Commit 36eb2e83 authored by Stanislav Pidhorskyi's avatar Stanislav Pidhorskyi Committed by Facebook GitHub Bot
Browse files

Licence change to MIT

Summary: Got legal approval 🥳

Reviewed By: una-dinosauria

Differential Revision: D63428775

fbshipit-source-id: 7568ef2861ef10c2bd0367a7195cbbedf96ec8be
parent b1aa6dc7
# Copyright (c) Meta Platforms, Inc. and affiliates. # Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# #
# This source code is licensed under the license found in the # This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
import torch as th import torch as th
......
# Copyright (c) Meta Platforms, Inc. and affiliates. # Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# #
# This source code is licensed under the license found in the # This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
from typing import Optional, Sequence, Set, Tuple, Union from typing import Optional, Sequence, Set, Tuple, Union
......
# Copyright (c) Meta Platforms, Inc. and affiliates. # Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# #
# This source code is licensed under the license found in the # This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree. # LICENSE file in the root directory of this source tree.
import os import os
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <c10/cuda/CUDAGuard.h> #include <c10/cuda/CUDAGuard.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <torch/script.h> #include <torch/script.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <c10/cuda/CUDAGuard.h> #include <c10/cuda/CUDAGuard.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <torch/script.h> #include <torch/script.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <c10/cuda/CUDAGuard.h> #include <c10/cuda/CUDAGuard.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <torch/script.h> #include <torch/script.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <c10/cuda/CUDAGuard.h> #include <c10/cuda/CUDAGuard.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <torch/script.h> #include <torch/script.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#include <c10/cuda/CUDAGuard.h> #include <c10/cuda/CUDAGuard.h>
......
// Copyright (c) Meta Platforms, Inc. and affiliates. // Copyright (c) Meta Platforms, Inc. and affiliates.
// All rights reserved.
// //
// This source code is licensed under the license found in the // This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree. // LICENSE file in the root directory of this source tree.
#pragma once #pragma once
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment