------- |
| `BeginEndDistanceIs(m)` | `argument` is a container whose `begin()` and `end()` iterators are separated by a number of increments matching `m`. E.g. `BeginEndDistanceIs(2)` or `BeginEndDistanceIs(Lt(2))`. For containers that define a `size()` method, `SizeIs(m)` may be more efficient. |
| `ContainerEq(container)` | The same as `Eq(container)` except that the failure message also includes which elements are in one container but not the other. |
| `Contains(e)` | `argument` contains an element that matches `e`, which can be either a value or a matcher. |
| `Each(e)` | `argument` is a container where *every* element matches `e`, which can be either a value or a matcher. |
| `ElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, where the *i*-th element matches `ei`, which can be a value or a matcher. |
| `ElementsAreArray({e0, e1, ..., en})`, `ElementsAreArray(a_container)`, `ElementsAreArray(begin, end)`, `ElementsAreArray(array)`, or `ElementsAreArray(array, count)` | The same as `ElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `IsEmpty()` | `argument` is an empty container (`container.empty()`). |
| `IsSubsetOf({e0, e1, ..., en})`, `IsSubsetOf(a_container)`, `IsSubsetOf(begin, end)`, `IsSubsetOf(array)`, or `IsSubsetOf(array, count)` | `argument` matches `UnorderedElementsAre(x0, x1, ..., xk)` for some subset `{x0, x1, ..., xk}` of the expected matchers. |
| `IsSupersetOf({e0, e1, ..., en})`, `IsSupersetOf(a_container)`, `IsSupersetOf(begin, end)`, `IsSupersetOf(array)`, or `IsSupersetOf(array, count)` | Some subset of `argument` matches `UnorderedElementsAre(`expected matchers`)`. |
| `Pointwise(m, container)`, `Pointwise(m, {e0, e1, ..., en})` | `argument` contains the same number of elements as in `container`, and for all i, (the i-th element in `argument`, the i-th element in `container`) match `m`, which is a matcher on 2-tuples. E.g. `Pointwise(Le(), upper_bounds)` verifies that each element in `argument` doesn't exceed the corresponding element in `upper_bounds`. See more detail below. |
| `SizeIs(m)` | `argument` is a container whose size matches `m`. E.g. `SizeIs(2)` or `SizeIs(Lt(2))`. |
| `UnorderedElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, and under *some* permutation of the elements, each element matches an `ei` (for a different `i`), which can be a value or a matcher. |
| `UnorderedElementsAreArray({e0, e1, ..., en})`, `UnorderedElementsAreArray(a_container)`, `UnorderedElementsAreArray(begin, end)`, `UnorderedElementsAreArray(array)`, or `UnorderedElementsAreArray(array, count)` | The same as `UnorderedElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `UnorderedPointwise(m, container)`, `UnorderedPointwise(m, {e0, e1, ..., en})` | Like `Pointwise(m, container)`, but ignores the order of elements. |
| `WhenSorted(m)` | When `argument` is sorted using the `<` operator, it matches container matcher `m`. E.g. `WhenSorted(ElementsAre(1, 2, 3))` verifies that `argument` contains elements 1, 2, and 3, ignoring order. |
| `WhenSortedBy(comparator, m)` | The same as `WhenSorted(m)`, except that the given comparator instead of `<` is used to sort `argument`. E.g. `WhenSortedBy(std::greater(), ElementsAre(3, 2, 1))`. |
<!-- mdformat on -->
**Notes:**
* These matchers can also match:
1. a native array passed by reference (e.g. in `Foo(const int (&a)[5])`),
and
2. an array passed as a pointer and a count (e.g. in `Bar(const T* buffer,
int len)` -- see [Multi-argument Matchers](#MultiArgMatchers)).
* The array being matched may be multi-dimensional (i.e. its elements can be
arrays).
* `m` in `Pointwise(m, ...)` should be a matcher for `::std::tuple<T, U>`
where `T` and `U` are the element type of the actual container and the
expected container, respectively. For example, to compare two `Foo`
containers where `Foo` doesn't support `operator==`, one might write:
```cpp
using ::std::get;
MATCHER(FooEq, "") {
return std::get<0>(arg).Equals(std::get<1>(arg));
}
...
EXPECT_THAT(actual_foos, Pointwise(FooEq(), expected_foos));
```
#### Member Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------ | :----------------------------------------- |
| `Field(&class::field, m)` | `argument.field` (or `argument->field` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. |
| `Key(e)` | `argument.first` matches `e`, which can be either a value or a matcher. E.g. `Contains(Key(Le(5)))` can verify that a `map` contains a key `<= 5`. |
| `Pair(m1, m2)` | `argument` is an `std::pair` whose `first` field matches `m1` and `second` field matches `m2`. |
| `Property(&class::property, m)` | `argument.property()` (or `argument->property()` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. |
<!-- mdformat on -->
#### Matching the Result of a Function, Functor, or Callback
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :--------------- | :------------------------------------------------ |
| `ResultOf(f, m)` | `f(argument)` matches matcher `m`, where `f` is a function or functor. |
<!-- mdformat on -->
#### Pointer Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------ | :---------------------------------------------- |
| `Pointee(m)` | `argument` (either a smart pointer or a raw pointer) points to a value that matches matcher `m`. |
| `WhenDynamicCastTo<T>(m)` | when `argument` is passed through `dynamic_cast<T>()`, it matches matcher `m`. |
<!-- mdformat on -->
<!-- GOOGLETEST_CM0026 DO NOT DELETE -->
<!-- GOOGLETEST_CM0027 DO NOT DELETE -->
#### Multi-argument Matchers {#MultiArgMatchers}
Technically, all matchers match a *single* value. A "multi-argument" matcher is
just one that matches a *tuple*. The following matchers can be used to match a
tuple `(x, y)`:
Matcher | Description
:------ | :----------
`Eq()` | `x == y`
`Ge()` | `x >= y`
`Gt()` | `x > y`
`Le()` | `x <= y`
`Lt()` | `x < y`
`Ne()` | `x != y`
You can use the following selectors to pick a subset of the arguments (or
reorder them) to participate in the matching:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------- | :---------------------------------------------- |
| `AllArgs(m)` | Equivalent to `m`. Useful as syntactic sugar in `.With(AllArgs(m))`. |
| `Args<N1, N2, ..., Nk>(m)` | The tuple of the `k` selected (using 0-based indices) arguments matches `m`, e.g. `Args<1, 2>(Eq())`. |
<!-- mdformat on -->
#### Composite Matchers
You can make a matcher from one or more other matchers:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------- | :-------------------------------------- |
| `AllOf(m1, m2, ..., mn)` | `argument` matches all of the matchers `m1` to `mn`. |
| `AllOfArray({m0, m1, ..., mn})`, `AllOfArray(a_container)`, `AllOfArray(begin, end)`, `AllOfArray(array)`, or `AllOfArray(array, count)` | The same as `AllOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `AnyOf(m1, m2, ..., mn)` | `argument` matches at least one of the matchers `m1` to `mn`. |
| `AnyOfArray({m0, m1, ..., mn})`, `AnyOfArray(a_container)`, `AnyOfArray(begin, end)`, `AnyOfArray(array)`, or `AnyOfArray(array, count)` | The same as `AnyOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `Not(m)` | `argument` doesn't match matcher `m`. |
<!-- mdformat on -->
<!-- GOOGLETEST_CM0028 DO NOT DELETE -->
#### Adapters for Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------- | :------------------------------------ |
| `MatcherCast<T>(m)` | casts matcher `m` to type `Matcher<T>`. |
| `SafeMatcherCast<T>(m)` | [safely casts](cook_book.md#casting-matchers) matcher `m` to type `Matcher<T>`. |
| `Truly(predicate)` | `predicate(argument)` returns something considered by C++ to be true, where `predicate` is a function or functor. |
<!-- mdformat on -->
`AddressSatisfies(callback)` and `Truly(callback)` take ownership of `callback`,
which must be a permanent callback.
#### Using Matchers as Predicates {#MatchersAsPredicatesCheat}
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------------- | :------------------------------------------ |
| `Matches(m)(value)` | evaluates to `true` if `value` matches `m`. You can use `Matches(m)` alone as a unary functor. |
| `ExplainMatchResult(m, value, result_listener)` | evaluates to `true` if `value` matches `m`, explaining the result to `result_listener`. |
| `Value(value, m)` | evaluates to `true` if `value` matches `m`. |
<!-- mdformat on -->
#### Defining Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :----------------------------------- | :------------------------------------ |
| `MATCHER(IsEven, "") { return (arg % 2) == 0; }` | Defines a matcher `IsEven()` to match an even number. |
| `MATCHER_P(IsDivisibleBy, n, "") { *result_listener << "where the remainder is " << (arg % n); return (arg % n) == 0; }` | Defines a macher `IsDivisibleBy(n)` to match a number divisible by `n`. |
| `MATCHER_P2(IsBetween, a, b, std::string(negation ? "isn't" : "is") + " between " + PrintToString(a) + " and " + PrintToString(b)) { return a <= arg && arg <= b; }` | Defines a matcher `IsBetween(a, b)` to match a value in the range [`a`, `b`]. |
<!-- mdformat on -->
**Notes:**
1. The `MATCHER*` macros cannot be used inside a function or class.
2. The matcher body must be *purely functional* (i.e. it cannot have any side
effect, and the result must not depend on anything other than the value
being matched and the matcher parameters).
3. You can use `PrintToString(x)` to convert a value `x` of any type to a
string.
### Actions {#ActionList}
**Actions** specify what a mock function should do when invoked.
#### Returning a Value
<!-- mdformat off(no multiline tables) -->
| | |
| :-------------------------- | :-------------------------------------------- |
| `Return()` | Return from a `void` mock function. |
| `Return(value)` | Return `value`. If the type of `value` is different to the mock function's return type, `value` is converted to the latter type <i>at the time the expectation is set</i>, not when the action is executed. |
| `ReturnArg<N>()` | Return the `N`-th (0-based) argument. |
| `ReturnNew<T>(a1, ..., ak)` | Return `new T(a1, ..., ak)`; a different object is created each time. |
| `ReturnNull()` | Return a null pointer. |
| `ReturnPointee(ptr)` | Return the value pointed to by `ptr`. |
| `ReturnRef(variable)` | Return a reference to `variable`. |
| `ReturnRefOfCopy(value)` | Return a reference to a copy of `value`; the copy lives as long as the action. |
<!-- mdformat on -->
#### Side Effects
<!-- mdformat off(no multiline tables) -->
| | |
| :--------------------------------- | :-------------------------------------- |
| `Assign(&variable, value)` | Assign `value` to variable. |
| `DeleteArg<N>()` | Delete the `N`-th (0-based) argument, which must be a pointer. |
| `SaveArg<N>(pointer)` | Save the `N`-th (0-based) argument to `*pointer`. |
| `SaveArgPointee<N>(pointer)` | Save the value pointed to by the `N`-th (0-based) argument to `*pointer`. |
| `SetArgReferee<N>(value)` | Assign value to the variable referenced by the `N`-th (0-based) argument. |
| `SetArgPointee<N>(value)` | Assign `value` to the variable pointed by the `N`-th (0-based) argument. |
| `SetArgumentPointee<N>(value)` | Same as `SetArgPointee<N>(value)`. Deprecated. Will be removed in v1.7.0. |
| `SetArrayArgument<N>(first, last)` | Copies the elements in source range [`first`, `last`) to the array pointed to by the `N`-th (0-based) argument, which can be either a pointer or an iterator. The action does not take ownership of the elements in the source range. |
| `SetErrnoAndReturn(error, value)` | Set `errno` to `error` and return `value`. |
| `Throw(exception)` | Throws the given exception, which can be any copyable value. Available since v1.1.0. |
<!-- mdformat on -->
#### Using a Function, Functor, or Lambda as an Action
In the following, by "callable" we mean a free function, `std::function`,
functor, or lambda.
<!-- mdformat off(no multiline tables) -->
| | |
| :---------------------------------- | :------------------------------------- |
| `f` | Invoke f with the arguments passed to the mock function, where f is a callable. |
| `Invoke(f)` | Invoke `f` with the arguments passed to the mock function, where `f` can be a global/static function or a functor. |
| `Invoke(object_pointer, &class::method)` | Invoke the method on the object with the arguments passed to the mock function. |
| `InvokeWithoutArgs(f)` | Invoke `f`, which can be a global/static function or a functor. `f` must take no arguments. |
| `InvokeWithoutArgs(object_pointer, &class::method)` | Invoke the method on the object, which takes no arguments. |
| `InvokeArgument<N>(arg1, arg2, ..., argk)` | Invoke the mock function's `N`-th (0-based) argument, which must be a function or a functor, with the `k` arguments. |
<!-- mdformat on -->
The return value of the invoked function is used as the return value of the
action.
When defining a callable to be used with `Invoke*()`, you can declare any unused
parameters as `Unused`:
```cpp
using ::testing::Invoke;
double Distance(Unused, double x, double y) { return sqrt(x*x + y*y); }
...
EXPECT_CALL(mock, Foo("Hi", _, _)).WillOnce(Invoke(Distance));
```
`Invoke(callback)` and `InvokeWithoutArgs(callback)` take ownership of
`callback`, which must be permanent. The type of `callback` must be a base
callback type instead of a derived one, e.g.
```cpp
BlockingClosure* done = new BlockingClosure;
... Invoke(done) ...; // This won't compile!
Closure* done2 = new BlockingClosure;
... Invoke(done2) ...; // This works.
```
In `InvokeArgument<N>(...)`, if an argument needs to be passed by reference,
wrap it inside `ByRef()`. For example,
```cpp
using ::testing::ByRef;
using ::testing::InvokeArgument;
...
InvokeArgument<2>(5, string("Hi"), ByRef(foo))
```
calls the mock function's #2 argument, passing to it `5` and `string("Hi")` by
value, and `foo` by reference.
#### Default Action
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------ | :----------------------------------------------------- |
| `DoDefault()` | Do the default action (specified by `ON_CALL()` or the built-in one). |
<!-- mdformat on -->
**Note:** due to technical reasons, `DoDefault()` cannot be used inside a
composite action - trying to do so will result in a run-time error.
<!-- GOOGLETEST_CM0032 DO NOT DELETE -->
#### Composite Actions
<!-- mdformat off(no multiline tables) -->
| | |
| :----------------------------- | :------------------------------------------ |
| `DoAll(a1, a2, ..., an)` | Do all actions `a1` to `an` and return the result of `an` in each invocation. The first `n - 1` sub-actions must return void. |
| `IgnoreResult(a)` | Perform action `a` and ignore its result. `a` must not return void. |
| `WithArg<N>(a)` | Pass the `N`-th (0-based) argument of the mock function to action `a` and perform it. |
| `WithArgs<N1, N2, ..., Nk>(a)` | Pass the selected (0-based) arguments of the mock function to action `a` and perform it. |
| `WithoutArgs(a)` | Perform action `a` without any arguments. |
<!-- mdformat on -->
#### Defining Actions
<table border="1" cellspacing="0" cellpadding="1">
<tr>
<td>`struct SumAction {` <br>
&emsp;`template <typename T>` <br>
&emsp;`T operator()(T x, Ty) { return x + y; }` <br>
`};`
</td>
<td> Defines a generic functor that can be used as an action summing its
arguments. </td> </tr>
<tr>
</tr>
</table>
<!-- mdformat off(no multiline tables) -->
| | |
| :--------------------------------- | :-------------------------------------- |
| `ACTION(Sum) { return arg0 + arg1; }` | Defines an action `Sum()` to return the sum of the mock function's argument #0 and #1. |
| `ACTION_P(Plus, n) { return arg0 + n; }` | Defines an action `Plus(n)` to return the sum of the mock function's argument #0 and `n`. |
| `ACTION_Pk(Foo, p1, ..., pk) { statements; }` | Defines a parameterized action `Foo(p1, ..., pk)` to execute the given `statements`. |
<!-- mdformat on -->
The `ACTION*` macros cannot be used inside a function or class.
### Cardinalities {#CardinalityList}
These are used in `Times()` to specify how many times a mock function will be
called:
<!-- mdformat off(no multiline tables) -->
| | |
| :---------------- | :----------------------------------------------------- |
| `AnyNumber()` | The function can be called any number of times. |
| `AtLeast(n)` | The call is expected at least `n` times. |
| `AtMost(n)` | The call is expected at most `n` times. |
| `Between(m, n)` | The call is expected between `m` and `n` (inclusive) times. |
| `Exactly(n) or n` | The call is expected exactly `n` times. In particular, the call should never happen when `n` is 0. |
<!-- mdformat on -->
### Expectation Order
By default, the expectations can be matched in *any* order. If some or all
expectations must be matched in a given order, there are two ways to specify it.
They can be used either independently or together.
#### The After Clause {#AfterClause}
```cpp
using ::testing::Expectation;
...
Expectation init_x = EXPECT_CALL(foo, InitX());
Expectation init_y = EXPECT_CALL(foo, InitY());
EXPECT_CALL(foo, Bar())
.After(init_x, init_y);
```
says that `Bar()` can be called only after both `InitX()` and `InitY()` have
been called.
If you don't know how many pre-requisites an expectation has when you write it,
you can use an `ExpectationSet` to collect them:
```cpp
using ::testing::ExpectationSet;
...
ExpectationSet all_inits;
for (int i = 0; i < element_count; i++) {
all_inits += EXPECT_CALL(foo, InitElement(i));
}
EXPECT_CALL(foo, Bar())
.After(all_inits);
```
says that `Bar()` can be called only after all elements have been initialized
(but we don't care about which elements get initialized before the others).
Modifying an `ExpectationSet` after using it in an `.After()` doesn't affect the
meaning of the `.After()`.
#### Sequences {#UsingSequences}
When you have a long chain of sequential expectations, it's easier to specify
the order using **sequences**, which don't require you to given each expectation
in the chain a different name. *All expected calls* in the same sequence must
occur in the order they are specified.
```cpp
using ::testing::Return;
using ::testing::Sequence;
Sequence s1, s2;
...
EXPECT_CALL(foo, Reset())
.InSequence(s1, s2)
.WillOnce(Return(true));
EXPECT_CALL(foo, GetSize())
.InSequence(s1)
.WillOnce(Return(1));
EXPECT_CALL(foo, Describe(A<const char*>()))
.InSequence(s2)
.WillOnce(Return("dummy"));
```
says that `Reset()` must be called before *both* `GetSize()` *and* `Describe()`,
and the latter two can occur in any order.
To put many expectations in a sequence conveniently:
```cpp
using ::testing::InSequence;
{
InSequence seq;
EXPECT_CALL(...)...;
EXPECT_CALL(...)...;
...
EXPECT_CALL(...)...;
}
```
says that all expected calls in the scope of `seq` must occur in strict order.
The name `seq` is irrelevant.
### Verifying and Resetting a Mock
gMock will verify the expectations on a mock object when it is destructed, or
you can do it earlier:
```cpp
using ::testing::Mock;
...
// Verifies and removes the expectations on mock_obj;
// returns true if and only if successful.
Mock::VerifyAndClearExpectations(&mock_obj);
...
// Verifies and removes the expectations on mock_obj;
// also removes the default actions set by ON_CALL();
// returns true if and only if successful.
Mock::VerifyAndClear(&mock_obj);
```
You can also tell gMock that a mock object can be leaked and doesn't need to be
verified:
```cpp
Mock::AllowLeak(&mock_obj);
```
### Mock Classes
gMock defines a convenient mock class template
```cpp
class MockFunction<R(A1, ..., An)> {
public:
MOCK_METHOD(R, Call, (A1, ..., An));
};
```
See this [recipe](cook_book.md#using-check-points) for one application of it.
### Flags
<!-- mdformat off(no multiline tables) -->
| Flag | Description |
| :----------------------------- | :---------------------------------------- |
| `--gmock_catch_leaked_mocks=0` | Don't report leaked mock objects as failures. |
| `--gmock_verbose=LEVEL` | Sets the default verbosity level (`info`, `warning`, or `error`) of Google Mock messages. |
<!-- mdformat on -->
# gMock Cookbook
<!-- GOOGLETEST_CM0012 DO NOT DELETE -->
You can find recipes for using gMock here. If you haven't yet, please read
[this](for_dummies.md) first to make sure you understand the basics.
**Note:** gMock lives in the `testing` name space. For readability, it is
recommended to write `using ::testing::Foo;` once in your file before using the
name `Foo` defined by gMock. We omit such `using` statements in this section for
brevity, but you should do it in your own code.
## Creating Mock Classes
Mock classes are defined as normal classes, using the `MOCK_METHOD` macro to
generate mocked methods. The macro gets 3 or 4 parameters:
```cpp
class MyMock {
public:
MOCK_METHOD(ReturnType, MethodName, (Args...));
MOCK_METHOD(ReturnType, MethodName, (Args...), (Specs...));
};
```
The first 3 parameters are simply the method declaration, split into 3 parts.
The 4th parameter accepts a closed list of qualifiers, which affect the
generated method:
* **`const`** - Makes the mocked method a `const` method. Required if
overriding a `const` method.
* **`override`** - Marks the method with `override`. Recommended if overriding
a `virtual` method.
* **`noexcept`** - Marks the method with `noexcept`. Required if overriding a
`noexcept` method.
* **`Calltype(...)`** - Sets the call type for the method (e.g. to
`STDMETHODCALLTYPE`), useful in Windows.
### Dealing with unprotected commas
Unprotected commas, i.e. commas which are not surrounded by parentheses, prevent
`MOCK_METHOD` from parsing its arguments correctly:
```cpp {.bad}
class MockFoo {
public:
MOCK_METHOD(std::pair<bool, int>, GetPair, ()); // Won't compile!
MOCK_METHOD(bool, CheckMap, (std::map<int, double>, bool)); // Won't compile!
};
```
Solution 1 - wrap with parentheses:
```cpp {.good}
class MockFoo {
public:
MOCK_METHOD((std::pair<bool, int>), GetPair, ());
MOCK_METHOD(bool, CheckMap, ((std::map<int, double>), bool));
};
```
Note that wrapping a return or argument type with parentheses is, in general,
invalid C++. `MOCK_METHOD` removes the parentheses.
Solution 2 - define an alias:
```cpp {.good}
class MockFoo {
public:
using BoolAndInt = std::pair<bool, int>;
MOCK_METHOD(BoolAndInt, GetPair, ());
using MapIntDouble = std::map<int, double>;
MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool));
};
```
### Mocking Private or Protected Methods
You must always put a mock method definition (`MOCK_METHOD`) in a `public:`
section of the mock class, regardless of the method being mocked being `public`,
`protected`, or `private` in the base class. This allows `ON_CALL` and
`EXPECT_CALL` to reference the mock function from outside of the mock class.
(Yes, C++ allows a subclass to change the access level of a virtual function in
the base class.) Example:
```cpp
class Foo {
public:
...
virtual bool Transform(Gadget* g) = 0;
protected:
virtual void Resume();
private:
virtual int GetTimeOut();
};
class MockFoo : public Foo {
public:
...
MOCK_METHOD(bool, Transform, (Gadget* g), (override));
// The following must be in the public section, even though the
// methods are protected or private in the base class.
MOCK_METHOD(void, Resume, (), (override));
MOCK_METHOD(int, GetTimeOut, (), (override));
};
```
### Mocking Overloaded Methods
You can mock overloaded functions as usual. No special attention is required:
```cpp
class Foo {
...
// Must be virtual as we'll inherit from Foo.
virtual ~Foo();
// Overloaded on the types and/or numbers of arguments.
virtual int Add(Element x);
virtual int Add(int times, Element x);
// Overloaded on the const-ness of this object.
virtual Bar& GetBar();
virtual const Bar& GetBar() const;
};
class MockFoo : public Foo {
...
MOCK_METHOD(int, Add, (Element x), (override));
MOCK_METHOD(int, Add, (int times, Element x), (override));
MOCK_METHOD(Bar&, GetBar, (), (override));
MOCK_METHOD(const Bar&, GetBar, (), (const, override));
};
```
**Note:** if you don't mock all versions of the overloaded method, the compiler
will give you a warning about some methods in the base class being hidden. To
fix that, use `using` to bring them in scope:
```cpp
class MockFoo : public Foo {
...
using Foo::Add;
MOCK_METHOD(int, Add, (Element x), (override));
// We don't want to mock int Add(int times, Element x);
...
};
```
### Mocking Class Templates
You can mock class templates just like any class.
```cpp
template <typename Elem>
class StackInterface {
...
// Must be virtual as we'll inherit from StackInterface.
virtual ~StackInterface();
virtual int GetSize() const = 0;
virtual void Push(const Elem& x) = 0;
};
template <typename Elem>
class MockStack : public StackInterface<Elem> {
...
MOCK_METHOD(int, GetSize, (), (override));
MOCK_METHOD(void, Push, (const Elem& x), (override));
};
```
### Mocking Non-virtual Methods {#MockingNonVirtualMethods}
gMock can mock non-virtual functions to be used in Hi-perf dependency
injection.<!-- GOOGLETEST_CM0017 DO NOT DELETE -->
In this case, instead of sharing a common base class with the real class, your
mock class will be *unrelated* to the real class, but contain methods with the
same signatures. The syntax for mocking non-virtual methods is the *same* as
mocking virtual methods (just don't add `override`):
```cpp
// A simple packet stream class. None of its members is virtual.
class ConcretePacketStream {
public:
void AppendPacket(Packet* new_packet);
const Packet* GetPacket(size_t packet_number) const;
size_t NumberOfPackets() const;
...
};
// A mock packet stream class. It inherits from no other, but defines
// GetPacket() and NumberOfPackets().
class MockPacketStream {
public:
MOCK_METHOD(const Packet*, GetPacket, (size_t packet_number), (const));
MOCK_METHOD(size_t, NumberOfPackets, (), (const));
...
};
```
Note that the mock class doesn't define `AppendPacket()`, unlike the real class.
That's fine as long as the test doesn't need to call it.
Next, you need a way to say that you want to use `ConcretePacketStream` in
production code, and use `MockPacketStream` in tests. Since the functions are
not virtual and the two classes are unrelated, you must specify your choice at
*compile time* (as opposed to run time).
One way to do it is to templatize your code that needs to use a packet stream.
More specifically, you will give your code a template type argument for the type
of the packet stream. In production, you will instantiate your template with
`ConcretePacketStream` as the type argument. In tests, you will instantiate the
same template with `MockPacketStream`. For example, you may write:
```cpp
template <class PacketStream>
void CreateConnection(PacketStream* stream) { ... }
template <class PacketStream>
class PacketReader {
public:
void ReadPackets(PacketStream* stream, size_t packet_num);
};
```
Then you can use `CreateConnection<ConcretePacketStream>()` and
`PacketReader<ConcretePacketStream>` in production code, and use
`CreateConnection<MockPacketStream>()` and `PacketReader<MockPacketStream>` in
tests.
```cpp
MockPacketStream mock_stream;
EXPECT_CALL(mock_stream, ...)...;
.. set more expectations on mock_stream ...
PacketReader<MockPacketStream> reader(&mock_stream);
... exercise reader ...
```
### Mocking Free Functions
It's possible to use gMock to mock a free function (i.e. a C-style function or a
static method). You just need to rewrite your code to use an interface (abstract
class).
Instead of calling a free function (say, `OpenFile`) directly, introduce an
interface for it and have a concrete subclass that calls the free function:
```cpp
class FileInterface {
public:
...
virtual bool Open(const char* path, const char* mode) = 0;
};
class File : public FileInterface {
public:
...
virtual bool Open(const char* path, const char* mode) {
return OpenFile(path, mode);
}
};
```
Your code should talk to `FileInterface` to open a file. Now it's easy to mock
out the function.
This may seem like a lot of hassle, but in practice you often have multiple
related functions that you can put in the same interface, so the per-function
syntactic overhead will be much lower.
If you are concerned about the performance overhead incurred by virtual
functions, and profiling confirms your concern, you can combine this with the
recipe for [mocking non-virtual methods](#MockingNonVirtualMethods).
### Old-Style `MOCK_METHODn` Macros
Before the generic `MOCK_METHOD` macro was introduced, mocks where created using
a family of macros collectively called `MOCK_METHODn`. These macros are still
supported, though migration to the new `MOCK_METHOD` is recommended.
