Install DGL ============ At this stage, we recommend installing DGL from ``conda`` or ``pip``. System requirements ------------------- Currently DGL is tested on * Ubuntu 16.04 * macOS X * Windows 10 DGL is expected to work on all Linux distributions later than Ubuntu 16.04, macOS X, and Windows 10. DGL also requires the Python version to be 3.5 or later. Python 3.4 or less is not tested, and Python 2 support is coming. DGL supports multiple tensor libraries (e.g. PyTorch, MXNet) as backends; refer `Working with different backends`_ for requirements on backends and how to select a backend. Install from conda ---------------------- One can either grab `miniconda `_ or the full `anaconda `_ if ``conda`` has not been installed. Once the conda environment is activated, run .. code:: bash conda install -c dglteam dgl Install from pip ---------------- One can simply run the following command to install via ``pip``: .. code:: bash pip install dgl Working with different backends ------------------------------- Currently DGL supports PyTorch and MXNet. Switching backend ````````````````` The backend is controlled by ``DGLBACKEND`` environment variable, which defaults to ``pytorch``. Currently it supports the following values: +---------+---------+--------------------------------------------------+ | Value | Backend | Memo | +=========+=========+==================================================+ | pytorch | PyTorch | Requires 0.4.1 or later; see | | | | `official website `_ | +---------+---------+--------------------------------------------------+ | mxnet | MXNet | Requires nightly build; run the following | | | | command to install: | | | | | | | | .. code:: bash | | | | | | | | pip install --pre mxnet | +---------+---------+--------------------------------------------------+ | numpy | NumPy | Does not support gradient computation | +---------+---------+--------------------------------------------------+ .. _install-from-source: Install from source ------------------- First, download the source files from GitHub: .. code:: bash git clone --recursive https://github.com/dmlc/dgl.git One can also clone the repository first and run the following: .. code:: bash git submodule init git submodule update Linux ````` Install the system packages for building the shared library, for Debian/Ubuntu users, run: .. code:: bash sudo apt-get update sudo apt-get install -y build-essential build-dep python3-dev make cmake For Fedora/RHEL/CentOS users, run: .. code:: bash sudo yum install -y gcc-c++ python3-devel make cmake Build the shared library and install the Python binding afterwards: .. code:: bash mkdir build cd build cmake .. make -j4 cd ../python python setup.py install macOS ````` Installation on macOS is similar to Linux. But macOS users need to install building tools like clang, GNU Make, cmake first. Tools like clang and GNU Make are packaged in **Command Line Tools** for macOS. To install: .. code:: bash xcode-select --install To install other needed packages like cmake, we recommend first installing **Homebrew**, which is a popular package manager for macOS. Detailed instructions can be found on its `homepage `_. After installation of Homebrew, install cmake by: .. code:: bash brew install cmake Then go to root directory of DGL repository, build shared library and install Python binding for DGL: .. code:: bash mkdir build cd build cmake .. make -j4 cd ../python python setup.py install We tested installation on macOS X with clang 10.0.0, GNU Make 3.81, and cmake 3.13.1. Windows ``````` Currently Windows source build is tested with CMake and MinGW/GCC. We highly recommend using CMake and GCC from `conda installations `_. To do so, run .. code:: bash conda install cmake m2w64-gcc m2w64-make Then build the shared library and install the Python binding: .. code:: md build cd build cmake -DCMAKE_CXX_FLAGS="-DDMLC_LOG_STACK_TRACE=0 -DDGL_EXPORTS" -DCMAKE_MAKE_PROGRAM=mingw32-make .. -G "MSYS Makefiles" mingw32-make cd ..\python python setup.py install