propagate the lut in drtk rendering functions
Summary: The purpos of this stack is to enable LUT in rosetta2. To do this: 1. extend project_fisheye_distort_62 to support LUT 2. propagate lut in DRTK rendering functions 3. load the LUT in HMCCalibrationSCIOVRS 4. register LUT as an asset for loading 5. extend the rendering pipeline in rosetta2 with LUT 6. hook the care cmd string generated in fblearner pipeline with assets defined in 4. This diff implements 2. I start from the rendering layer defined in drtk and add lut as optional defaults to None. Reviewed By: patricksnape Differential Revision: D68207715 fbshipit-source-id: bb9250ec13eaa78bc2615d1845a0b612fbfc12e4
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