Commit 465e9542 authored by emptyVoid's avatar emptyVoid Committed by Davis E. King
Browse files

Move shape_predictor_trainer to a separate header (#599)

Moved shape_predictor_trainer to its own header in order to support the
use of shape_predictor with DLIB_ISO_CPP_ONLY defined (i.e. without
threading API wrappers).
parent 10d3f933
......@@ -20,6 +20,7 @@
#include "image_processing/remove_unobtainable_rectangles.h"
#include "image_processing/scan_fhog_pyramid.h"
#include "image_processing/shape_predictor.h"
#include "image_processing/shape_predictor_trainer.h"
#include "image_processing/correlation_tracker.h"
#endif // DLIB_IMAGE_PROCESSInG_H_h_
......
This diff is collapsed.
......@@ -25,9 +25,9 @@ namespace dlib
and eyes, tip of the nose, and so forth.
To create useful instantiations of this object you need to use the
shape_predictor_trainer object defined below to train a shape_predictor
using a set of training images, each annotated with shapes you want to
predict.
shape_predictor_trainer object defined in the
shape_predictor_trainer_abstract.h file to train a shape_predictor using a
set of training images, each annotated with shapes you want to predict.
THREAD SAFETY
No synchronization is required when using this object. In particular, a
......@@ -119,324 +119,6 @@ namespace dlib
provides serialization support
!*/
// ----------------------------------------------------------------------------------------
class shape_predictor_trainer
{
/*!
WHAT THIS OBJECT REPRESENTS
This object is a tool for training shape_predictors based on annotated training
images. Its implementation uses the algorithm described in:
One Millisecond Face Alignment with an Ensemble of Regression Trees
by Vahid Kazemi and Josephine Sullivan, CVPR 2014
!*/
public:
shape_predictor_trainer (
);
/*!
ensures
- #get_cascade_depth() == 10
- #get_tree_depth() == 4
- #get_num_trees_per_cascade_level() == 500
- #get_nu() == 0.1
- #get_oversampling_amount() == 20
- #get_feature_pool_size() == 400
- #get_lambda() == 0.1
- #get_num_test_splits() == 20
- #get_feature_pool_region_padding() == 0
- #get_random_seed() == ""
- #get_num_threads() == 0
- This object will not be verbose
!*/
unsigned long get_cascade_depth (
) const;
/*!
ensures
- returns the number of cascades created when you train a model. This
means that the total number of trees in the learned model is equal to
get_cascade_depth()*get_num_trees_per_cascade_level().
!*/
void set_cascade_depth (
unsigned long depth
);
/*!
requires
- depth > 0
ensures
- #get_cascade_depth() == depth
!*/
unsigned long get_tree_depth (
) const;
/*!
ensures
- returns the depth of the trees used in the cascade. In particular, there
are pow(2,get_tree_depth()) leaves in each tree.
!*/
void set_tree_depth (
unsigned long depth
);
/*!
requires
- depth > 0
ensures
- #get_tree_depth() == depth
!*/
unsigned long get_num_trees_per_cascade_level (
) const;
/*!
ensures
- returns the number of trees created for each cascade. This means that
the total number of trees in the learned model is equal to
get_cascade_depth()*get_num_trees_per_cascade_level().
!*/
void set_num_trees_per_cascade_level (
unsigned long num
);
/*!
requires
- num > 0
ensures
- #get_num_trees_per_cascade_level() == num
!*/
double get_nu (
) const;
/*!
ensures
- returns the regularization parameter. Larger values of this parameter
will cause the algorithm to fit the training data better but may also
cause overfitting.
!*/
void set_nu (
double nu
);
/*!
requires
- 0 < nu <= 1
ensures
- #get_nu() == nu
!*/
std::string get_random_seed (
) const;
/*!
ensures
- returns the random seed used by the internal random number generator.
Since this algorithm is a random forest style algorithm it relies on a
random number generator for generating the trees. So each setting of the
random seed will produce slightly different outputs.
!*/
void set_random_seed (
const std::string& seed
);
/*!
ensures
- #get_random_seed() == seed
!*/
unsigned long get_oversampling_amount (
) const;
/*!
ensures
- You give annotated images to this object as training examples. You
can effectively increase the amount of training data by adding in each
training example multiple times but with a randomly selected deformation
applied to it. That is what this parameter controls. That is, if you
supply N training samples to train() then the algorithm runs internally
with N*get_oversampling_amount() training samples. So the bigger this
parameter the better (excepting that larger values make training take
longer). In terms of the Kazemi paper, this parameter is the number of
randomly selected initial starting points sampled for each training
example.
