/*! * Copyright (c) 2017 by Contributors * \file random.cc * \brief Random number generator interfaces */ #include #include #include #include using namespace dgl::runtime; namespace dgl { DGL_REGISTER_GLOBAL("rng._CAPI_SetSeed") .set_body([] (DGLArgs args, DGLRetValue *rv) { int seed = args[0]; #pragma omp parallel for for (int i = 0; i < omp_get_max_threads(); ++i) RandomEngine::ThreadLocal()->SetSeed(seed); }); }; // namespace dgl