:github_url: https://github.com/facebookresearch/DRTK Tutorials =================================== .. toctree:: :maxdepth: 4 :caption: Getting Started :hidden: DRTK_Tutorial_1_hello_triangle DRTK_Tutorial_2_optimizing_geometry DRTK_Tutorial_3_geometry_intersection .. toctree:: :maxdepth: 4 :caption: Mesh Rendering :hidden: DRTK_Tutorial_rendering_meshes .. toctree:: :maxdepth: 4 :caption: Computing Gradients and Fitting :hidden: DRTK_Tutorial_hand_fitting .. grid:: .. grid-item-card:: :doc:`DRTK_Tutorial_1_hello_triangle` In this tutorial, we will create a simple "hello triangle," which is a "hello world" of graphics programming, using DRTK. .. image:: ../_static/tutorial_1_hello_triangle.png :width: 400 .. grid-item-card:: :doc:`DRTK_Tutorial_2_optimizing_geometry` In this tutorial, we will see how to setup a minimal example of geometry optimization. .. image:: ../_static/tutorial_2_animation.gif :width: 400 .. grid-item-card:: :doc:`DRTK_Tutorial_3_geometry_intersection` In this tutorial, we demonstrate geometry effectively optimization when intersections are present. .. image:: ../_static/tutorial_3_animation.gif :width: 400 .. grid:: .. grid-item-card:: :doc:`DRTK_Tutorial_rendering_meshes` In this tutorial, we demonstrate how to rendering simple meshes with DRTK. .. image:: ../_static/tutorial_rendering_meshes.png :width: 400 .. grid:: .. grid-item-card:: :doc:`DRTK_Tutorial_hand_fitting` In this tutorial, we demonstrate fitting of a simple hand model with simple lambertian material to a single photo. .. image:: ../_static/tutorial_hand_fitting.gif :width: 400