The macros in the `MOCK_METHODn` family differ from `MOCK_METHOD`:
* The general structure is `MOCK_METHODn(MethodName, ReturnType(Args))`,
instead of `MOCK_METHOD(ReturnType, MethodName, (Args))`.
* The number `n` must equal the number of arguments.
* When mocking a const method, one must use `MOCK_CONST_METHODn`.
* When mocking a class template, the macro name must be suffixed with `_T`.
* In order to specify the call type, the macro name must be suffixed with
`_WITH_CALLTYPE`, and the call type is the first macro argument.
Old macros and their new equivalents:
<a name="table99"></a>
<table border="1" cellspacing="0" cellpadding="1">
<tr> <th colspan=2> Simple </th></tr>
<tr> <td> Old </td> <td> `MOCK_METHOD1(Foo, bool(int))` </td> </tr>
<tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int))` </td> </tr>
<tr> <th colspan=2> Const Method </th></tr> <tr> <td> Old </td> <td>
`MOCK_CONST_METHOD1(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
`MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>
<tr> <th colspan=2> Method in a Class Template </th></tr> <tr> <td> Old </td>
<td> `MOCK_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
`MOCK_METHOD(bool, Foo, (int))` </td> </tr>
<tr> <th colspan=2> Const Method in a Class Template </th></tr> <tr> <td> Old
</td> <td> `MOCK_CONST_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New
</td> <td> `MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>
<tr> <th colspan=2> Method with Call Type </th></tr> <tr> <td> Old </td> <td>
`MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td> </tr> <tr>
<td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
(Calltype(STDMETHODCALLTYPE)))` </td> </tr>
<tr> <th colspan=2> Const Method with Call Type </th></tr> <tr> <td> Old</td>
<td> `MOCK_CONST_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td>
</tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int), (const,
Calltype(STDMETHODCALLTYPE)))` </td> </tr>
<tr> <th colspan=2> Method with Call Type in a Class Template </th></tr> <tr>
<td> Old </td> <td> `MOCK_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo,
bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
(Calltype(STDMETHODCALLTYPE)))` </td> </tr>
<tr> <th colspan=2> Const Method with Call Type in a Class Template </th></tr>
<tr> <td> Old </td> <td> `MOCK_CONST_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE,
Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo,
(int), (const, Calltype(STDMETHODCALLTYPE)))` </td> </tr>
</table>
### The Nice, the Strict, and the Naggy {#NiceStrictNaggy}
If a mock method has no `EXPECT_CALL` spec but is called, we say that it's an
"uninteresting call", and the default action (which can be specified using
`ON_CALL()`) of the method will be taken. Currently, an uninteresting call will
also by default cause gMock to print a warning. (In the future, we might remove
this warning by default.)
However, sometimes you may want to ignore these uninteresting calls, and
sometimes you may want to treat them as errors. gMock lets you make the decision
on a per-mock-object basis.
Suppose your test uses a mock class `MockFoo`:
```cpp
TEST(...) {
MockFoo mock_foo;
EXPECT_CALL(mock_foo, DoThis());
... code that uses mock_foo ...
}
```
If a method of `mock_foo` other than `DoThis()` is called, you will get a
warning. However, if you rewrite your test to use `NiceMock<MockFoo>` instead,
you can suppress the warning:
```cpp
using ::testing::NiceMock;
TEST(...) {
NiceMock<MockFoo> mock_foo;
EXPECT_CALL(mock_foo, DoThis());
... code that uses mock_foo ...
}
```
`NiceMock<MockFoo>` is a subclass of `MockFoo`, so it can be used wherever
`MockFoo` is accepted.
It also works if `MockFoo`'s constructor takes some arguments, as
`NiceMock<MockFoo>` "inherits" `MockFoo`'s constructors:
```cpp
using ::testing::NiceMock;
TEST(...) {
NiceMock<MockFoo> mock_foo(5, "hi"); // Calls MockFoo(5, "hi").
EXPECT_CALL(mock_foo, DoThis());
... code that uses mock_foo ...
}
```
The usage of `StrictMock` is similar, except that it makes all uninteresting
calls failures:
```cpp
using ::testing::StrictMock;
TEST(...) {
StrictMock<MockFoo> mock_foo;
EXPECT_CALL(mock_foo, DoThis());
... code that uses mock_foo ...
// The test will fail if a method of mock_foo other than DoThis()
// is called.
}
```
NOTE: `NiceMock` and `StrictMock` only affects *uninteresting* calls (calls of
*methods* with no expectations); they do not affect *unexpected* calls (calls of
methods with expectations, but they don't match). See
[Understanding Uninteresting vs Unexpected Calls](#uninteresting-vs-unexpected).
There are some caveats though (I dislike them just as much as the next guy, but
sadly they are side effects of C++'s limitations):
1. `NiceMock<MockFoo>` and `StrictMock<MockFoo>` only work for mock methods
defined using the `MOCK_METHOD` macro **directly** in the `MockFoo` class.
If a mock method is defined in a **base class** of `MockFoo`, the "nice" or
"strict" modifier may not affect it, depending on the compiler. In
particular, nesting `NiceMock` and `StrictMock` (e.g.
`NiceMock<StrictMock<MockFoo> >`) is **not** supported.
2. `NiceMock<MockFoo>` and `StrictMock<MockFoo>` may not work correctly if the
destructor of `MockFoo` is not virtual. We would like to fix this, but it
requires cleaning up existing tests. http://b/28934720 tracks the issue.
3. During the constructor or destructor of `MockFoo`, the mock object is *not*
nice or strict. This may cause surprises if the constructor or destructor
calls a mock method on `this` object. (This behavior, however, is consistent
with C++'s general rule: if a constructor or destructor calls a virtual
method of `this` object, that method is treated as non-virtual. In other
words, to the base class's constructor or destructor, `this` object behaves
like an instance of the base class, not the derived class. This rule is
required for safety. Otherwise a base constructor may use members of a
derived class before they are initialized, or a base destructor may use
members of a derived class after they have been destroyed.)
Finally, you should be **very cautious** about when to use naggy or strict
mocks, as they tend to make tests more brittle and harder to maintain. When you
refactor your code without changing its externally visible behavior, ideally you
shouldn't need to update any tests. If your code interacts with a naggy mock,
however, you may start to get spammed with warnings as the result of your
change. Worse, if your code interacts with a strict mock, your tests may start
to fail and you'll be forced to fix them. Our general recommendation is to use
nice mocks (not yet the default) most of the time, use naggy mocks (the current
default) when developing or debugging tests, and use strict mocks only as the
last resort.
### Simplifying the Interface without Breaking Existing Code {#SimplerInterfaces}
Sometimes a method has a long list of arguments that is mostly uninteresting.
For example:
```cpp
class LogSink {
public:
...
virtual void send(LogSeverity severity, const char* full_filename,
const char* base_filename, int line,
const struct tm* tm_time,
const char* message, size_t message_len) = 0;
};
```
This method's argument list is lengthy and hard to work with (the `message`
argument is not even 0-terminated). If we mock it as is, using the mock will be
awkward. If, however, we try to simplify this interface, we'll need to fix all
clients depending on it, which is often infeasible.
The trick is to redispatch the method in the mock class:
```cpp
class ScopedMockLog : public LogSink {
public:
...
virtual void send(LogSeverity severity, const char* full_filename,
const char* base_filename, int line, const tm* tm_time,
const char* message, size_t message_len) {
// We are only interested in the log severity, full file name, and
// log message.
Log(severity, full_filename, std::string(message, message_len));
}
// Implements the mock method:
//
// void Log(LogSeverity severity,
// const string& file_path,
// const string& message);
MOCK_METHOD(void, Log,
(LogSeverity severity, const string& file_path,
const string& message));
};
```
By defining a new mock method with a trimmed argument list, we make the mock
class more user-friendly.
This technique may also be applied to make overloaded methods more amenable to
mocking. For example, when overloads have been used to implement default
arguments:
```cpp
class MockTurtleFactory : public TurtleFactory {
public:
Turtle* MakeTurtle(int length, int weight) override { ... }
Turtle* MakeTurtle(int length, int weight, int speed) override { ... }
// the above methods delegate to this one:
MOCK_METHOD(Turtle*, DoMakeTurtle, ());
};
```
This allows tests that don't care which overload was invoked to avoid specifying
argument matchers:
```cpp
ON_CALL(factory, DoMakeTurtle)
.WillByDefault(MakeMockTurtle());
```
### Alternative to Mocking Concrete Classes
Often you may find yourself using classes that don't implement interfaces. In
order to test your code that uses such a class (let's call it `Concrete`), you
may be tempted to make the methods of `Concrete` virtual and then mock it.
Try not to do that.
Making a non-virtual function virtual is a big decision. It creates an extension
point where subclasses can tweak your class' behavior. This weakens your control
on the class because now it's harder to maintain the class invariants. You
should make a function virtual only when there is a valid reason for a subclass
to override it.
Mocking concrete classes directly is problematic as it creates a tight coupling
between the class and the tests - any small change in the class may invalidate
your tests and make test maintenance a pain.
To avoid such problems, many programmers have been practicing "coding to
interfaces": instead of talking to the `Concrete` class, your code would define
an interface and talk to it. Then you implement that interface as an adaptor on
top of `Concrete`. In tests, you can easily mock that interface to observe how
your code is doing.
This technique incurs some overhead:
* You pay the cost of virtual function calls (usually not a problem).
* There is more abstraction for the programmers to learn.
However, it can also bring significant benefits in addition to better
testability:
* `Concrete`'s API may not fit your problem domain very well, as you may not
be the only client it tries to serve. By designing your own interface, you
have a chance to tailor it to your need - you may add higher-level
functionalities, rename stuff, etc instead of just trimming the class. This
allows you to write your code (user of the interface) in a more natural way,
which means it will be more readable, more maintainable, and you'll be more
productive.
* If `Concrete`'s implementation ever has to change, you don't have to rewrite
everywhere it is used. Instead, you can absorb the change in your
implementation of the interface, and your other code and tests will be
insulated from this change.
Some people worry that if everyone is practicing this technique, they will end
up writing lots of redundant code. This concern is totally understandable.
However, there are two reasons why it may not be the case:
* Different projects may need to use `Concrete` in different ways, so the best
interfaces for them will be different. Therefore, each of them will have its
own domain-specific interface on top of `Concrete`, and they will not be the
same code.
* If enough projects want to use the same interface, they can always share it,
just like they have been sharing `Concrete`. You can check in the interface
and the adaptor somewhere near `Concrete` (perhaps in a `contrib`
sub-directory) and let many projects use it.
You need to weigh the pros and cons carefully for your particular problem, but
I'd like to assure you that the Java community has been practicing this for a
long time and it's a proven effective technique applicable in a wide variety of
situations. :-)
### Delegating Calls to a Fake {#DelegatingToFake}
Some times you have a non-trivial fake implementation of an interface. For
example:
```cpp
class Foo {
public:
virtual ~Foo() {}
virtual char DoThis(int n) = 0;
virtual void DoThat(const char* s, int* p) = 0;
};
class FakeFoo : public Foo {
public:
char DoThis(int n) override {
return (n > 0) ? '+' :
(n < 0) ? '-' : '0';
}
void DoThat(const char* s, int* p) override {
*p = strlen(s);
}
};
```
Now you want to mock this interface such that you can set expectations on it.
However, you also want to use `FakeFoo` for the default behavior, as duplicating
it in the mock object is, well, a lot of work.
When you define the mock class using gMock, you can have it delegate its default
action to a fake class you already have, using this pattern:
```cpp
class MockFoo : public Foo {
public:
// Normal mock method definitions using gMock.
MOCK_METHOD(char, DoThis, (int n), (override));
MOCK_METHOD(void, DoThat, (const char* s, int* p), (override));
// Delegates the default actions of the methods to a FakeFoo object.
// This must be called *before* the custom ON_CALL() statements.
void DelegateToFake() {
ON_CALL(*this, DoThis).WillByDefault([this](int n) {
return fake_.DoThis(n);
});
ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
fake_.DoThat(s, p);
});
}
private:
FakeFoo fake_; // Keeps an instance of the fake in the mock.
};
```
With that, you can use `MockFoo` in your tests as usual. Just remember that if
you don't explicitly set an action in an `ON_CALL()` or `EXPECT_CALL()`, the
fake will be called upon to do it.:
```cpp
using ::testing::_;
TEST(AbcTest, Xyz) {
MockFoo foo;
foo.DelegateToFake(); // Enables the fake for delegation.
// Put your ON_CALL(foo, ...)s here, if any.
// No action specified, meaning to use the default action.
EXPECT_CALL(foo, DoThis(5));
EXPECT_CALL(foo, DoThat(_, _));
int n = 0;
EXPECT_EQ('+', foo.DoThis(5)); // FakeFoo::DoThis() is invoked.
foo.DoThat("Hi", &n); // FakeFoo::DoThat() is invoked.
EXPECT_EQ(2, n);
}
```
**Some tips:**
* If you want, you can still override the default action by providing your own
`ON_CALL()` or using `.WillOnce()` / `.WillRepeatedly()` in `EXPECT_CALL()`.
* In `DelegateToFake()`, you only need to delegate the methods whose fake
implementation you intend to use.
* The general technique discussed here works for overloaded methods, but
you'll need to tell the compiler which version you mean. To disambiguate a
mock function (the one you specify inside the parentheses of `ON_CALL()`),
use [this technique](#SelectOverload); to disambiguate a fake function (the
one you place inside `Invoke()`), use a `static_cast` to specify the
function's type. For instance, if class `Foo` has methods `char DoThis(int
n)` and `bool DoThis(double x) const`, and you want to invoke the latter,
you need to write `Invoke(&fake_, static_cast<bool (FakeFoo::*)(double)
const>(&FakeFoo::DoThis))` instead of `Invoke(&fake_, &FakeFoo::DoThis)`
(The strange-looking thing inside the angled brackets of `static_cast` is
the type of a function pointer to the second `DoThis()` method.).
* Having to mix a mock and a fake is often a sign of something gone wrong.
Perhaps you haven't got used to the interaction-based way of testing yet. Or
perhaps your interface is taking on too many roles and should be split up.
Therefore, **don't abuse this**. We would only recommend to do it as an
intermediate step when you are refactoring your code.
Regarding the tip on mixing a mock and a fake, here's an example on why it may
be a bad sign: Suppose you have a class `System` for low-level system
operations. In particular, it does file and I/O operations. And suppose you want
to test how your code uses `System` to do I/O, and you just want the file
operations to work normally. If you mock out the entire `System` class, you'll
have to provide a fake implementation for the file operation part, which
suggests that `System` is taking on too many roles.
Instead, you can define a `FileOps` interface and an `IOOps` interface and split
`System`'s functionalities into the two. Then you can mock `IOOps` without
mocking `FileOps`.
### Delegating Calls to a Real Object
When using testing doubles (mocks, fakes, stubs, and etc), sometimes their
behaviors will differ from those of the real objects. This difference could be
either intentional (as in simulating an error such that you can test the error
handling code) or unintentional. If your mocks have different behaviors than the
real objects by mistake, you could end up with code that passes the tests but
fails in production.
You can use the *delegating-to-real* technique to ensure that your mock has the
same behavior as the real object while retaining the ability to validate calls.
This technique is very similar to the [delegating-to-fake](#DelegatingToFake)
technique, the difference being that we use a real object instead of a fake.
Here's an example:
```cpp
using ::testing::AtLeast;
class MockFoo : public Foo {
public:
MockFoo() {
// By default, all calls are delegated to the real object.
ON_CALL(*this, DoThis).WillByDefault([this](int n) {
return real_.DoThis(n);
});
ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
real_.DoThat(s, p);
});
...
}
MOCK_METHOD(char, DoThis, ...);
MOCK_METHOD(void, DoThat, ...);
...
private:
Foo real_;
};
...
MockFoo mock;
EXPECT_CALL(mock, DoThis())
.Times(3);
EXPECT_CALL(mock, DoThat("Hi"))
.Times(AtLeast(1));
... use mock in test ...
```
With this, gMock will verify that your code made the right calls (with the right
arguments, in the right order, called the right number of times, etc), and a
real object will answer the calls (so the behavior will be the same as in
production). This gives you the best of both worlds.
### Delegating Calls to a Parent Class
Ideally, you should code to interfaces, whose methods are all pure virtual. In
reality, sometimes you do need to mock a virtual method that is not pure (i.e,
it already has an implementation). For example:
```cpp
class Foo {
public:
virtual ~Foo();
virtual void Pure(int n) = 0;
virtual int Concrete(const char* str) { ... }
};
class MockFoo : public Foo {
public:
// Mocking a pure method.
MOCK_METHOD(void, Pure, (int n), (override));
// Mocking a concrete method. Foo::Concrete() is shadowed.
MOCK_METHOD(int, Concrete, (const char* str), (override));
};
```
Sometimes you may want to call `Foo::Concrete()` instead of
`MockFoo::Concrete()`. Perhaps you want to do it as part of a stub action, or
perhaps your test doesn't need to mock `Concrete()` at all (but it would be
oh-so painful to have to define a new mock class whenever you don't need to mock
one of its methods).
The trick is to leave a back door in your mock class for accessing the real
methods in the base class:
```cpp
class MockFoo : public Foo {
public:
// Mocking a pure method.
MOCK_METHOD(void, Pure, (int n), (override));
// Mocking a concrete method. Foo::Concrete() is shadowed.
MOCK_METHOD(int, Concrete, (const char* str), (override));
// Use this to call Concrete() defined in Foo.
int FooConcrete(const char* str) { return Foo::Concrete(str); }
};
```
Now, you can call `Foo::Concrete()` inside an action by:
```cpp
...
EXPECT_CALL(foo, Concrete).WillOnce([&foo](const char* str) {
return foo.FooConcrete(str);
});
```
or tell the mock object that you don't want to mock `Concrete()`:
```cpp
...
ON_CALL(foo, Concrete).WillByDefault([&foo](const char* str) {
return foo.FooConcrete(str);
});
```
(Why don't we just write `{ return foo.Concrete(str); }`? If you do that,
`MockFoo::Concrete()` will be called (and cause an infinite recursion) since
`Foo::Concrete()` is virtual. That's just how C++ works.)
## Using Matchers
### Matching Argument Values Exactly
You can specify exactly which arguments a mock method is expecting:
```cpp
using ::testing::Return;
...
EXPECT_CALL(foo, DoThis(5))
.WillOnce(Return('a'));
EXPECT_CALL(foo, DoThat("Hello", bar));
```
### Using Simple Matchers
You can use matchers to match arguments that have a certain property:
```cpp
using ::testing::NotNull;
using ::testing::Return;
...
EXPECT_CALL(foo, DoThis(Ge(5))) // The argument must be >= 5.
.WillOnce(Return('a'));
EXPECT_CALL(foo, DoThat("Hello", NotNull()));
// The second argument must not be NULL.
```
A frequently used matcher is `_`, which matches anything:
```cpp
EXPECT_CALL(foo, DoThat(_, NotNull()));
```
<!-- GOOGLETEST_CM0022 DO NOT DELETE -->
### Combining Matchers {#CombiningMatchers}
You can build complex matchers from existing ones using `AllOf()`,
`AllOfArray()`, `AnyOf()`, `AnyOfArray()` and `Not()`:
```cpp
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::HasSubstr;
using ::testing::Ne;
using ::testing::Not;
...
// The argument must be > 5 and != 10.
EXPECT_CALL(foo, DoThis(AllOf(Gt(5),
Ne(10))));
// The first argument must not contain sub-string "blah".
EXPECT_CALL(foo, DoThat(Not(HasSubstr("blah")),
NULL));
```
### Casting Matchers {#SafeMatcherCast}
gMock matchers are statically typed, meaning that the compiler can catch your
mistake if you use a matcher of the wrong type (for example, if you use `Eq(5)`
to match a `string` argument). Good for you!
Sometimes, however, you know what you're doing and want the compiler to give you
some slack. One example is that you have a matcher for `long` and the argument
you want to match is `int`. While the two types aren't exactly the same, there
is nothing really wrong with using a `Matcher<long>` to match an `int` - after
all, we can first convert the `int` argument to a `long` losslessly before
giving it to the matcher.
To support this need, gMock gives you the `SafeMatcherCast<T>(m)` function. It
casts a matcher `m` to type `Matcher<T>`. To ensure safety, gMock checks that
(let `U` be the type `m` accepts :
1. Type `T` can be *implicitly* cast to type `U`;
2. When both `T` and `U` are built-in arithmetic types (`bool`, integers, and
floating-point numbers), the conversion from `T` to `U` is not lossy (in
other words, any value representable by `T` can also be represented by `U`);
and
3. When `U` is a reference, `T` must also be a reference (as the underlying
matcher may be interested in the address of the `U` value).
The code won't compile if any of these conditions isn't met.
Here's one example:
```cpp
using ::testing::SafeMatcherCast;
// A base class and a child class.
class Base { ... };
class Derived : public Base { ... };
class MockFoo : public Foo {
public:
MOCK_METHOD(void, DoThis, (Derived* derived), (override));
};
...
MockFoo foo;
// m is a Matcher<Base*> we got from somewhere.
EXPECT_CALL(foo, DoThis(SafeMatcherCast<Derived*>(m)));
```
If you find `SafeMatcherCast<T>(m)` too limiting, you can use a similar function
`MatcherCast<T>(m)`. The difference is that `MatcherCast` works as long as you
can `static_cast` type `T` to type `U`.
`MatcherCast` essentially lets you bypass C++'s type system (`static_cast` isn't
always safe as it could throw away information, for example), so be careful not
to misuse/abuse it.
### Selecting Between Overloaded Functions {#SelectOverload}
If you expect an overloaded function to be called, the compiler may need some
help on which overloaded version it is.
To disambiguate functions overloaded on the const-ness of this object, use the
`Const()` argument wrapper.
```cpp
using ::testing::ReturnRef;
class MockFoo : public Foo {
...
MOCK_METHOD(Bar&, GetBar, (), (override));
MOCK_METHOD(const Bar&, GetBar, (), (const, override));
};
...
MockFoo foo;
Bar bar1, bar2;
EXPECT_CALL(foo, GetBar()) // The non-const GetBar().
.WillOnce(ReturnRef(bar1));
EXPECT_CALL(Const(foo), GetBar()) // The const GetBar().
.WillOnce(ReturnRef(bar2));
```
(`Const()` is defined by gMock and returns a `const` reference to its argument.)
To disambiguate overloaded functions with the same number of arguments but
different argument types, you may need to specify the exact type of a matcher,
either by wrapping your matcher in `Matcher<type>()`, or using a matcher whose
type is fixed (`TypedEq<type>`, `An<type>()`, etc):
```cpp
using ::testing::An;
using ::testing::Matcher;
using ::testing::TypedEq;
class MockPrinter : public Printer {
public:
MOCK_METHOD(void, Print, (int n), (override));
MOCK_METHOD(void, Print, (char c), (override));
};
TEST(PrinterTest, Print) {
MockPrinter printer;
EXPECT_CALL(printer, Print(An<int>())); // void Print(int);
EXPECT_CALL(printer, Print(Matcher<int>(Lt(5)))); // void Print(int);
EXPECT_CALL(printer, Print(TypedEq<char>('a'))); // void Print(char);
printer.Print(3);
printer.Print(6);
printer.Print('a');
}
```
### Performing Different Actions Based on the Arguments
When a mock method is called, the *last* matching expectation that's still
active will be selected (think "newer overrides older"). So, you can make a
method do different things depending on its argument values like this:
```cpp
using ::testing::_;
using ::testing::Lt;
using ::testing::Return;
...
// The default case.
EXPECT_CALL(foo, DoThis(_))
.WillRepeatedly(Return('b'));
// The more specific case.
EXPECT_CALL(foo, DoThis(Lt(5)))
.WillRepeatedly(Return('a'));
```
Now, if `foo.DoThis()` is called with a value less than 5, `'a'` will be
returned; otherwise `'b'` will be returned.
### Matching Multiple Arguments as a Whole
Sometimes it's not enough to match the arguments individually. For example, we
may want to say that the first argument must be less than the second argument.
The `With()` clause allows us to match all arguments of a mock function as a
whole. For example,
```cpp
using ::testing::_;
using ::testing::Ne;
using ::testing::Lt;
...
EXPECT_CALL(foo, InRange(Ne(0), _))
.With(Lt());
```
says that the first argument of `InRange()` must not be 0, and must be less than
the second argument.
The expression inside `With()` must be a matcher of type
`Matcher< ::std::tuple<A1, ..., An> >`, where `A1`, ..., `An` are the types of
the function arguments.
You can also write `AllArgs(m)` instead of `m` inside `.With()`. The two forms
are equivalent, but `.With(AllArgs(Lt()))` is more readable than `.With(Lt())`.
You can use `Args<k1, ..., kn>(m)` to match the `n` selected arguments (as a
tuple) against `m`. For example,
```cpp
using ::testing::_;
using ::testing::AllOf;
using ::testing::Args;
using ::testing::Lt;
...
EXPECT_CALL(foo, Blah)
.With(AllOf(Args<0, 1>(Lt()), Args<1, 2>(Lt())));
```
says that `Blah` will be called with arguments `x`, `y`, and `z` where `x < y <
z`. Note that in this example, it wasn't necessary specify the positional
matchers.
As a convenience and example, gMock provides some matchers for 2-tuples,
including the `Lt()` matcher above. See [here](#MultiArgMatchers) for the
complete list.
Note that if you want to pass the arguments to a predicate of your own (e.g.
`.With(Args<0, 1>(Truly(&MyPredicate)))`), that predicate MUST be written to
take a `::std::tuple` as its argument; gMock will pass the `n` selected
arguments as *one* single tuple to the predicate.
### Using Matchers as Predicates
Have you noticed that a matcher is just a fancy predicate that also knows how to
describe itself? Many existing algorithms take predicates as arguments (e.g.
those defined in STL's `<algorithm>` header), and it would be a shame if gMock
matchers were not allowed to participate.
Luckily, you can use a matcher where a unary predicate functor is expected by
wrapping it inside the `Matches()` function. For example,
```cpp
#include <algorithm>
#include <vector>
using ::testing::Matches;
using ::testing::Ge;
vector<int> v;
...
// How many elements in v are >= 10?
const int count = count_if(v.begin(), v.end(), Matches(Ge(10)));
```
Since you can build complex matchers from simpler ones easily using gMock, this
gives you a way to conveniently construct composite predicates (doing the same
using STL's `<functional>` header is just painful). For example, here's a
predicate that's satisfied by any number that is >= 0, <= 100, and != 50:
```cpp
using testing::AllOf;
using testing::Ge;
using testing::Le;
using testing::Matches;
using testing::Ne;
...
Matches(AllOf(Ge(0), Le(100), Ne(50)))
```
### Using Matchers in googletest Assertions
Since matchers are basically predicates that also know how to describe
themselves, there is a way to take advantage of them in googletest assertions.
It's called `ASSERT_THAT` and `EXPECT_THAT`:
```cpp
ASSERT_THAT(value, matcher); // Asserts that value matches matcher.
EXPECT_THAT(value, matcher); // The non-fatal version.
```
For example, in a googletest test you can write:
```cpp
#include "gmock/gmock.h"
using ::testing::AllOf;
using ::testing::Ge;
using ::testing::Le;
using ::testing::MatchesRegex;
using ::testing::StartsWith;
...
EXPECT_THAT(Foo(), StartsWith("Hello"));
EXPECT_THAT(Bar(), MatchesRegex("Line \\d+"));
ASSERT_THAT(Baz(), AllOf(Ge(5), Le(10)));
```
which (as you can probably guess) executes `Foo()`, `Bar()`, and `Baz()`, and
verifies that:
* `Foo()` returns a string that starts with `"Hello"`.
* `Bar()` returns a string that matches regular expression `"Line \\d+"`.
* `Baz()` returns a number in the range [5, 10].
The nice thing about these macros is that *they read like English*. They
generate informative messages too. For example, if the first `EXPECT_THAT()`
above fails, the message will be something like:
```cpp
Value of: Foo()
Actual: "Hi, world!"
Expected: starts with "Hello"
```
**Credit:** The idea of `(ASSERT|EXPECT)_THAT` was borrowed from Joe Walnes'
Hamcrest project, which adds `assertThat()` to JUnit.
### Using Predicates as Matchers
gMock provides a [built-in set](#MatcherList) of matchers. In case you find them
lacking, you can use an arbitrary unary predicate function or functor as a
matcher - as long as the predicate accepts a value of the type you want. You do
this by wrapping the predicate inside the `Truly()` function, for example:
```cpp
using ::testing::Truly;
int IsEven(int n) { return (n % 2) == 0 ? 1 : 0; }
...
// Bar() must be called with an even number.
EXPECT_CALL(foo, Bar(Truly(IsEven)));
```
Note that the predicate function / functor doesn't have to return `bool`. It
works as long as the return value can be used as the condition in in statement
`if (condition) ...`.
<!-- GOOGLETEST_CM0023 DO NOT DELETE -->
### Matching Arguments that Are Not Copyable
When you do an `EXPECT_CALL(mock_obj, Foo(bar))`, gMock saves away a copy of
`bar`. When `Foo()` is called later, gMock compares the argument to `Foo()` with
the saved copy of `bar`. This way, you don't need to worry about `bar` being
modified or destroyed after the `EXPECT_CALL()` is executed. The same is true
when you use matchers like `Eq(bar)`, `Le(bar)`, and so on.
But what if `bar` cannot be copied (i.e. has no copy constructor)? You could
define your own matcher function or callback and use it with `Truly()`, as the
previous couple of recipes have shown. Or, you may be able to get away from it
if you can guarantee that `bar` won't be changed after the `EXPECT_CALL()` is
executed. Just tell gMock that it should save a reference to `bar`, instead of a
copy of it. Here's how:
```cpp
using ::testing::ByRef;
using ::testing::Eq;
using ::testing::Lt;
...
// Expects that Foo()'s argument == bar.
EXPECT_CALL(mock_obj, Foo(Eq(ByRef(bar))));
// Expects that Foo()'s argument < bar.
EXPECT_CALL(mock_obj, Foo(Lt(ByRef(bar))));
```
Remember: if you do this, don't change `bar` after the `EXPECT_CALL()`, or the
result is undefined.
### Validating a Member of an Object
Often a mock function takes a reference to object as an argument. When matching
the argument, you may not want to compare the entire object against a fixed
object, as that may be over-specification. Instead, you may need to validate a
certain member variable or the result of a certain getter method of the object.
You can do this with `Field()` and `Property()`. More specifically,
```cpp
Field(&Foo::bar, m)
```
is a matcher that matches a `Foo` object whose `bar` member variable satisfies
matcher `m`.
```cpp
Property(&Foo::baz, m)
```
is a matcher that matches a `Foo` object whose `baz()` method returns a value
that satisfies matcher `m`.
For example:
<!-- mdformat off(github rendering does not support multiline tables) -->
| Expression | Description |
| :--------------------------- | :--------------------------------------- |
| `Field(&Foo::number, Ge(3))` | Matches `x` where `x.number >= 3`. |
| `Property(&Foo::name, StartsWith("John "))` | Matches `x` where `x.name()` starts with `"John "`. |
<!-- mdformat on -->
Note that in `Property(&Foo::baz, ...)`, method `baz()` must take no argument
and be declared as `const`.
BTW, `Field()` and `Property()` can also match plain pointers to objects. For
instance,
```cpp
using ::testing::Field;
using ::testing::Ge;
...
Field(&Foo::number, Ge(3))
```
matches a plain pointer `p` where `p->number >= 3`. If `p` is `NULL`, the match
will always fail regardless of the inner matcher.
What if you want to validate more than one members at the same time? Remember
that there are [`AllOf()` and `AllOfArray()`](#CombiningMatchers).
Finally `Field()` and `Property()` provide overloads that take the field or
property names as the first argument to include it in the error message. This
can be useful when creating combined matchers.
```cpp
using ::testing::AllOf;
using ::testing::Field;
using ::testing::Matcher;
using ::testing::SafeMatcherCast;
Matcher<Foo> IsFoo(const Foo& foo) {
return AllOf(Field("some_field", &Foo::some_field, foo.some_field),
Field("other_field", &Foo::other_field, foo.other_field),
Field("last_field", &Foo::last_field, foo.last_field));
}
```
### Validating the Value Pointed to by a Pointer Argument
C++ functions often take pointers as arguments. You can use matchers like
`IsNull()`, `NotNull()`, and other comparison matchers to match a pointer, but
what if you want to make sure the value *pointed to* by the pointer, instead of
the pointer itself, has a certain property? Well, you can use the `Pointee(m)`
matcher.
`Pointee(m)` matches a pointer if and only if `m` matches the value the pointer
points to. For example:
```cpp
using ::testing::Ge;
using ::testing::Pointee;
...
EXPECT_CALL(foo, Bar(Pointee(Ge(3))));
```
expects `foo.Bar()` to be called with a pointer that points to a value greater
than or equal to 3.
One nice thing about `Pointee()` is that it treats a `NULL` pointer as a match
failure, so you can write `Pointee(m)` instead of
```cpp
using ::testing::AllOf;
using ::testing::NotNull;
using ::testing::Pointee;
...
AllOf(NotNull(), Pointee(m))
```
without worrying that a `NULL` pointer will crash your test.
Also, did we tell you that `Pointee()` works with both raw pointers **and**
smart pointers (`std::unique_ptr`, `std::shared_ptr`, etc)?
What if you have a pointer to pointer? You guessed it - you can use nested
`Pointee()` to probe deeper inside the value. For example,
`Pointee(Pointee(Lt(3)))` matches a pointer that points to a pointer that points
to a number less than 3 (what a mouthful...).
### Testing a Certain Property of an Object
Sometimes you want to specify that an object argument has a certain property,
but there is no existing matcher that does this. If you want good error
messages, you should [define a matcher](#NewMatchers). If you want to do it
quick and dirty, you could get away with writing an ordinary function.
Let's say you have a mock function that takes an object of type `Foo`, which has
an `int bar()` method and an `int baz()` method, and you want to constrain that
the argument's `bar()` value plus its `baz()` value is a given number. Here's
how you can define a matcher to do it:
```cpp
using ::testing::Matcher;
using ::testing::MatcherInterface;
using ::testing::MatchResultListener;
class BarPlusBazEqMatcher : public MatcherInterface<const Foo&> {
public:
explicit BarPlusBazEqMatcher(int expected_sum)
: expected_sum_(expected_sum) {}
bool MatchAndExplain(const Foo& foo,
MatchResultListener* /* listener */) const override {
return (foo.bar() + foo.baz()) == expected_sum_;
}
void DescribeTo(::std::ostream* os) const override {
*os << "bar() + baz() equals " << expected_sum_;
}
void DescribeNegationTo(::std::ostream* os) const override {
*os << "bar() + baz() does not equal " << expected_sum_;
}
private:
const int expected_sum_;
};
Matcher<const Foo&> BarPlusBazEq(int expected_sum) {
return MakeMatcher(new BarPlusBazEqMatcher(expected_sum));
}
...
EXPECT_CALL(..., DoThis(BarPlusBazEq(5)))...;
```
### Matching Containers
Sometimes an STL container (e.g. list, vector, map, ...) is passed to a mock
function and you may want to validate it. Since most STL containers support the
`==` operator, you can write `Eq(expected_container)` or simply
`expected_container` to match a container exactly.
Sometimes, though, you may want to be more flexible (for example, the first
element must be an exact match, but the second element can be any positive
number, and so on). Also, containers used in tests often have a small number of
elements, and having to define the expected container out-of-line is a bit of a
hassle.
You can use the `ElementsAre()` or `UnorderedElementsAre()` matcher in such
cases:
```cpp
using ::testing::_;
using ::testing::ElementsAre;
using ::testing::Gt;
...
MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
...
EXPECT_CALL(mock, Foo(ElementsAre(1, Gt(0), _, 5)));
```
The above matcher says that the container must have 4 elements, which must be 1,
greater than 0, anything, and 5 respectively.
If you instead write:
```cpp
using ::testing::_;
using ::testing::Gt;
using ::testing::UnorderedElementsAre;
...
MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
...
EXPECT_CALL(mock, Foo(UnorderedElementsAre(1, Gt(0), _, 5)));
```
It means that the container must have 4 elements, which (under some permutation)
must be 1, greater than 0, anything, and 5 respectively.
As an alternative you can place the arguments in a C-style array and use
`ElementsAreArray()` or `UnorderedElementsAreArray()` instead:
```cpp
using ::testing::ElementsAreArray;
...
// ElementsAreArray accepts an array of element values.
const int expected_vector1[] = {1, 5, 2, 4, ...};
EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector1)));
// Or, an array of element matchers.
Matcher<int> expected_vector2[] = {1, Gt(2), _, 3, ...};
EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector2)));
```
In case the array needs to be dynamically created (and therefore the array size
cannot be inferred by the compiler), you can give `ElementsAreArray()` an
additional argument to specify the array size:
```cpp
using ::testing::ElementsAreArray;
...
int* const expected_vector3 = new int[count];
... fill expected_vector3 with values ...
EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector3, count)));
```
Use `Pair` when comparing maps or other associative containers.
```cpp
using testing::ElementsAre;
using testing::Pair;
...
std::map<string, int> m = {{"a", 1}, {"b", 2}, {"c", 3}};
EXPECT_THAT(m, ElementsAre(Pair("a", 1), Pair("b", 2), Pair("c", 3)));
```
**Tips:**
* `ElementsAre*()` can be used to match *any* container that implements the
STL iterator pattern (i.e. it has a `const_iterator` type and supports
`begin()/end()`), not just the ones defined in STL. It will even work with
container types yet to be written - as long as they follows the above
pattern.
* You can use nested `ElementsAre*()` to match nested (multi-dimensional)
containers.
* If the container is passed by pointer instead of by reference, just write
`Pointee(ElementsAre*(...))`.
* The order of elements *matters* for `ElementsAre*()`. If you are using it
with containers whose element order are undefined (e.g. `hash_map`) you
should use `WhenSorted` around `ElementsAre`.
### Sharing Matchers
Under the hood, a gMock matcher object consists of a pointer to a ref-counted
implementation object. Copying matchers is allowed and very efficient, as only
the pointer is copied. When the last matcher that references the implementation
object dies, the implementation object will be deleted.
Therefore, if you have some complex matcher that you want to use again and
again, there is no need to build it everytime. Just assign it to a matcher
variable and use that variable repeatedly! For example,
```cpp
using ::testing::AllOf;
using ::testing::Gt;
using ::testing::Le;
using ::testing::Matcher;
...
Matcher<int> in_range = AllOf(Gt(5), Le(10));
... use in_range as a matcher in multiple EXPECT_CALLs ...
```
### Matchers must have no side-effects {#PureMatchers}
WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be *purely functional*: they cannot have
any side effects, and the match result must not depend on anything other than
the matcher's parameters and the value being matched.
This requirement must be satisfied no matter how a matcher is defined (e.g., if
it is one of the standard matchers, or a custom matcher). In particular, a
matcher can never call a mock function, as that will affect the state of the
mock object and gMock.
## Setting Expectations
### Knowing When to Expect {#UseOnCall}
<!-- GOOGLETEST_CM0018 DO NOT DELETE -->
**`ON_CALL`** is likely the *single most under-utilized construct* in gMock.
There are basically two constructs for defining the behavior of a mock object:
`ON_CALL` and `EXPECT_CALL`. The difference? `ON_CALL` defines what happens when
a mock method is called, but <em>doesn't imply any expectation on the method
being called</em>. `EXPECT_CALL` not only defines the behavior, but also sets an
expectation that <em>the method will be called with the given arguments, for the
given number of times</em> (and *in the given order* when you specify the order
too).
Since `EXPECT_CALL` does more, isn't it better than `ON_CALL`? Not really. Every
`EXPECT_CALL` adds a constraint on the behavior of the code under test. Having
more constraints than necessary is *baaad* - even worse than not having enough
constraints.
This may be counter-intuitive. How could tests that verify more be worse than
tests that verify less? Isn't verification the whole point of tests?
The answer lies in *what* a test should verify. **A good test verifies the
contract of the code.** If a test over-specifies, it doesn't leave enough
freedom to the implementation. As a result, changing the implementation without
breaking the contract (e.g. refactoring and optimization), which should be
perfectly fine to do, can break such tests. Then you have to spend time fixing
them, only to see them broken again the next time the implementation is changed.
Keep in mind that one doesn't have to verify more than one property in one test.
In fact, **it's a good style to verify only one thing in one test.** If you do
that, a bug will likely break only one or two tests instead of dozens (which
case would you rather debug?). If you are also in the habit of giving tests
descriptive names that tell what they verify, you can often easily guess what's
wrong just from the test log itself.
So use `ON_CALL` by default, and only use `EXPECT_CALL` when you actually intend
to verify that the call is made. For example, you may have a bunch of `ON_CALL`s
in your test fixture to set the common mock behavior shared by all tests in the
same group, and write (scarcely) different `EXPECT_CALL`s in different `TEST_F`s
to verify different aspects of the code's behavior. Compared with the style
where each `TEST` has many `EXPECT_CALL`s, this leads to tests that are more
resilient to implementational changes (and thus less likely to require
maintenance) and makes the intent of the tests more obvious (so they are easier
to maintain when you do need to maintain them).
If you are bothered by the "Uninteresting mock function call" message printed
when a mock method without an `EXPECT_CALL` is called, you may use a `NiceMock`
instead to suppress all such messages for the mock object, or suppress the
message for specific methods by adding `EXPECT_CALL(...).Times(AnyNumber())`. DO
NOT suppress it by blindly adding an `EXPECT_CALL(...)`, or you'll have a test
that's a pain to maintain.
### Ignoring Uninteresting Calls
If you are not interested in how a mock method is called, just don't say
anything about it. In this case, if the method is ever called, gMock will
perform its default action to allow the test program to continue. If you are not
happy with the default action taken by gMock, you can override it using
`DefaultValue<T>::Set()` (described [here](#DefaultValue)) or `ON_CALL()`.
Please note that once you expressed interest in a particular mock method (via
`EXPECT_CALL()`), all invocations to it must match some expectation. If this
function is called but the arguments don't match any `EXPECT_CALL()` statement,
it will be an error.
### Disallowing Unexpected Calls
If a mock method shouldn't be called at all, explicitly say so:
```cpp
using ::testing::_;
...
EXPECT_CALL(foo, Bar(_))
.Times(0);
```
If some calls to the method are allowed, but the rest are not, just list all the
expected calls:
```cpp
using ::testing::AnyNumber;
using ::testing::Gt;
...
EXPECT_CALL(foo, Bar(5));
EXPECT_CALL(foo, Bar(Gt(10)))
.Times(AnyNumber());
```
A call to `foo.Bar()` that doesn't match any of the `EXPECT_CALL()` statements
will be an error.
### Understanding Uninteresting vs Unexpected Calls {#uninteresting-vs-unexpected}
*Uninteresting* calls and *unexpected* calls are different concepts in gMock.
*Very* different.
A call `x.Y(...)` is **uninteresting** if there's *not even a single*
`EXPECT_CALL(x, Y(...))` set. In other words, the test isn't interested in the
`x.Y()` method at all, as evident in that the test doesn't care to say anything
about it.
A call `x.Y(...)` is **unexpected** if there are *some* `EXPECT_CALL(x,
Y(...))`s set, but none of them matches the call. Put another way, the test is
interested in the `x.Y()` method (therefore it explicitly sets some
`EXPECT_CALL` to verify how it's called); however, the verification fails as the
test doesn't expect this particular call to happen.
**An unexpected call is always an error,** as the code under test doesn't behave
the way the test expects it to behave.
**By default, an uninteresting call is not an error,** as it violates no
constraint specified by the test. (gMock's philosophy is that saying nothing
means there is no constraint.) However, it leads to a warning, as it *might*
indicate a problem (e.g. the test author might have forgotten to specify a
constraint).
In gMock, `NiceMock` and `StrictMock` can be used to make a mock class "nice" or
"strict". How does this affect uninteresting calls and unexpected calls?
A **nice mock** suppresses uninteresting call *warnings*. It is less chatty than
the default mock, but otherwise is the same. If a test fails with a default
mock, it will also fail using a nice mock instead. And vice versa. Don't expect
making a mock nice to change the test's result.
A **strict mock** turns uninteresting call warnings into errors. So making a
mock strict may change the test's result.
Let's look at an example:
```cpp
TEST(...) {
NiceMock<MockDomainRegistry> mock_registry;
EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
.WillRepeatedly(Return("Larry Page"));
// Use mock_registry in code under test.
... &mock_registry ...
}
```
The sole `EXPECT_CALL` here says that all calls to `GetDomainOwner()` must have
`"google.com"` as the argument. If `GetDomainOwner("yahoo.com")` is called, it
will be an unexpected call, and thus an error. *Having a nice mock doesn't
change the severity of an unexpected call.*
So how do we tell gMock that `GetDomainOwner()` can be called with some other
arguments as well? The standard technique is to add a "catch all" `EXPECT_CALL`:
```cpp
EXPECT_CALL(mock_registry, GetDomainOwner(_))
.Times(AnyNumber()); // catches all other calls to this method.
EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
.WillRepeatedly(Return("Larry Page"));
```
Remember that `_` is the wildcard matcher that matches anything. With this, if
`GetDomainOwner("google.com")` is called, it will do what the second
`EXPECT_CALL` says; if it is called with a different argument, it will do what
the first `EXPECT_CALL` says.
Note that the order of the two `EXPECT_CALL`s is important, as a newer
`EXPECT_CALL` takes precedence over an older one.
For more on uninteresting calls, nice mocks, and strict mocks, read
["The Nice, the Strict, and the Naggy"](#NiceStrictNaggy).
### Ignoring Uninteresting Arguments {#ParameterlessExpectations}
If your test doesn't care about the parameters (it only cares about the number
or order of calls), you can often simply omit the parameter list:
```cpp
// Expect foo.Bar( ... ) twice with any arguments.
EXPECT_CALL(foo, Bar).Times(2);
// Delegate to the given method whenever the factory is invoked.
ON_CALL(foo_factory, MakeFoo)
.WillByDefault(&BuildFooForTest);
```
This functionality is only available when a method is not overloaded; to prevent
unexpected behavior it is a compilation error to try to set an expectation on a
method where the specific overload is ambiguous. You can work around this by
supplying a [simpler mock interface](#SimplerInterfaces) than the mocked class
provides.
This pattern is also useful when the arguments are interesting, but match logic
is substantially complex. You can leave the argument list unspecified and use
SaveArg actions to [save the values for later verification](#SaveArgVerify). If
you do that, you can easily differentiate calling the method the wrong number of
times from calling it with the wrong arguments.
### Expecting Ordered Calls {#OrderedCalls}
Although an `EXPECT_CALL()` statement defined earlier takes precedence when
gMock tries to match a function call with an expectation, by default calls don't
have to happen in the order `EXPECT_CALL()` statements are written. For example,
if the arguments match the matchers in the third `EXPECT_CALL()`, but not those
in the first two, then the third expectation will be used.
If you would rather have all calls occur in the order of the expectations, put
the `EXPECT_CALL()` statements in a block where you define a variable of type
`InSequence`:
```cpp
using ::testing::_;
using ::testing::InSequence;
{
InSequence s;
EXPECT_CALL(foo, DoThis(5));
EXPECT_CALL(bar, DoThat(_))
.Times(2);
EXPECT_CALL(foo, DoThis(6));
}
```
In this example, we expect a call to `foo.DoThis(5)`, followed by two calls to
`bar.DoThat()` where the argument can be anything, which are in turn followed by
a call to `foo.DoThis(6)`. If a call occurred out-of-order, gMock will report an
error.
### Expecting Partially Ordered Calls {#PartialOrder}
Sometimes requiring everything to occur in a predetermined order can lead to
brittle tests. For example, we may care about `A` occurring before both `B` and
`C`, but aren't interested in the relative order of `B` and `C`. In this case,
the test should reflect our real intent, instead of being overly constraining.
gMock allows you to impose an arbitrary DAG (directed acyclic graph) on the
calls. One way to express the DAG is to use the [After](#AfterClause) clause of
`EXPECT_CALL`.
Another way is via the `InSequence()` clause (not the same as the `InSequence`
class), which we borrowed from jMock 2. It's less flexible than `After()`, but
more convenient when you have long chains of sequential calls, as it doesn't
require you to come up with different names for the expectations in the chains.
Here's how it works:
If we view `EXPECT_CALL()` statements as nodes in a graph, and add an edge from
node A to node B wherever A must occur before B, we can get a DAG. We use the
term "sequence" to mean a directed path in this DAG. Now, if we decompose the
DAG into sequences, we just need to know which sequences each `EXPECT_CALL()`
belongs to in order to be able to reconstruct the original DAG.
So, to specify the partial order on the expectations we need to do two things:
first to define some `Sequence` objects, and then for each `EXPECT_CALL()` say
which `Sequence` objects it is part of.
Expectations in the same sequence must occur in the order they are written. For
example,
```cpp
using ::testing::Sequence;
...
Sequence s1, s2;
EXPECT_CALL(foo, A())
.InSequence(s1, s2);
EXPECT_CALL(bar, B())
.InSequence(s1);
EXPECT_CALL(bar, C())
.InSequence(s2);
EXPECT_CALL(foo, D())
.InSequence(s2);
```
specifies the following DAG (where `s1` is `A -> B`, and `s2` is `A -> C -> D`):
```text
+---> B
|
A ---|
|
+---> C ---> D
```
This means that A must occur before B and C, and C must occur before D. There's
no restriction about the order other than these.
### Controlling When an Expectation Retires
When a mock method is called, gMock only considers expectations that are still
active. An expectation is active when created, and becomes inactive (aka
*retires*) when a call that has to occur later has occurred. For example, in
```cpp
using ::testing::_;
using ::testing::Sequence;
...
Sequence s1, s2;
EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #1
.Times(AnyNumber())
.InSequence(s1, s2);
EXPECT_CALL(log, Log(WARNING, _, "Data set is empty.")) // #2
.InSequence(s1);
EXPECT_CALL(log, Log(WARNING, _, "User not found.")) // #3
.InSequence(s2);
```
as soon as either #2 or #3 is matched, #1 will retire. If a warning `"File too
large."` is logged after this, it will be an error.
Note that an expectation doesn't retire automatically when it's saturated. For
example,
```cpp
using ::testing::_;
...
EXPECT_CALL(log, Log(WARNING, _, _)); // #1
EXPECT_CALL(log, Log(WARNING, _, "File too large.")); // #2
```
says that there will be exactly one warning with the message `"File too
large."`. If the second warning contains this message too, #2 will match again
and result in an upper-bound-violated error.
If this is not what you want, you can ask an expectation to retire as soon as it
becomes saturated:
```cpp
using ::testing::_;
...
EXPECT_CALL(log, Log(WARNING, _, _)); // #1
EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #2
.RetiresOnSaturation();
```
Here #2 can be used only once, so if you have two warnings with the message
`"File too large."`, the first will match #2 and the second will match #1 -
there will be no error.
## Using Actions
### Returning References from Mock Methods
If a mock function's return type is a reference, you need to use `ReturnRef()`
instead of `Return()` to return a result:
```cpp
using ::testing::ReturnRef;
class MockFoo : public Foo {
public:
MOCK_METHOD(Bar&, GetBar, (), (override));
};
...
MockFoo foo;
Bar bar;
EXPECT_CALL(foo, GetBar())
.WillOnce(ReturnRef(bar));
...
```
### Returning Live Values from Mock Methods
The `Return(x)` action saves a copy of `x` when the action is created, and
always returns the same value whenever it's executed. Sometimes you may want to
instead return the *live* value of `x` (i.e. its value at the time when the
action is *executed*.). Use either `ReturnRef()` or `ReturnPointee()` for this
purpose.
If the mock function's return type is a reference, you can do it using
`ReturnRef(x)`, as shown in the previous recipe ("Returning References from Mock
Methods"). However, gMock doesn't let you use `ReturnRef()` in a mock function
whose return type is not a reference, as doing that usually indicates a user
error. So, what shall you do?
Though you may be tempted, DO NOT use `ByRef()`:
```cpp
using testing::ByRef;
using testing::Return;
class MockFoo : public Foo {
public:
MOCK_METHOD(int, GetValue, (), (override));
};
...
int x = 0;
MockFoo foo;
EXPECT_CALL(foo, GetValue())
.WillRepeatedly(Return(ByRef(x))); // Wrong!
x = 42;
EXPECT_EQ(42, foo.GetValue());
```
Unfortunately, it doesn't work here. The above code will fail with error:
```text
Value of: foo.GetValue()
Actual: 0
Expected: 42
```
The reason is that `Return(*value*)` converts `value` to the actual return type
of the mock function at the time when the action is *created*, not when it is
*executed*. (This behavior was chosen for the action to be safe when `value` is
a proxy object that references some temporary objects.) As a result, `ByRef(x)`
is converted to an `int` value (instead of a `const int&`) when the expectation
is set, and `Return(ByRef(x))` will always return 0.
`ReturnPointee(pointer)` was provided to solve this problem specifically. It
returns the value pointed to by `pointer` at the time the action is *executed*:
```cpp
using testing::ReturnPointee;
...
int x = 0;
MockFoo foo;
EXPECT_CALL(foo, GetValue())
.WillRepeatedly(ReturnPointee(&x)); // Note the & here.
x = 42;
EXPECT_EQ(42, foo.GetValue()); // This will succeed now.
```
### Combining Actions
Want to do more than one thing when a function is called? That's fine. `DoAll()`
allow you to do sequence of actions every time. Only the return value of the
last action in the sequence will be used.
```cpp
using ::testing::_;
using ::testing::DoAll;
class MockFoo : public Foo {
public:
MOCK_METHOD(bool, Bar, (int n), (override));
};
...
EXPECT_CALL(foo, Bar(_))
.WillOnce(DoAll(action_1,
action_2,
...
action_n));
```
### Verifying Complex Arguments {#SaveArgVerify}
If you want to verify that a method is called with a particular argument but the
match criteria is complex, it can be difficult to distinguish between
cardinality failures (calling the method the wrong number of times) and argument
match failures. Similarly, if you are matching multiple parameters, it may not
be easy to distinguishing which argument failed to match. For example:
```cpp
// Not ideal: this could fail because of a problem with arg1 or arg2, or maybe
// just the method wasn't called.
EXPECT_CALL(foo, SendValues(_, ElementsAre(1, 4, 4, 7), EqualsProto( ... )));
```
You can instead save the arguments and test them individually:
```cpp
EXPECT_CALL(foo, SendValues)
.WillOnce(DoAll(SaveArg<1>(&actual_array), SaveArg<2>(&actual_proto)));
... run the test
EXPECT_THAT(actual_array, ElementsAre(1, 4, 4, 7));
EXPECT_THAT(actual_proto, EqualsProto( ... ));
```
### Mocking Side Effects {#MockingSideEffects}
Sometimes a method exhibits its effect not via returning a value but via side
effects. For example, it may change some global state or modify an output
argument. To mock side effects, in general you can define your own action by
implementing `::testing::ActionInterface`.
If all you need to do is to change an output argument, the built-in
`SetArgPointee()` action is convenient:
```cpp
using ::testing::_;
using ::testing::SetArgPointee;
class MockMutator : public Mutator {
public:
MOCK_METHOD(void, Mutate, (bool mutate, int* value), (override));
...
}
...
MockMutator mutator;
EXPECT_CALL(mutator, Mutate(true, _))
.WillOnce(SetArgPointee<1>(5));
```
In this example, when `mutator.Mutate()` is called, we will assign 5 to the
`int` variable pointed to by argument #1 (0-based).
`SetArgPointee()` conveniently makes an internal copy of the value you pass to
it, removing the need to keep the value in scope and alive. The implication
however is that the value must have a copy constructor and assignment operator.
If the mock method also needs to return a value as well, you can chain
`SetArgPointee()` with `Return()` using `DoAll()`, remembering to put the
`Return()` statement last:
```cpp
using ::testing::_;
using ::testing::Return;
using ::testing::SetArgPointee;
class MockMutator : public Mutator {
public:
...
MOCK_METHOD(bool, MutateInt, (int* value), (override));
}
...
MockMutator mutator;
EXPECT_CALL(mutator, MutateInt(_))
.WillOnce(DoAll(SetArgPointee<0>(5),
Return(true)));
```
Note, however, that if you use the `ReturnOKWith()` method, it will override the
values provided by `SetArgPointee()` in the response parameters of your function
call.
If the output argument is an array, use the `SetArrayArgument<N>(first, last)`
action instead. It copies the elements in source range `[first, last)` to the
array pointed to by the `N`-th (0-based) argument:
```cpp
using ::testing::NotNull;
using ::testing::SetArrayArgument;
class MockArrayMutator : public ArrayMutator {
public:
MOCK_METHOD(void, Mutate, (int* values, int num_values), (override));
...
}
...
MockArrayMutator mutator;
int values[5] = {1, 2, 3, 4, 5};
EXPECT_CALL(mutator, Mutate(NotNull(), 5))
.WillOnce(SetArrayArgument<0>(values, values + 5));
```
This also works when the argument is an output iterator:
```cpp
using ::testing::_;
using ::testing::SetArrayArgument;
class MockRolodex : public Rolodex {
public:
MOCK_METHOD(void, GetNames, (std::back_insert_iterator<vector<string>>),
(override));
...
}
...
MockRolodex rolodex;
vector<string> names;
names.push_back("George");
names.push_back("John");
names.push_back("Thomas");
EXPECT_CALL(rolodex, GetNames(_))
.WillOnce(SetArrayArgument<0>(names.begin(), names.end()));
```
### Changing a Mock Object's Behavior Based on the State
If you expect a call to change the behavior of a mock object, you can use
`::testing::InSequence` to specify different behaviors before and after the
call:
```cpp
using ::testing::InSequence;
using ::testing::Return;
...
{
InSequence seq;
EXPECT_CALL(my_mock, IsDirty())
.WillRepeatedly(Return(true));
EXPECT_CALL(my_mock, Flush());
EXPECT_CALL(my_mock, IsDirty())
.WillRepeatedly(Return(false));
}
my_mock.FlushIfDirty();
```
This makes `my_mock.IsDirty()` return `true` before `my_mock.Flush()` is called
and return `false` afterwards.
If the behavior change is more complex, you can store the effects in a variable
and make a mock method get its return value from that variable:
```cpp
using ::testing::_;
using ::testing::SaveArg;
using ::testing::Return;
ACTION_P(ReturnPointee, p) { return *p; }
...
int previous_value = 0;
EXPECT_CALL(my_mock, GetPrevValue)
.WillRepeatedly(ReturnPointee(&previous_value));
EXPECT_CALL(my_mock, UpdateValue)
.WillRepeatedly(SaveArg<0>(&previous_value));
my_mock.DoSomethingToUpdateValue();
```
Here `my_mock.GetPrevValue()` will always return the argument of the last
`UpdateValue()` call.
### Setting the Default Value for a Return Type {#DefaultValue}
If a mock method's return type is a built-in C++ type or pointer, by default it
will return 0 when invoked. Also, in C++ 11 and above, a mock method whose
return type has a default constructor will return a default-constructed value by
default. You only need to specify an action if this default value doesn't work
for you.
Sometimes, you may want to change this default value, or you may want to specify
a default value for types gMock doesn't know about. You can do this using the
`::testing::DefaultValue` class template:
```cpp
using ::testing::DefaultValue;
class MockFoo : public Foo {
public:
MOCK_METHOD(Bar, CalculateBar, (), (override));
};
...
Bar default_bar;
// Sets the default return value for type Bar.
DefaultValue<Bar>::Set(default_bar);
MockFoo foo;
// We don't need to specify an action here, as the default
// return value works for us.
EXPECT_CALL(foo, CalculateBar());
foo.CalculateBar(); // This should return default_bar.
// Unsets the default return value.
DefaultValue<Bar>::Clear();
```
Please note that changing the default value for a type can make you tests hard
to understand. We recommend you to use this feature judiciously. For example,
you may want to make sure the `Set()` and `Clear()` calls are right next to the
code that uses your mock.
### Setting the Default Actions for a Mock Method
You've learned how to change the default value of a given type. However, this
may be too coarse for your purpose: perhaps you have two mock methods with the
same return type and you want them to have different behaviors. The `ON_CALL()`
macro allows you to customize your mock's behavior at the method level:
```cpp
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::Gt;
using ::testing::Return;
...
ON_CALL(foo, Sign(_))
.WillByDefault(Return(-1));
ON_CALL(foo, Sign(0))
.WillByDefault(Return(0));
ON_CALL(foo, Sign(Gt(0)))
.WillByDefault(Return(1));
EXPECT_CALL(foo, Sign(_))
.Times(AnyNumber());
foo.Sign(5); // This should return 1.
foo.Sign(-9); // This should return -1.
foo.Sign(0); // This should return 0.
```
As you may have guessed, when there are more than one `ON_CALL()` statements,
the newer ones in the order take precedence over the older ones. In other words,
the **last** one that matches the function arguments will be used. This matching
order allows you to set up the common behavior in a mock object's constructor or
the test fixture's set-up phase and specialize the mock's behavior later.
Note that both `ON_CALL` and `EXPECT_CALL` have the same "later statements take
precedence" rule, but they don't interact. That is, `EXPECT_CALL`s have their
own precedence order distinct from the `ON_CALL` precedence order.
### Using Functions/Methods/Functors/Lambdas as Actions {#FunctionsAsActions}
If the built-in actions don't suit you, you can use an existing callable
(function, `std::function`, method, functor, lambda as an action.
<!-- GOOGLETEST_CM0024 DO NOT DELETE -->
```cpp
using ::testing::_; using ::testing::Invoke;
class MockFoo : public Foo {
public:
MOCK_METHOD(int, Sum, (int x, int y), (override));
MOCK_METHOD(bool, ComplexJob, (int x), (override));
};
int CalculateSum(int x, int y) { return x + y; }
int Sum3(int x, int y, int z) { return x + y + z; }
class Helper {
public:
bool ComplexJob(int x);
};
...
MockFoo foo;
Helper helper;
EXPECT_CALL(foo, Sum(_, _))
.WillOnce(&CalculateSum)
.WillRepeatedly(Invoke(NewPermanentCallback(Sum3, 1)));
EXPECT_CALL(foo, ComplexJob(_))
.WillOnce(Invoke(&helper, &Helper::ComplexJob));
.WillRepeatedly([](int x) { return x > 0; });
foo.Sum(5, 6); // Invokes CalculateSum(5, 6).
foo.Sum(2, 3); // Invokes Sum3(1, 2, 3).
foo.ComplexJob(10); // Invokes helper.ComplexJob(10).
foo.ComplexJob(-1); // Invokes the inline lambda.
```
The only requirement is that the type of the function, etc must be *compatible*
with the signature of the mock function, meaning that the latter's arguments can
be implicitly converted to the corresponding arguments of the former, and the
former's return type can be implicitly converted to that of the latter. So, you
can invoke something whose type is *not* exactly the same as the mock function,
as long as it's safe to do so - nice, huh?
**`Note:`{.escaped}**
* The action takes ownership of the callback and will delete it when the
action itself is destructed.
* If the type of a callback is derived from a base callback type `C`, you need
to implicitly cast it to `C` to resolve the overloading, e.g.
```cpp
using ::testing::Invoke;
...
ResultCallback<bool>* is_ok = ...;
... Invoke(is_ok) ...; // This works.
BlockingClosure* done = new BlockingClosure;
... Invoke(implicit_cast<Closure*>(done)) ...; // The cast is necessary.
```
### Using Functions with Extra Info as Actions
The function or functor you call using `Invoke()` must have the same number of
arguments as the mock function you use it for. Sometimes you may have a function
that takes more arguments, and you are willing to pass in the extra arguments
yourself to fill the gap. You can do this in gMock using callbacks with
pre-bound arguments. Here's an example:
```cpp
using ::testing::Invoke;
class MockFoo : public Foo {
public:
MOCK_METHOD(char, DoThis, (int n), (override));
};
char SignOfSum(int x, int y) {
const int sum = x + y;
return (sum > 0) ? '+' : (sum < 0) ? '-' : '0';
}
TEST_F(FooTest, Test) {
MockFoo foo;
EXPECT_CALL(foo, DoThis(2))
.WillOnce(Invoke(NewPermanentCallback(SignOfSum, 5)));
EXPECT_EQ('+', foo.DoThis(2)); // Invokes SignOfSum(5, 2).
}
```
### Invoking a Function/Method/Functor/Lambda/Callback Without Arguments
`Invoke()` is very useful for doing actions that are more complex. It passes the
mock function's arguments to the function, etc being invoked such that the
callee has the full context of the call to work with. If the invoked function is
not interested in some or all of the arguments, it can simply ignore them.
Yet, a common pattern is that a test author wants to invoke a function without
the arguments of the mock function. `Invoke()` allows her to do that using a
wrapper function that throws away the arguments before invoking an underlining
nullary function. Needless to say, this can be tedious and obscures the intent
of the test.
`InvokeWithoutArgs()` solves this problem. It's like `Invoke()` except that it
doesn't pass the mock function's arguments to the callee. Here's an example:
```cpp
using ::testing::_;
using ::testing::InvokeWithoutArgs;
class MockFoo : public Foo {
public:
MOCK_METHOD(bool, ComplexJob, (int n), (override));
};
bool Job1() { ... }
bool Job2(int n, char c) { ... }
...
MockFoo foo;
EXPECT_CALL(foo, ComplexJob(_))
.WillOnce(InvokeWithoutArgs(Job1))
.WillOnce(InvokeWithoutArgs(NewPermanentCallback(Job2, 5, 'a')));
foo.ComplexJob(10); // Invokes Job1().
foo.ComplexJob(20); // Invokes Job2(5, 'a').
```
**`Note:`{.escaped}**
* The action takes ownership of the callback and will delete it when the
action itself is destructed.
* If the type of a callback is derived from a base callback type `C`, you need
to implicitly cast it to `C` to resolve the overloading, e.g.
```cpp
using ::testing::InvokeWithoutArgs;
...
ResultCallback<bool>* is_ok = ...;
... InvokeWithoutArgs(is_ok) ...; // This works.
BlockingClosure* done = ...;
... InvokeWithoutArgs(implicit_cast<Closure*>(done)) ...;
// The cast is necessary.
```
### Invoking an Argument of the Mock Function
Sometimes a mock function will receive a function pointer, a functor (in other
words, a "callable") as an argument, e.g.
```cpp
class MockFoo : public Foo {
public:
MOCK_METHOD(bool, DoThis, (int n, (ResultCallback1<bool, int>* callback)),
(override));
};
```
and you may want to invoke this callable argument:
```cpp
using ::testing::_;
...
MockFoo foo;
EXPECT_CALL(foo, DoThis(_, _))
.WillOnce(...);
// Will execute callback->Run(5), where callback is the
// second argument DoThis() receives.
```
NOTE: The section below is legacy documentation from before C++ had lambdas:
Arghh, you need to refer to a mock function argument but C++ has no lambda
(yet), so you have to define your own action. :-( Or do you really?
Well, gMock has an action to solve *exactly* this problem:
```cpp
InvokeArgument<N>(arg_1, arg_2, ..., arg_m)
```
will invoke the `N`-th (0-based) argument the mock function receives, with
`arg_1`, `arg_2`, ..., and `arg_m`. No matter if the argument is a function
pointer, a functor, or a callback. gMock handles them all.
With that, you could write:
```cpp
using ::testing::_;
using ::testing::InvokeArgument;
...
EXPECT_CALL(foo, DoThis(_, _))
.WillOnce(InvokeArgument<1>(5));
// Will execute callback->Run(5), where callback is the
// second argument DoThis() receives.
```
What if the callable takes an argument by reference? No problem - just wrap it
inside `ByRef()`:
```cpp
...
MOCK_METHOD(bool, Bar,
((ResultCallback2<bool, int, const Helper&>* callback)),
(override));
...
using ::testing::_;
using ::testing::ByRef;
using ::testing::InvokeArgument;
...
MockFoo foo;
Helper helper;
...
EXPECT_CALL(foo, Bar(_))
.WillOnce(InvokeArgument<0>(5, ByRef(helper)));
// ByRef(helper) guarantees that a reference to helper, not a copy of it,
// will be passed to the callback.
```
What if the callable takes an argument by reference and we do **not** wrap the
argument in `ByRef()`? Then `InvokeArgument()` will *make a copy* of the
argument, and pass a *reference to the copy*, instead of a reference to the
original value, to the callable. This is especially handy when the argument is a
temporary value:
```cpp
...
MOCK_METHOD(bool, DoThat, (bool (*f)(const double& x, const string& s)),
(override));
...
using ::testing::_;
using ::testing::InvokeArgument;
...
MockFoo foo;
...
EXPECT_CALL(foo, DoThat(_))
.WillOnce(InvokeArgument<0>(5.0, string("Hi")));
// Will execute (*f)(5.0, string("Hi")), where f is the function pointer
// DoThat() receives. Note that the values 5.0 and string("Hi") are
// temporary and dead once the EXPECT_CALL() statement finishes. Yet
// it's fine to perform this action later, since a copy of the values
// are kept inside the InvokeArgument action.
```
### Ignoring an Action's Result
Sometimes you have an action that returns *something*, but you need an action
that returns `void` (perhaps you want to use it in a mock function that returns
`void`, or perhaps it needs to be used in `DoAll()` and it's not the last in the
list). `IgnoreResult()` lets you do that. For example:
```cpp
using ::testing::_;
using ::testing::DoAll;
using ::testing::IgnoreResult;
using ::testing::Return;
int Process(const MyData& data);
string DoSomething();
class MockFoo : public Foo {
public:
MOCK_METHOD(void, Abc, (const MyData& data), (override));
MOCK_METHOD(bool, Xyz, (), (override));
};
...
MockFoo foo;
EXPECT_CALL(foo, Abc(_))
// .WillOnce(Invoke(Process));
// The above line won't compile as Process() returns int but Abc() needs
// to return void.
.WillOnce(IgnoreResult(Process));
EXPECT_CALL(foo, Xyz())
.WillOnce(DoAll(IgnoreResult(DoSomething),
// Ignores the string DoSomething() returns.
Return(true)));
```
Note that you **cannot** use `IgnoreResult()` on an action that already returns
`void`. Doing so will lead to ugly compiler errors.
### Selecting an Action's Arguments {#SelectingArgs}
Say you have a mock function `Foo()` that takes seven arguments, and you have a
custom action that you want to invoke when `Foo()` is called. Trouble is, the
custom action only wants three arguments:
```cpp
using ::testing::_;
using ::testing::Invoke;
...
MOCK_METHOD(bool, Foo,
(bool visible, const string& name, int x, int y,
(const map<pair<int, int>>), double& weight, double min_weight,
double max_wight));
...
bool IsVisibleInQuadrant1(bool visible, int x, int y) {
return visible && x >= 0 && y >= 0;
}
...
EXPECT_CALL(mock, Foo)
.WillOnce(Invoke(IsVisibleInQuadrant1)); // Uh, won't compile. :-(
```
To please the compiler God, you need to define an "adaptor" that has the same
signature as `Foo()` and calls the custom action with the right arguments:
```cpp
using ::testing::_;
using ::testing::Invoke;
...
bool MyIsVisibleInQuadrant1(bool visible, const string& name, int x, int y,
const map<pair<int, int>, double>& weight,
double min_weight, double max_wight) {
return IsVisibleInQuadrant1(visible, x, y);
}
...
EXPECT_CALL(mock, Foo)
.WillOnce(Invoke(MyIsVisibleInQuadrant1)); // Now it works.
```
But isn't this awkward?
gMock provides a generic *action adaptor*, so you can spend your time minding
more important business than writing your own adaptors. Here's the syntax:
```cpp
WithArgs<N1, N2, ..., Nk>(action)
```
creates an action that passes the arguments of the mock function at the given
indices (0-based) to the inner `action` and performs it. Using `WithArgs`, our
original example can be written as:
```cpp
using ::testing::_;
using ::testing::Invoke;
using ::testing::WithArgs;
...
EXPECT_CALL(mock, Foo)
.WillOnce(WithArgs<0, 2, 3>(Invoke(IsVisibleInQuadrant1))); // No need to define your own adaptor.
```
For better readability, gMock also gives you:
* `WithoutArgs(action)` when the inner `action` takes *no* argument, and
* `WithArg<N>(action)` (no `s` after `Arg`) when the inner `action` takes
*one* argument.
As you may have realized, `InvokeWithoutArgs(...)` is just syntactic sugar for
`WithoutArgs(Invoke(...))`.
Here are more tips:
* The inner action used in `WithArgs` and friends does not have to be
`Invoke()` -- it can be anything.
* You can repeat an argument in the argument list if necessary, e.g.
`WithArgs<2, 3, 3, 5>(...)`.
* You can change the order of the arguments, e.g. `WithArgs<3, 2, 1>(...)`.
* The types of the selected arguments do *not* have to match the signature of
the inner action exactly. It works as long as they can be implicitly
converted to the corresponding arguments of the inner action. For example,
if the 4-th argument of the mock function is an `int` and `my_action` takes
a `double`, `WithArg<4>(my_action)` will work.
### Ignoring Arguments in Action Functions
The [selecting-an-action's-arguments](#SelectingArgs) recipe showed us one way
to make a mock function and an action with incompatible argument lists fit
together. The downside is that wrapping the action in `WithArgs<...>()` can get
tedious for people writing the tests.
If you are defining a function (or method, functor, lambda, callback) to be used
with `Invoke*()`, and you are not interested in some of its arguments, an
alternative to `WithArgs` is to declare the uninteresting arguments as `Unused`.
This makes the definition less cluttered and less fragile in case the types of
the uninteresting arguments change. It could also increase the chance the action
function can be reused. For example, given
```cpp
public:
MOCK_METHOD(double, Foo, double(const string& label, double x, double y),
(override));
MOCK_METHOD(double, Bar, (int index, double x, double y), (override));
```
instead of
```cpp
using ::testing::_;
using ::testing::Invoke;
double DistanceToOriginWithLabel(const string& label, double x, double y) {
return sqrt(x*x + y*y);
}
double DistanceToOriginWithIndex(int index, double x, double y) {
return sqrt(x*x + y*y);
}
...
EXPECT_CALL(mock, Foo("abc", _, _))
.WillOnce(Invoke(DistanceToOriginWithLabel));
EXPECT_CALL(mock, Bar(5, _, _))
.WillOnce(Invoke(DistanceToOriginWithIndex));
```
you could write
```cpp
using ::testing::_;
using ::testing::Invoke;
using ::testing::Unused;
double DistanceToOrigin(Unused, double x, double y) {
return sqrt(x*x + y*y);
}
...
EXPECT_CALL(mock, Foo("abc", _, _))
.WillOnce(Invoke(DistanceToOrigin));
EXPECT_CALL(mock, Bar(5, _, _))
.WillOnce(Invoke(DistanceToOrigin));
```
### Sharing Actions
Just like matchers, a gMock action object consists of a pointer to a ref-counted
implementation object. Therefore copying actions is also allowed and very
efficient. When the last action that references the implementation object dies,
the implementation object will be deleted.
If you have some complex action that you want to use again and again, you may
not have to build it from scratch everytime. If the action doesn't have an
internal state (i.e. if it always does the same thing no matter how many times
it has been called), you can assign it to an action variable and use that
variable repeatedly. For example:
```cpp
using ::testing::Action;
using ::testing::DoAll;
using ::testing::Return;
using ::testing::SetArgPointee;
...
Action<bool(int*)> set_flag = DoAll(SetArgPointee<0>(5),
Return(true));
... use set_flag in .WillOnce() and .WillRepeatedly() ...
```
However, if the action has its own state, you may be surprised if you share the
action object. Suppose you have an action factory `IncrementCounter(init)` which
creates an action that increments and returns a counter whose initial value is
`init`, using two actions created from the same expression and using a shared
action will exhibit different behaviors. Example:
```cpp
EXPECT_CALL(foo, DoThis())
.WillRepeatedly(IncrementCounter(0));
EXPECT_CALL(foo, DoThat())
.WillRepeatedly(IncrementCounter(0));
foo.DoThis(); // Returns 1.
foo.DoThis(); // Returns 2.
foo.DoThat(); // Returns 1 - Blah() uses a different
// counter than Bar()'s.
```
versus
```cpp
using ::testing::Action;
...
Action<int()> increment = IncrementCounter(0);
EXPECT_CALL(foo, DoThis())
.WillRepeatedly(increment);
EXPECT_CALL(foo, DoThat())
.WillRepeatedly(increment);
foo.DoThis(); // Returns 1.
foo.DoThis(); // Returns 2.
foo.DoThat(); // Returns 3 - the counter is shared.
```
### Testing Asynchronous Behavior
One oft-encountered problem with gMock is that it can be hard to test
asynchronous behavior. Suppose you had a `EventQueue` class that you wanted to
test, and you created a separate `EventDispatcher` interface so that you could
easily mock it out. However, the implementation of the class fired all the
events on a background thread, which made test timings difficult. You could just
insert `sleep()` statements and hope for the best, but that makes your test
behavior nondeterministic. A better way is to use gMock actions and
`Notification` objects to force your asynchronous test to behave synchronously.
```cpp
using ::testing::DoAll;
using ::testing::InvokeWithoutArgs;
using ::testing::Return;
class MockEventDispatcher : public EventDispatcher {
MOCK_METHOD(bool, DispatchEvent, (int32), (override));
};
ACTION_P(Notify, notification) {
notification->Notify();
}
TEST(EventQueueTest, EnqueueEventTest) {
MockEventDispatcher mock_event_dispatcher;
EventQueue event_queue(&mock_event_dispatcher);
const int32 kEventId = 321;
Notification done;
EXPECT_CALL(mock_event_dispatcher, DispatchEvent(kEventId))
.WillOnce(Notify(&done));
event_queue.EnqueueEvent(kEventId);
done.WaitForNotification();
}
```
In the example above, we set our normal gMock expectations, but then add an
additional action to notify the `Notification` object. Now we can just call
`Notification::WaitForNotification()` in the main thread to wait for the
asynchronous call to finish. After that, our test suite is complete and we can
safely exit.
Note: this example has a downside: namely, if the expectation is not satisfied,
our test will run forever. It will eventually time-out and fail, but it will
take longer and be slightly harder to debug. To alleviate this problem, you can
use `WaitForNotificationWithTimeout(ms)` instead of `WaitForNotification()`.
## Misc Recipes on Using gMock
### Mocking Methods That Use Move-Only Types
C++11 introduced *move-only types*. A move-only-typed value can be moved from
one object to another, but cannot be copied. `std::unique_ptr<T>` is probably
the most commonly used move-only type.
Mocking a method that takes and/or returns move-only types presents some
challenges, but nothing insurmountable. This recipe shows you how you can do it.
Note that the support for move-only method arguments was only introduced to
gMock in April 2017; in older code, you may find more complex
[workarounds](#LegacyMoveOnly) for lack of this feature.
Let’s say we are working on a fictional project that lets one post and share
snippets called “buzzes”. Your code uses these types:
```cpp
enum class AccessLevel { kInternal, kPublic };
class Buzz {
public:
explicit Buzz(AccessLevel access) { ... }
...
};
class Buzzer {
public:
virtual ~Buzzer() {}
virtual std::unique_ptr<Buzz> MakeBuzz(StringPiece text) = 0;
virtual bool ShareBuzz(std::unique_ptr<Buzz> buzz, int64_t timestamp) = 0;
...
};
```
A `Buzz` object represents a snippet being posted. A class that implements the
`Buzzer` interface is capable of creating and sharing `Buzz`es. Methods in
`Buzzer` may return a `unique_ptr<Buzz>` or take a `unique_ptr<Buzz>`. Now we
need to mock `Buzzer` in our tests.
To mock a method that accepts or returns move-only types, you just use the
familiar `MOCK_METHOD` syntax as usual:
```cpp
class MockBuzzer : public Buzzer {
public:
MOCK_METHOD(std::unique_ptr<Buzz>, MakeBuzz, (StringPiece text), (override));
MOCK_METHOD(bool, ShareBuzz, (std::unique_ptr<Buzz> buzz, int64_t timestamp),
(override));
};
```
Now that we have the mock class defined, we can use it in tests. In the
following code examples, we assume that we have defined a `MockBuzzer` object
named `mock_buzzer_`:
```cpp
MockBuzzer mock_buzzer_;
```
First let’s see how we can set expectations on the `MakeBuzz()` method, which
returns a `unique_ptr<Buzz>`.
As usual, if you set an expectation without an action (i.e. the `.WillOnce()` or
`.WillRepeatedly()` clause), when that expectation fires, the default action for
that method will be taken. Since `unique_ptr<>` has a default constructor that
returns a null `unique_ptr`, that’s what you’ll get if you don’t specify an
action:
```cpp
// Use the default action.
EXPECT_CALL(mock_buzzer_, MakeBuzz("hello"));
// Triggers the previous EXPECT_CALL.
EXPECT_EQ(nullptr, mock_buzzer_.MakeBuzz("hello"));
```
If you are not happy with the default action, you can tweak it as usual; see
[Setting Default Actions](#OnCall).
If you just need to return a pre-defined move-only value, you can use the
`Return(ByMove(...))` action:
```cpp
// When this fires, the unique_ptr<> specified by ByMove(...) will
// be returned.
EXPECT_CALL(mock_buzzer_, MakeBuzz("world"))
.WillOnce(Return(ByMove(MakeUnique<Buzz>(AccessLevel::kInternal))));
EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("world"));
```
Note that `ByMove()` is essential here - if you drop it, the code won’t compile.
Quiz time! What do you think will happen if a `Return(ByMove(...))` action is
performed more than once (e.g. you write `...
.WillRepeatedly(Return(ByMove(...)));`)? Come think of it, after the first time
the action runs, the source value will be consumed (since it’s a move-only
value), so the next time around, there’s no value to move from -- you’ll get a
run-time error that `Return(ByMove(...))` can only be run once.
If you need your mock method to do more than just moving a pre-defined value,
remember that you can always use a lambda or a callable object, which can do
pretty much anything you want:
```cpp
EXPECT_CALL(mock_buzzer_, MakeBuzz("x"))
.WillRepeatedly([](StringPiece text) {
return MakeUnique<Buzz>(AccessLevel::kInternal);
});
EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
```
Every time this `EXPECT_CALL` fires, a new `unique_ptr<Buzz>` will be created
and returned. You cannot do this with `Return(ByMove(...))`.
That covers returning move-only values; but how do we work with methods
accepting move-only arguments? The answer is that they work normally, although
some actions will not compile when any of method's arguments are move-only. You
can always use `Return`, or a [lambda or functor](#FunctionsAsActions):
```cpp
using ::testing::Unused;
EXPECT_CALL(mock_buzzer_, ShareBuzz(NotNull(), _)).WillOnce(Return(true));
EXPECT_TRUE(mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal)),
0);
EXPECT_CALL(mock_buzzer_, ShareBuzz(_, _)).WillOnce(
[](std::unique_ptr<Buzz> buzz, Unused) { return buzz != nullptr; });
EXPECT_FALSE(mock_buzzer_.ShareBuzz(nullptr, 0));
```
Many built-in actions (`WithArgs`, `WithoutArgs`,`DeleteArg`, `SaveArg`, ...)
could in principle support move-only arguments, but the support for this is not
implemented yet. If this is blocking you, please file a bug.
A few actions (e.g. `DoAll`) copy their arguments internally, so they can never
work with non-copyable objects; you'll have to use functors instead.
#### Legacy workarounds for move-only types {#LegacyMoveOnly}
Support for move-only function arguments was only introduced to gMock in April
2017. In older code, you may encounter the following workaround for the lack of
this feature (it is no longer necessary - we're including it just for
reference):
```cpp
class MockBuzzer : public Buzzer {
public:
MOCK_METHOD(bool, DoShareBuzz, (Buzz* buzz, Time timestamp));
bool ShareBuzz(std::unique_ptr<Buzz> buzz, Time timestamp) override {
return DoShareBuzz(buzz.get(), timestamp);
}
};
```
The trick is to delegate the `ShareBuzz()` method to a mock method (let’s call
it `DoShareBuzz()`) that does not take move-only parameters. Then, instead of
setting expectations on `ShareBuzz()`, you set them on the `DoShareBuzz()` mock
method:
```cpp
MockBuzzer mock_buzzer_;
EXPECT_CALL(mock_buzzer_, DoShareBuzz(NotNull(), _));
// When one calls ShareBuzz() on the MockBuzzer like this, the call is
// forwarded to DoShareBuzz(), which is mocked. Therefore this statement
// will trigger the above EXPECT_CALL.
mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal), 0);
```
### Making the Compilation Faster
Believe it or not, the *vast majority* of the time spent on compiling a mock
class is in generating its constructor and destructor, as they perform
non-trivial tasks (e.g. verification of the expectations). What's more, mock
methods with different signatures have different types and thus their
constructors/destructors need to be generated by the compiler separately. As a
result, if you mock many different types of methods, compiling your mock class
can get really slow.
