/**
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

#pragma once

#include <faiss/gpu/utils/DeviceTensor.cuh>
#include <faiss/gpu/utils/DeviceVector.cuh>

namespace faiss {
namespace gpu {

class GpuResources;

/// Holder of GPU resources for a particular flat index
class BinaryFlatIndex {
   public:
    BinaryFlatIndex(GpuResources* res, int dim, MemorySpace space);

    /// Returns the number of vectors we contain
    int getSize() const;

    int getDim() const;

    /// Reserve storage that can contain at least this many vectors
    void reserve(size_t numVecs, hipStream_t stream);

    /// Returns a reference to our vectors currently in use
    Tensor<unsigned char, 2, true>& getVectorsRef();

    void query(
            Tensor<unsigned char, 2, true>& vecs,
            int k,
            Tensor<int, 2, true>& outDistances,
            Tensor<int, 2, true>& outIndices);

    /// Add vectors to ourselves; the pointer passed can be on the host
    /// or the device
    void add(const unsigned char* data, int numVecs, hipStream_t stream);

    /// Free all storage
    void reset();

   private:
    /// Collection of GPU resources that we use
    GpuResources* resources_;

    /// Dimensionality of our vectors
    const int dim_;

    /// How many vectors we have
    int num_;

    /// The underlying expandable storage
    DeviceVector<char> rawData_;

    /// Vectors currently in rawData_
    DeviceTensor<unsigned char, 2, true> vectors_;
};

} // namespace gpu
} // namespace faiss
