// SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

use std::env;
use std::sync::LazyLock;
use std::time::Duration;

/// How long to sleep between echoed tokens.
/// Default is 10ms which gives us 100 tok/s.
/// Can be configured via the DYN_TOKEN_ECHO_DELAY_MS environment variable.
pub static TOKEN_ECHO_DELAY: LazyLock<Duration> = LazyLock::new(|| {
    const DEFAULT_DELAY_MS: u64 = 10;

    let delay_ms = env::var("DYN_TOKEN_ECHO_DELAY_MS")
        .ok()
        .and_then(|val| val.parse::<u64>().ok())
        .unwrap_or(DEFAULT_DELAY_MS);

    Duration::from_millis(delay_ms)
});