If you are experiencing slow compilation, you can move the definition of your
mock class' constructor and destructor out of the class body and into a `.cc`
file. This way, even if you `#include` your mock class in N files, the compiler
only needs to generate its constructor and destructor once, resulting in a much
faster compilation.
Let's illustrate the idea using an example. Here's the definition of a mock
class before applying this recipe:
```cpp
// File mock_foo.h.
...
class MockFoo : public Foo {
public:
// Since we don't declare the constructor or the destructor,
// the compiler will generate them in every translation unit
// where this mock class is used.
MOCK_METHOD(int, DoThis, (), (override));
MOCK_METHOD(bool, DoThat, (const char* str), (override));
... more mock methods ...
};
```
After the change, it would look like:
```cpp
// File mock_foo.h.
...
class MockFoo : public Foo {
public:
// The constructor and destructor are declared, but not defined, here.
MockFoo();
virtual ~MockFoo();
MOCK_METHOD(int, DoThis, (), (override));
MOCK_METHOD(bool, DoThat, (const char* str), (override));
... more mock methods ...
};
```
and
```cpp
// File mock_foo.cc.
#include "path/to/mock_foo.h"
// The definitions may appear trivial, but the functions actually do a
// lot of things through the constructors/destructors of the member
// variables used to implement the mock methods.
MockFoo::MockFoo() {}
MockFoo::~MockFoo() {}
```
### Forcing a Verification
When it's being destroyed, your friendly mock object will automatically verify
that all expectations on it have been satisfied, and will generate googletest
failures if not. This is convenient as it leaves you with one less thing to
worry about. That is, unless you are not sure if your mock object will be
destroyed.
How could it be that your mock object won't eventually be destroyed? Well, it
might be created on the heap and owned by the code you are testing. Suppose
there's a bug in that code and it doesn't delete the mock object properly - you
could end up with a passing test when there's actually a bug.
Using a heap checker is a good idea and can alleviate the concern, but its
implementation is not 100% reliable. So, sometimes you do want to *force* gMock
to verify a mock object before it is (hopefully) destructed. You can do this
with `Mock::VerifyAndClearExpectations(&mock_object)`:
```cpp
TEST(MyServerTest, ProcessesRequest) {
using ::testing::Mock;
MockFoo* const foo = new MockFoo;
EXPECT_CALL(*foo, ...)...;
// ... other expectations ...
// server now owns foo.
MyServer server(foo);
server.ProcessRequest(...);
// In case that server's destructor will forget to delete foo,
// this will verify the expectations anyway.
Mock::VerifyAndClearExpectations(foo);
} // server is destroyed when it goes out of scope here.
```
**Tip:** The `Mock::VerifyAndClearExpectations()` function returns a `bool` to
indicate whether the verification was successful (`true` for yes), so you can
wrap that function call inside a `ASSERT_TRUE()` if there is no point going
further when the verification has failed.
### Using Check Points {#UsingCheckPoints}
Sometimes you may want to "reset" a mock object at various check points in your
test: at each check point, you verify that all existing expectations on the mock
object have been satisfied, and then you set some new expectations on it as if
it's newly created. This allows you to work with a mock object in "phases" whose
sizes are each manageable.
One such scenario is that in your test's `SetUp()` function, you may want to put
the object you are testing into a certain state, with the help from a mock
object. Once in the desired state, you want to clear all expectations on the
mock, such that in the `TEST_F` body you can set fresh expectations on it.
As you may have figured out, the `Mock::VerifyAndClearExpectations()` function
we saw in the previous recipe can help you here. Or, if you are using
`ON_CALL()` to set default actions on the mock object and want to clear the
default actions as well, use `Mock::VerifyAndClear(&mock_object)` instead. This
function does what `Mock::VerifyAndClearExpectations(&mock_object)` does and
returns the same `bool`, **plus** it clears the `ON_CALL()` statements on
`mock_object` too.
Another trick you can use to achieve the same effect is to put the expectations
in sequences and insert calls to a dummy "check-point" function at specific
places. Then you can verify that the mock function calls do happen at the right
time. For example, if you are exercising code:
```cpp
Foo(1);
Foo(2);
Foo(3);
```
and want to verify that `Foo(1)` and `Foo(3)` both invoke `mock.Bar("a")`, but
`Foo(2)` doesn't invoke anything. You can write:
```cpp
using ::testing::MockFunction;
TEST(FooTest, InvokesBarCorrectly) {
MyMock mock;
// Class MockFunction<F> has exactly one mock method. It is named
// Call() and has type F.
MockFunction<void(string check_point_name)> check;
{
InSequence s;
EXPECT_CALL(mock, Bar("a"));
EXPECT_CALL(check, Call("1"));
EXPECT_CALL(check, Call("2"));
EXPECT_CALL(mock, Bar("a"));
}
Foo(1);
check.Call("1");
Foo(2);
check.Call("2");
Foo(3);
}
```
The expectation spec says that the first `Bar("a")` must happen before check
point "1", the second `Bar("a")` must happen after check point "2", and nothing
should happen between the two check points. The explicit check points make it
easy to tell which `Bar("a")` is called by which call to `Foo()`.
### Mocking Destructors
Sometimes you want to make sure a mock object is destructed at the right time,
e.g. after `bar->A()` is called but before `bar->B()` is called. We already know
that you can specify constraints on the [order](#OrderedCalls) of mock function
calls, so all we need to do is to mock the destructor of the mock function.
This sounds simple, except for one problem: a destructor is a special function
with special syntax and special semantics, and the `MOCK_METHOD` macro doesn't
work for it:
```cpp
MOCK_METHOD(void, ~MockFoo, ()); // Won't compile!
```
The good news is that you can use a simple pattern to achieve the same effect.
First, add a mock function `Die()` to your mock class and call it in the
destructor, like this:
```cpp
class MockFoo : public Foo {
...
// Add the following two lines to the mock class.
MOCK_METHOD(void, Die, ());
virtual ~MockFoo() { Die(); }
};
```
(If the name `Die()` clashes with an existing symbol, choose another name.) Now,
we have translated the problem of testing when a `MockFoo` object dies to
testing when its `Die()` method is called:
```cpp
MockFoo* foo = new MockFoo;
MockBar* bar = new MockBar;
...
{
InSequence s;
// Expects *foo to die after bar->A() and before bar->B().
EXPECT_CALL(*bar, A());
EXPECT_CALL(*foo, Die());
EXPECT_CALL(*bar, B());
}
```
And that's that.
### Using gMock and Threads {#UsingThreads}
In a **unit** test, it's best if you could isolate and test a piece of code in a
single-threaded context. That avoids race conditions and dead locks, and makes
debugging your test much easier.
Yet most programs are multi-threaded, and sometimes to test something we need to
pound on it from more than one thread. gMock works for this purpose too.
Remember the steps for using a mock:
1. Create a mock object `foo`.
2. Set its default actions and expectations using `ON_CALL()` and
`EXPECT_CALL()`.
3. The code under test calls methods of `foo`.
4. Optionally, verify and reset the mock.
5. Destroy the mock yourself, or let the code under test destroy it. The
destructor will automatically verify it.
If you follow the following simple rules, your mocks and threads can live
happily together:
* Execute your *test code* (as opposed to the code being tested) in *one*
thread. This makes your test easy to follow.
* Obviously, you can do step #1 without locking.
* When doing step #2 and #5, make sure no other thread is accessing `foo`.
Obvious too, huh?
* #3 and #4 can be done either in one thread or in multiple threads - anyway
you want. gMock takes care of the locking, so you don't have to do any -
unless required by your test logic.
If you violate the rules (for example, if you set expectations on a mock while
another thread is calling its methods), you get undefined behavior. That's not
fun, so don't do it.
gMock guarantees that the action for a mock function is done in the same thread
that called the mock function. For example, in
```cpp
EXPECT_CALL(mock, Foo(1))
.WillOnce(action1);
EXPECT_CALL(mock, Foo(2))
.WillOnce(action2);
```
if `Foo(1)` is called in thread 1 and `Foo(2)` is called in thread 2, gMock will
execute `action1` in thread 1 and `action2` in thread 2.
gMock does *not* impose a sequence on actions performed in different threads
(doing so may create deadlocks as the actions may need to cooperate). This means
that the execution of `action1` and `action2` in the above example *may*
interleave. If this is a problem, you should add proper synchronization logic to
`action1` and `action2` to make the test thread-safe.
Also, remember that `DefaultValue<T>` is a global resource that potentially
affects *all* living mock objects in your program. Naturally, you won't want to
mess with it from multiple threads or when there still are mocks in action.
### Controlling How Much Information gMock Prints
When gMock sees something that has the potential of being an error (e.g. a mock
function with no expectation is called, a.k.a. an uninteresting call, which is
allowed but perhaps you forgot to explicitly ban the call), it prints some
warning messages, including the arguments of the function, the return value, and
the stack trace. Hopefully this will remind you to take a look and see if there
is indeed a problem.
Sometimes you are confident that your tests are correct and may not appreciate
such friendly messages. Some other times, you are debugging your tests or
learning about the behavior of the code you are testing, and wish you could
observe every mock call that happens (including argument values, the return
value, and the stack trace). Clearly, one size doesn't fit all.
You can control how much gMock tells you using the `--gmock_verbose=LEVEL`
command-line flag, where `LEVEL` is a string with three possible values:
* `info`: gMock will print all informational messages, warnings, and errors
(most verbose). At this setting, gMock will also log any calls to the
`ON_CALL/EXPECT_CALL` macros. It will include a stack trace in
"uninteresting call" warnings.
* `warning`: gMock will print both warnings and errors (less verbose); it will
omit the stack traces in "uninteresting call" warnings. This is the default.
* `error`: gMock will print errors only (least verbose).
Alternatively, you can adjust the value of that flag from within your tests like
so:
```cpp
::testing::FLAGS_gmock_verbose = "error";
```
If you find gMock printing too many stack frames with its informational or
warning messages, remember that you can control their amount with the
`--gtest_stack_trace_depth=max_depth` flag.
Now, judiciously use the right flag to enable gMock serve you better!
### Gaining Super Vision into Mock Calls
You have a test using gMock. It fails: gMock tells you some expectations aren't
satisfied. However, you aren't sure why: Is there a typo somewhere in the
matchers? Did you mess up the order of the `EXPECT_CALL`s? Or is the code under
test doing something wrong? How can you find out the cause?
Won't it be nice if you have X-ray vision and can actually see the trace of all
`EXPECT_CALL`s and mock method calls as they are made? For each call, would you
like to see its actual argument values and which `EXPECT_CALL` gMock thinks it
matches? If you still need some help to figure out who made these calls, how
about being able to see the complete stack trace at each mock call?
You can unlock this power by running your test with the `--gmock_verbose=info`
flag. For example, given the test program:
```cpp
#include "gmock/gmock.h"
using testing::_;
using testing::HasSubstr;
using testing::Return;
class MockFoo {
public:
MOCK_METHOD(void, F, (const string& x, const string& y));
};
TEST(Foo, Bar) {
MockFoo mock;
EXPECT_CALL(mock, F(_, _)).WillRepeatedly(Return());
EXPECT_CALL(mock, F("a", "b"));
EXPECT_CALL(mock, F("c", HasSubstr("d")));
mock.F("a", "good");
mock.F("a", "b");
}
```
if you run it with `--gmock_verbose=info`, you will see this output:
```shell
[ RUN ] Foo.Bar
foo_test.cc:14: EXPECT_CALL(mock, F(_, _)) invoked
Stack trace: ...
foo_test.cc:15: EXPECT_CALL(mock, F("a", "b")) invoked
Stack trace: ...
foo_test.cc:16: EXPECT_CALL(mock, F("c", HasSubstr("d"))) invoked
Stack trace: ...
foo_test.cc:14: Mock function call matches EXPECT_CALL(mock, F(_, _))...
Function call: F(@0x7fff7c8dad40"a",@0x7fff7c8dad10"good")
Stack trace: ...
foo_test.cc:15: Mock function call matches EXPECT_CALL(mock, F("a", "b"))...
Function call: F(@0x7fff7c8dada0"a",@0x7fff7c8dad70"b")
Stack trace: ...
foo_test.cc:16: Failure
Actual function call count doesn't match EXPECT_CALL(mock, F("c", HasSubstr("d")))...
Expected: to be called once
Actual: never called - unsatisfied and active
[ FAILED ] Foo.Bar
```
Suppose the bug is that the `"c"` in the third `EXPECT_CALL` is a typo and
should actually be `"a"`. With the above message, you should see that the actual
`F("a", "good")` call is matched by the first `EXPECT_CALL`, not the third as
you thought. From that it should be obvious that the third `EXPECT_CALL` is
written wrong. Case solved.
If you are interested in the mock call trace but not the stack traces, you can
combine `--gmock_verbose=info` with `--gtest_stack_trace_depth=0` on the test
command line.
<!-- GOOGLETEST_CM0025 DO NOT DELETE -->
### Running Tests in Emacs
If you build and run your tests in Emacs using the `M-x google-compile` command
(as many googletest users do), the source file locations of gMock and googletest
errors will be highlighted. Just press `<Enter>` on one of them and you'll be
taken to the offending line. Or, you can just type `C-x`` to jump to the next
error.
To make it even easier, you can add the following lines to your `~/.emacs` file:
```text
(global-set-key "\M-m" 'google-compile) ; m is for make
(global-set-key [M-down] 'next-error)
(global-set-key [M-up] '(lambda () (interactive) (next-error -1)))
```
Then you can type `M-m` to start a build (if you want to run the test as well,
just make sure `foo_test.run` or `runtests` is in the build command you supply
after typing `M-m`), or `M-up`/`M-down` to move back and forth between errors.
## Extending gMock
### Writing New Matchers Quickly {#NewMatchers}
WARNING: gMock does not guarantee when or how many times a matcher will be
invoked. Therefore, all matchers must be functionally pure. See
[this section](#PureMatchers) for more details.
The `MATCHER*` family of macros can be used to define custom matchers easily.
The syntax:
```cpp
MATCHER(name, description_string_expression) { statements; }
```
will define a matcher with the given name that executes the statements, which
must return a `bool` to indicate if the match succeeds. Inside the statements,
you can refer to the value being matched by `arg`, and refer to its type by
`arg_type`.
The *description string* is a `string`-typed expression that documents what the
matcher does, and is used to generate the failure message when the match fails.
It can (and should) reference the special `bool` variable `negation`, and should
evaluate to the description of the matcher when `negation` is `false`, or that
of the matcher's negation when `negation` is `true`.
For convenience, we allow the description string to be empty (`""`), in which
case gMock will use the sequence of words in the matcher name as the
description.
For example:
```cpp
MATCHER(IsDivisibleBy7, "") { return (arg % 7) == 0; }
```
allows you to write
```cpp
// Expects mock_foo.Bar(n) to be called where n is divisible by 7.
EXPECT_CALL(mock_foo, Bar(IsDivisibleBy7()));
```
or,
```cpp
using ::testing::Not;
...
// Verifies that two values are divisible by 7.
EXPECT_THAT(some_expression, IsDivisibleBy7());
EXPECT_THAT(some_other_expression, Not(IsDivisibleBy7()));
```
If the above assertions fail, they will print something like:
```shell
Value of: some_expression
Expected: is divisible by 7
Actual: 27
...
Value of: some_other_expression
Expected: not (is divisible by 7)
Actual: 21
```
where the descriptions `"is divisible by 7"` and `"not (is divisible by 7)"` are
automatically calculated from the matcher name `IsDivisibleBy7`.
As you may have noticed, the auto-generated descriptions (especially those for
the negation) may not be so great. You can always override them with a `string`
expression of your own:
```cpp
MATCHER(IsDivisibleBy7,
absl::StrCat(negation ? "isn't" : "is", " divisible by 7")) {
return (arg % 7) == 0;
}
```
Optionally, you can stream additional information to a hidden argument named
`result_listener` to explain the match result. For example, a better definition
of `IsDivisibleBy7` is:
```cpp
MATCHER(IsDivisibleBy7, "") {
if ((arg % 7) == 0)
return true;
*result_listener << "the remainder is " << (arg % 7);
return false;
}
```
With this definition, the above assertion will give a better message:
```shell
Value of: some_expression
Expected: is divisible by 7
Actual: 27 (the remainder is 6)
```
You should let `MatchAndExplain()` print *any additional information* that can
help a user understand the match result. Note that it should explain why the
match succeeds in case of a success (unless it's obvious) - this is useful when
the matcher is used inside `Not()`. There is no need to print the argument value
itself, as gMock already prints it for you.
NOTE: The type of the value being matched (`arg_type`) is determined by the
context in which you use the matcher and is supplied to you by the compiler, so
you don't need to worry about declaring it (nor can you). This allows the
matcher to be polymorphic. For example, `IsDivisibleBy7()` can be used to match
any type where the value of `(arg % 7) == 0` can be implicitly converted to a
`bool`. In the `Bar(IsDivisibleBy7())` example above, if method `Bar()` takes an
`int`, `arg_type` will be `int`; if it takes an `unsigned long`, `arg_type` will
be `unsigned long`; and so on.
### Writing New Parameterized Matchers Quickly
Sometimes you'll want to define a matcher that has parameters. For that you can
use the macro:
```cpp
MATCHER_P(name, param_name, description_string) { statements; }
```
where the description string can be either `""` or a `string` expression that
references `negation` and `param_name`.
For example:
```cpp
MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; }
```
will allow you to write:
```cpp
EXPECT_THAT(Blah("a"), HasAbsoluteValue(n));
```
which may lead to this message (assuming `n` is 10):
```shell
Value of: Blah("a")
Expected: has absolute value 10
Actual: -9
```
Note that both the matcher description and its parameter are printed, making the
message human-friendly.
In the matcher definition body, you can write `foo_type` to reference the type
of a parameter named `foo`. For example, in the body of
`MATCHER_P(HasAbsoluteValue, value)` above, you can write `value_type` to refer
to the type of `value`.
gMock also provides `MATCHER_P2`, `MATCHER_P3`, ..., up to `MATCHER_P10` to
support multi-parameter matchers:
```cpp
MATCHER_Pk(name, param_1, ..., param_k, description_string) { statements; }
```
Please note that the custom description string is for a particular *instance* of
the matcher, where the parameters have been bound to actual values. Therefore
usually you'll want the parameter values to be part of the description. gMock
lets you do that by referencing the matcher parameters in the description string
expression.
For example,
```cpp
using ::testing::PrintToString;
MATCHER_P2(InClosedRange, low, hi,
absl::StrFormat("%s in range [%s, %s]", negation ? "isn't" : "is",
PrintToString(low), PrintToString(hi))) {
return low <= arg && arg <= hi;
}
...
EXPECT_THAT(3, InClosedRange(4, 6));
```
would generate a failure that contains the message:
```shell
Expected: is in range [4, 6]
```
If you specify `""` as the description, the failure message will contain the
sequence of words in the matcher name followed by the parameter values printed
as a tuple. For example,
```cpp
MATCHER_P2(InClosedRange, low, hi, "") { ... }
...
EXPECT_THAT(3, InClosedRange(4, 6));
```
would generate a failure that contains the text:
```shell
Expected: in closed range (4, 6)
```
For the purpose of typing, you can view
```cpp
MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... }
```
as shorthand for
```cpp
template <typename p1_type, ..., typename pk_type>
FooMatcherPk<p1_type, ..., pk_type>
Foo(p1_type p1, ..., pk_type pk) { ... }
```
When you write `Foo(v1, ..., vk)`, the compiler infers the types of the
parameters `v1`, ..., and `vk` for you. If you are not happy with the result of
the type inference, you can specify the types by explicitly instantiating the
template, as in `Foo<long, bool>(5, false)`. As said earlier, you don't get to
(or need to) specify `arg_type` as that's determined by the context in which the
matcher is used.
You can assign the result of expression `Foo(p1, ..., pk)` to a variable of type
`FooMatcherPk<p1_type, ..., pk_type>`. This can be useful when composing
matchers. Matchers that don't have a parameter or have only one parameter have
special types: you can assign `Foo()` to a `FooMatcher`-typed variable, and
assign `Foo(p)` to a `FooMatcherP<p_type>`-typed variable.
While you can instantiate a matcher template with reference types, passing the
parameters by pointer usually makes your code more readable. If, however, you
still want to pass a parameter by reference, be aware that in the failure
message generated by the matcher you will see the value of the referenced object
but not its address.
You can overload matchers with different numbers of parameters:
```cpp
MATCHER_P(Blah, a, description_string_1) { ... }
MATCHER_P2(Blah, a, b, description_string_2) { ... }
```
While it's tempting to always use the `MATCHER*` macros when defining a new
matcher, you should also consider implementing `MatcherInterface` or using
`MakePolymorphicMatcher()` instead (see the recipes that follow), especially if
you need to use the matcher a lot. While these approaches require more work,
they give you more control on the types of the value being matched and the
matcher parameters, which in general leads to better compiler error messages
that pay off in the long run. They also allow overloading matchers based on
parameter types (as opposed to just based on the number of parameters).
### Writing New Monomorphic Matchers
A matcher of argument type `T` implements `::testing::MatcherInterface<T>` and
does two things: it tests whether a value of type `T` matches the matcher, and
can describe what kind of values it matches. The latter ability is used for
generating readable error messages when expectations are violated.
The interface looks like this:
```cpp
class MatchResultListener {
public:
...
// Streams x to the underlying ostream; does nothing if the ostream
// is NULL.
template <typename T>
MatchResultListener& operator<<(const T& x);
// Returns the underlying ostream.
::std::ostream* stream();
};
template <typename T>
class MatcherInterface {
public:
virtual ~MatcherInterface();
// Returns true if and only if the matcher matches x; also explains the match
// result to 'listener'.
virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0;
// Describes this matcher to an ostream.
virtual void DescribeTo(::std::ostream* os) const = 0;
// Describes the negation of this matcher to an ostream.
virtual void DescribeNegationTo(::std::ostream* os) const;
};
```
If you need a custom matcher but `Truly()` is not a good option (for example,
you may not be happy with the way `Truly(predicate)` describes itself, or you
may want your matcher to be polymorphic as `Eq(value)` is), you can define a
matcher to do whatever you want in two steps: first implement the matcher
interface, and then define a factory function to create a matcher instance. The
second step is not strictly needed but it makes the syntax of using the matcher
nicer.
For example, you can define a matcher to test whether an `int` is divisible by 7
and then use it like this:
```cpp
using ::testing::MakeMatcher;
using ::testing::Matcher;
using ::testing::MatcherInterface;
using ::testing::MatchResultListener;
class DivisibleBy7Matcher : public MatcherInterface<int> {
public:
bool MatchAndExplain(int n,
MatchResultListener* /* listener */) const override {
return (n % 7) == 0;
}
void DescribeTo(::std::ostream* os) const override {
*os << "is divisible by 7";
}
void DescribeNegationTo(::std::ostream* os) const override {
*os << "is not divisible by 7";
}
};
Matcher<int> DivisibleBy7() {
return MakeMatcher(new DivisibleBy7Matcher);
}
...
EXPECT_CALL(foo, Bar(DivisibleBy7()));
```
You may improve the matcher message by streaming additional information to the
`listener` argument in `MatchAndExplain()`:
```cpp
class DivisibleBy7Matcher : public MatcherInterface<int> {
public:
bool MatchAndExplain(int n,
MatchResultListener* listener) const override {
const int remainder = n % 7;
if (remainder != 0) {
*listener << "the remainder is " << remainder;
}
return remainder == 0;
}
...
};
```
Then, `EXPECT_THAT(x, DivisibleBy7());` may generate a message like this:
```shell
Value of: x
Expected: is divisible by 7
Actual: 23 (the remainder is 2)
```
### Writing New Polymorphic Matchers
You've learned how to write your own matchers in the previous recipe. Just one
problem: a matcher created using `MakeMatcher()` only works for one particular
type of arguments. If you want a *polymorphic* matcher that works with arguments
of several types (for instance, `Eq(x)` can be used to match a *`value`* as long
as `value == x` compiles -- *`value`* and `x` don't have to share the same
type), you can learn the trick from `testing/base/public/gmock-matchers.h` but
it's a bit involved.
Fortunately, most of the time you can define a polymorphic matcher easily with
the help of `MakePolymorphicMatcher()`. Here's how you can define `NotNull()` as
an example:
```cpp
using ::testing::MakePolymorphicMatcher;
using ::testing::MatchResultListener;
using ::testing::PolymorphicMatcher;
class NotNullMatcher {
public:
// To implement a polymorphic matcher, first define a COPYABLE class
// that has three members MatchAndExplain(), DescribeTo(), and
// DescribeNegationTo(), like the following.
// In this example, we want to use NotNull() with any pointer, so
// MatchAndExplain() accepts a pointer of any type as its first argument.
// In general, you can define MatchAndExplain() as an ordinary method or
// a method template, or even overload it.
template <typename T>
bool MatchAndExplain(T* p,
MatchResultListener* /* listener */) const {
return p != NULL;
}
// Describes the property of a value matching this matcher.
void DescribeTo(std::ostream* os) const { *os << "is not NULL"; }
// Describes the property of a value NOT matching this matcher.
void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; }
};
// To construct a polymorphic matcher, pass an instance of the class
// to MakePolymorphicMatcher(). Note the return type.
PolymorphicMatcher<NotNullMatcher> NotNull() {
return MakePolymorphicMatcher(NotNullMatcher());
}
...
EXPECT_CALL(foo, Bar(NotNull())); // The argument must be a non-NULL pointer.
```
**Note:** Your polymorphic matcher class does **not** need to inherit from
`MatcherInterface` or any other class, and its methods do **not** need to be
virtual.
Like in a monomorphic matcher, you may explain the match result by streaming
additional information to the `listener` argument in `MatchAndExplain()`.
### Writing New Cardinalities
A cardinality is used in `Times()` to tell gMock how many times you expect a
call to occur. It doesn't have to be exact. For example, you can say
`AtLeast(5)` or `Between(2, 4)`.
If the [built-in set](cheat_sheet.md#CardinalityList) of cardinalities doesn't
suit you, you are free to define your own by implementing the following
interface (in namespace `testing`):
```cpp
class CardinalityInterface {
public:
virtual ~CardinalityInterface();
// Returns true if and only if call_count calls will satisfy this cardinality.
virtual bool IsSatisfiedByCallCount(int call_count) const = 0;
// Returns true if and only if call_count calls will saturate this
// cardinality.
virtual bool IsSaturatedByCallCount(int call_count) const = 0;
// Describes self to an ostream.
virtual void DescribeTo(std::ostream* os) const = 0;
};
```
For example, to specify that a call must occur even number of times, you can
write
```cpp
using ::testing::Cardinality;
using ::testing::CardinalityInterface;
using ::testing::MakeCardinality;
class EvenNumberCardinality : public CardinalityInterface {
public:
bool IsSatisfiedByCallCount(int call_count) const override {
return (call_count % 2) == 0;
}
bool IsSaturatedByCallCount(int call_count) const override {
return false;
}
void DescribeTo(std::ostream* os) const {
*os << "called even number of times";
}
};
Cardinality EvenNumber() {
return MakeCardinality(new EvenNumberCardinality);
}
...
EXPECT_CALL(foo, Bar(3))
.Times(EvenNumber());
```
### Writing New Actions Quickly {#QuickNewActions}
If the built-in actions don't work for you, you can easily define your own one.
Just define a functor class with a (possibly templated) call operator, matching
the signature of your action.
```cpp
struct Increment {
template <typename T>
T operator()(T* arg) {
return ++(*arg);
}
}
```
The same approach works with stateful functors (or any callable, really):
```
struct MultiplyBy {
template <typename T>
T operator()(T arg) { return arg * multiplier; }
int multiplier;
}
// Then use:
// EXPECT_CALL(...).WillOnce(MultiplyBy{7});
```
#### Legacy macro-based Actions
Before C++11, the functor-based actions were not supported; the old way of
writing actions was through a set of `ACTION*` macros. We suggest to avoid them
in new code; they hide a lot of logic behind the macro, potentially leading to
harder-to-understand compiler errors. Nevertheless, we cover them here for
completeness.