!*/
void set_oversampling_amount (
unsigned long amount
);
/*!
requires
- amount > 0
ensures
- #get_oversampling_amount() == amount
!*/
unsigned long get_feature_pool_size (
) const;
/*!
ensures
- At each level of the cascade we randomly sample get_feature_pool_size()
pixels from the image. These pixels are used to generate features for
the random trees. So in general larger settings of this parameter give
better accuracy but make the algorithm run slower.
!*/
void set_feature_pool_size (
unsigned long size
);
/*!
requires
- size > 1
ensures
- #get_feature_pool_size() == size
!*/
double get_feature_pool_region_padding (
) const;
/*!
ensures
- When we randomly sample the pixels for the feature pool we do so in a box
fit around the provided training landmarks. By default, this box is the
tightest box that contains the landmarks (i.e. this is what happens when
get_feature_pool_region_padding()==0). However, you can expand or shrink
the size of the pixel sampling region by setting a different value of
get_feature_pool_region_padding().
To explain this precisely, for a padding of 0 we say that the pixels are
sampled from a box of size 1x1. The padding value is added to each side
of the box. So a padding of 0.5 would cause the algorithm to sample
pixels from a box that was 2x2, effectively multiplying the area pixels
are sampled from by 4. Similarly, setting the padding to -0.2 would
cause it to sample from a box 0.6x0.6 in size.
!*/
void set_feature_pool_region_padding (
double padding
);
/*!
ensures
- #get_feature_pool_region_padding() == padding
!*/
double get_lambda (
) const;
/*!
ensures
- To decide how to split nodes in the regression trees the algorithm looks
at pairs of pixels in the image. These pixel pairs are sampled randomly
but with a preference for selecting pixels that are near each other.
get_lambda() controls this "nearness" preference. In particular, smaller
values of get_lambda() will make the algorithm prefer to select pixels
close together and larger values of get_lambda() will make it care less
about picking nearby pixel pairs.
Note that this is the inverse of how it is defined in the Kazemi paper.
For this object, you should think of lambda as "the fraction of the
bounding box will we traverse to find a neighboring pixel". Nominally,
this is normalized between 0 and 1. So reasonable settings of lambda are
values in the range 0 < lambda < 1.
!*/
void set_lambda (
double lambda
);
/*!
requires
- lambda > 0
ensures
- #get_lambda() == lambda
!*/
unsigned long get_num_test_splits (
) const;
/*!
ensures
- When generating the random trees we randomly sample get_num_test_splits()
possible split features at each node and pick the one that gives the best
split. Larger values of this parameter will usually give more accurate
outputs but take longer to train.
!*/
void set_num_test_splits (
unsigned long num
);
/*!
requires
- num > 0
ensures
- #get_num_test_splits() == num
!*/
unsigned long get_num_threads (
) const;
/*!
ensures
- When running training process, it is possible to make some parts of it parallel
using CPU threads with #parallel_for() extension and creating #thread_pool internally
When get_num_threads() == 0, trainer will not create threads and all processing will
be done in the calling thread
!*/
void set_num_threads (
unsigned long num
);
/*!
requires
- num >= 0
ensures
- #get_num_threads() == num
!*/
void be_verbose (
);
/*!
ensures
- This object will print status messages to standard out so that a
user can observe the progress of the algorithm.
!*/
void be_quiet (
);
/*!
ensures
- This object will not print anything to standard out
!*/
template <typename image_array>
shape_predictor train (
const image_array& images,
const std::vector<std::vector<full_object_detection> >& objects
) const;
/*!
requires
- image_array is a dlib::array of image objects where each image object
implements the interface defined in dlib/image_processing/generic_image.h
- images.size() == objects.size()
- images.size() > 0
- for some i: objects[i].size() != 0
(i.e. there has to be at least one full_object_detection in the training set)
- for all valid p, there must exist i and j such that:
objects[i][j].part(p) != OBJECT_PART_NOT_PRESENT.
(i.e. You can't define a part that is always set to OBJECT_PART_NOT_PRESENT.)
- for all valid i,j,k,l:
- objects[i][j].num_parts() == objects[k][l].num_parts()
(i.e. all objects must agree on the number of parts)
- objects[i][j].num_parts() > 0
ensures
- This object will try to learn to predict the locations of an object's parts
based on the object bounding box (i.e. full_object_detection::get_rect())
and the image pixels in that box. That is, we will try to learn a
shape_predictor, SP, such that:
SP(images[i], objects[i][j].get_rect()) == objects[i][j]
This learned SP object is then returned.
- Not all parts are required to be observed for all objects. So if you
have training instances with missing parts then set the part positions
equal to OBJECT_PART_NOT_PRESENT and this algorithm will basically ignore
those missing parts.
!*/
};
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------
......
This diff is collapsed.
// Copyright (C) 2014 Davis E. King (davis@dlib.net)
// License: Boost Software License See LICENSE.txt for the full license.
#undef DLIB_SHAPE_PREDICToR_TRAINER_ABSTRACT_H_
#ifdef DLIB_SHAPE_PREDICToR_TRAINER_ABSTRACT_H_
#include "shape_predictor_abstract.h"
namespace dlib
{
// ----------------------------------------------------------------------------------------
class shape_predictor_trainer
{
/*!
WHAT THIS OBJECT REPRESENTS
This object is a tool for training shape_predictors based on annotated training
images. Its implementation uses the algorithm described in:
One Millisecond Face Alignment with an Ensemble of Regression Trees
by Vahid Kazemi and Josephine Sullivan, CVPR 2014
!*/
public:
shape_predictor_trainer (
);
/*!
ensures
- #get_cascade_depth() == 10
- #get_tree_depth() == 4
- #get_num_trees_per_cascade_level() == 500
- #get_nu() == 0.1
- #get_oversampling_amount() == 20
- #get_feature_pool_size() == 400
- #get_lambda() == 0.1
- #get_num_test_splits() == 20
- #get_feature_pool_region_padding() == 0
- #get_random_seed() == ""
- #get_num_threads() == 0
- This object will not be verbose
!*/
unsigned long get_cascade_depth (
) const;
/*!
ensures
- returns the number of cascades created when you train a model. This
means that the total number of trees in the learned model is equal to
get_cascade_depth()*get_num_trees_per_cascade_level().
!*/
void set_cascade_depth (
unsigned long depth
);
/*!
requires
- depth > 0
ensures
- #get_cascade_depth() == depth
!*/
unsigned long get_tree_depth (
) const;
/*!
ensures
- returns the depth of the trees used in the cascade. In particular, there
are pow(2,get_tree_depth()) leaves in each tree.
!*/
void set_tree_depth (
unsigned long depth
);
/*!
requires
- depth > 0
ensures
- #get_tree_depth() == depth
!*/
unsigned long get_num_trees_per_cascade_level (
) const;
/*!
ensures
- returns the number of trees created for each cascade. This means that
the total number of trees in the learned model is equal to
get_cascade_depth()*get_num_trees_per_cascade_level().
!*/
void set_num_trees_per_cascade_level (
unsigned long num
);
/*!
requires
- num > 0
ensures
- #get_num_trees_per_cascade_level() == num
!*/
double get_nu (
) const;
/*!
ensures
- returns the regularization parameter. Larger values of this parameter
will cause the algorithm to fit the training data better but may also
cause overfitting.
!*/
void set_nu (
double nu
);
/*!
requires
- 0 < nu <= 1
ensures
- #get_nu() == nu
!*/
std::string get_random_seed (
) const;
/*!
ensures
- returns the random seed used by the internal random number generator.
Since this algorithm is a random forest style algorithm it relies on a
random number generator for generating the trees. So each setting of the
random seed will produce slightly different outputs.
!*/
void set_random_seed (
const std::string& seed
);
/*!
ensures
- #get_random_seed() == seed
!*/
unsigned long get_oversampling_amount (
) const;
/*!
ensures
- You give annotated images to this object as training examples. You
can effectively increase the amount of training data by adding in each
training example multiple times but with a randomly selected deformation
applied to it. That is what this parameter controls. That is, if you
supply N training samples to train() then the algorithm runs internally
with N*get_oversampling_amount() training samples. So the bigger this
parameter the better (excepting that larger values make training take
longer). In terms of the Kazemi paper, this parameter is the number of
randomly selected initial starting points sampled for each training
example.
!*/
void set_oversampling_amount (
unsigned long amount
);
/*!
requires
- amount > 0
ensures
- #get_oversampling_amount() == amount
!*/
unsigned long get_feature_pool_size (
) const;
/*!
ensures
- At each level of the cascade we randomly sample get_feature_pool_size()
pixels from the image. These pixels are used to generate features for
the random trees. So in general larger settings of this parameter give
better accuracy but make the algorithm run slower.
!*/
void set_feature_pool_size (
unsigned long size
);
/*!
requires
- size > 1
ensures
- #get_feature_pool_size() == size
!*/
double get_feature_pool_region_padding (
) const;
/*!
ensures
- When we randomly sample the pixels for the feature pool we do so in a box
fit around the provided training landmarks. By default, this box is the
tightest box that contains the landmarks (i.e. this is what happens when
get_feature_pool_region_padding()==0). However, you can expand or shrink
the size of the pixel sampling region by setting a different value of
get_feature_pool_region_padding().
To explain this precisely, for a padding of 0 we say that the pixels are
sampled from a box of size 1x1. The padding value is added to each side
of the box. So a padding of 0.5 would cause the algorithm to sample
pixels from a box that was 2x2, effectively multiplying the area pixels
are sampled from by 4. Similarly, setting the padding to -0.2 would
cause it to sample from a box 0.6x0.6 in size.
!*/
void set_feature_pool_region_padding (
double padding
);
/*!
ensures
- #get_feature_pool_region_padding() == padding
!*/
double get_lambda (
) const;
/*!
ensures
- To decide how to split nodes in the regression trees the algorithm looks
at pairs of pixels in the image. These pixel pairs are sampled randomly
but with a preference for selecting pixels that are near each other.
get_lambda() controls this "nearness" preference. In particular, smaller
values of get_lambda() will make the algorithm prefer to select pixels
close together and larger values of get_lambda() will make it care less
about picking nearby pixel pairs.
Note that this is the inverse of how it is defined in the Kazemi paper.
For this object, you should think of lambda as "the fraction of the
bounding box will we traverse to find a neighboring pixel". Nominally,
this is normalized between 0 and 1. So reasonable settings of lambda are
values in the range 0 < lambda < 1.
!*/
void set_lambda (
double lambda
);
/*!
requires
- lambda > 0
ensures
- #get_lambda() == lambda
!*/
unsigned long get_num_test_splits (
) const;
/*!
ensures
- When generating the random trees we randomly sample get_num_test_splits()
possible split features at each node and pick the one that gives the best
split. Larger values of this parameter will usually give more accurate
outputs but take longer to train.
!*/
void set_num_test_splits (
unsigned long num
);
/*!
requires
- num > 0
ensures
- #get_num_test_splits() == num
!*/
unsigned long get_num_threads (
) const;
/*!
ensures
- When running training process, it is possible to make some parts of it parallel
using CPU threads with #parallel_for() extension and creating #thread_pool internally
When get_num_threads() == 0, trainer will not create threads and all processing will
be done in the calling thread
!*/
void set_num_threads (
unsigned long num
);
/*!
requires
- num >= 0
ensures
- #get_num_threads() == num
!*/
void be_verbose (
);
/*!
ensures
- This object will print status messages to standard out so that a
user can observe the progress of the algorithm.
!*/
void be_quiet (
);
/*!
ensures
- This object will not print anything to standard out
!*/
template <typename image_array>
shape_predictor train (
const image_array& images,
const std::vector<std::vector<full_object_detection> >& objects
) const;
/*!
requires
- image_array is a dlib::array of image objects where each image object
implements the interface defined in dlib/image_processing/generic_image.h
- images.size() == objects.size()
- images.size() > 0
- for some i: objects[i].size() != 0
(i.e. there has to be at least one full_object_detection in the training set)
- for all valid p, there must exist i and j such that:
objects[i][j].part(p) != OBJECT_PART_NOT_PRESENT.
(i.e. You can't define a part that is always set to OBJECT_PART_NOT_PRESENT.)
- for all valid i,j,k,l:
- objects[i][j].num_parts() == objects[k][l].num_parts()
(i.e. all objects must agree on the number of parts)
- objects[i][j].num_parts() > 0
ensures
- This object will try to learn to predict the locations of an object's parts
based on the object bounding box (i.e. full_object_detection::get_rect())
and the image pixels in that box. That is, we will try to learn a
shape_predictor, SP, such that:
SP(images[i], objects[i][j].get_rect()) == objects[i][j]
This learned SP object is then returned.
- Not all parts are required to be observed for all objects. So if you
have training instances with missing parts then set the part positions
equal to OBJECT_PART_NOT_PRESENT and this algorithm will basically ignore
those missing parts.
!*/
};
// ----------------------------------------------------------------------------------------
}
#endif // DLIB_SHAPE_PREDICToR_TRAINER_ABSTRACT_H_
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment