Unverified Commit bcd37684 authored by Hongzhi (Steve), Chen's avatar Hongzhi (Steve), Chen Committed by GitHub
Browse files

[Misc] Replace /*! with /**. (#4823)



* replace

* blabla

* balbla

* blabla
Co-authored-by: default avatarSteve <ubuntu@ip-172-31-34-29.ap-northeast-1.compute.internal>
parent 619d735d
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file dgl/lazy.h * @file dgl/lazy.h
* @brief Lazy object that will be materialized only when being queried. * @brief Lazy object that will be materialized only when being queried.
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
namespace dgl { namespace dgl {
/*! /**
* @brief Lazy object that will be materialized only when being queried. * @brief Lazy object that will be materialized only when being queried.
* *
* The object should be immutable -- no mutation once materialized. * The object should be immutable -- no mutation once materialized.
...@@ -19,18 +19,18 @@ namespace dgl { ...@@ -19,18 +19,18 @@ namespace dgl {
template <typename T> template <typename T>
class Lazy { class Lazy {
public: public:
/*!\brief default constructor to construct a lazy object */ /** @brief default constructor to construct a lazy object */
Lazy() {} Lazy() {}
/*! /**
* @brief constructor to construct an object with given value (non-lazy case) * @brief constructor to construct an object with given value (non-lazy case)
*/ */
explicit Lazy(const T& val) : ptr_(new T(val)) {} explicit Lazy(const T& val) : ptr_(new T(val)) {}
/*!\brief destructor */ /** @brief destructor */
~Lazy() = default; ~Lazy() = default;
/*! /**
* @brief Get the value of this object. If the object has not been * @brief Get the value of this object. If the object has not been
* instantiated, using the provided function to create it. * instantiated, using the provided function to create it.
* @param fn The creator function. * @param fn The creator function.
...@@ -45,7 +45,7 @@ class Lazy { ...@@ -45,7 +45,7 @@ class Lazy {
} }
private: private:
/*!\brief the internal data pointer */ /** @brief the internal data pointer */
std::shared_ptr<T> ptr_{nullptr}; std::shared_ptr<T> ptr_{nullptr};
}; };
......
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file dgl/nodeflow.h * @file dgl/nodeflow.h
* @brief DGL NodeFlow class. * @brief DGL NodeFlow class.
...@@ -17,7 +17,7 @@ namespace dgl { ...@@ -17,7 +17,7 @@ namespace dgl {
class ImmutableGraph; class ImmutableGraph;
/*! /**
* @brief A NodeFlow graph stores the sampling results for a sampler that * @brief A NodeFlow graph stores the sampling results for a sampler that
* samples nodes/edges in layers. * samples nodes/edges in layers.
* *
...@@ -26,21 +26,21 @@ class ImmutableGraph; ...@@ -26,21 +26,21 @@ class ImmutableGraph;
* node and edge mapping from the NodeFlow graph to the parent graph. * node and edge mapping from the NodeFlow graph to the parent graph.
*/ */
struct NodeFlowObject : public runtime::Object { struct NodeFlowObject : public runtime::Object {
/*! @brief The graph. */ /** @brief The graph. */
GraphPtr graph; GraphPtr graph;
/*! /**
* @brief the offsets of each layer. * @brief the offsets of each layer.
*/ */
IdArray layer_offsets; IdArray layer_offsets;
/*! /**
* @brief the offsets of each flow. * @brief the offsets of each flow.
*/ */
IdArray flow_offsets; IdArray flow_offsets;
/*! /**
* @brief The node mapping from the NodeFlow graph to the parent graph. * @brief The node mapping from the NodeFlow graph to the parent graph.
*/ */
IdArray node_mapping; IdArray node_mapping;
/*! /**
* @brief The edge mapping from the NodeFlow graph to the parent graph. * @brief The edge mapping from the NodeFlow graph to the parent graph.
*/ */
IdArray edge_mapping; IdArray edge_mapping;
...@@ -54,13 +54,13 @@ class NodeFlow : public runtime::ObjectRef { ...@@ -54,13 +54,13 @@ class NodeFlow : public runtime::ObjectRef {
public: public:
DGL_DEFINE_OBJECT_REF_METHODS(NodeFlow, runtime::ObjectRef, NodeFlowObject); DGL_DEFINE_OBJECT_REF_METHODS(NodeFlow, runtime::ObjectRef, NodeFlowObject);
/*! @brief create a new nodeflow reference */ /** @brief create a new nodeflow reference */
static NodeFlow Create() { static NodeFlow Create() {
return NodeFlow(std::make_shared<NodeFlowObject>()); return NodeFlow(std::make_shared<NodeFlowObject>());
} }
}; };
/*! /**
* @brief Get a slice on a graph that represents a NodeFlow. * @brief Get a slice on a graph that represents a NodeFlow.
* *
* The entire block has to be taken as a slice. Users have to specify the * The entire block has to be taken as a slice. Users have to specify the
......
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file packed_func_ext.h * @file packed_func_ext.h
* @brief Extension package to PackedFunc * @brief Extension package to PackedFunc
...@@ -18,7 +18,7 @@ ...@@ -18,7 +18,7 @@
namespace dgl { namespace dgl {
namespace runtime { namespace runtime {
/*! /**
* @brief Runtime type checker for node type. * @brief Runtime type checker for node type.
* @tparam T the type to be checked. * @tparam T the type to be checked.
*/ */
......
/*! /**
* Copyright (c) 2017 by Contributors * Copyright (c) 2017 by Contributors
* @file dgl/random.h * @file dgl/random.h
* @brief Random number generators * @brief Random number generators
...@@ -35,36 +35,36 @@ inline uint32_t GetThreadId() { ...@@ -35,36 +35,36 @@ inline uint32_t GetThreadId() {
}; // namespace }; // namespace
/*! /**
* @brief Thread-local Random Number Generator class * @brief Thread-local Random Number Generator class
*/ */
class RandomEngine { class RandomEngine {
public: public:
/*! @brief Constructor with default seed */ /** @brief Constructor with default seed */
RandomEngine() { RandomEngine() {
std::random_device rd; std::random_device rd;
SetSeed(rd()); SetSeed(rd());
} }
/*! @brief Constructor with given seed */ /** @brief Constructor with given seed */
explicit RandomEngine(uint32_t seed) { SetSeed(seed); } explicit RandomEngine(uint32_t seed) { SetSeed(seed); }
/*! @brief Get the thread-local random number generator instance */ /** @brief Get the thread-local random number generator instance */
static RandomEngine* ThreadLocal() { static RandomEngine* ThreadLocal() {
return dmlc::ThreadLocalStore<RandomEngine>::Get(); return dmlc::ThreadLocalStore<RandomEngine>::Get();
} }
/*! /**
* @brief Set the seed of this random number generator * @brief Set the seed of this random number generator
*/ */
void SetSeed(uint32_t seed) { rng_.seed(seed + GetThreadId()); } void SetSeed(uint32_t seed) { rng_.seed(seed + GetThreadId()); }
/*! /**
* @brief Generate an arbitrary random 32-bit integer. * @brief Generate an arbitrary random 32-bit integer.
*/ */
int32_t RandInt32() { return static_cast<int32_t>(rng_()); } int32_t RandInt32() { return static_cast<int32_t>(rng_()); }
/*! /**
* @brief Generate a uniform random integer in [0, upper) * @brief Generate a uniform random integer in [0, upper)
*/ */
template <typename T> template <typename T>
...@@ -72,7 +72,7 @@ class RandomEngine { ...@@ -72,7 +72,7 @@ class RandomEngine {
return RandInt<T>(0, upper); return RandInt<T>(0, upper);
} }
/*! /**
* @brief Generate a uniform random integer in [lower, upper) * @brief Generate a uniform random integer in [lower, upper)
*/ */
template <typename T> template <typename T>
...@@ -82,7 +82,7 @@ class RandomEngine { ...@@ -82,7 +82,7 @@ class RandomEngine {
return dist(rng_); return dist(rng_);
} }
/*! /**
* @brief Generate a uniform random float in [0, 1) * @brief Generate a uniform random float in [0, 1)
*/ */
template <typename T> template <typename T>
...@@ -90,7 +90,7 @@ class RandomEngine { ...@@ -90,7 +90,7 @@ class RandomEngine {
return Uniform<T>(0., 1.); return Uniform<T>(0., 1.);
} }
/*! /**
* @brief Generate a uniform random float in [lower, upper) * @brief Generate a uniform random float in [lower, upper)
*/ */
template <typename T> template <typename T>
...@@ -102,7 +102,7 @@ class RandomEngine { ...@@ -102,7 +102,7 @@ class RandomEngine {
return dist(rng_); return dist(rng_);
} }
/*! /**
* @brief Pick a random integer between 0 to N-1 according to given * @brief Pick a random integer between 0 to N-1 according to given
* probabilities. * probabilities.
* @tparam IdxType Return integer type. * @tparam IdxType Return integer type.
...@@ -113,7 +113,7 @@ class RandomEngine { ...@@ -113,7 +113,7 @@ class RandomEngine {
template <typename IdxType> template <typename IdxType>
IdxType Choice(FloatArray prob); IdxType Choice(FloatArray prob);
/*! /**
* @brief Pick random integers between 0 to N-1 according to given * @brief Pick random integers between 0 to N-1 according to given
* probabilities * probabilities
* *
...@@ -130,7 +130,7 @@ class RandomEngine { ...@@ -130,7 +130,7 @@ class RandomEngine {
template <typename IdxType, typename FloatType> template <typename IdxType, typename FloatType>
void Choice(IdxType num, FloatArray prob, IdxType* out, bool replace = true); void Choice(IdxType num, FloatArray prob, IdxType* out, bool replace = true);
/*! /**
* @brief Pick random integers between 0 to N-1 according to given * @brief Pick random integers between 0 to N-1 according to given
* probabilities * probabilities
* *
...@@ -153,7 +153,7 @@ class RandomEngine { ...@@ -153,7 +153,7 @@ class RandomEngine {
return ret; return ret;
} }
/*! /**
* @brief Pick random integers from population by uniform distribution. * @brief Pick random integers from population by uniform distribution.
* *
* If replace is false, num must not be larger than population. * If replace is false, num must not be larger than population.