By writing
```cpp
ACTION(name) { statements; }
```
in a namespace scope (i.e. not inside a class or function), you will define an
action with the given name that executes the statements. The value returned by
`statements` will be used as the return value of the action. Inside the
statements, you can refer to the K-th (0-based) argument of the mock function as
`argK`. For example:
```cpp
ACTION(IncrementArg1) { return ++(*arg1); }
```
allows you to write
```cpp
... WillOnce(IncrementArg1());
```
Note that you don't need to specify the types of the mock function arguments.
Rest assured that your code is type-safe though: you'll get a compiler error if
`*arg1` doesn't support the `++` operator, or if the type of `++(*arg1)` isn't
compatible with the mock function's return type.
Another example:
```cpp
ACTION(Foo) {
(*arg2)(5);
Blah();
*arg1 = 0;
return arg0;
}
```
defines an action `Foo()` that invokes argument #2 (a function pointer) with 5,
calls function `Blah()`, sets the value pointed to by argument #1 to 0, and
returns argument #0.
For more convenience and flexibility, you can also use the following pre-defined
symbols in the body of `ACTION`:
`argK_type` | The type of the K-th (0-based) argument of the mock function
:-------------- | :-----------------------------------------------------------
`args` | All arguments of the mock function as a tuple
`args_type` | The type of all arguments of the mock function as a tuple
`return_type` | The return type of the mock function
`function_type` | The type of the mock function
For example, when using an `ACTION` as a stub action for mock function:
```cpp
int DoSomething(bool flag, int* ptr);
```
we have:
Pre-defined Symbol | Is Bound To
------------------ | ---------------------------------
`arg0` | the value of `flag`
`arg0_type` | the type `bool`
`arg1` | the value of `ptr`
`arg1_type` | the type `int*`
`args` | the tuple `(flag, ptr)`
`args_type` | the type `std::tuple<bool, int*>`
`return_type` | the type `int`
`function_type` | the type `int(bool, int*)`
#### Legacy macro-based parameterized Actions
Sometimes you'll want to parameterize an action you define. For that we have
another macro
```cpp
ACTION_P(name, param) { statements; }
```
For example,
```cpp
ACTION_P(Add, n) { return arg0 + n; }
```
will allow you to write
```cpp
// Returns argument #0 + 5.
... WillOnce(Add(5));
```
For convenience, we use the term *arguments* for the values used to invoke the
mock function, and the term *parameters* for the values used to instantiate an
action.
Note that you don't need to provide the type of the parameter either. Suppose
the parameter is named `param`, you can also use the gMock-defined symbol
`param_type` to refer to the type of the parameter as inferred by the compiler.
For example, in the body of `ACTION_P(Add, n)` above, you can write `n_type` for
the type of `n`.
gMock also provides `ACTION_P2`, `ACTION_P3`, and etc to support multi-parameter
actions. For example,
```cpp
ACTION_P2(ReturnDistanceTo, x, y) {
double dx = arg0 - x;
double dy = arg1 - y;
return sqrt(dx*dx + dy*dy);
}
```
lets you write
```cpp
... WillOnce(ReturnDistanceTo(5.0, 26.5));
```
You can view `ACTION` as a degenerated parameterized action where the number of
parameters is 0.
You can also easily define actions overloaded on the number of parameters:
```cpp
ACTION_P(Plus, a) { ... }
ACTION_P2(Plus, a, b) { ... }
```
### Restricting the Type of an Argument or Parameter in an ACTION
For maximum brevity and reusability, the `ACTION*` macros don't ask you to
provide the types of the mock function arguments and the action parameters.
Instead, we let the compiler infer the types for us.
Sometimes, however, we may want to be more explicit about the types. There are
several tricks to do that. For example:
```cpp
ACTION(Foo) {
// Makes sure arg0 can be converted to int.
int n = arg0;
... use n instead of arg0 here ...
}
ACTION_P(Bar, param) {
// Makes sure the type of arg1 is const char*.
::testing::StaticAssertTypeEq<const char*, arg1_type>();
// Makes sure param can be converted to bool.
bool flag = param;
}
```
where `StaticAssertTypeEq` is a compile-time assertion in googletest that
verifies two types are the same.
### Writing New Action Templates Quickly
Sometimes you want to give an action explicit template parameters that cannot be
inferred from its value parameters. `ACTION_TEMPLATE()` supports that and can be
viewed as an extension to `ACTION()` and `ACTION_P*()`.
The syntax:
```cpp
ACTION_TEMPLATE(ActionName,
HAS_m_TEMPLATE_PARAMS(kind1, name1, ..., kind_m, name_m),
AND_n_VALUE_PARAMS(p1, ..., p_n)) { statements; }
```
defines an action template that takes *m* explicit template parameters and *n*
value parameters, where *m* is in [1, 10] and *n* is in [0, 10]. `name_i` is the
name of the *i*-th template parameter, and `kind_i` specifies whether it's a
`typename`, an integral constant, or a template. `p_i` is the name of the *i*-th
value parameter.
Example:
```cpp
// DuplicateArg<k, T>(output) converts the k-th argument of the mock
// function to type T and copies it to *output.
ACTION_TEMPLATE(DuplicateArg,
// Note the comma between int and k:
HAS_2_TEMPLATE_PARAMS(int, k, typename, T),
AND_1_VALUE_PARAMS(output)) {
*output = T(::std::get<k>(args));
}
```
To create an instance of an action template, write:
```cpp
ActionName<t1, ..., t_m>(v1, ..., v_n)
```
where the `t`s are the template arguments and the `v`s are the value arguments.
The value argument types are inferred by the compiler. For example:
```cpp
using ::testing::_;
...
int n;
EXPECT_CALL(mock, Foo).WillOnce(DuplicateArg<1, unsigned char>(&n));
```
If you want to explicitly specify the value argument types, you can provide
additional template arguments:
```cpp
ActionName<t1, ..., t_m, u1, ..., u_k>(v1, ..., v_n)
```
where `u_i` is the desired type of `v_i`.
`ACTION_TEMPLATE` and `ACTION`/`ACTION_P*` can be overloaded on the number of
value parameters, but not on the number of template parameters. Without the
restriction, the meaning of the following is unclear:
```cpp
OverloadedAction<int, bool>(x);
```
Are we using a single-template-parameter action where `bool` refers to the type
of `x`, or a two-template-parameter action where the compiler is asked to infer
the type of `x`?
### Using the ACTION Object's Type
If you are writing a function that returns an `ACTION` object, you'll need to
know its type. The type depends on the macro used to define the action and the
parameter types. The rule is relatively simple:
| Given Definition | Expression | Has Type |
| ----------------------------- | ------------------- | --------------------- |
| `ACTION(Foo)` | `Foo()` | `FooAction` |
| `ACTION_TEMPLATE(Foo,` | `Foo<t1, ..., | `FooAction<t1, ..., |
: `HAS_m_TEMPLATE_PARAMS(...),` : t_m>()` : t_m>` :
: `AND_0_VALUE_PARAMS())` : : :
| `ACTION_P(Bar, param)` | `Bar(int_value)` | `BarActionP<int>` |
| `ACTION_TEMPLATE(Bar,` | `Bar<t1, ..., t_m>` | `FooActionP<t1, ..., |
: `HAS_m_TEMPLATE_PARAMS(...),` : `(int_value)` : t_m, int>` :
: `AND_1_VALUE_PARAMS(p1))` : : :
| `ACTION_P2(Baz, p1, p2)` | `Baz(bool_value,` | `BazActionP2<bool, |
: : `int_value)` : int>` :
| `ACTION_TEMPLATE(Baz,` | `Baz<t1, ..., t_m>` | `FooActionP2<t1, ..., |
: `HAS_m_TEMPLATE_PARAMS(...),` : `(bool_value,` : t_m,` `bool, int>` :
: `AND_2_VALUE_PARAMS(p1, p2))` : `int_value)` : :
| ... | ... | ... |
Note that we have to pick different suffixes (`Action`, `ActionP`, `ActionP2`,
and etc) for actions with different numbers of value parameters, or the action
definitions cannot be overloaded on the number of them.
### Writing New Monomorphic Actions {#NewMonoActions}
While the `ACTION*` macros are very convenient, sometimes they are
inappropriate. For example, despite the tricks shown in the previous recipes,
they don't let you directly specify the types of the mock function arguments and
the action parameters, which in general leads to unoptimized compiler error
messages that can baffle unfamiliar users. They also don't allow overloading
actions based on parameter types without jumping through some hoops.
An alternative to the `ACTION*` macros is to implement
`::testing::ActionInterface<F>`, where `F` is the type of the mock function in
which the action will be used. For example:
```cpp
template <typename F>
class ActionInterface {
public:
virtual ~ActionInterface();
// Performs the action. Result is the return type of function type
// F, and ArgumentTuple is the tuple of arguments of F.
//
// For example, if F is int(bool, const string&), then Result would
// be int, and ArgumentTuple would be ::std::tuple<bool, const string&>.
virtual Result Perform(const ArgumentTuple& args) = 0;
};
```
```cpp
using ::testing::_;
using ::testing::Action;
using ::testing::ActionInterface;
using ::testing::MakeAction;
typedef int IncrementMethod(int*);
class IncrementArgumentAction : public ActionInterface<IncrementMethod> {
public:
int Perform(const ::std::tuple<int*>& args) override {
int* p = ::std::get<0>(args); // Grabs the first argument.
return *p++;
}
};
Action<IncrementMethod> IncrementArgument() {
return MakeAction(new IncrementArgumentAction);
}
...
EXPECT_CALL(foo, Baz(_))
.WillOnce(IncrementArgument());
int n = 5;
foo.Baz(&n); // Should return 5 and change n to 6.
```
### Writing New Polymorphic Actions {#NewPolyActions}
The previous recipe showed you how to define your own action. This is all good,
except that you need to know the type of the function in which the action will
be used. Sometimes that can be a problem. For example, if you want to use the
action in functions with *different* types (e.g. like `Return()` and
`SetArgPointee()`).
If an action can be used in several types of mock functions, we say it's
*polymorphic*. The `MakePolymorphicAction()` function template makes it easy to
define such an action:
```cpp
namespace testing {
template <typename Impl>
PolymorphicAction<Impl> MakePolymorphicAction(const Impl& impl);
} // namespace testing
```
As an example, let's define an action that returns the second argument in the
mock function's argument list. The first step is to define an implementation
class:
```cpp
class ReturnSecondArgumentAction {
public:
template <typename Result, typename ArgumentTuple>
Result Perform(const ArgumentTuple& args) const {
// To get the i-th (0-based) argument, use ::std::get(args).
return ::std::get<1>(args);
}
};
```
This implementation class does *not* need to inherit from any particular class.
What matters is that it must have a `Perform()` method template. This method
template takes the mock function's arguments as a tuple in a **single**
argument, and returns the result of the action. It can be either `const` or not,
but must be invokable with exactly one template argument, which is the result
type. In other words, you must be able to call `Perform<R>(args)` where `R` is
the mock function's return type and `args` is its arguments in a tuple.
Next, we use `MakePolymorphicAction()` to turn an instance of the implementation
class into the polymorphic action we need. It will be convenient to have a
wrapper for this:
```cpp
using ::testing::MakePolymorphicAction;
using ::testing::PolymorphicAction;
PolymorphicAction<ReturnSecondArgumentAction> ReturnSecondArgument() {
return MakePolymorphicAction(ReturnSecondArgumentAction());
}
```
Now, you can use this polymorphic action the same way you use the built-in ones:
```cpp
using ::testing::_;
class MockFoo : public Foo {
public:
MOCK_METHOD(int, DoThis, (bool flag, int n), (override));
MOCK_METHOD(string, DoThat, (int x, const char* str1, const char* str2),
(override));
};
...
MockFoo foo;
EXPECT_CALL(foo, DoThis).WillOnce(ReturnSecondArgument());
EXPECT_CALL(foo, DoThat).WillOnce(ReturnSecondArgument());
...
foo.DoThis(true, 5); // Will return 5.
foo.DoThat(1, "Hi", "Bye"); // Will return "Hi".
```
### Teaching gMock How to Print Your Values
When an uninteresting or unexpected call occurs, gMock prints the argument
values and the stack trace to help you debug. Assertion macros like
`EXPECT_THAT` and `EXPECT_EQ` also print the values in question when the
assertion fails. gMock and googletest do this using googletest's user-extensible
value printer.
This printer knows how to print built-in C++ types, native arrays, STL
containers, and any type that supports the `<<` operator. For other types, it
prints the raw bytes in the value and hopes that you the user can figure it out.
[googletest's advanced guide](../../googletest/docs/advanced.md#teaching-googletest-how-to-print-your-values)
explains how to extend the printer to do a better job at printing your
particular type than to dump the bytes.
## Useful Mocks Created Using gMock
<!--#include file="includes/g3_testing_LOGs.md"-->
<!--#include file="includes/g3_mock_callbacks.md"-->
### Mock std::function {#MockFunction}
`std::function` is a general function type introduced in C++11. It is a
preferred way of passing callbacks to new interfaces. Functions are copiable,
and are not usually passed around by pointer, which makes them tricky to mock.
But fear not - `MockFunction` can help you with that.
`MockFunction<R(T1, ..., Tn)>` has a mock method `Call()` with the signature:
```cpp
R Call(T1, ..., Tn);
```
It also has a `AsStdFunction()` method, which creates a `std::function` proxy
forwarding to Call:
```cpp
std::function<R(T1, ..., Tn)> AsStdFunction();
```
To use `MockFunction`, first create `MockFunction` object and set up
expectations on its `Call` method. Then pass proxy obtained from
`AsStdFunction()` to the code you are testing. For example:
```cpp
TEST(FooTest, RunsCallbackWithBarArgument) {
// 1. Create a mock object.
MockFunction<int(string)> mock_function;
// 2. Set expectations on Call() method.
EXPECT_CALL(mock_function, Call("bar")).WillOnce(Return(1));
// 3. Exercise code that uses std::function.
Foo(mock_function.AsStdFunction());
// Foo's signature can be either of:
// void Foo(const std::function<int(string)>& fun);
// void Foo(std::function<int(string)> fun);
// 4. All expectations will be verified when mock_function
// goes out of scope and is destroyed.
}
```
Remember that function objects created with `AsStdFunction()` are just
forwarders. If you create multiple of them, they will share the same set of
expectations.
Although `std::function` supports unlimited number of arguments, `MockFunction`
implementation is limited to ten. If you ever hit that limit... well, your
callback has bigger problems than being mockable. :-)
<!-- GOOGLETEST_CM0034 DO NOT DELETE -->
## gMock for Dummies {#GMockForDummies}
<!-- GOOGLETEST_CM0013 DO NOT DELETE -->
### What Is gMock?
When you write a prototype or test, often it's not feasible or wise to rely on
real objects entirely. A **mock object** implements the same interface as a real
object (so it can be used as one), but lets you specify at run time how it will
be used and what it should do (which methods will be called? in which order? how
many times? with what arguments? what will they return? etc).
**Note:** It is easy to confuse the term *fake objects* with mock objects. Fakes
and mocks actually mean very different things in the Test-Driven Development
(TDD) community:
* **Fake** objects have working implementations, but usually take some
shortcut (perhaps to make the operations less expensive), which makes them
not suitable for production. An in-memory file system would be an example of
a fake.
* **Mocks** are objects pre-programmed with *expectations*, which form a
specification of the calls they are expected to receive.
If all this seems too abstract for you, don't worry - the most important thing
to remember is that a mock allows you to check the *interaction* between itself
and code that uses it. The difference between fakes and mocks shall become much
clearer once you start to use mocks.
**gMock** is a library (sometimes we also call it a "framework" to make it sound
cool) for creating mock classes and using them. It does to C++ what
jMock/EasyMock does to Java (well, more or less).
When using gMock,
1. first, you use some simple macros to describe the interface you want to
mock, and they will expand to the implementation of your mock class;
2. next, you create some mock objects and specify its expectations and behavior
using an intuitive syntax;
3. then you exercise code that uses the mock objects. gMock will catch any
violation to the expectations as soon as it arises.
### Why gMock?
While mock objects help you remove unnecessary dependencies in tests and make
them fast and reliable, using mocks manually in C++ is *hard*:
* Someone has to implement the mocks. The job is usually tedious and
error-prone. No wonder people go great distance to avoid it.
* The quality of those manually written mocks is a bit, uh, unpredictable. You
may see some really polished ones, but you may also see some that were
hacked up in a hurry and have all sorts of ad hoc restrictions.
* The knowledge you gained from using one mock doesn't transfer to the next
one.
In contrast, Java and Python programmers have some fine mock frameworks (jMock,
EasyMock, [Mox](http://wtf/mox), etc), which automate the creation of mocks. As
a result, mocking is a proven effective technique and widely adopted practice in
those communities. Having the right tool absolutely makes the difference.
gMock was built to help C++ programmers. It was inspired by jMock and EasyMock,
but designed with C++'s specifics in mind. It is your friend if any of the
following problems is bothering you:
* You are stuck with a sub-optimal design and wish you had done more
prototyping before it was too late, but prototyping in C++ is by no means
"rapid".
* Your tests are slow as they depend on too many libraries or use expensive
resources (e.g. a database).
* Your tests are brittle as some resources they use are unreliable (e.g. the
network).
* You want to test how your code handles a failure (e.g. a file checksum
error), but it's not easy to cause one.
* You need to make sure that your module interacts with other modules in the
right way, but it's hard to observe the interaction; therefore you resort to
observing the side effects at the end of the action, but it's awkward at
best.
* You want to "mock out" your dependencies, except that they don't have mock
implementations yet; and, frankly, you aren't thrilled by some of those
hand-written mocks.
We encourage you to use gMock as
* a *design* tool, for it lets you experiment with your interface design early
and often. More iterations lead to better designs!
* a *testing* tool to cut your tests' outbound dependencies and probe the
interaction between your module and its collaborators.
### Getting Started
gMock is bundled with googletest.
### A Case for Mock Turtles
Let's look at an example. Suppose you are developing a graphics program that
relies on a [LOGO](http://en.wikipedia.org/wiki/Logo_programming_language)-like
API for drawing. How would you test that it does the right thing? Well, you can
run it and compare the screen with a golden screen snapshot, but let's admit it:
tests like this are expensive to run and fragile (What if you just upgraded to a
shiny new graphics card that has better anti-aliasing? Suddenly you have to
update all your golden images.). It would be too painful if all your tests are
like this. Fortunately, you learned about
[Dependency Injection](http://en.wikipedia.org/wiki/Dependency_injection) and know the right thing
to do: instead of having your application talk to the system API directly, wrap
the API in an interface (say, `Turtle`) and code to that interface:
```cpp
class Turtle {
...
virtual ~Turtle() {};
virtual void PenUp() = 0;
virtual void PenDown() = 0;
virtual void Forward(int distance) = 0;
virtual void Turn(int degrees) = 0;
virtual void GoTo(int x, int y) = 0;
virtual int GetX() const = 0;
virtual int GetY() const = 0;
};
```
(Note that the destructor of `Turtle` **must** be virtual, as is the case for
**all** classes you intend to inherit from - otherwise the destructor of the
derived class will not be called when you delete an object through a base
pointer, and you'll get corrupted program states like memory leaks.)
You can control whether the turtle's movement will leave a trace using `PenUp()`
and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and
`GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the
turtle.
Your program will normally use a real implementation of this interface. In
tests, you can use a mock implementation instead. This allows you to easily
check what drawing primitives your program is calling, with what arguments, and
in which order. Tests written this way are much more robust (they won't break
because your new machine does anti-aliasing differently), easier to read and
maintain (the intent of a test is expressed in the code, not in some binary
images), and run *much, much faster*.
### Writing the Mock Class
If you are lucky, the mocks you need to use have already been implemented by
some nice people. If, however, you find yourself in the position to write a mock
class, relax - gMock turns this task into a fun game! (Well, almost.)
#### How to Define It
Using the `Turtle` interface as example, here are the simple steps you need to
follow:
* Derive a class `MockTurtle` from `Turtle`.
* Take a *virtual* function of `Turtle` (while it's possible to
[mock non-virtual methods using templates](cook_book.md#MockingNonVirtualMethods),
it's much more involved).
* In the `public:` section of the child class, write `MOCK_METHOD();`
* Now comes the fun part: you take the function signature, cut-and-paste it
into the macro, and add two commas - one between the return type and the
name, another between the name and the argument list.
* If you're mocking a const method, add a 4th parameter containing `(const)`
(the parentheses are required).
* Since you're overriding a virtual method, we suggest adding the `override`
keyword. For const methods the 4th parameter becomes `(const, override)`,
for non-const methods just `(override)`. This isn't mandatory.
* Repeat until all virtual functions you want to mock are done. (It goes
without saying that *all* pure virtual methods in your abstract class must
be either mocked or overridden.)
After the process, you should have something like:
```cpp
#include "gmock/gmock.h" // Brings in gMock.
class MockTurtle : public Turtle {
public:
...
MOCK_METHOD(void, PenUp, (), (override));
MOCK_METHOD(void, PenDown, (), (override));
MOCK_METHOD(void, Forward, (int distance), (override));
MOCK_METHOD(void, Turn, (int degrees), (override));
MOCK_METHOD(void, GoTo, (int x, int y), (override));
MOCK_METHOD(int, GetX, (), (const, override));
MOCK_METHOD(int, GetY, (), (const, override));
};
```
You don't need to define these mock methods somewhere else - the `MOCK_METHOD`
macro will generate the definitions for you. It's that simple!
#### Where to Put It
When you define a mock class, you need to decide where to put its definition.
Some people put it in a `_test.cc`. This is fine when the interface being mocked
(say, `Foo`) is owned by the same person or team. Otherwise, when the owner of
`Foo` changes it, your test could break. (You can't really expect `Foo`'s
maintainer to fix every test that uses `Foo`, can you?)
So, the rule of thumb is: if you need to mock `Foo` and it's owned by others,
define the mock class in `Foo`'s package (better, in a `testing` sub-package
such that you can clearly separate production code and testing utilities), put
it in a `.h` and a `cc_library`. Then everyone can reference them from their
tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and
only tests that depend on the changed methods need to be fixed.
Another way to do it: you can introduce a thin layer `FooAdaptor` on top of
`Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb
changes in `Foo` much more easily. While this is more work initially, carefully
choosing the adaptor interface can make your code easier to write and more
readable (a net win in the long run), as you can choose `FooAdaptor` to fit your
specific domain much better than `Foo` does.
<!-- GOOGLETEST_CM0029 DO NOT DELETE -->
### Using Mocks in Tests
Once you have a mock class, using it is easy. The typical work flow is:
1. Import the gMock names from the `testing` namespace such that you can use
them unqualified (You only have to do it once per file. Remember that
namespaces are a good idea.
2. Create some mock objects.
3. Specify your expectations on them (How many times will a method be called?
With what arguments? What should it do? etc.).
4. Exercise some code that uses the mocks; optionally, check the result using
googletest assertions. If a mock method is called more than expected or with
wrong arguments, you'll get an error immediately.
5. When a mock is destructed, gMock will automatically check whether all
expectations on it have been satisfied.
Here's an example:
```cpp
#include "path/to/mock-turtle.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
using ::testing::AtLeast; // #1
TEST(PainterTest, CanDrawSomething) {
MockTurtle turtle; // #2
EXPECT_CALL(turtle, PenDown()) // #3
.Times(AtLeast(1));
Painter painter(&turtle); // #4
EXPECT_TRUE(painter.DrawCircle(0, 0, 10)); // #5
}
```
As you might have guessed, this test checks that `PenDown()` is called at least
once. If the `painter` object didn't call this method, your test will fail with
a message like this:
```text
path/to/my_test.cc:119: Failure
Actual function call count doesn't match this expectation:
Actually: never called;
Expected: called at least once.
Stack trace:
...
```
**Tip 1:** If you run the test from an Emacs buffer, you can hit <Enter> on the
line number to jump right to the failed expectation.
**Tip 2:** If your mock objects are never deleted, the final verification won't
happen. Therefore it's a good idea to turn on the heap checker in your tests
when you allocate mocks on the heap. You get that automatically if you use the
`gtest_main` library already.
**Important note:** gMock requires expectations to be set **before** the mock
functions are called, otherwise the behavior is **undefined**. In particular,
you mustn't interleave `EXPECT_CALL()s` and calls to the mock functions.
This means `EXPECT_CALL()` should be read as expecting that a call will occur
*in the future*, not that a call has occurred. Why does gMock work like that?
Well, specifying the expectation beforehand allows gMock to report a violation
as soon as it rises, when the context (stack trace, etc) is still available.
This makes debugging much easier.
Admittedly, this test is contrived and doesn't do much. You can easily achieve
the same effect without using gMock. However, as we shall reveal soon, gMock
allows you to do *so much more* with the mocks.
### Setting Expectations
The key to using a mock object successfully is to set the *right expectations*
on it. If you set the expectations too strict, your test will fail as the result
of unrelated changes. If you set them too loose, bugs can slip through. You want
to do it just right such that your test can catch exactly the kind of bugs you
intend it to catch. gMock provides the necessary means for you to do it "just
right."
#### General Syntax
In gMock we use the `EXPECT_CALL()` macro to set an expectation on a mock
method. The general syntax is:
```cpp
EXPECT_CALL(mock_object, method(matchers))
.Times(cardinality)
.WillOnce(action)
.WillRepeatedly(action);
```
The macro has two arguments: first the mock object, and then the method and its
arguments. Note that the two are separated by a comma (`,`), not a period (`.`).
(Why using a comma? The answer is that it was necessary for technical reasons.)
If the method is not overloaded, the macro can also be called without matchers:
```cpp
EXPECT_CALL(mock_object, non-overloaded-method)
.Times(cardinality)
.WillOnce(action)
.WillRepeatedly(action);
```
This syntax allows the test writer to specify "called with any arguments"
without explicitly specifying the number or types of arguments. To avoid
unintended ambiguity, this syntax may only be used for methods which are not
overloaded
Either form of the macro can be followed by some optional *clauses* that provide
more information about the expectation. We'll discuss how each clause works in
the coming sections.
This syntax is designed to make an expectation read like English. For example,
you can probably guess that
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetX())
.Times(5)
.WillOnce(Return(100))
.WillOnce(Return(150))
.WillRepeatedly(Return(200));
```
says that the `turtle` object's `GetX()` method will be called five times, it
will return 100 the first time, 150 the second time, and then 200 every time.
Some people like to call this style of syntax a Domain-Specific Language (DSL).
**Note:** Why do we use a macro to do this? Well it serves two purposes: first
it makes expectations easily identifiable (either by `gsearch` or by a human
reader), and second it allows gMock to include the source file location of a
failed expectation in messages, making debugging easier.
#### Matchers: What Arguments Do We Expect?
When a mock function takes arguments, we may specify what arguments we are
expecting, for example:
```cpp
// Expects the turtle to move forward by 100 units.
EXPECT_CALL(turtle, Forward(100));
```
Oftentimes you do not want to be too specific. Remember that talk about tests
being too rigid? Over specification leads to brittle tests and obscures the
intent of tests. Therefore we encourage you to specify only what's necessary—no
more, no less. If you aren't interested in the value of an argument, write `_`
as the argument, which means "anything goes":
```cpp
using ::testing::_;
...
// Expects that the turtle jumps to somewhere on the x=50 line.
EXPECT_CALL(turtle, GoTo(50, _));
```
`_` is an instance of what we call **matchers**. A matcher is like a predicate
and can test whether an argument is what we'd expect. You can use a matcher
inside `EXPECT_CALL()` wherever a function argument is expected. `_` is a
convenient way of saying "any value".
In the above examples, `100` and `50` are also matchers; implicitly, they are
the same as `Eq(100)` and `Eq(50)`, which specify that the argument must be
equal (using `operator==`) to the matcher argument. There are many
[built-in matchers](#MatcherList) for common types (as well as
[custom matchers](cook_book.md#NewMatchers)); for example:
```cpp
using ::testing::Ge;
...
// Expects the turtle moves forward by at least 100.
EXPECT_CALL(turtle, Forward(Ge(100)));
```
If you don't care about *any* arguments, rather than specify `_` for each of
them you may instead omit the parameter list:
```cpp
// Expects the turtle to move forward.
EXPECT_CALL(turtle, Forward);
// Expects the turtle to jump somewhere.
EXPECT_CALL(turtle, GoTo);
```
This works for all non-overloaded methods; if a method is overloaded, you need
to help gMock resolve which overload is expected by specifying the number of
arguments and possibly also the
[types of the arguments](cook_book.md#SelectOverload).
#### Cardinalities: How Many Times Will It Be Called?
The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We
call its argument a **cardinality** as it tells *how many times* the call should
occur. It allows us to repeat an expectation many times without actually writing
it as many times. More importantly, a cardinality can be "fuzzy", just like a
matcher can be. This allows a user to express the intent of a test exactly.
An interesting special case is when we say `Times(0)`. You may have guessed - it
means that the function shouldn't be called with the given arguments at all, and
gMock will report a googletest failure whenever the function is (wrongfully)
called.
We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the
list of built-in cardinalities you can use, see
[here](cheat_sheet.md#CardinalityList).
The `Times()` clause can be omitted. **If you omit `Times()`, gMock will infer
the cardinality for you.** The rules are easy to remember:
* If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the
`EXPECT_CALL()`, the inferred cardinality is `Times(1)`.
* If there are *n* `WillOnce()`'s but **no** `WillRepeatedly()`, where *n* >=
1, the cardinality is `Times(n)`.
* If there are *n* `WillOnce()`'s and **one** `WillRepeatedly()`, where *n* >=
0, the cardinality is `Times(AtLeast(n))`.
**Quick quiz:** what do you think will happen if a function is expected to be
called twice but actually called four times?
#### Actions: What Should It Do?
Remember that a mock object doesn't really have a working implementation? We as
users have to tell it what to do when a method is invoked. This is easy in
gMock.
First, if the return type of a mock function is a built-in type or a pointer,
the function has a **default action** (a `void` function will just return, a
`bool` function will return `false`, and other functions will return 0). In
addition, in C++ 11 and above, a mock function whose return type is
default-constructible (i.e. has a default constructor) has a default action of
returning a default-constructed value. If you don't say anything, this behavior
will be used.
Second, if a mock function doesn't have a default action, or the default action
doesn't suit you, you can specify the action to be taken each time the
expectation matches using a series of `WillOnce()` clauses followed by an
optional `WillRepeatedly()`. For example,
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(100))
.WillOnce(Return(200))
.WillOnce(Return(300));
```
says that `turtle.GetX()` will be called *exactly three times* (gMock inferred
this from how many `WillOnce()` clauses we've written, since we didn't
explicitly write `Times()`), and will return 100, 200, and 300 respectively.
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetY())
.WillOnce(Return(100))
.WillOnce(Return(200))
.WillRepeatedly(Return(300));
```
says that `turtle.GetY()` will be called *at least twice* (gMock knows this as
we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no
explicit `Times()`), will return 100 and 200 respectively the first two times,
and 300 from the third time on.
Of course, if you explicitly write a `Times()`, gMock will not try to infer the
cardinality itself. What if the number you specified is larger than there are
`WillOnce()` clauses? Well, after all `WillOnce()`s are used up, gMock will do
the *default* action for the function every time (unless, of course, you have a
`WillRepeatedly()`.).
What can we do inside `WillOnce()` besides `Return()`? You can return a
reference using `ReturnRef(*variable*)`, or invoke a pre-defined function, among
[others](cook_book.md#using-actions).
**Important note:** The `EXPECT_CALL()` statement evaluates the action clause
only once, even though the action may be performed many times. Therefore you
must be careful about side effects. The following may not do what you want:
```cpp
using ::testing::Return;
...
int n = 100;
EXPECT_CALL(turtle, GetX())
.Times(4)
.WillRepeatedly(Return(n++));
```
Instead of returning 100, 101, 102, ..., consecutively, this mock function will
always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)`
will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will
return the same pointer every time. If you want the side effect to happen every
time, you need to define a custom action, which we'll teach in the
[cook book](http://<!-- GOOGLETEST_CM0012 DO NOT DELETE -->).
Time for another quiz! What do you think the following means?
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetY())
.Times(4)
.WillOnce(Return(100));
```
Obviously `turtle.GetY()` is expected to be called four times. But if you think
it will return 100 every time, think twice! Remember that one `WillOnce()`
clause will be consumed each time the function is invoked and the default action
will be taken afterwards. So the right answer is that `turtle.GetY()` will
return 100 the first time, but **return 0 from the second time on**, as
returning 0 is the default action for `int` functions.
#### Using Multiple Expectations {#MultiExpectations}
So far we've only shown examples where you have a single expectation. More
realistically, you'll specify expectations on multiple mock methods which may be
from multiple mock objects.
By default, when a mock method is invoked, gMock will search the expectations in
the **reverse order** they are defined, and stop when an active expectation that
matches the arguments is found (you can think of it as "newer rules override
older ones."). If the matching expectation cannot take any more calls, you will
get an upper-bound-violated failure. Here's an example:
```cpp
using ::testing::_;
...
EXPECT_CALL(turtle, Forward(_)); // #1
EXPECT_CALL(turtle, Forward(10)) // #2
.Times(2);
```
If `Forward(10)` is called three times in a row, the third time it will be an
error, as the last matching expectation (#2) has been saturated. If, however,
the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK,
as now #1 will be the matching expectation.
**Note:** Why does gMock search for a match in the *reverse* order of the
expectations? The reason is that this allows a user to set up the default
expectations in a mock object's constructor or the test fixture's set-up phase
and then customize the mock by writing more specific expectations in the test
body. So, if you have two expectations on the same method, you want to put the
one with more specific matchers **after** the other, or the more specific rule
would be shadowed by the more general one that comes after it.
**Tip:** It is very common to start with a catch-all expectation for a method
and `Times(AnyNumber())` (omitting arguments, or with `_` for all arguments, if
overloaded). This makes any calls to the method expected. This is not necessary
for methods that are not mentioned at all (these are "uninteresting"), but is
useful for methods that have some expectations, but for which other calls are
ok. See
[Understanding Uninteresting vs Unexpected Calls](cook_book.md#uninteresting-vs-unexpected).
#### Ordered vs Unordered Calls {#OrderedCalls}
By default, an expectation can match a call even though an earlier expectation
hasn't been satisfied. In other words, the calls don't have to occur in the
order the expectations are specified.
Sometimes, you may want all the expected calls to occur in a strict order. To
say this in gMock is easy:
```cpp
using ::testing::InSequence;
...
TEST(FooTest, DrawsLineSegment) {
...
{
InSequence seq;
EXPECT_CALL(turtle, PenDown());
EXPECT_CALL(turtle, Forward(100));
EXPECT_CALL(turtle, PenUp());
}
Foo();
}
```
By creating an object of type `InSequence`, all expectations in its scope are
put into a *sequence* and have to occur *sequentially*. Since we are just
relying on the constructor and destructor of this object to do the actual work,
its name is really irrelevant.
In this example, we test that `Foo()` calls the three expected functions in the
order as written. If a call is made out-of-order, it will be an error.
(What if you care about the relative order of some of the calls, but not all of
them? Can you specify an arbitrary partial order? The answer is ... yes! The
details can be found [here](cook_book.md#OrderedCalls).)
#### All Expectations Are Sticky (Unless Said Otherwise) {#StickyExpectations}
Now let's do a quick quiz to see how well you can use this mock stuff already.
How would you test that the turtle is asked to go to the origin *exactly twice*
(you want to ignore any other instructions it receives)?
After you've come up with your answer, take a look at ours and compare notes
(solve it yourself first - don't cheat!):
```cpp
using ::testing::_;
using ::testing::AnyNumber;
...
EXPECT_CALL(turtle, GoTo(_, _)) // #1
.Times(AnyNumber());
EXPECT_CALL(turtle, GoTo(0, 0)) // #2
.Times(2);
```
Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, gMock will
see that the arguments match expectation #2 (remember that we always pick the
last matching expectation). Now, since we said that there should be only two
such calls, gMock will report an error immediately. This is basically what we've
told you in the [Using Multiple Expectations](#MultiExpectations) section above.
This example shows that **expectations in gMock are "sticky" by default**, in
the sense that they remain active even after we have reached their invocation
upper bounds. This is an important rule to remember, as it affects the meaning
of the spec, and is **different** to how it's done in many other mocking
frameworks (Why'd we do that? Because we think our rule makes the common cases
easier to express and understand.).
Simple? Let's see if you've really understood it: what does the following code
say?
```cpp
using ::testing::Return;
...
for (int i = n; i > 0; i--) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i));
}
```
If you think it says that `turtle.GetX()` will be called `n` times and will
return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we
said, expectations are sticky. So, the second time `turtle.GetX()` is called,
the last (latest) `EXPECT_CALL()` statement will match, and will immediately
lead to an "upper bound violated" error - this piece of code is not very useful!
One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is
to explicitly say that the expectations are *not* sticky. In other words, they
should *retire* as soon as they are saturated:
```cpp
using ::testing::Return;
...
for (int i = n; i > 0; i--) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i))
.RetiresOnSaturation();
}
```
And, there's a better way to do it: in this case, we expect the calls to occur
in a specific order, and we line up the actions to match the order. Since the
order is important here, we should make it explicit using a sequence:
```cpp
using ::testing::InSequence;
using ::testing::Return;
...
{
InSequence s;
for (int i = 1; i <= n; i++) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i))
.RetiresOnSaturation();
}
}
```
By the way, the other situation where an expectation may *not* be sticky is when
it's in a sequence - as soon as another expectation that comes after it in the
sequence has been used, it automatically retires (and will never be used to
match any call).
#### Uninteresting Calls
A mock object may have many methods, and not all of them are that interesting.
For example, in some tests we may not care about how many times `GetX()` and
`GetY()` get called.
In gMock, if you are not interested in a method, just don't say anything about
it. If a call to this method occurs, you'll see a warning in the test output,
but it won't be a failure. This is called "naggy" behavior; to change, see
[The Nice, the Strict, and the Naggy](cook_book.md#NiceStrictNaggy).
## Legacy gMock FAQ {#GMockFaq}
<!-- GOOGLETEST_CM0021 DO NOT DELETE -->
### When I call a method on my mock object, the method for the real object is invoked instead. What's the problem?
In order for a method to be mocked, it must be *virtual*, unless you use the
[high-perf dependency injection technique](#MockingNonVirtualMethods).
### Can I mock a variadic function?
You cannot mock a variadic function (i.e. a function taking ellipsis (`...`)
arguments) directly in gMock.
The problem is that in general, there is *no way* for a mock object to know how
many arguments are passed to the variadic method, and what the arguments' types
are. Only the *author of the base class* knows the protocol, and we cannot look
into his or her head.
Therefore, to mock such a function, the *user* must teach the mock object how to
figure out the number of arguments and their types. One way to do it is to
provide overloaded versions of the function.
Ellipsis arguments are inherited from C and not really a C++ feature. They are
unsafe to use and don't work with arguments that have constructors or
destructors. Therefore we recommend to avoid them in C++ as much as possible.
### MSVC gives me warning C4301 or C4373 when I define a mock method with a const parameter. Why?
If you compile this using Microsoft Visual C++ 2005 SP1:
```cpp
class Foo {
...
virtual void Bar(const int i) = 0;
};
class MockFoo : public Foo {
...
MOCK_METHOD(void, Bar, (const int i), (override));
};
```
You may get the following warning:
```shell
warning C4301: 'MockFoo::Bar': overriding virtual function only differs from 'Foo::Bar' by const/volatile qualifier
```
This is a MSVC bug. The same code compiles fine with gcc, for example. If you
use Visual C++ 2008 SP1, you would get the warning:
```shell
warning C4373: 'MockFoo::Bar': virtual function overrides 'Foo::Bar', previous versions of the compiler did not override when parameters only differed by const/volatile qualifiers
```
In C++, if you *declare* a function with a `const` parameter, the `const`
modifier is ignored. Therefore, the `Foo` base class above is equivalent to:
```cpp
class Foo {
...
virtual void Bar(int i) = 0; // int or const int? Makes no difference.
};
```
In fact, you can *declare* `Bar()` with an `int` parameter, and define it with a
`const int` parameter. The compiler will still match them up.
Since making a parameter `const` is meaningless in the method declaration, we
recommend to remove it in both `Foo` and `MockFoo`. That should workaround the
VC bug.
Note that we are talking about the *top-level* `const` modifier here. If the
function parameter is passed by pointer or reference, declaring the pointee or
referee as `const` is still meaningful. For example, the following two
declarations are *not* equivalent:
```cpp
void Bar(int* p); // Neither p nor *p is const.
void Bar(const int* p); // p is not const, but *p is.
```
<!-- GOOGLETEST_CM0030 DO NOT DELETE -->
### I can't figure out why gMock thinks my expectations are not satisfied. What should I do?
You might want to run your test with `--gmock_verbose=info`. This flag lets
gMock print a trace of every mock function call it receives. By studying the
trace, you'll gain insights on why the expectations you set are not met.
If you see the message "The mock function has no default action set, and its
return type has no default value set.", then try
[adding a default action](for_dummies.md#DefaultValue). Due to a known issue,
unexpected calls on mocks without default actions don't print out a detailed
comparison between the actual arguments and the expected arguments.
### My program crashed and `ScopedMockLog` spit out tons of messages. Is it a gMock bug?
gMock and `ScopedMockLog` are likely doing the right thing here.
When a test crashes, the failure signal handler will try to log a lot of
information (the stack trace, and the address map, for example). The messages
are compounded if you have many threads with depth stacks. When `ScopedMockLog`
intercepts these messages and finds that they don't match any expectations, it
prints an error for each of them.
You can learn to ignore the errors, or you can rewrite your expectations to make
your test more robust, for example, by adding something like:
```cpp
using ::testing::AnyNumber;
using ::testing::Not;
...
// Ignores any log not done by us.
EXPECT_CALL(log, Log(_, Not(EndsWith("/my_file.cc")), _))
.Times(AnyNumber());
```
### How can I assert that a function is NEVER called?
```cpp
using ::testing::_;
...
EXPECT_CALL(foo, Bar(_))
.Times(0);
```
<!-- GOOGLETEST_CM0031 DO NOT DELETE -->
### I have a failed test where gMock tells me TWICE that a particular expectation is not satisfied. Isn't this redundant?
When gMock detects a failure, it prints relevant information (the mock function
arguments, the state of relevant expectations, and etc) to help the user debug.
If another failure is detected, gMock will do the same, including printing the
state of relevant expectations.
Sometimes an expectation's state didn't change between two failures, and you'll
see the same description of the state twice. They are however *not* redundant,
as they refer to *different points in time*. The fact they are the same *is*
interesting information.
### I get a heapcheck failure when using a mock object, but using a real object is fine. What can be wrong?
Does the class (hopefully a pure interface) you are mocking have a virtual
destructor?
Whenever you derive from a base class, make sure its destructor is virtual.
Otherwise Bad Things will happen. Consider the following code:
```cpp
class Base {
public:
// Not virtual, but should be.
~Base() { ... }
...
};
class Derived : public Base {
public:
...
private:
std::string value_;
};
...
Base* p = new Derived;
...
delete p; // Surprise! ~Base() will be called, but ~Derived() will not
// - value_ is leaked.
```
By changing `~Base()` to virtual, `~Derived()` will be correctly called when
`delete p` is executed, and the heap checker will be happy.
### The "newer expectations override older ones" rule makes writing expectations awkward. Why does gMock do that?
When people complain about this, often they are referring to code like:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time. However, I have to write the expectations in the
// reverse order. This sucks big time!!!
EXPECT_CALL(foo, Bar())
.WillOnce(Return(2))
.RetiresOnSaturation();
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.RetiresOnSaturation();
```
The problem, is that they didn't pick the **best** way to express the test's
intent.
By default, expectations don't have to be matched in *any* particular order. If
you want them to match in a certain order, you need to be explicit. This is
gMock's (and jMock's) fundamental philosophy: it's easy to accidentally
over-specify your tests, and we want to make it harder to do so.
There are two better ways to write the test spec. You could either put the
expectations in sequence:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time. Using a sequence, we can write the expectations
// in their natural order.
{
InSequence s;
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.RetiresOnSaturation();
EXPECT_CALL(foo, Bar())
.WillOnce(Return(2))
.RetiresOnSaturation();
}
```
or you can put the sequence of actions in the same expectation:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time.
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.WillOnce(Return(2))
.RetiresOnSaturation();
```
Back to the original questions: why does gMock search the expectations (and
`ON_CALL`s) from back to front? Because this allows a user to set up a mock's
behavior for the common case early (e.g. in the mock's constructor or the test
fixture's set-up phase) and customize it with more specific rules later. If
gMock searches from front to back, this very useful pattern won't be possible.
### gMock prints a warning when a function without EXPECT_CALL is called, even if I have set its behavior using ON_CALL. Would it be reasonable not to show the warning in this case?
When choosing between being neat and being safe, we lean toward the latter. So
the answer is that we think it's better to show the warning.
Often people write `ON_CALL`s in the mock object's constructor or `SetUp()`, as
the default behavior rarely changes from test to test. Then in the test body
they set the expectations, which are often different for each test. Having an
`ON_CALL` in the set-up part of a test doesn't mean that the calls are expected.
If there's no `EXPECT_CALL` and the method is called, it's possibly an error. If
we quietly let the call go through without notifying the user, bugs may creep in
unnoticed.
If, however, you are sure that the calls are OK, you can write
```cpp
using ::testing::_;
...
EXPECT_CALL(foo, Bar(_))
.WillRepeatedly(...);
```
instead of
```cpp
using ::testing::_;
...
ON_CALL(foo, Bar(_))
.WillByDefault(...);
```
This tells gMock that you do expect the calls and no warning should be printed.
Also, you can control the verbosity by specifying `--gmock_verbose=error`. Other
values are `info` and `warning`. If you find the output too noisy when
debugging, just choose a less verbose level.
### How can I delete the mock function's argument in an action?
If your mock function takes a pointer argument and you want to delete that
argument, you can use testing::DeleteArg<N>() to delete the N'th (zero-indexed)
argument:
```cpp
using ::testing::_;
...
MOCK_METHOD(void, Bar, (X* x, const Y& y));
...
EXPECT_CALL(mock_foo_, Bar(_, _))
.WillOnce(testing::DeleteArg<0>()));
```
### How can I perform an arbitrary action on a mock function's argument?
If you find yourself needing to perform some action that's not supported by
gMock directly, remember that you can define your own actions using
[`MakeAction()`](#NewMonoActions) or
[`MakePolymorphicAction()`](#NewPolyActions), or you can write a stub function
and invoke it using [`Invoke()`](#FunctionsAsActions).
```cpp
using ::testing::_;
using ::testing::Invoke;
...
MOCK_METHOD(void, Bar, (X* p));
...
EXPECT_CALL(mock_foo_, Bar(_))
.WillOnce(Invoke(MyAction(...)));
```
### My code calls a static/global function. Can I mock it?
You can, but you need to make some changes.
In general, if you find yourself needing to mock a static function, it's a sign
that your modules are too tightly coupled (and less flexible, less reusable,
less testable, etc). You are probably better off defining a small interface and
call the function through that interface, which then can be easily mocked. It's
a bit of work initially, but usually pays for itself quickly.
This Google Testing Blog
[post](https://testing.googleblog.com/2008/06/defeat-static-cling.html) says it
excellently. Check it out.
### My mock object needs to do complex stuff. It's a lot of pain to specify the actions. gMock sucks!
I know it's not a question, but you get an answer for free any way. :-)
With gMock, you can create mocks in C++ easily. And people might be tempted to
use them everywhere. Sometimes they work great, and sometimes you may find them,
well, a pain to use. So, what's wrong in the latter case?
When you write a test without using mocks, you exercise the code and assert that
it returns the correct value or that the system is in an expected state. This is
sometimes called "state-based testing".
Mocks are great for what some call "interaction-based" testing: instead of
checking the system state at the very end, mock objects verify that they are
invoked the right way and report an error as soon as it arises, giving you a
handle on the precise context in which the error was triggered. This is often
more effective and economical to do than state-based testing.
If you are doing state-based testing and using a test double just to simulate
the real object, you are probably better off using a fake. Using a mock in this
case causes pain, as it's not a strong point for mocks to perform complex
actions. If you experience this and think that mocks suck, you are just not
using the right tool for your problem. Or, you might be trying to solve the
wrong problem. :-)
### I got a warning "Uninteresting function call encountered - default action taken.." Should I panic?
By all means, NO! It's just an FYI. :-)
What it means is that you have a mock function, you haven't set any expectations
on it (by gMock's rule this means that you are not interested in calls to this
function and therefore it can be called any number of times), and it is called.
That's OK - you didn't say it's not OK to call the function!
What if you actually meant to disallow this function to be called, but forgot to
write `EXPECT_CALL(foo, Bar()).Times(0)`? While one can argue that it's the
user's fault, gMock tries to be nice and prints you a note.
So, when you see the message and believe that there shouldn't be any
uninteresting calls, you should investigate what's going on. To make your life
easier, gMock dumps the stack trace when an uninteresting call is encountered.
From that you can figure out which mock function it is, and how it is called.
### I want to define a custom action. Should I use Invoke() or implement the ActionInterface interface?
Either way is fine - you want to choose the one that's more convenient for your
circumstance.
Usually, if your action is for a particular function type, defining it using
`Invoke()` should be easier; if your action can be used in functions of
different types (e.g. if you are defining `Return(*value*)`),
`MakePolymorphicAction()` is easiest. Sometimes you want precise control on what
types of functions the action can be used in, and implementing `ActionInterface`
is the way to go here. See the implementation of `Return()` in
`testing/base/public/gmock-actions.h` for an example.
### I use SetArgPointee() in WillOnce(), but gcc complains about "conflicting return type specified". What does it mean?
You got this error as gMock has no idea what value it should return when the
mock method is called. `SetArgPointee()` says what the side effect is, but
doesn't say what the return value should be. You need `DoAll()` to chain a
`SetArgPointee()` with a `Return()` that provides a value appropriate to the API
being mocked.
See this [recipe](cook_book.md#mocking-side-effects) for more details and an
example.
### I have a huge mock class, and Microsoft Visual C++ runs out of memory when compiling it. What can I do?
We've noticed that when the `/clr` compiler flag is used, Visual C++ uses 5~6
times as much memory when compiling a mock class. We suggest to avoid `/clr`
when compiling native C++ mocks.
// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Google Mock - a framework for writing C++ mock classes.
//
// This file implements some commonly used actions.
// GOOGLETEST_CM0002 DO NOT DELETE
#ifndef GMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_
#define GMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_
#ifndef _WIN32_WCE
# include <errno.h>
#endif
#include <algorithm>
#include <functional>
#include <memory>
#include <string>
#include <type_traits>
#include <utility>
#include "gmock/internal/gmock-internal-utils.h"
#include "gmock/internal/gmock-port.h"
#ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable:4100)
#endif
namespace testing {
// To implement an action Foo, define:
// 1. a class FooAction that implements the ActionInterface interface, and
// 2. a factory function that creates an Action object from a
// const FooAction*.
//
// The two-level delegation design follows that of Matcher, providing
// consistency for extension developers. It also eases ownership
// management as Action objects can now be copied like plain values.
namespace internal {
// BuiltInDefaultValueGetter<T, true>::Get() returns a
// default-constructed T value. BuiltInDefaultValueGetter<T,
// false>::Get() crashes with an error.
//
// This primary template is used when kDefaultConstructible is true.
template <typename T, bool kDefaultConstructible>
struct BuiltInDefaultValueGetter {
static T Get() { return T(); }
};
template <typename T>
struct BuiltInDefaultValueGetter<T, false> {
static T Get() {
Assert(false, __FILE__, __LINE__,
"Default action undefined for the function return type.");
return internal::Invalid<T>();
// The above statement will never be reached, but is required in
// order for this function to compile.
}
};
// BuiltInDefaultValue<T>::Get() returns the "built-in" default value
// for type T, which is NULL when T is a raw pointer type, 0 when T is
// a numeric type, false when T is bool, or "" when T is string or
// std::string. In addition, in C++11 and above, it turns a
// default-constructed T value if T is default constructible. For any
// other type T, the built-in default T value is undefined, and the
// function will abort the process.
template <typename T>
class BuiltInDefaultValue {
public:
// This function returns true if and only if type T has a built-in default
// value.
static bool Exists() {
return ::std::is_default_constructible<T>::value;
}
static T Get() {
return BuiltInDefaultValueGetter<
T, ::std::is_default_constructible<T>::value>::Get();
}
};
// This partial specialization says that we use the same built-in
// default value for T and const T.
template <typename T>
class BuiltInDefaultValue<const T> {
public:
static bool Exists() { return BuiltInDefaultValue<T>::Exists(); }
static T Get() { return BuiltInDefaultValue<T>::Get(); }
};
// This partial specialization defines the default values for pointer
// types.
template <typename T>
class BuiltInDefaultValue<T*> {
public:
static bool Exists() { return true; }
static T* Get() { return nullptr; }
};
// The following specializations define the default values for
// specific types we care about.
#define GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(type, value) \
template <> \
class BuiltInDefaultValue<type> { \
public: \
static bool Exists() { return true; } \
static type Get() { return value; } \
}
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(void, ); // NOLINT
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(::std::string, "");
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(bool, false);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned char, '\0');
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed char, '\0');
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(char, '\0');
// There's no need for a default action for signed wchar_t, as that
// type is the same as wchar_t for gcc, and invalid for MSVC.
//
// There's also no need for a default action for unsigned wchar_t, as
// that type is the same as unsigned int for gcc, and invalid for
// MSVC.
#if GMOCK_WCHAR_T_IS_NATIVE_
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(wchar_t, 0U); // NOLINT
#endif
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned short, 0U); // NOLINT
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed short, 0); // NOLINT
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned int, 0U);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed int, 0);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned long, 0UL); // NOLINT
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed long, 0L); // NOLINT
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(UInt64, 0);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(Int64, 0);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(float, 0);
GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(double, 0);
#undef GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_
} // namespace internal
// When an unexpected function call is encountered, Google Mock will
// let it return a default value if the user has specified one for its
// return type, or if the return type has a built-in default value;
// otherwise Google Mock won't know what value to return and will have
// to abort the process.
//
// The DefaultValue<T> class allows a user to specify the
// default value for a type T that is both copyable and publicly
// destructible (i.e. anything that can be used as a function return
// type). The usage is:
//
// // Sets the default value for type T to be foo.
// DefaultValue<T>::Set(foo);
template <typename T>
class DefaultValue {
public:
// Sets the default value for type T; requires T to be
// copy-constructable and have a public destructor.
static void Set(T x) {
delete producer_;
producer_ = new FixedValueProducer(x);
}
// Provides a factory function to be called to generate the default value.
// This method can be used even if T is only move-constructible, but it is not
// limited to that case.
typedef T (*FactoryFunction)();
static void SetFactory(FactoryFunction factory) {
delete producer_;
producer_ = new FactoryValueProducer(factory);
}
// Unsets the default value for type T.
static void Clear() {
delete producer_;
producer_ = nullptr;
}
// Returns true if and only if the user has set the default value for type T.
static bool IsSet() { return producer_ != nullptr; }
// Returns true if T has a default return value set by the user or there
// exists a built-in default value.
static bool Exists() {
return IsSet() || internal::BuiltInDefaultValue<T>::Exists();
}
// Returns the default value for type T if the user has set one;
// otherwise returns the built-in default value. Requires that Exists()
// is true, which ensures that the return value is well-defined.
static T Get() {
return producer_ == nullptr ? internal::BuiltInDefaultValue<T>::Get()
: producer_->Produce();
}
private:
class ValueProducer {
public:
virtual ~ValueProducer() {}
virtual T Produce() = 0;
};
class FixedValueProducer : public ValueProducer {
public:
explicit FixedValueProducer(T value) : value_(value) {}
T Produce() override { return value_; }
private:
const T value_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(FixedValueProducer);
};
class FactoryValueProducer : public ValueProducer {
public:
explicit FactoryValueProducer(FactoryFunction factory)
: factory_(factory) {}
T Produce() override { return factory_(); }
private:
const FactoryFunction factory_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(FactoryValueProducer);
};
static ValueProducer* producer_;
};
// This partial specialization allows a user to set default values for
// reference types.
template <typename T>
class DefaultValue<T&> {
public:
// Sets the default value for type T&.
static void Set(T& x) { // NOLINT
address_ = &x;
}
// Unsets the default value for type T&.
static void Clear() { address_ = nullptr; }
// Returns true if and only if the user has set the default value for type T&.
static bool IsSet() { return address_ != nullptr; }
// Returns true if T has a default return value set by the user or there
// exists a built-in default value.
static bool Exists() {
return IsSet() || internal::BuiltInDefaultValue<T&>::Exists();
}
// Returns the default value for type T& if the user has set one;
// otherwise returns the built-in default value if there is one;
// otherwise aborts the process.
static T& Get() {
return address_ == nullptr ? internal::BuiltInDefaultValue<T&>::Get()
: *address_;
}
private:
static T* address_;
};
// This specialization allows DefaultValue<void>::Get() to
// compile.
template <>
class DefaultValue<void> {
public:
static bool Exists() { return true; }
static void Get() {}
};
// Points to the user-set default value for type T.
template <typename T>
typename DefaultValue<T>::ValueProducer* DefaultValue<T>::producer_ = nullptr;
// Points to the user-set default value for type T&.
template <typename T>
T* DefaultValue<T&>::address_ = nullptr;
// Implement this interface to define an action for function type F.
template <typename F>
class ActionInterface {
public:
typedef typename internal::Function<F>::Result Result;
typedef typename internal::Function<F>::ArgumentTuple ArgumentTuple;
ActionInterface() {}
virtual ~ActionInterface() {}
// Performs the action. This method is not const, as in general an
// action can have side effects and be stateful. For example, a
// get-the-next-element-from-the-collection action will need to
// remember the current element.
virtual Result Perform(const ArgumentTuple& args) = 0;
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(ActionInterface);
};
// An Action<F> is a copyable and IMMUTABLE (except by assignment)
// object that represents an action to be taken when a mock function
// of type F is called. The implementation of Action<T> is just a
// std::shared_ptr to const ActionInterface<T>. Don't inherit from Action!
// You can view an object implementing ActionInterface<F> as a
// concrete action (including its current state), and an Action<F>
// object as a handle to it.
template <typename F>
class Action {
// Adapter class to allow constructing Action from a legacy ActionInterface.
// New code should create Actions from functors instead.
struct ActionAdapter {
// Adapter must be copyable to satisfy std::function requirements.
::std::shared_ptr<ActionInterface<F>> impl_;
template <typename... Args>
typename internal::Function<F>::Result operator()(Args&&... args) {
return impl_->Perform(
::std::forward_as_tuple(::std::forward<Args>(args)...));
}
};
public:
typedef typename internal::Function<F>::Result Result;
typedef typename internal::Function<F>::ArgumentTuple ArgumentTuple;
// Constructs a null Action. Needed for storing Action objects in
// STL containers.
Action() {}
// Construct an Action from a specified callable.
// This cannot take std::function directly, because then Action would not be
// directly constructible from lambda (it would require two conversions).
template <typename G,
typename = typename ::std::enable_if<
::std::is_constructible<::std::function<F>, G>::value>::type>
Action(G&& fun) : fun_(::std::forward<G>(fun)) {} // NOLINT
// Constructs an Action from its implementation.
explicit Action(ActionInterface<F>* impl)
: fun_(ActionAdapter{::std::shared_ptr<ActionInterface<F>>(impl)}) {}
// This constructor allows us to turn an Action<Func> object into an
// Action<F>, as long as F's arguments can be implicitly converted
// to Func's and Func's return type can be implicitly converted to F's.
template <typename Func>
explicit Action(const Action<Func>& action) : fun_(action.fun_) {}
// Returns true if and only if this is the DoDefault() action.
bool IsDoDefault() const { return fun_ == nullptr; }
// Performs the action. Note that this method is const even though
// the corresponding method in ActionInterface is not. The reason
// is that a const Action<F> means that it cannot be re-bound to
// another concrete action, not that the concrete action it binds to
// cannot change state. (Think of the difference between a const
// pointer and a pointer to const.)
Result Perform(ArgumentTuple args) const {
if (IsDoDefault()) {
internal::IllegalDoDefault(__FILE__, __LINE__);
}
return internal::Apply(fun_, ::std::move(args));
}
private:
template <typename G>
friend class Action;
// fun_ is an empty function if and only if this is the DoDefault() action.
::std::function<F> fun_;
};
// The PolymorphicAction class template makes it easy to implement a
// polymorphic action (i.e. an action that can be used in mock
// functions of than one type, e.g. Return()).
//
// To define a polymorphic action, a user first provides a COPYABLE
// implementation class that has a Perform() method template:
//
// class FooAction {
// public:
// template <typename Result, typename ArgumentTuple>
// Result Perform(const ArgumentTuple& args) const {
// // Processes the arguments and returns a result, using
// // std::get<N>(args) to get the N-th (0-based) argument in the tuple.
// }
// ...
// };
//
// Then the user creates the polymorphic action using
// MakePolymorphicAction(object) where object has type FooAction. See
// the definition of Return(void) and SetArgumentPointee<N>(value) for
// complete examples.
template <typename Impl>
class PolymorphicAction {
public:
explicit PolymorphicAction(const Impl& impl) : impl_(impl) {}
template <typename F>
operator Action<F>() const {
return Action<F>(new MonomorphicImpl<F>(impl_));
}
private:
template <typename F>
class MonomorphicImpl : public ActionInterface<F> {
public:
typedef typename internal::Function<F>::Result Result;
typedef typename internal::Function<F>::ArgumentTuple ArgumentTuple;
explicit MonomorphicImpl(const Impl& impl) : impl_(impl) {}
Result Perform(const ArgumentTuple& args) override {
return impl_.template Perform<Result>(args);
}
private:
Impl impl_;
GTEST_DISALLOW_ASSIGN_(MonomorphicImpl);
};
Impl impl_;
GTEST_DISALLOW_ASSIGN_(PolymorphicAction);
};
// Creates an Action from its implementation and returns it. The
// created Action object owns the implementation.
template <typename F>
Action<F> MakeAction(ActionInterface<F>* impl) {
return Action<F>(impl);
}
// Creates a polymorphic action from its implementation. This is
// easier to use than the PolymorphicAction<Impl> constructor as it
// doesn't require you to explicitly write the template argument, e.g.
//
// MakePolymorphicAction(foo);
// vs
// PolymorphicAction<TypeOfFoo>(foo);
template <typename Impl>
inline PolymorphicAction<Impl> MakePolymorphicAction(const Impl& impl) {
return PolymorphicAction<Impl>(impl);
}
namespace internal {
// Helper struct to specialize ReturnAction to execute a move instead of a copy
// on return. Useful for move-only types, but could be used on any type.
template <typename T>
struct ByMoveWrapper {
explicit ByMoveWrapper(T value) : payload(std::move(value)) {}
T payload;
};
// Implements the polymorphic Return(x) action, which can be used in
// any function that returns the type of x, regardless of the argument
// types.
//
// Note: The value passed into Return must be converted into
// Function<F>::Result when this action is cast to Action<F> rather than
// when that action is performed. This is important in scenarios like
//
// MOCK_METHOD1(Method, T(U));
// ...
// {
// Foo foo;
// X x(&foo);
// EXPECT_CALL(mock, Method(_)).WillOnce(Return(x));
// }
//
// In the example above the variable x holds reference to foo which leaves
// scope and gets destroyed. If copying X just copies a reference to foo,
// that copy will be left with a hanging reference. If conversion to T
// makes a copy of foo, the above code is safe. To support that scenario, we
// need to make sure that the type conversion happens inside the EXPECT_CALL
// statement, and conversion of the result of Return to Action<T(U)> is a
// good place for that.
//
// The real life example of the above scenario happens when an invocation
// of gtl::Container() is passed into Return.
//
template <typename R>
class ReturnAction {
public:
// Constructs a ReturnAction object from the value to be returned.
// 'value' is passed by value instead of by const reference in order
// to allow Return("string literal") to compile.
explicit ReturnAction(R value) : value_(new R(std::move(value))) {}
// This template type conversion operator allows Return(x) to be
// used in ANY function that returns x's type.
template <typename F>
operator Action<F>() const { // NOLINT
// Assert statement belongs here because this is the best place to verify
// conditions on F. It produces the clearest error messages
// in most compilers.
// Impl really belongs in this scope as a local class but can't
// because MSVC produces duplicate symbols in different translation units
// in this case. Until MS fixes that bug we put Impl into the class scope
// and put the typedef both here (for use in assert statement) and
// in the Impl class. But both definitions must be the same.
typedef typename Function<F>::Result Result;
GTEST_COMPILE_ASSERT_(
!std::is_reference<Result>::value,
use_ReturnRef_instead_of_Return_to_return_a_reference);
static_assert(!std::is_void<Result>::value,
"Can't use Return() on an action expected to return `void`.");
return Action<F>(new Impl<R, F>(value_));
}
private:
// Implements the Return(x) action for a particular function type F.
template <typename R_, typename F>
class Impl : public ActionInterface<F> {
public:
typedef typename Function<F>::Result Result;
typedef typename Function<F>::ArgumentTuple ArgumentTuple;
// The implicit cast is necessary when Result has more than one
// single-argument constructor (e.g. Result is std::vector<int>) and R
// has a type conversion operator template. In that case, value_(value)
// won't compile as the compiler doesn't known which constructor of
// Result to call. ImplicitCast_ forces the compiler to convert R to
// Result without considering explicit constructors, thus resolving the
// ambiguity. value_ is then initialized using its copy constructor.
explicit Impl(const std::shared_ptr<R>& value)
: value_before_cast_(*value),
value_(ImplicitCast_<Result>(value_before_cast_)) {}
Result Perform(const ArgumentTuple&) override { return value_; }
private:
GTEST_COMPILE_ASSERT_(!std::is_reference<Result>::value,
Result_cannot_be_a_reference_type);
// We save the value before casting just in case it is being cast to a
// wrapper type.
R value_before_cast_;
Result value_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(Impl);
};
// Partially specialize for ByMoveWrapper. This version of ReturnAction will
// move its contents instead.
template <typename R_, typename F>
class Impl<ByMoveWrapper<R_>, F> : public ActionInterface<F> {
public:
typedef typename Function<F>::Result Result;
typedef typename Function<F>::ArgumentTuple ArgumentTuple;
explicit Impl(const std::shared_ptr<R>& wrapper)
: performed_(false), wrapper_(wrapper) {}
Result Perform(const ArgumentTuple&) override {
GTEST_CHECK_(!performed_)
<< "A ByMove() action should only be performed once.";
performed_ = true;
return std::move(wrapper_->payload);
}
private:
bool performed_;
const std::shared_ptr<R> wrapper_;
GTEST_DISALLOW_ASSIGN_(Impl);
};
const std::shared_ptr<R> value_;
GTEST_DISALLOW_ASSIGN_(ReturnAction);
};
// Implements the ReturnNull() action.
class ReturnNullAction {
public:
// Allows ReturnNull() to be used in any pointer-returning function. In C++11
// this is enforced by returning nullptr, and in non-C++11 by asserting a
// pointer type on compile time.
template <typename Result, typename ArgumentTuple>
static Result Perform(const ArgumentTuple&) {
return nullptr;
}
};
// Implements the Return() action.
class ReturnVoidAction {
public:
// Allows Return() to be used in any void-returning function.
template <typename Result, typename ArgumentTuple>
static void Perform(const ArgumentTuple&) {
static_assert(std::is_void<Result>::value, "Result should be void.");
}
};
// Implements the polymorphic ReturnRef(x) action, which can be used
// in any function that returns a reference to the type of x,
// regardless of the argument types.
template <typename T>
class ReturnRefAction {
public:
// Constructs a ReturnRefAction object from the reference to be returned.
explicit ReturnRefAction(T& ref) : ref_(ref) {} // NOLINT
// This template type conversion operator allows ReturnRef(x) to be
// used in ANY function that returns a reference to x's type.
template <typename F>
operator Action<F>() const {
typedef typename Function<F>::Result Result;
// Asserts that the function return type is a reference. This
// catches the user error of using ReturnRef(x) when Return(x)
// should be used, and generates some helpful error message.
GTEST_COMPILE_ASSERT_(std::is_reference<Result>::value,
use_Return_instead_of_ReturnRef_to_return_a_value);
return Action<F>(new Impl<F>(ref_));
}
private:
// Implements the ReturnRef(x) action for a particular function type F.
template <typename F>
class Impl : public ActionInterface<F> {
public:
typedef typename Function<F>::Result Result;
typedef typename Function<F>::ArgumentTuple ArgumentTuple;
explicit Impl(T& ref) : ref_(ref) {} // NOLINT
Result Perform(const ArgumentTuple&) override { return ref_; }
private:
T& ref_;
GTEST_DISALLOW_ASSIGN_(Impl);
};
T& ref_;
GTEST_DISALLOW_ASSIGN_(ReturnRefAction);
};
// Implements the polymorphic ReturnRefOfCopy(x) action, which can be
// used in any function that returns a reference to the type of x,
// regardless of the argument types.
template <typename T>
class ReturnRefOfCopyAction {
public:
// Constructs a ReturnRefOfCopyAction object from the reference to
// be returned.
explicit ReturnRefOfCopyAction(const T& value) : value_(value) {} // NOLINT
// This template type conversion operator allows ReturnRefOfCopy(x) to be
// used in ANY function that returns a reference to x's type.
template <typename F>
operator Action<F>() const {
typedef typename Function<F>::Result Result;
// Asserts that the function return type is a reference. This
// catches the user error of using ReturnRefOfCopy(x) when Return(x)
// should be used, and generates some helpful error message.
GTEST_COMPILE_ASSERT_(
std::is_reference<Result>::value,
use_Return_instead_of_ReturnRefOfCopy_to_return_a_value);
return Action<F>(new Impl<F>(value_));
}
private:
// Implements the ReturnRefOfCopy(x) action for a particular function type F.
template <typename F>
class Impl : public ActionInterface<F> {
public:
typedef typename Function<F>::Result Result;
typedef typename Function<F>::ArgumentTuple ArgumentTuple;
explicit Impl(const T& value) : value_(value) {} // NOLINT
Result Perform(const ArgumentTuple&) override { return value_; }
private:
T value_;
GTEST_DISALLOW_ASSIGN_(Impl);
};
const T value_;
GTEST_DISALLOW_ASSIGN_(ReturnRefOfCopyAction);
};
// Implements the polymorphic DoDefault() action.
class DoDefaultAction {
public:
// This template type conversion operator allows DoDefault() to be
// used in any function.
template <typename F>
operator Action<F>() const { return Action<F>(); } // NOLINT
};
// Implements the Assign action to set a given pointer referent to a
// particular value.
template <typename T1, typename T2>
class AssignAction {
public:
AssignAction(T1* ptr, T2 value) : ptr_(ptr), value_(value) {}
template <typename Result, typename ArgumentTuple>
void Perform(const ArgumentTuple& /* args */) const {
*ptr_ = value_;
}
private:
T1* const ptr_;
const T2 value_;
GTEST_DISALLOW_ASSIGN_(AssignAction);
};
#if !GTEST_OS_WINDOWS_MOBILE
// Implements the SetErrnoAndReturn action to simulate return from
// various system calls and libc functions.
template <typename T>
class SetErrnoAndReturnAction {
public:
SetErrnoAndReturnAction(int errno_value, T result)
: errno_(errno_value),
result_(result) {}
template <typename Result, typename ArgumentTuple>
Result Perform(const ArgumentTuple& /* args */) const {
errno = errno_;
return result_;
}
private:
const int errno_;
const T result_;
GTEST_DISALLOW_ASSIGN_(SetErrnoAndReturnAction);
};
#endif // !GTEST_OS_WINDOWS_MOBILE
// Implements the SetArgumentPointee<N>(x) action for any function
// whose N-th argument (0-based) is a pointer to x's type.
template <size_t N, typename A, typename = void>
struct SetArgumentPointeeAction {
A value;
template <typename... Args>
void operator()(const Args&... args) const {
*::std::get<N>(std::tie(args...)) = value;
}
};
// Implements the Invoke(object_ptr, &Class::Method) action.
template <class Class, typename MethodPtr>
struct InvokeMethodAction {
Class* const obj_ptr;
const MethodPtr method_ptr;
template <typename... Args>
auto operator()(Args&&... args) const
-> decltype((obj_ptr->*method_ptr)(std::forward<Args>(args)...)) {
return (obj_ptr->*method_ptr)(std::forward<Args>(args)...);
}
};
// Implements the InvokeWithoutArgs(f) action. The template argument
// FunctionImpl is the implementation type of f, which can be either a
// function pointer or a functor. InvokeWithoutArgs(f) can be used as an
// Action<F> as long as f's type is compatible with F.
template <typename FunctionImpl>
struct InvokeWithoutArgsAction {
FunctionImpl function_impl;
// Allows InvokeWithoutArgs(f) to be used as any action whose type is
// compatible with f.
template <typename... Args>
auto operator()(const Args&...) -> decltype(function_impl()) {
return function_impl();
}
};
// Implements the InvokeWithoutArgs(object_ptr, &Class::Method) action.
template <class Class, typename MethodPtr>
struct InvokeMethodWithoutArgsAction {
Class* const obj_ptr;
const MethodPtr method_ptr;
using ReturnType = typename std::result_of<MethodPtr(Class*)>::type;
template <typename... Args>
ReturnType operator()(const Args&...) const {
return (obj_ptr->*method_ptr)();
}
};
// Implements the IgnoreResult(action) action.
template <typename A>
class IgnoreResultAction {
public:
explicit IgnoreResultAction(const A& action) : action_(action) {}
template <typename F>
operator Action<F>() const {
// Assert statement belongs here because this is the best place to verify
// conditions on F. It produces the clearest error messages
// in most compilers.
// Impl really belongs in this scope as a local class but can't
// because MSVC produces duplicate symbols in different translation units
// in this case. Until MS fixes that bug we put Impl into the class scope
// and put the typedef both here (for use in assert statement) and
// in the Impl class. But both definitions must be the same.
typedef typename internal::Function<F>::Result Result;
// Asserts at compile time that F returns void.
static_assert(std::is_void<Result>::value, "Result type should be void.");
return Action<F>(new Impl<F>(action_));
}
private:
template <typename F>
class Impl : public ActionInterface<F> {
public:
typedef typename internal::Function<F>::Result Result;
typedef typename internal::Function<F>::ArgumentTuple ArgumentTuple;
explicit Impl(const A& action) : action_(action) {}
void Perform(const ArgumentTuple& args) override {
// Performs the action and ignores its result.
action_.Perform(args);
}
private:
// Type OriginalFunction is the same as F except that its return
// type is IgnoredValue.
typedef typename internal::Function<F>::MakeResultIgnoredValue
OriginalFunction;
const Action<OriginalFunction> action_;
GTEST_DISALLOW_ASSIGN_(Impl);
};
const A action_;
GTEST_DISALLOW_ASSIGN_(IgnoreResultAction);
};
template <typename InnerAction, size_t... I>
struct WithArgsAction {
InnerAction action;
// The inner action could be anything convertible to Action<X>.
// We use the conversion operator to detect the signature of the inner Action.
template <typename R, typename... Args>
operator Action<R(Args...)>() const { // NOLINT
Action<R(typename std::tuple_element<I, std::tuple<Args...>>::type...)>
converted(action);
return [converted](Args... args) -> R {
return converted.Perform(std::forward_as_tuple(
std::get<I>(std::forward_as_tuple(std::forward<Args>(args)...))...));
};
}
};
template <typename... Actions>
struct DoAllAction {
private:
template <typename... Args, size_t... I>
std::vector<Action<void(Args...)>> Convert(IndexSequence<I...>) const {
return {std::get<I>(actions)...};
}
public:
std::tuple<Actions...> actions;
template <typename R, typename... Args>
operator Action<R(Args...)>() const { // NOLINT
struct Op {
std::vector<Action<void(Args...)>> converted;
Action<R(Args...)> last;
R operator()(Args... args) const {
auto tuple_args = std::forward_as_tuple(std::forward<Args>(args)...);
for (auto& a : converted) {
a.Perform(tuple_args);
}
return last.Perform(tuple_args);
}
};
return Op{Convert<Args...>(MakeIndexSequence<sizeof...(Actions) - 1>()),
std::get<sizeof...(Actions) - 1>(actions)};
}
};
} // namespace internal
// An Unused object can be implicitly constructed from ANY value.
// This is handy when defining actions that ignore some or all of the
// mock function arguments. For example, given
//
// MOCK_METHOD3(Foo, double(const string& label, double x, double y));
// MOCK_METHOD3(Bar, double(int index, double x, double y));
//
// instead of
//
// double DistanceToOriginWithLabel(const string& label, double x, double y) {
// return sqrt(x*x + y*y);
// }
// double DistanceToOriginWithIndex(int index, double x, double y) {
// return sqrt(x*x + y*y);
// }
// ...
// EXPECT_CALL(mock, Foo("abc", _, _))
// .WillOnce(Invoke(DistanceToOriginWithLabel));
// EXPECT_CALL(mock, Bar(5, _, _))
// .WillOnce(Invoke(DistanceToOriginWithIndex));
//
// you could write
//
// // We can declare any uninteresting argument as Unused.
// double DistanceToOrigin(Unused, double x, double y) {
// return sqrt(x*x + y*y);
// }
// ...
// EXPECT_CALL(mock, Foo("abc", _, _)).WillOnce(Invoke(DistanceToOrigin));
// EXPECT_CALL(mock, Bar(5, _, _)).WillOnce(Invoke(DistanceToOrigin));
typedef internal::IgnoredValue Unused;
// Creates an action that does actions a1, a2, ..., sequentially in
// each invocation.
template <typename... Action>
internal::DoAllAction<typename std::decay<Action>::type...> DoAll(
Action&&... action) {
return {std::forward_as_tuple(std::forward<Action>(action)...)};
}
// WithArg<k>(an_action) creates an action that passes the k-th
// (0-based) argument of the mock function to an_action and performs
// it. It adapts an action accepting one argument to one that accepts
// multiple arguments. For convenience, we also provide
// WithArgs<k>(an_action) (defined below) as a synonym.
template <size_t k, typename InnerAction>
internal::WithArgsAction<typename std::decay<InnerAction>::type, k>
WithArg(InnerAction&& action) {
return {std::forward<InnerAction>(action)};
}
// WithArgs<N1, N2, ..., Nk>(an_action) creates an action that passes
// the selected arguments of the mock function to an_action and
// performs it. It serves as an adaptor between actions with
// different argument lists.
template <size_t k, size_t... ks, typename InnerAction>
internal::WithArgsAction<typename std::decay<InnerAction>::type, k, ks...>
WithArgs(InnerAction&& action) {
return {std::forward<InnerAction>(action)};
}
// WithoutArgs(inner_action) can be used in a mock function with a
// non-empty argument list to perform inner_action, which takes no
// argument. In other words, it adapts an action accepting no
// argument to one that accepts (and ignores) arguments.
template <typename InnerAction>
internal::WithArgsAction<typename std::decay<InnerAction>::type>
WithoutArgs(InnerAction&& action) {
return {std::forward<InnerAction>(action)};
}
// Creates an action that returns 'value'. 'value' is passed by value
// instead of const reference - otherwise Return("string literal")
// will trigger a compiler error about using array as initializer.
template <typename R>
internal::ReturnAction<R> Return(R value) {
return internal::ReturnAction<R>(std::move(value));
}
// Creates an action that returns NULL.
inline PolymorphicAction<internal::ReturnNullAction> ReturnNull() {
return MakePolymorphicAction(internal::ReturnNullAction());
}
// Creates an action that returns from a void function.
inline PolymorphicAction<internal::ReturnVoidAction> Return() {
return MakePolymorphicAction(internal::ReturnVoidAction());
}
// Creates an action that returns the reference to a variable.
template <typename R>
inline internal::ReturnRefAction<R> ReturnRef(R& x) { // NOLINT
return internal::ReturnRefAction<R>(x);
}
// Creates an action that returns the reference to a copy of the
// argument. The copy is created when the action is constructed and
// lives as long as the action.
template <typename R>
inline internal::ReturnRefOfCopyAction<R> ReturnRefOfCopy(const R& x) {
return internal::ReturnRefOfCopyAction<R>(x);
}
// Modifies the parent action (a Return() action) to perform a move of the
// argument instead of a copy.
// Return(ByMove()) actions can only be executed once and will assert this
// invariant.
template <typename R>
internal::ByMoveWrapper<R> ByMove(R x) {
return internal::ByMoveWrapper<R>(std::move(x));
}
// Creates an action that does the default action for the give mock function.
inline internal::DoDefaultAction DoDefault() {
return internal::DoDefaultAction();
}
// Creates an action that sets the variable pointed by the N-th
// (0-based) function argument to 'value'.
template <size_t N, typename T>
internal::SetArgumentPointeeAction<N, T> SetArgPointee(T x) {
return {std::move(x)};
}
// The following version is DEPRECATED.
template <size_t N, typename T>
internal::SetArgumentPointeeAction<N, T> SetArgumentPointee(T x) {
return {std::move(x)};
}
// Creates an action that sets a pointer referent to a given value.
template <typename T1, typename T2>
PolymorphicAction<internal::AssignAction<T1, T2> > Assign(T1* ptr, T2 val) {
return MakePolymorphicAction(internal::AssignAction<T1, T2>(ptr, val));
}
#if !GTEST_OS_WINDOWS_MOBILE
// Creates an action that sets errno and returns the appropriate error.
template <typename T>
PolymorphicAction<internal::SetErrnoAndReturnAction<T> >
SetErrnoAndReturn(int errval, T result) {
return MakePolymorphicAction(
internal::SetErrnoAndReturnAction<T>(errval, result));
}
#endif // !GTEST_OS_WINDOWS_MOBILE
// Various overloads for Invoke().
// Legacy function.
// Actions can now be implicitly constructed from callables. No need to create
// wrapper objects.
// This function exists for backwards compatibility.
template <typename FunctionImpl>
typename std::decay<FunctionImpl>::type Invoke(FunctionImpl&& function_impl) {
return std::forward<FunctionImpl>(function_impl);
}
// Creates an action that invokes the given method on the given object
// with the mock function's arguments.
template <class Class, typename MethodPtr>
internal::InvokeMethodAction<Class, MethodPtr> Invoke(Class* obj_ptr,
MethodPtr method_ptr) {
return {obj_ptr, method_ptr};
}
// Creates an action that invokes 'function_impl' with no argument.
template <typename FunctionImpl>
internal::InvokeWithoutArgsAction<typename std::decay<FunctionImpl>::type>
InvokeWithoutArgs(FunctionImpl function_impl) {
return {std::move(function_impl)};
}
// Creates an action that invokes the given method on the given object
// with no argument.
template <class Class, typename MethodPtr>
internal::InvokeMethodWithoutArgsAction<Class, MethodPtr> InvokeWithoutArgs(
Class* obj_ptr, MethodPtr method_ptr) {
return {obj_ptr, method_ptr};
}
// Creates an action that performs an_action and throws away its
// result. In other words, it changes the return type of an_action to
// void. an_action MUST NOT return void, or the code won't compile.
template <typename A>
inline internal::IgnoreResultAction<A> IgnoreResult(const A& an_action) {
return internal::IgnoreResultAction<A>(an_action);
}
// Creates a reference wrapper for the given L-value. If necessary,
// you can explicitly specify the type of the reference. For example,
// suppose 'derived' is an object of type Derived, ByRef(derived)
// would wrap a Derived&. If you want to wrap a const Base& instead,
// where Base is a base class of Derived, just write:
//
// ByRef<const Base>(derived)
//
// N.B. ByRef is redundant with std::ref, std::cref and std::reference_wrapper.
// However, it may still be used for consistency with ByMove().
template <typename T>
inline ::std::reference_wrapper<T> ByRef(T& l_value) { // NOLINT
return ::std::reference_wrapper<T>(l_value);
}
} // namespace testing
#ifdef _MSC_VER
# pragma warning(pop)
#endif
#endif // GMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_
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