...@@ -168,7 +168,7 @@ class RandomEngine { ...@@ -168,7 +168,7 @@ class RandomEngine {
void UniformChoice( void UniformChoice(
IdxType num, IdxType population, IdxType* out, bool replace = true); IdxType num, IdxType population, IdxType* out, bool replace = true);
/*! /**
* @brief Pick random integers from population by uniform distribution. * @brief Pick random integers from population by uniform distribution.
* *
* If replace is false, num must not be larger than population. * If replace is false, num must not be larger than population.
...@@ -189,7 +189,7 @@ class RandomEngine { ...@@ -189,7 +189,7 @@ class RandomEngine {
return ret; return ret;
} }
/*! /**
* @brief Pick random integers with different probability for different * @brief Pick random integers with different probability for different
* segments. * segments.
* *
...@@ -223,7 +223,7 @@ class RandomEngine { ...@@ -223,7 +223,7 @@ class RandomEngine {
IdxType num, const IdxType* split, FloatArray bias, IdxType* out, IdxType num, const IdxType* split, FloatArray bias, IdxType* out,
bool replace = true); bool replace = true);
/*! /**
* @brief Pick random integers with different probability for different * @brief Pick random integers with different probability for different
* segments. * segments.
* *
......
/*! /**
* Copyright (c) 2017 by Contributors * Copyright (c) 2017 by Contributors
* @file dgl/runtime/c_backend_api.h * @file dgl/runtime/c_backend_api.h
* @brief DGL runtime backend API. * @brief DGL runtime backend API.
...@@ -17,7 +17,7 @@ extern "C" { ...@@ -17,7 +17,7 @@ extern "C" {
#endif #endif
// Backend related functions. // Backend related functions.
/*! /**
* @brief Backend function for modules to get function * @brief Backend function for modules to get function
* from its environment mod_node (its imports and global function). * from its environment mod_node (its imports and global function).
* The user do should not call DGLFuncFree on func. * The user do should not call DGLFuncFree on func.
...@@ -29,7 +29,7 @@ extern "C" { ...@@ -29,7 +29,7 @@ extern "C" {
*/ */
DGL_DLL int DGLBackendGetFuncFromEnv( DGL_DLL int DGLBackendGetFuncFromEnv(
void* mod_node, const char* func_name, DGLFunctionHandle* out); void* mod_node, const char* func_name, DGLFunctionHandle* out);
/*! /**
* @brief Backend function to register system-wide library symbol. * @brief Backend function to register system-wide library symbol.
* *
* @param name The name of the symbol * @param name The name of the symbol
...@@ -38,7 +38,7 @@ DGL_DLL int DGLBackendGetFuncFromEnv( ...@@ -38,7 +38,7 @@ DGL_DLL int DGLBackendGetFuncFromEnv(
*/ */
DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr); DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr);
/*! /**
* @brief Backend function to allocate temporal workspace. * @brief Backend function to allocate temporal workspace.
* *
* @note The result allocate spaced is ensured to be aligned to * @note The result allocate spaced is ensured to be aligned to
...@@ -57,7 +57,7 @@ DGL_DLL void* DGLBackendAllocWorkspace( ...@@ -57,7 +57,7 @@ DGL_DLL void* DGLBackendAllocWorkspace(
int device_type, int device_id, uint64_t nbytes, int dtype_code_hint, int device_type, int device_id, uint64_t nbytes, int dtype_code_hint,
int dtype_bits_hint); int dtype_bits_hint);
/*! /**
* @brief Backend function to free temporal workspace. * @brief Backend function to free temporal workspace.
* *
* @param ptr The result allocated space pointer. * @param ptr The result allocated space pointer.
...@@ -69,19 +69,19 @@ DGL_DLL void* DGLBackendAllocWorkspace( ...@@ -69,19 +69,19 @@ DGL_DLL void* DGLBackendAllocWorkspace(
*/ */
DGL_DLL int DGLBackendFreeWorkspace(int device_type, int device_id, void* ptr); DGL_DLL int DGLBackendFreeWorkspace(int device_type, int device_id, void* ptr);
/*! /**
* @brief Environment for DGL parallel task. * @brief Environment for DGL parallel task.
*/ */
typedef struct { typedef struct {
/*! /**
* @brief Auxiliary used for synchronization * @brief Auxiliary used for synchronization
*/ */
void* sync_handle; void* sync_handle;
/*! @brief total amount of task */ /** @brief total amount of task */
int32_t num_task; int32_t num_task;
} DGLParallelGroupEnv; } DGLParallelGroupEnv;
/*! /**
* @brief The callback function to execute a parallel lambda * @brief The callback function to execute a parallel lambda
* @param task_id the task id of the function. * @param task_id the task id of the function.
* @param penv The parallel environment backs the execution. * @param penv The parallel environment backs the execution.
...@@ -90,7 +90,7 @@ typedef struct { ...@@ -90,7 +90,7 @@ typedef struct {
typedef int (*FDGLParallelLambda)( typedef int (*FDGLParallelLambda)(
int task_id, DGLParallelGroupEnv* penv, void* cdata); int task_id, DGLParallelGroupEnv* penv, void* cdata);
/*! /**
* @brief Backend function for running parallel jobs. * @brief Backend function for running parallel jobs.
* *
* @param flambda The parallel function to be launched. * @param flambda The parallel function to be launched.
...@@ -103,7 +103,7 @@ typedef int (*FDGLParallelLambda)( ...@@ -103,7 +103,7 @@ typedef int (*FDGLParallelLambda)(
DGL_DLL int DGLBackendParallelLaunch( DGL_DLL int DGLBackendParallelLaunch(
FDGLParallelLambda flambda, void* cdata, int num_task); FDGLParallelLambda flambda, void* cdata, int num_task);
/*! /**
* @brief BSP barrrier between parallel threads * @brief BSP barrrier between parallel threads
* @param task_id the task id of the function. * @param task_id the task id of the function.
* @param penv The parallel environment backs the execution. * @param penv The parallel environment backs the execution.
...@@ -111,7 +111,7 @@ DGL_DLL int DGLBackendParallelLaunch( ...@@ -111,7 +111,7 @@ DGL_DLL int DGLBackendParallelLaunch(
*/ */
DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv); DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv);
/*! /**
* @brief Simple static initialization fucntion. * @brief Simple static initialization fucntion.
* Run f once and set handle to be not null. * Run f once and set handle to be not null.
* This function is mainly used for test purpose. * This function is mainly used for test purpose.
......
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file dgl/runtime/c_object_api.h * @file dgl/runtime/c_object_api.h
* *
...@@ -16,17 +16,17 @@ ...@@ -16,17 +16,17 @@
extern "C" { extern "C" {
#endif #endif
/*! @brief handle to object */ /** @brief handle to object */
typedef void* ObjectHandle; typedef void* ObjectHandle;
/*! /**
* @brief free the object handle * @brief free the object handle
* @param handle The object handle to be freed. * @param handle The object handle to be freed.
* @return 0 when success, -1 when failure happens * @return 0 when success, -1 when failure happens
*/ */
DGL_DLL int DGLObjectFree(ObjectHandle handle); DGL_DLL int DGLObjectFree(ObjectHandle handle);
/*! /**
* @brief Convert type key to type index. * @brief Convert type key to type index.
* @param type_key The key of the type. * @param type_key The key of the type.
* @param out_index the corresponding type index. * @param out_index the corresponding type index.
...@@ -34,7 +34,7 @@ DGL_DLL int DGLObjectFree(ObjectHandle handle); ...@@ -34,7 +34,7 @@ DGL_DLL int DGLObjectFree(ObjectHandle handle);
*/ */
DGL_DLL int DGLObjectTypeKey2Index(const char* type_key, int* out_index); DGL_DLL int DGLObjectTypeKey2Index(const char* type_key, int* out_index);
/*! /**
* @brief Get runtime type index of the object. * @brief Get runtime type index of the object.
* @param handle the object handle. * @param handle the object handle.
* @param out_index the corresponding type index. * @param out_index the corresponding type index.
...@@ -42,7 +42,7 @@ DGL_DLL int DGLObjectTypeKey2Index(const char* type_key, int* out_index); ...@@ -42,7 +42,7 @@ DGL_DLL int DGLObjectTypeKey2Index(const char* type_key, int* out_index);
*/ */
DGL_DLL int DGLObjectGetTypeIndex(ObjectHandle handle, int* out_index); DGL_DLL int DGLObjectGetTypeIndex(ObjectHandle handle, int* out_index);
/*! /**
* @brief get attributes given key * @brief get attributes given key
* @param handle The object handle * @param handle The object handle
* @param key The attribute name * @param key The attribute name
...@@ -56,7 +56,7 @@ DGL_DLL int DGLObjectGetAttr( ...@@ -56,7 +56,7 @@ DGL_DLL int DGLObjectGetAttr(
ObjectHandle handle, const char* key, DGLValue* out_value, ObjectHandle handle, const char* key, DGLValue* out_value,
int* out_type_code, int* out_success); int* out_type_code, int* out_success);
/*! /**
* @brief get attributes names in the object. * @brief get attributes names in the object.
* @param handle The object handle * @param handle The object handle
* @param out_size The number of functions * @param out_size The number of functions
......
/*! /**
* Copyright (c) 2016-2022 by Contributors * Copyright (c) 2016-2022 by Contributors
* @file dgl/runtime/c_runtime_api.h * @file dgl/runtime/c_runtime_api.h
* @brief DGL runtime library. * @brief DGL runtime library.
...@@ -41,10 +41,10 @@ extern "C" { ...@@ -41,10 +41,10 @@ extern "C" {
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
/*! @brief type of array index. */ /** @brief type of array index. */
typedef int64_t dgl_index_t; typedef int64_t dgl_index_t;
/*! /**
* @brief The device type in DGLContext. * @brief The device type in DGLContext.
*/ */
#ifdef __cplusplus #ifdef __cplusplus
...@@ -52,14 +52,14 @@ typedef enum : int32_t { ...@@ -52,14 +52,14 @@ typedef enum : int32_t {
#else #else
typedef enum { typedef enum {
#endif #endif
/*! @brief CPU device */ /** @brief CPU device */
kDGLCPU = 1, kDGLCPU = 1,
/*! @brief CUDA GPU device */ /** @brief CUDA GPU device */
kDGLCUDA = 2, kDGLCUDA = 2,
// add more devices once supported // add more devices once supported
} DGLDeviceType; } DGLDeviceType;
/*! /**
* @brief The object type code is used in DGL FFI to indicate the types of * @brief The object type code is used in DGL FFI to indicate the types of
* objects passed between C and Python. * objects passed between C and Python.
*/ */
...@@ -90,22 +90,22 @@ typedef enum { ...@@ -90,22 +90,22 @@ typedef enum {
kExtEnd = 128U kExtEnd = 128U
} DGLObjectTypeCode; } DGLObjectTypeCode;
/*! /**
* @brief The type code options DGLDataType. * @brief The type code options DGLDataType.
*/ */
typedef enum { typedef enum {
/*! @brief signed integer */ /** @brief signed integer */
kDGLInt = 0U, kDGLInt = 0U,
/*! @brief unsigned integer */ /** @brief unsigned integer */
kDGLUInt = 1U, kDGLUInt = 1U,
/*! @brief IEEE floating point */ /** @brief IEEE floating point */
kDGLFloat = 2U, kDGLFloat = 2U,
/*! @brief bfloat16 */ /** @brief bfloat16 */
kDGLBfloat = 4U, kDGLBfloat = 4U,
// add more data types if we are going to support them // add more data types if we are going to support them
} DGLDataTypeCode; } DGLDataTypeCode;
/*! /**
* @brief The data type the tensor can hold. The data type is assumed to follow * @brief The data type the tensor can hold. The data type is assumed to follow
* the native endian-ness. An explicit error message should be raised when * the native endian-ness. An explicit error message should be raised when
* attempting to export an array with non-native endianness * attempting to export an array with non-native endianness
...@@ -116,39 +116,39 @@ typedef enum { ...@@ -116,39 +116,39 @@ typedef enum {
* - int8: type_code = 0, bits = 8, lanes=1 * - int8: type_code = 0, bits = 8, lanes=1
*/ */
typedef struct { typedef struct {
/*! /**
* @brief Type code of base types. * @brief Type code of base types.
* We keep it uint8_t instead of DGLDataTypeCode for minimal memory * We keep it uint8_t instead of DGLDataTypeCode for minimal memory
* footprint, but the value should be one of DGLDataTypeCode enum values. * footprint, but the value should be one of DGLDataTypeCode enum values.
* */ * */
uint8_t code; uint8_t code;
/*! /**
* @brief Number of bits, common choices are 8, 16, 32. * @brief Number of bits, common choices are 8, 16, 32.
*/ */
uint8_t bits; uint8_t bits;
/*! @brief Number of lanes in the type, used for vector types. */ /** @brief Number of lanes in the type, used for vector types. */
uint16_t lanes; uint16_t lanes;
} DGLDataType; } DGLDataType;
/*! /**
* @brief The Device information, abstract away common device types. * @brief The Device information, abstract away common device types.
*/ */
typedef struct { typedef struct {
/*! @brief The device type used in the device. */ /** @brief The device type used in the device. */
DGLDeviceType device_type; DGLDeviceType device_type;
/*! /**
* @brief The device index. * @brief The device index.
* For vanilla CPU memory, pinned memory, or managed memory, this is set to 0. * For vanilla CPU memory, pinned memory, or managed memory, this is set to 0.
*/ */
int32_t device_id; int32_t device_id;
} DGLContext; } DGLContext;
/*! /**
* @brief The tensor array stucture to DGL API. * @brief The tensor array stucture to DGL API.
* The structure is heavily inspired by DLTensor from DLPack. * The structure is heavily inspired by DLTensor from DLPack.
*/ */
typedef struct { typedef struct {
/*! /**
* @brief The data pointer points to the allocated data. * @brief The data pointer points to the allocated data.
* *
* Depending on the device context, it can be a CPU pointer, or a CUDA * Depending on the device context, it can be a CPU pointer, or a CUDA
...@@ -178,27 +178,27 @@ typedef struct { ...@@ -178,27 +178,27 @@ typedef struct {
* @endcode * @endcode
*/ */
void* data; void* data;
/*! @brief The device of the tensor */ /** @brief The device of the tensor */
DGLContext ctx; DGLContext ctx;
/*! @brief Number of dimensions */ /** @brief Number of dimensions */
int32_t ndim; int32_t ndim;
/*! @brief The data type of the pointer*/ /** @brief The data type of the pointer*/
DGLDataType dtype; DGLDataType dtype;
/*! @brief The shape of the tensor */ /** @brief The shape of the tensor */
int64_t* shape; int64_t* shape;
/*! /**
* @brief strides of the tensor (in number of elements, not bytes) * @brief strides of the tensor (in number of elements, not bytes)
* can be NULL, indicating tensor is compact and row-majored. * can be NULL, indicating tensor is compact and row-majored.
*/ */
int64_t* strides; int64_t* strides;
/*! @brief The offset in bytes to the beginning pointer to data */ /** @brief The offset in bytes to the beginning pointer to data */
uint64_t byte_offset; uint64_t byte_offset;
} DGLArray; } DGLArray;
/*! @brief the array handle */ /** @brief the array handle */
typedef DGLArray* DGLArrayHandle; typedef DGLArray* DGLArrayHandle;
/*! /**
* @brief Union type of values * @brief Union type of values
* being passed through API and function calls. * being passed through API and function calls.
*/ */
...@@ -211,7 +211,7 @@ typedef union { ...@@ -211,7 +211,7 @@ typedef union {
DGLContext v_ctx; DGLContext v_ctx;
} DGLValue; } DGLValue;
/*! /**
* @brief Byte array type used to pass in byte array * @brief Byte array type used to pass in byte array
* When kBytes is used as data type. * When kBytes is used as data type.
*/ */
...@@ -220,26 +220,26 @@ typedef struct { ...@@ -220,26 +220,26 @@ typedef struct {
size_t size; size_t size;
} DGLByteArray; } DGLByteArray;
/*! @brief Handle to DGL runtime modules. */ /** @brief Handle to DGL runtime modules. */
typedef void* DGLModuleHandle; typedef void* DGLModuleHandle;
/*! @brief Handle to packed function handle. */ /** @brief Handle to packed function handle. */
typedef void* DGLFunctionHandle; typedef void* DGLFunctionHandle;
/*! @brief Handle to hold return value. */ /** @brief Handle to hold return value. */
typedef void* DGLRetValueHandle; typedef void* DGLRetValueHandle;
/*! /**
* @brief The stream that is specific to device * @brief The stream that is specific to device
* can be NULL, which indicates the default one. * can be NULL, which indicates the default one.
*/ */
typedef void* DGLStreamHandle; typedef void* DGLStreamHandle;
/*! /**
* @brief Used for implementing C API function. * @brief Used for implementing C API function.
* Set last error message before return. * Set last error message before return.
* @param msg The error message to be set. * @param msg The error message to be set.
*/ */
DGL_DLL void DGLAPISetLastError(const char* msg); DGL_DLL void DGLAPISetLastError(const char* msg);
/*! /**
* @brief return str message of the last error * @brief return str message of the last error
* all function in this file will return 0 when success * all function in this file will return 0 when success
* and -1 when an error occured, * and -1 when an error occured,
...@@ -249,7 +249,7 @@ DGL_DLL void DGLAPISetLastError(const char* msg); ...@@ -249,7 +249,7 @@ DGL_DLL void DGLAPISetLastError(const char* msg);
* \return error info * \return error info
*/ */
DGL_DLL const char* DGLGetLastError(void); DGL_DLL const char* DGLGetLastError(void);
/*! /**
* @brief Load module from file. * @brief Load module from file.
* @param file_name The file name to load the module from. * @param file_name The file name to load the module from.
* @param format The format of the module. * @param format The format of the module.
...@@ -262,7 +262,7 @@ DGL_DLL const char* DGLGetLastError(void); ...@@ -262,7 +262,7 @@ DGL_DLL const char* DGLGetLastError(void);
DGL_DLL int DGLModLoadFromFile( DGL_DLL int DGLModLoadFromFile(
const char* file_name, const char* format, DGLModuleHandle* out); const char* file_name, const char* format, DGLModuleHandle* out);
/*! /**
* @brief Add dep to mod's dependency. * @brief Add dep to mod's dependency.
* This allows functions in this module to use modules. * This allows functions in this module to use modules.
* *
...@@ -272,7 +272,7 @@ DGL_DLL int DGLModLoadFromFile( ...@@ -272,7 +272,7 @@ DGL_DLL int DGLModLoadFromFile(
*/ */
DGL_DLL int DGLModImport(DGLModuleHandle mod, DGLModuleHandle dep); DGL_DLL int DGLModImport(DGLModuleHandle mod, DGLModuleHandle dep);
/*! /**
* @brief Get function from the module. * @brief Get function from the module.
* @param mod The module handle. * @param mod The module handle.
* @param func_name The name of the function. * @param func_name The name of the function.
...@@ -284,7 +284,7 @@ DGL_DLL int DGLModGetFunction( ...@@ -284,7 +284,7 @@ DGL_DLL int DGLModGetFunction(
DGLModuleHandle mod, const char* func_name, int query_imports, DGLModuleHandle mod, const char* func_name, int query_imports,
DGLFunctionHandle* out); DGLFunctionHandle* out);
/*! /**
* @brief Free front-end extension type resource. * @brief Free front-end extension type resource.
* @param handle The extension handle. * @param handle The extension handle.
* @param type_code The type of of the extension type. * @param type_code The type of of the extension type.
...@@ -292,7 +292,7 @@ DGL_DLL int DGLModGetFunction( ...@@ -292,7 +292,7 @@ DGL_DLL int DGLModGetFunction(
*/ */
DGL_DLL int DGLExtTypeFree(void* handle, int type_code); DGL_DLL int DGLExtTypeFree(void* handle, int type_code);
/*! /**
* @brief Free the Module * @brief Free the Module
* @param mod The module to be freed. * @param mod The module to be freed.
* *
...@@ -305,14 +305,14 @@ DGL_DLL int DGLExtTypeFree(void* handle, int type_code); ...@@ -305,14 +305,14 @@ DGL_DLL int DGLExtTypeFree(void* handle, int type_code);
*/ */
DGL_DLL int DGLModFree(DGLModuleHandle mod); DGL_DLL int DGLModFree(DGLModuleHandle mod);
/*! /**
* @brief Free the function when it is no longer needed. * @brief Free the function when it is no longer needed.
* @param func The function handle * @param func The function handle
* @return 0 when success, -1 when failure happens * @return 0 when success, -1 when failure happens
*/ */
DGL_DLL int DGLFuncFree(DGLFunctionHandle func); DGL_DLL int DGLFuncFree(DGLFunctionHandle func);
/*! /**
* @brief Call a Packed DGL Function. * @brief Call a Packed DGL Function.
* *
* @param func node handle of the function. * @param func node handle of the function.
...@@ -336,7 +336,7 @@ DGL_DLL int DGLFuncCall( ...@@ -336,7 +336,7 @@ DGL_DLL int DGLFuncCall(
DGLFunctionHandle func, DGLValue* arg_values, int* type_codes, int num_args, DGLFunctionHandle func, DGLValue* arg_values, int* type_codes, int num_args,
DGLValue* ret_val, int* ret_type_code); DGLValue* ret_val, int* ret_type_code);
/*! /**
* @brief Set the return value of DGLPackedCFunc. * @brief Set the return value of DGLPackedCFunc.
* *
* This function is called by DGLPackedCFunc to set the return value. * This function is called by DGLPackedCFunc to set the return value.
...@@ -350,7 +350,7 @@ DGL_DLL int DGLFuncCall( ...@@ -350,7 +350,7 @@ DGL_DLL int DGLFuncCall(
DGL_DLL int DGLCFuncSetReturn( DGL_DLL int DGLCFuncSetReturn(
DGLRetValueHandle ret, DGLValue* value, int* type_code, int num_ret); DGLRetValueHandle ret, DGLValue* value, int* type_code, int num_ret);
/*! /**
* @brief Inplace translate callback argument value to return value. * @brief Inplace translate callback argument value to return value.
* This is only needed for non-POD arguments. * This is only needed for non-POD arguments.
* *
...@@ -362,7 +362,7 @@ DGL_DLL int DGLCFuncSetReturn( ...@@ -362,7 +362,7 @@ DGL_DLL int DGLCFuncSetReturn(
*/ */
DGL_DLL int DGLCbArgToReturn(DGLValue* value, int code); DGL_DLL int DGLCbArgToReturn(DGLValue* value, int code);
/*! /**
* @brief C type of packed function. * @brief C type of packed function.
* *
* @param args The arguments * @param args The arguments
...@@ -378,13 +378,13 @@ typedef int (*DGLPackedCFunc)( ...@@ -378,13 +378,13 @@ typedef int (*DGLPackedCFunc)(
DGLValue* args, int* type_codes, int num_args, DGLRetValueHandle ret, DGLValue* args, int* type_codes, int num_args, DGLRetValueHandle ret,
void* resource_handle); void* resource_handle);
/*! /**
* @brief C callback to free the resource handle in C packed function. * @brief C callback to free the resource handle in C packed function.
* @param resource_handle The handle additional resouce handle from fron-end. * @param resource_handle The handle additional resouce handle from fron-end.
*/ */
typedef void (*DGLPackedCFuncFinalizer)(void* resource_handle); typedef void (*DGLPackedCFuncFinalizer)(void* resource_handle);
/*! /**
* @brief Signature for extension function declarer. * @brief Signature for extension function declarer.
* *
* DGL call this function to get the extension functions * DGL call this function to get the extension functions
...@@ -395,7 +395,7 @@ typedef void (*DGLPackedCFuncFinalizer)(void* resource_handle); ...@@ -395,7 +395,7 @@ typedef void (*DGLPackedCFuncFinalizer)(void* resource_handle);
*/ */
typedef int (*DGLExtensionFuncDeclarer)(DGLFunctionHandle register_func_handle); typedef int (*DGLExtensionFuncDeclarer)(DGLFunctionHandle register_func_handle);
/*! /**
* @brief Wrap a DGLPackedCFunc to become a FunctionHandle. * @brief Wrap a DGLPackedCFunc to become a FunctionHandle.
* *
* The resource_handle will be managed by DGL API, until the function is no * The resource_handle will be managed by DGL API, until the function is no
...@@ -412,7 +412,7 @@ DGL_DLL int DGLFuncCreateFromCFunc( ...@@ -412,7 +412,7 @@ DGL_DLL int DGLFuncCreateFromCFunc(
DGLPackedCFunc func, void* resource_handle, DGLPackedCFuncFinalizer fin, DGLPackedCFunc func, void* resource_handle, DGLPackedCFuncFinalizer fin,
DGLFunctionHandle* out); DGLFunctionHandle* out);
/*! /**
* @brief Register the function to runtime's global table. * @brief Register the function to runtime's global table.
* *
* The registered function then can be pulled by the backend by the name. * The registered function then can be pulled by the backend by the name.
...@@ -424,7 +424,7 @@ DGL_DLL int DGLFuncCreateFromCFunc( ...@@ -424,7 +424,7 @@ DGL_DLL int DGLFuncCreateFromCFunc(
DGL_DLL int DGLFuncRegisterGlobal( DGL_DLL int DGLFuncRegisterGlobal(
const char* name, DGLFunctionHandle f, int override); const char* name, DGLFunctionHandle f, int override);
/*! /**
* @brief Get a global function. * @brief Get a global function.
* *
* @param name The name of the function. * @param name The name of the function.
...@@ -435,7 +435,7 @@ DGL_DLL int DGLFuncRegisterGlobal( ...@@ -435,7 +435,7 @@ DGL_DLL int DGLFuncRegisterGlobal(
*/ */
DGL_DLL int DGLFuncGetGlobal(const char* name, DGLFunctionHandle* out); DGL_DLL int DGLFuncGetGlobal(const char* name, DGLFunctionHandle* out);
/*! /**
* @brief List all the globally registered function name * @brief List all the globally registered function name
* @param out_size The number of functions * @param out_size The number of functions
* @param out_array The array of function names. * @param out_array The array of function names.
...@@ -444,7 +444,7 @@ DGL_DLL int DGLFuncGetGlobal(const char* name, DGLFunctionHandle* out); ...@@ -444,7 +444,7 @@ DGL_DLL int DGLFuncGetGlobal(const char* name, DGLFunctionHandle* out);
DGL_DLL int DGLFuncListGlobalNames(int* out_size, const char*** out_array); DGL_DLL int DGLFuncListGlobalNames(int* out_size, const char*** out_array);
// Array related apis for quick proptyping // Array related apis for quick proptyping
/*! /**
* @brief Allocate a nd-array's memory, * @brief Allocate a nd-array's memory,
* including space of shape, of given spec. * including space of shape, of given spec.
* *
...@@ -462,7 +462,7 @@ DGL_DLL int DGLArrayAlloc( ...@@ -462,7 +462,7 @@ DGL_DLL int DGLArrayAlloc(
const dgl_index_t* shape, int ndim, int dtype_code, int dtype_bits, const dgl_index_t* shape, int ndim, int dtype_code, int dtype_bits,
int dtype_lanes, int device_type, int device_id, DGLArrayHandle* out); int dtype_lanes, int device_type, int device_id, DGLArrayHandle* out);
/*! /**
* @brief Allocate a nd-array's with shared memory, * @brief Allocate a nd-array's with shared memory,
* including space of shape, of given spec. * including space of shape, of given spec.
* *
...@@ -480,14 +480,14 @@ int DGLArrayAllocSharedMem( ...@@ -480,14 +480,14 @@ int DGLArrayAllocSharedMem(
const char* mem_name, const dgl_index_t* shape, int ndim, int dtype_code, const char* mem_name, const dgl_index_t* shape, int ndim, int dtype_code,
int dtype_bits, int dtype_lanes, bool is_create, DGLArrayHandle* out); int dtype_bits, int dtype_lanes, bool is_create, DGLArrayHandle* out);
/*! /**
* @brief Free the DGL Array. * @brief Free the DGL Array.
* @param handle The array handle to be freed. * @param handle The array handle to be freed.
* @return 0 when success, -1 when failure happens * @return 0 when success, -1 when failure happens
*/ */
DGL_DLL int DGLArrayFree(DGLArrayHandle handle); DGL_DLL int DGLArrayFree(DGLArrayHandle handle);
/*! /**
* @brief Copy array data from CPU byte array. * @brief Copy array data from CPU byte array.
* @param handle The array handle. * @param handle The array handle.
* @param data the data pointer * @param data the data pointer
...@@ -497,7 +497,7 @@ DGL_DLL int DGLArrayFree(DGLArrayHandle handle); ...@@ -497,7 +497,7 @@ DGL_DLL int DGLArrayFree(DGLArrayHandle handle);
DGL_DLL int DGLArrayCopyFromBytes( DGL_DLL int DGLArrayCopyFromBytes(
DGLArrayHandle handle, void* data, size_t nbytes); DGLArrayHandle handle, void* data, size_t nbytes);
/*! /**
* @brief Copy array data to CPU byte array. * @brief Copy array data to CPU byte array.
* @param handle The array handle. * @param handle The array handle.
* @param data the data pointer * @param data the data pointer
...@@ -507,7 +507,7 @@ DGL_DLL int DGLArrayCopyFromBytes( ...@@ -507,7 +507,7 @@ DGL_DLL int DGLArrayCopyFromBytes(
DGL_DLL int DGLArrayCopyToBytes( DGL_DLL int DGLArrayCopyToBytes(
DGLArrayHandle handle, void* data, size_t nbytes); DGLArrayHandle handle, void* data, size_t nbytes);
/*! /**
* @brief Copy the array, both from and to must be valid during the copy. * @brief Copy the array, both from and to must be valid during the copy.
* @param from The array to be copied from. * @param from The array to be copied from.
* @param to The target space. * @param to The target space.
...@@ -515,7 +515,7 @@ DGL_DLL int DGLArrayCopyToBytes( ...@@ -515,7 +515,7 @@ DGL_DLL int DGLArrayCopyToBytes(
*/ */
DGL_DLL int DGLArrayCopyFromTo(DGLArrayHandle from, DGLArrayHandle to); DGL_DLL int DGLArrayCopyFromTo(DGLArrayHandle from, DGLArrayHandle to);
/*! /**
* @brief Create a new runtime stream. * @brief Create a new runtime stream.
* *
* @param device_type The device type of context * @param device_type The device type of context
...@@ -526,7 +526,7 @@ DGL_DLL int DGLArrayCopyFromTo(DGLArrayHandle from, DGLArrayHandle to); ...@@ -526,7 +526,7 @@ DGL_DLL int DGLArrayCopyFromTo(DGLArrayHandle from, DGLArrayHandle to);
DGL_DLL int DGLStreamCreate( DGL_DLL int DGLStreamCreate(
int device_type, int device_id, DGLStreamHandle* out); int device_type, int device_id, DGLStreamHandle* out);
/*! /**
* @brief Free a created stream handle. * @brief Free a created stream handle.
* *
* @param device_type The device type of context * @param device_type The device type of context
...@@ -537,7 +537,7 @@ DGL_DLL int DGLStreamCreate( ...@@ -537,7 +537,7 @@ DGL_DLL int DGLStreamCreate(
DGL_DLL int DGLStreamFree( DGL_DLL int DGLStreamFree(
int device_type, int device_id, DGLStreamHandle stream); int device_type, int device_id, DGLStreamHandle stream);
/*! /**
* @brief Set the runtime stream of current thread to be stream. * @brief Set the runtime stream of current thread to be stream.
* The subsequent calls to the same device_type * The subsequent calls to the same device_type
* will use the setted stream handle. * will use the setted stream handle.
...@@ -551,7 +551,7 @@ DGL_DLL int DGLStreamFree( ...@@ -551,7 +551,7 @@ DGL_DLL int DGLStreamFree(
DGL_DLL int DGLSetStream( DGL_DLL int DGLSetStream(
int device_type, int device_id, DGLStreamHandle handle); int device_type, int device_id, DGLStreamHandle handle);
/*! /**
* @brief Get the runtime stream of current thread. * @brief Get the runtime stream of current thread.
* *
* @param device_type The device type of context * @param device_type The device type of context
...@@ -562,7 +562,7 @@ DGL_DLL int DGLSetStream( ...@@ -562,7 +562,7 @@ DGL_DLL int DGLSetStream(
DGL_DLL int DGLGetStream( DGL_DLL int DGLGetStream(
int device_type, int device_id, DGLStreamHandle* handle); int device_type, int device_id, DGLStreamHandle* handle);
/*! /**
* @brief Wait until all computations on stream completes. * @brief Wait until all computations on stream completes.
* *
* @param device_type The device type of context * @param device_type The device type of context
...@@ -573,7 +573,7 @@ DGL_DLL int DGLGetStream( ...@@ -573,7 +573,7 @@ DGL_DLL int DGLGetStream(
DGL_DLL int DGLSynchronize( DGL_DLL int DGLSynchronize(
int device_type, int device_id, DGLStreamHandle stream); int device_type, int device_id, DGLStreamHandle stream);
/*! /**
* @brief Synchronize two streams of execution. * @brief Synchronize two streams of execution.
* *
* @param device_type The device type of context * @param device_type The device type of context
...@@ -585,28 +585,28 @@ DGL_DLL int DGLSynchronize( ...@@ -585,28 +585,28 @@ DGL_DLL int DGLSynchronize(
DGL_DLL int DGLStreamStreamSynchronize( DGL_DLL int DGLStreamStreamSynchronize(
int device_type, int device_id, DGLStreamHandle src, DGLStreamHandle dst); int device_type, int device_id, DGLStreamHandle src, DGLStreamHandle dst);
/*! /**
* @brief Load tensor adapter. * @brief Load tensor adapter.
* @return 0 when success, -1 when failure happens. * @return 0 when success, -1 when failure happens.
*/ */
DGL_DLL int DGLLoadTensorAdapter(const char* path); DGL_DLL int DGLLoadTensorAdapter(const char* path);
/*! /**
* @brief Pin host memory. * @brief Pin host memory.
*/ */
int DGLArrayPinData(DGLArrayHandle handle, DGLContext ctx); int DGLArrayPinData(DGLArrayHandle handle, DGLContext ctx);
/*! /**
* @brief Unpin host memory. * @brief Unpin host memory.
*/ */
int DGLArrayUnpinData(DGLArrayHandle handle, DGLContext ctx); int DGLArrayUnpinData(DGLArrayHandle handle, DGLContext ctx);
/*! /**
* @brief Record the stream that's using this tensor. * @brief Record the stream that's using this tensor.
*/ */
int DGLArrayRecordStream(DGLArrayHandle handle, DGLStreamHandle stream); int DGLArrayRecordStream(DGLArrayHandle handle, DGLStreamHandle stream);
/*! /**
* @brief Bug report macro. * @brief Bug report macro.
* *
* This serves as a sanity check on system side to make sure the code is correct * This serves as a sanity check on system side to make sure the code is correct
......
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file runtime/config.h * @file runtime/config.h
* @brief DGL runtime config * @brief DGL runtime config
......
/*! /**
* Copyright (c) 2019 by Contributors * Copyright (c) 2019 by Contributors
* @file runtime/container.h * @file runtime/container.h
* @brief Defines the container object data structures. * @brief Defines the container object data structures.
...@@ -18,7 +18,7 @@ ...@@ -18,7 +18,7 @@
namespace dgl { namespace dgl {
namespace runtime { namespace runtime {
/*! /**
* @brief value object. * @brief value object.
* *
* It is typically used to wrap a non-Object type to Object type. * It is typically used to wrap a non-Object type to Object type.
...@@ -26,14 +26,14 @@ namespace runtime { ...@@ -26,14 +26,14 @@ namespace runtime {
*/ */
class ValueObject : public Object { class ValueObject : public Object {
public: public:
/*! @brief the value data */ /** @brief the value data */
DGLRetValue data; DGLRetValue data;
static constexpr const char* _type_key = "Value"; static constexpr const char* _type_key = "Value";
DGL_DECLARE_OBJECT_TYPE_INFO(ValueObject, Object); DGL_DECLARE_OBJECT_TYPE_INFO(ValueObject, Object);
}; };
/*! @brief Construct a value object. */ /** @brief Construct a value object. */
template <typename T> template <typename T>
inline std::shared_ptr<ValueObject> MakeValue(T&& val) { inline std::shared_ptr<ValueObject> MakeValue(T&& val) {
auto obj = std::make_shared<ValueObject>(); auto obj = std::make_shared<ValueObject>();
...@@ -41,7 +41,7 @@ inline std::shared_ptr<ValueObject> MakeValue(T&& val) { ...@@ -41,7 +41,7 @@ inline std::shared_ptr<ValueObject> MakeValue(T&& val) {
return obj; return obj;
} }
/*! @brief Vallue reference type */ /** @brief Vallue reference type */
class Value : public ObjectRef { class Value : public ObjectRef {
public: public:
Value() {} Value() {}
...@@ -54,10 +54,10 @@ class Value : public ObjectRef { ...@@ -54,10 +54,10 @@ class Value : public ObjectRef {
using ContainerType = ValueObject; using ContainerType = ValueObject;
}; };
/*! @brief list obj content in list */ /** @brief list obj content in list */
class ListObject : public Object { class ListObject : public Object {
public: public:
/*! @brief the data content */ /** @brief the data content */
std::vector<std::shared_ptr<Object> > data; std::vector<std::shared_ptr<Object> > data;
void VisitAttrs(AttrVisitor* visitor) final { void VisitAttrs(AttrVisitor* visitor) final {
...@@ -68,7 +68,7 @@ class ListObject : public Object { ...@@ -68,7 +68,7 @@ class ListObject : public Object {
DGL_DECLARE_OBJECT_TYPE_INFO(ListObject, Object); DGL_DECLARE_OBJECT_TYPE_INFO(ListObject, Object);
}; };
/*! @brief map obj content */ /** @brief map obj content */
class MapObject : public Object { class MapObject : public Object {
public: public:
void VisitAttrs(AttrVisitor* visitor) final { void VisitAttrs(AttrVisitor* visitor) final {
...@@ -89,35 +89,35 @@ class MapObject : public Object { ...@@ -89,35 +89,35 @@ class MapObject : public Object {
} }
}; };
/*! @brief The corresponding conatiner type */ /** @brief The corresponding conatiner type */
using ContainerType = std::unordered_map< using ContainerType = std::unordered_map<
std::shared_ptr<Object>, std::shared_ptr<Object>, Hash, Equal>; std::shared_ptr<Object>, std::shared_ptr<Object>, Hash, Equal>;
/*! @brief the data content */ /** @brief the data content */
ContainerType data; ContainerType data;
static constexpr const char* _type_key = "Map"; static constexpr const char* _type_key = "Map";
DGL_DECLARE_OBJECT_TYPE_INFO(MapObject, Object); DGL_DECLARE_OBJECT_TYPE_INFO(MapObject, Object);
}; };
/*! @brief specialized map obj with string as key */ /** @brief specialized map obj with string as key */
class StrMapObject : public Object { class StrMapObject : public Object {
public: public:
void VisitAttrs(AttrVisitor* visitor) final { void VisitAttrs(AttrVisitor* visitor) final {
// Visitor to map have no effect. // Visitor to map have no effect.
} }
/*! @brief The corresponding conatiner type */ /** @brief The corresponding conatiner type */
using ContainerType = using ContainerType =
std::unordered_map<std::string, std::shared_ptr<Object> >; std::unordered_map<std::string, std::shared_ptr<Object> >;
/*! @brief the data content */ /** @brief the data content */
ContainerType data; ContainerType data;
static constexpr const char* _type_key = "StrMap"; static constexpr const char* _type_key = "StrMap";
DGL_DECLARE_OBJECT_TYPE_INFO(StrMapObject, Object); DGL_DECLARE_OBJECT_TYPE_INFO(StrMapObject, Object);
}; };
/*! /**
* @brief iterator adapter that adapts TIter to return another type. * @brief iterator adapter that adapts TIter to return another type.
* @tparam Converter a struct that contains converting function * @tparam Converter a struct that contains converting function
* @tparam TIter the content iterator type. * @tparam TIter the content iterator type.
...@@ -149,7 +149,7 @@ class IterAdapter { ...@@ -149,7 +149,7 @@ class IterAdapter {
TIter iter_; TIter iter_;
}; };
/*! /**
* @brief List container of ObjectRef. * @brief List container of ObjectRef.
* *
* List implements copy on write semantics, which means list is mutable * List implements copy on write semantics, which means list is mutable
...@@ -187,29 +187,29 @@ template < ...@@ -187,29 +187,29 @@ template <
typename std::enable_if<std::is_base_of<ObjectRef, T>::value>::type> typename std::enable_if<std::is_base_of<ObjectRef, T>::value>::type>
class List : public ObjectRef { class List : public ObjectRef {
public: public:
/*! /**
* @brief default constructor * @brief default constructor
*/ */
List() { obj_ = std::make_shared<ListObject>(); } List() { obj_ = std::make_shared<ListObject>(); }
/*! /**
* @brief move constructor * @brief move constructor
* @param other source * @param other source
*/ */
List(List<T>&& other) { // NOLINT(*) List(List<T>&& other) { // NOLINT(*)
obj_ = std::move(other.obj_); obj_ = std::move(other.obj_);
} }
/*! /**
* @brief copy constructor * @brief copy constructor
* @param other source * @param other source
*/ */
List(const List<T>& other) : ObjectRef(other.obj_) { // NOLINT(*) List(const List<T>& other) : ObjectRef(other.obj_) { // NOLINT(*)
} }
/*! /**
* @brief constructor from pointer * @brief constructor from pointer
* @param n the container pointer * @param n the container pointer
*/ */
explicit List(std::shared_ptr<Object> n) : ObjectRef(n) {} explicit List(std::shared_ptr<Object> n) : ObjectRef(n) {}
/*! /**
* @brief constructor from iterator * @brief constructor from iterator
* @param begin begin of iterator * @param begin begin of iterator
* @param end end of iterator * @param end end of iterator
...@@ -219,21 +219,21 @@ class List : public ObjectRef { ...@@ -219,21 +219,21 @@ class List : public ObjectRef {
List(IterType begin, IterType end) { List(IterType begin, IterType end) {
assign(begin, end); assign(begin, end);
} }
/*! /**
* @brief constructor from initializer list * @brief constructor from initializer list
* @param init The initalizer list * @param init The initalizer list
*/ */
List(std::initializer_list<T> init) { // NOLINT(*) List(std::initializer_list<T> init) { // NOLINT(*)
assign(init.begin(), init.end()); assign(init.begin(), init.end());
} }
/*! /**
* @brief constructor from vector * @brief constructor from vector
* @param init The vector * @param init The vector
*/ */
List(const std::vector<T>& init) { // NOLINT(*) List(const std::vector<T>& init) { // NOLINT(*)
assign(init.begin(), init.end()); assign(init.begin(), init.end());
} }
/*! /**
* @brief Constructs a container with n elements. Each element is a copy of * @brief Constructs a container with n elements. Each element is a copy of
* val \param n The size of the container \param val The init value * val \param n The size of the container \param val The init value
*/ */
...@@ -244,7 +244,7 @@ class List : public ObjectRef { ...@@ -244,7 +244,7 @@ class List : public ObjectRef {
} }
obj_ = std::move(tmp_obj); obj_ = std::move(tmp_obj);
} }
/*! /**
* @brief move assign operator * @brief move assign operator
* @param other The source of assignment * @param other The source of assignment
* @return reference to self. * @return reference to self.
...@@ -253,7 +253,7 @@ class List : public ObjectRef { ...@@ -253,7 +253,7 @@ class List : public ObjectRef {
obj_ = std::move(other.obj_); obj_ = std::move(other.obj_);
return *this; return *this;
} }
/*! /**
* @brief copy assign operator * @brief copy assign operator
* @param other The source of assignment * @param other The source of assignment
* @return reference to self. * @return reference to self.
...@@ -262,7 +262,7 @@ class List : public ObjectRef { ...@@ -262,7 +262,7 @@ class List : public ObjectRef {
obj_ = other.obj_; obj_ = other.obj_;
return *this; return *this;
} }
/*! /**
* @brief reset the list to content from iterator. * @brief reset the list to content from iterator.
* @param begin begin of iterator * @param begin begin of iterator
* @param end end of iterator * @param end end of iterator
...@@ -276,7 +276,7 @@ class List : public ObjectRef { ...@@ -276,7 +276,7 @@ class List : public ObjectRef {
} }
obj_ = std::move(n); obj_ = std::move(n);
} }
/*! /**
* @brief Read i-th element from list. * @brief Read i-th element from list.
* @param i The index * @param i The index
* @return the i-th element. * @return the i-th element.
...@@ -284,12 +284,12 @@ class List : public ObjectRef { ...@@ -284,12 +284,12 @@ class List : public ObjectRef {
inline const T operator[](size_t i) const { inline const T operator[](size_t i) const {
return T(static_cast<const ListObject*>(obj_.get())->data[i]); return T(static_cast<const ListObject*>(obj_.get())->data[i]);
} }
/*! @return The size of the list */ /** @return The size of the list */
inline size_t size() const { inline size_t size() const {
if (obj_.get() == nullptr) return 0; if (obj_.get() == nullptr) return 0;
return static_cast<const ListObject*>(obj_.get())->data.size(); return static_cast<const ListObject*>(obj_.get())->data.size();
} }
/*! /**
* @brief copy on write semantics * @brief copy on write semantics
* Do nothing if current handle is the unique copy of the list. * Do nothing if current handle is the unique copy of the list.
* Otherwise make a new copy of the list to ensure the current handle * Otherwise make a new copy of the list to ensure the current handle
...@@ -304,7 +304,7 @@ class List : public ObjectRef { ...@@ -304,7 +304,7 @@ class List : public ObjectRef {
} }
return static_cast<ListObject*>(obj_.get()); return static_cast<ListObject*>(obj_.get());
} }
/*! /**
* @brief push a new item to the back of the list * @brief push a new item to the back of the list
* @param item The item to be pushed. * @param item The item to be pushed.
*/ */
...@@ -312,7 +312,7 @@ class List : public ObjectRef { ...@@ -312,7 +312,7 @@ class List : public ObjectRef {
ListObject* n = this->CopyOnWrite(); ListObject* n = this->CopyOnWrite();
n->data.push_back(item.obj_); n->data.push_back(item.obj_);
} }
/*! /**
* @brief set i-th element of the list. * @brief set i-th element of the list.
* @param i The index * @param i The index
* @param value The value to be setted. * @param value The value to be setted.
...@@ -321,13 +321,13 @@ class List : public ObjectRef { ...@@ -321,13 +321,13 @@ class List : public ObjectRef {
ListObject* n = this->CopyOnWrite(); ListObject* n = this->CopyOnWrite();
n->data[i] = value.obj_; n->data[i] = value.obj_;
} }
/*! @return whether list is empty */ /** @return whether list is empty */
inline bool empty() const { return size() == 0; } inline bool empty() const { return size() == 0; }
/*! @brief Copy the content to a vector */ /** @brief Copy the content to a vector */
inline std::vector<T> ToVector() const { inline std::vector<T> ToVector() const {
return std::vector<T>(begin(), end()); return std::vector<T>(begin(), end());
} }
/*! @brief specify container obj */ /** @brief specify container obj */
using ContainerType = ListObject; using ContainerType = ListObject;
struct Ptr2ObjectRef { struct Ptr2ObjectRef {
...@@ -341,27 +341,27 @@ class List : public ObjectRef { ...@@ -341,27 +341,27 @@ class List : public ObjectRef {
Ptr2ObjectRef, Ptr2ObjectRef,
std::vector<std::shared_ptr<Object> >::const_reverse_iterator>; std::vector<std::shared_ptr<Object> >::const_reverse_iterator>;
/*! @return begin iterator */ /** @return begin iterator */
inline iterator begin() const { inline iterator begin() const {
return iterator(static_cast<const ListObject*>(obj_.get())->data.begin()); return iterator(static_cast<const ListObject*>(obj_.get())->data.begin());
} }
/*! @return end iterator */ /** @return end iterator */
inline iterator end() const { inline iterator end() const {
return iterator(static_cast<const ListObject*>(obj_.get())->data.end()); return iterator(static_cast<const ListObject*>(obj_.get())->data.end());
} }
/*! @return rbegin iterator */ /** @return rbegin iterator */
inline reverse_iterator rbegin() const { inline reverse_iterator rbegin() const {
return reverse_iterator( return reverse_iterator(
static_cast<const ListObject*>(obj_.get())->data.rbegin()); static_cast<const ListObject*>(obj_.get())->data.rbegin());
} }
/*! @return rend iterator */ /** @return rend iterator */
inline reverse_iterator rend() const { inline reverse_iterator rend() const {
return reverse_iterator( return reverse_iterator(
static_cast<const ListObject*>(obj_.get())->data.rend()); static_cast<const ListObject*>(obj_.get())->data.rend());
} }
}; };
/*! /**
* @brief Map container of ObjectRef->ObjectRef. * @brief Map container of ObjectRef->ObjectRef.
* *
* Map implements copy on write semantics, which means map is mutable * Map implements copy on write semantics, which means map is mutable
...@@ -403,29 +403,29 @@ template < ...@@ -403,29 +403,29 @@ template <
typename std::enable_if<std::is_base_of<ObjectRef, V>::value>::type> typename std::enable_if<std::is_base_of<ObjectRef, V>::value>::type>
class Map : public ObjectRef { class Map : public ObjectRef {
public: public:
/*! /**
* @brief default constructor * @brief default constructor
*/ */
Map() { obj_ = std::make_shared<MapObject>(); } Map() { obj_ = std::make_shared<MapObject>(); }
/*! /**
* @brief move constructor * @brief move constructor
* @param other source * @param other source
*/ */
Map(Map<K, V>&& other) { // NOLINT(*) Map(Map<K, V>&& other) { // NOLINT(*)
obj_ = std::move(other.obj_); obj_ = std::move(other.obj_);
} }
/*! /**
* @brief copy constructor * @brief copy constructor
* @param other source * @param other source
*/ */
Map(const Map<K, V>& other) : ObjectRef(other.obj_) { // NOLINT(*) Map(const Map<K, V>& other) : ObjectRef(other.obj_) { // NOLINT(*)
} }
/*! /**
* @brief constructor from pointer * @brief constructor from pointer
* @param n the container pointer * @param n the container pointer
*/ */
explicit Map(std::shared_ptr<Object> n) : ObjectRef(n) {} explicit Map(std::shared_ptr<Object> n) : ObjectRef(n) {}
/*! /**
* @brief constructor from iterator * @brief constructor from iterator
* @param begin begin of iterator * @param begin begin of iterator
* @param end end of iterator * @param end end of iterator
...@@ -435,14 +435,14 @@ class Map : public ObjectRef { ...@@ -435,14 +435,14 @@ class Map : public ObjectRef {
Map(IterType begin, IterType end) { Map(IterType begin, IterType end) {
assign(begin, end); assign(begin, end);
} }
/*! /**
* @brief constructor from initializer list * @brief constructor from initializer list
* @param init The initalizer list * @param init The initalizer list
*/ */
Map(std::initializer_list<std::pair<K, V> > init) { // NOLINT(*) Map(std::initializer_list<std::pair<K, V> > init) { // NOLINT(*)
assign(init.begin(), init.end()); assign(init.begin(), init.end());
} }
/*! /**
* @brief constructor from vector * @brief constructor from vector
* @param init The vector * @param init The vector
*/ */
...@@ -450,7 +450,7 @@ class Map : public ObjectRef { ...@@ -450,7 +450,7 @@ class Map : public ObjectRef {
Map(const std::unordered_map<K, V, Hash, Equal>& init) { // NOLINT(*) Map(const std::unordered_map<K, V, Hash, Equal>& init) { // NOLINT(*)
assign(init.begin(), init.end()); assign(init.begin(), init.end());
} }
/*! /**
* @brief move assign operator * @brief move assign operator
* @param other The source of assignment * @param other The source of assignment
* @return reference to self. * @return reference to self.
...@@ -459,7 +459,7 @@ class Map : public ObjectRef { ...@@ -459,7 +459,7 @@ class Map : public ObjectRef {
obj_ = std::move(other.obj_); obj_ = std::move(other.obj_);
return *this; return *this;
} }
/*! /**
* @brief copy assign operator * @brief copy assign operator
* @param other The source of assignment * @param other The source of assignment
* @return reference to self. * @return reference to self.
...@@ -468,7 +468,7 @@ class Map : public ObjectRef { ...@@ -468,7 +468,7 @@ class Map : public ObjectRef {
obj_ = other.obj_; obj_ = other.obj_;
return *this; return *this;
} }
/*! /**
* @brief reset the list to content from iterator. * @brief reset the list to content from iterator.
* @param begin begin of iterator * @param begin begin of iterator
* @param end end of iterator * @param end end of iterator
...@@ -482,7 +482,7 @@ class Map : public ObjectRef { ...@@ -482,7 +482,7 @@ class Map : public ObjectRef {
} }
obj_ = std::move(n); obj_ = std::move(n);
} }
/*! /**
* @brief Read element from map. * @brief Read element from map.
* @param key The key * @param key The key
* @return the corresonding element. * @return the corresonding element.
...@@ -490,7 +490,7 @@ class Map : public ObjectRef { ...@@ -490,7 +490,7 @@ class Map : public ObjectRef {
inline const V operator[](const K& key) const { inline const V operator[](const K& key) const {
return V(static_cast<const MapObject*>(obj_.get())->data.at(key.obj_)); return V(static_cast<const MapObject*>(obj_.get())->data.at(key.obj_));
} }
/*! /**
* @brief Read element from map. * @brief Read element from map.
* @param key The key * @param key The key
* @return the corresonding element. * @return the corresonding element.
...@@ -498,17 +498,17 @@ class Map : public ObjectRef { ...@@ -498,17 +498,17 @@ class Map : public ObjectRef {
inline const V at(const K& key) const { inline const V at(const K& key) const {
return V(static_cast<const MapObject*>(obj_.get())->data.at(key.obj_)); return V(static_cast<const MapObject*>(obj_.get())->data.at(key.obj_));
} }
/*! @return The size of the list */ /** @return The size of the list */
inline size_t size() const { inline size_t size() const {
if (obj_.get() == nullptr) return 0; if (obj_.get() == nullptr) return 0;
return static_cast<const MapObject*>(obj_.get())->data.size(); return static_cast<const MapObject*>(obj_.get())->data.size();
} }
/*! @return The size of the list */ /** @return The size of the list */
inline size_t count(const K& key) const { inline size_t count(const K& key) const {
if (obj_.get() == nullptr) return 0; if (obj_.get() == nullptr) return 0;
return static_cast<const MapObject*>(obj_.get())->data.count(key.obj_); return static_cast<const MapObject*>(obj_.get())->data.count(key.obj_);
} }
/*! /**
* @brief copy on write semantics * @brief copy on write semantics
* Do nothing if current handle is the unique copy of the list. * Do nothing if current handle is the unique copy of the list.
* Otherwise make a new copy of the list to ensure the current handle * Otherwise make a new copy of the list to ensure the current handle
...@@ -523,7 +523,7 @@ class Map : public ObjectRef { ...@@ -523,7 +523,7 @@ class Map : public ObjectRef {
} }
return static_cast<MapObject*>(obj_.get()); return static_cast<MapObject*>(obj_.get());
} }
/*! /**
* @brief set the Map. * @brief set the Map.
* @param key The index key. * @param key The index key.
* @param value The value to be setted. * @param value The value to be setted.
...@@ -533,9 +533,9 @@ class Map : public ObjectRef { ...@@ -533,9 +533,9 @@ class Map : public ObjectRef {
n->data[key.obj_] = value.obj_; n->data[key.obj_] = value.obj_;
} }
/*! @return whether list is empty */ /** @return whether list is empty */
inline bool empty() const { return size() == 0; } inline bool empty() const { return size() == 0; }
/*! @brief specify container obj */ /** @brief specify container obj */
using ContainerType = MapObject; using ContainerType = MapObject;
struct Ptr2ObjectRef { struct Ptr2ObjectRef {
...@@ -549,15 +549,15 @@ class Map : public ObjectRef { ...@@ -549,15 +549,15 @@ class Map : public ObjectRef {
using iterator = using iterator =
IterAdapter<Ptr2ObjectRef, MapObject::ContainerType::const_iterator>; IterAdapter<Ptr2ObjectRef, MapObject::ContainerType::const_iterator>;
/*! @return begin iterator */ /** @return begin iterator */
inline iterator begin() const { inline iterator begin() const {
return iterator(static_cast<const MapObject*>(obj_.get())->data.begin()); return iterator(static_cast<const MapObject*>(obj_.get())->data.begin());
} }
/*! @return end iterator */ /** @return end iterator */
inline iterator end() const { inline iterator end() const {
return iterator(static_cast<const MapObject*>(obj_.get())->data.end()); return iterator(static_cast<const MapObject*>(obj_.get())->data.end());
} }
/*! @return begin iterator */ /** @return begin iterator */
inline iterator find(const K& key) const { inline iterator find(const K& key) const {
return iterator( return iterator(
static_cast<const MapObject*>(obj_.get())->data.find(key.obj_)); static_cast<const MapObject*>(obj_.get())->data.find(key.obj_));
...@@ -644,22 +644,22 @@ class Map<std::string, V, T1, T2> : public ObjectRef { ...@@ -644,22 +644,22 @@ class Map<std::string, V, T1, T2> : public ObjectRef {
using iterator = using iterator =
IterAdapter<Ptr2ObjectRef, StrMapObject::ContainerType::const_iterator>; IterAdapter<Ptr2ObjectRef, StrMapObject::ContainerType::const_iterator>;
/*! @return begin iterator */ /** @return begin iterator */
inline iterator begin() const { inline iterator begin() const {
return iterator(static_cast<const StrMapObject*>(obj_.get())->data.begin()); return iterator(static_cast<const StrMapObject*>(obj_.get())->data.begin());
} }
/*! @return end iterator */ /** @return end iterator */
inline iterator end() const { inline iterator end() const {
return iterator(static_cast<const StrMapObject*>(obj_.get())->data.end()); return iterator(static_cast<const StrMapObject*>(obj_.get())->data.end());
} }
/*! @return begin iterator */ /** @return begin iterator */
inline iterator find(const std::string& key) const { inline iterator find(const std::string& key) const {
return iterator( return iterator(
static_cast<const StrMapObject*>(obj_.get())->data.find(key)); static_cast<const StrMapObject*>(obj_.get())->data.find(key));
} }
}; };
/*! /**
* @brief Helper function to convert a List<Value> object to a vector. * @brief Helper function to convert a List<Value> object to a vector.
* @tparam T element type * @tparam T element type
* @param list Input list object. * @param list Input list object.
......
/*! /**
* Copyright (c) 2016 by Contributors * Copyright (c) 2016 by Contributors
* @file dgl/runtime/device_api.h * @file dgl/runtime/device_api.h
* @brief Abstract device memory management API * @brief Abstract device memory management API
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
namespace dgl { namespace dgl {
namespace runtime { namespace runtime {
/*! /**
* @brief the query type into GetAttr * @brief the query type into GetAttr
*/ */
enum DeviceAttrKind : int { enum DeviceAttrKind : int {
...@@ -28,34 +28,34 @@ enum DeviceAttrKind : int { ...@@ -28,34 +28,34 @@ enum DeviceAttrKind : int {
kMaxThreadDimensions = 8 kMaxThreadDimensions = 8
}; };
/*! @brief Number of bytes each allocation must align to */ /** @brief Number of bytes each allocation must align to */
constexpr int kAllocAlignment = 64; constexpr int kAllocAlignment = 64;
/*! @brief Number of bytes each allocation must align to in temporary allocation /** @brief Number of bytes each allocation must align to in temporary allocation
*/ */
constexpr int kTempAllocaAlignment = 64; constexpr int kTempAllocaAlignment = 64;
/*! @brief Maximum size that can be allocated on stack */ /** @brief Maximum size that can be allocated on stack */
constexpr int kMaxStackAlloca = 1024; constexpr int kMaxStackAlloca = 1024;
/*! /**
* @brief DGL Runtime Device API, abstracts the device * @brief DGL Runtime Device API, abstracts the device
* specific interface for memory management. * specific interface for memory management.
*/ */
class DeviceAPI { class DeviceAPI {
public: public:
/*! @brief virtual destructor */ /** @brief virtual destructor */
virtual ~DeviceAPI() {} virtual ~DeviceAPI() {}
/*! /**
* @brief Check whether the device is available. * @brief Check whether the device is available.
*/ */
virtual bool IsAvailable() { return true; } virtual bool IsAvailable() { return true; }
/*! /**
* @brief Set the environment device id to ctx * @brief Set the environment device id to ctx
* @param ctx The context to be set. * @param ctx The context to be set.
*/ */
virtual void SetDevice(DGLContext ctx) = 0; virtual void SetDevice(DGLContext ctx) = 0;
/*! /**
* @brief Get attribute of specified device. * @brief Get attribute of specified device.
* @param ctx The device context * @param ctx The device context
* @param kind The result kind * @param kind The result kind
...@@ -64,7 +64,7 @@ class DeviceAPI { ...@@ -64,7 +64,7 @@ class DeviceAPI {
*/ */
virtual void GetAttr( virtual void GetAttr(
DGLContext ctx, DeviceAttrKind kind, DGLRetValue* rv) = 0; DGLContext ctx, DeviceAttrKind kind, DGLRetValue* rv) = 0;
/*! /**
* @brief Allocate a data space on device. * @brief Allocate a data space on device.
* @param ctx The device context to perform operation. * @param ctx The device context to perform operation.
* @param nbytes The number of bytes in memory. * @param nbytes The number of bytes in memory.
...@@ -76,13 +76,13 @@ class DeviceAPI { ...@@ -76,13 +76,13 @@ class DeviceAPI {
virtual void* AllocDataSpace( virtual void* AllocDataSpace(
DGLContext ctx, size_t nbytes, size_t alignment, DGLContext ctx, size_t nbytes, size_t alignment,
DGLDataType type_hint) = 0; DGLDataType type_hint) = 0;
/*! /**
* @brief Free a data space on device. * @brief Free a data space on device.
* @param ctx The device context to perform operation. * @param ctx The device context to perform operation.
* @param ptr The data space. * @param ptr The data space.
*/ */
virtual void FreeDataSpace(DGLContext ctx, void* ptr) = 0; virtual void FreeDataSpace(DGLContext ctx, void* ptr) = 0;
/*! /**
* @brief copy data from one place to another * @brief copy data from one place to another
* @param from The source array. * @param from The source array.
* @param from_offset The byte offeset in the from. * @param from_offset The byte offeset in the from.
...@@ -98,14 +98,14 @@ class DeviceAPI { ...@@ -98,14 +98,14 @@ class DeviceAPI {
const void* from, size_t from_offset, void* to, size_t to_offset, const void* from, size_t from_offset, void* to, size_t to_offset,
size_t num_bytes, DGLContext ctx_from, DGLContext ctx_to, size_t num_bytes, DGLContext ctx_from, DGLContext ctx_to,
DGLDataType type_hint) = 0; DGLDataType type_hint) = 0;
/*! /**
* @brief Create a new stream of execution. * @brief Create a new stream of execution.
* *
* @param ctx The context of allocation. * @param ctx The context of allocation.
*/ */
DGL_DLL virtual DGLStreamHandle CreateStream(DGLContext ctx); DGL_DLL virtual DGLStreamHandle CreateStream(DGLContext ctx);
/*! /**
* @brief Free a stream of execution * @brief Free a stream of execution
* *
* @param ctx The context of the stream * @param ctx The context of the stream
...@@ -113,23 +113,23 @@ class DeviceAPI { ...@@ -113,23 +113,23 @@ class DeviceAPI {
*/ */
DGL_DLL virtual void FreeStream(DGLContext ctx, DGLStreamHandle stream); DGL_DLL virtual void FreeStream(DGLContext ctx, DGLStreamHandle stream);
/*! /**
* @brief Synchronize the stream * @brief Synchronize the stream
* @param ctx The context to perform operation. * @param ctx The context to perform operation.
* @param stream The stream to be sync. * @param stream The stream to be sync.
*/ */
virtual void StreamSync(DGLContext ctx, DGLStreamHandle stream) = 0; virtual void StreamSync(DGLContext ctx, DGLStreamHandle stream) = 0;
/*! /**
* @brief Set the stream * @brief Set the stream
* @param ctx The context to set stream. * @param ctx The context to set stream.
* @param stream The stream to be set. * @param stream The stream to be set.
*/ */
virtual void SetStream(DGLContext ctx, DGLStreamHandle stream) {} virtual void SetStream(DGLContext ctx, DGLStreamHandle stream) {}
/*! /**
* @brief Get the stream * @brief Get the stream
*/ */
virtual DGLStreamHandle GetStream() const { return nullptr; } virtual DGLStreamHandle GetStream() const { return nullptr; }
/*! /**
* @brief Synchronize 2 streams of execution. * @brief Synchronize 2 streams of execution.
* *
* An event is created in event_src stream that the second then * An event is created in event_src stream that the second then
...@@ -144,7 +144,7 @@ class DeviceAPI { ...@@ -144,7 +144,7 @@ class DeviceAPI {
DGL_DLL virtual void SyncStreamFromTo( DGL_DLL virtual void SyncStreamFromTo(
DGLContext ctx, DGLStreamHandle event_src, DGLStreamHandle event_dst); DGLContext ctx, DGLStreamHandle event_src, DGLStreamHandle event_dst);
/*! /**
* @brief Pin host memory using cudaHostRegister(). * @brief Pin host memory using cudaHostRegister().
* *
* @param ptr The host memory pointer to be pinned. * @param ptr The host memory pointer to be pinned.
...@@ -152,19 +152,19 @@ class DeviceAPI { ...@@ -152,19 +152,19 @@ class DeviceAPI {
*/ */
DGL_DLL virtual void PinData(void* ptr, size_t nbytes); DGL_DLL virtual void PinData(void* ptr, size_t nbytes);
/*! /**
* @brief Unpin host memory using cudaHostUnregister(). * @brief Unpin host memory using cudaHostUnregister().
* *
* @param ptr The host memory pointer to be unpinned. * @param ptr The host memory pointer to be unpinned.
*/ */
DGL_DLL virtual void UnpinData(void* ptr); DGL_DLL virtual void UnpinData(void* ptr);
/*! /**
* @brief Check whether the memory is in pinned memory. * @brief Check whether the memory is in pinned memory.
*/ */
DGL_DLL virtual bool IsPinned(const void* ptr) { return false; } DGL_DLL virtual bool IsPinned(const void* ptr) { return false; }
/*! /**
* @brief Allocate temporal workspace for backend execution. * @brief Allocate temporal workspace for backend execution.
* *
* \note We have the following assumption about backend temporal * \note We have the following assumption about backend temporal
...@@ -183,7 +183,7 @@ class DeviceAPI { ...@@ -183,7 +183,7 @@ class DeviceAPI {
*/ */
DGL_DLL virtual void* AllocWorkspace( DGL_DLL virtual void* AllocWorkspace(
DGLContext ctx, size_t nbytes, DGLDataType type_hint = {}); DGLContext ctx, size_t nbytes, DGLDataType type_hint = {});
/*! /**
* @brief Free temporal workspace in backend execution. * @brief Free temporal workspace in backend execution.
* *
* @param ctx The context of allocation. * @param ctx The context of allocation.
...@@ -191,7 +191,7 @@ class DeviceAPI { ...@@ -191,7 +191,7 @@ class DeviceAPI {
*/ */
DGL_DLL virtual void FreeWorkspace(DGLContext ctx, void* ptr); DGL_DLL virtual void FreeWorkspace(DGLContext ctx, void* ptr);
/*! /**
* @brief Get device API based on context. * @brief Get device API based on context.
* @param ctx The context * @param ctx The context
* @param allow_missing Whether allow missing * @param allow_missing Whether allow missing
...@@ -199,7 +199,7 @@ class DeviceAPI { ...@@ -199,7 +199,7 @@ class DeviceAPI {
*/ */
DGL_DLL static DeviceAPI* Get(DGLContext ctx, bool allow_missing = false); DGL_DLL static DeviceAPI* Get(DGLContext ctx, bool allow_missing = false);
/*! /**
* @brief Get device API based on context. * @brief Get device API based on context.
* @param dev_type The device type * @param dev_type The device type
* @param allow_missing Whether allow missing * @param allow_missing Whether allow missing
...@@ -209,7 +209,7 @@ class DeviceAPI { ...@@ -209,7 +209,7 @@ class DeviceAPI {
DGLDeviceType dev_type, bool allow_missing = false); DGLDeviceType dev_type, bool allow_missing = false);
}; };
/*! @brief The device type bigger than this is RPC device */ /** @brief The device type bigger than this is RPC device */
constexpr int kRPCSessMask = 128; constexpr int kRPCSessMask = 128;
} // namespace runtime } // namespace runtime
} // namespace dgl } // namespace dgl
......
/*! /**
* Copyright (c) 2022 by Contributors * Copyright (c) 2022 by Contributors
* @file include/dgl/runtime/dlpack_convert.h * @file include/dgl/runtime/dlpack_convert.h
* @brief Conversion between NDArray and DLPack. * @brief Conversion between NDArray and DLPack.
...@@ -15,7 +15,7 @@ namespace dgl { ...@@ -15,7 +15,7 @@ namespace dgl {
namespace runtime { namespace runtime {
struct DLPackConvert { struct DLPackConvert {
/*! /**
* @brief Create a DGL NDArray from a DLPack tensor. * @brief Create a DGL NDArray from a DLPack tensor.
* *
* This allows us to create a NDArray using the memory * This allows us to create a NDArray using the memory
...@@ -28,7 +28,7 @@ struct DLPackConvert { ...@@ -28,7 +28,7 @@ struct DLPackConvert {
*/ */
static NDArray FromDLPack(DLManagedTensor* tensor); static NDArray FromDLPack(DLManagedTensor* tensor);
/*! /**
* @brief Deleter for NDArray converted from DLPack. * @brief Deleter for NDArray converted from DLPack.
* *
* This is used from data which is passed from external * This is used from data which is passed from external
...@@ -38,7 +38,7 @@ struct DLPackConvert { ...@@ -38,7 +38,7 @@ struct DLPackConvert {
*/ */
static void DLPackDeleter(NDArray::Container* ptr); static void DLPackDeleter(NDArray::Container* ptr);
/*! @brief Convert a DGL NDArray to a DLPack tensor. /** @brief Convert a DGL NDArray to a DLPack tensor.
* *
* @param from The DGL NDArray. * @param from The DGL NDArray.
* @return A DLPack tensor. * @return A DLPack tensor.
...@@ -53,13 +53,13 @@ struct DLPackConvert { ...@@ -53,13 +53,13 @@ struct DLPackConvert {
extern "C" { extern "C" {
#endif #endif
/*! /**
* @brief Delete (free) a DLManagedTensor's data. * @brief Delete (free) a DLManagedTensor's data.
* @param dltensor Pointer to the DLManagedTensor. * @param dltensor Pointer to the DLManagedTensor.
*/ */
DGL_DLL void DGLDLManagedTensorCallDeleter(DLManagedTensor* dltensor); DGL_DLL void DGLDLManagedTensorCallDeleter(DLManagedTensor* dltensor);
/*! /**
* @brief Produce an array from the DLManagedTensor that shares data memory * @brief Produce an array from the DLManagedTensor that shares data memory
* with the DLManagedTensor. * with the DLManagedTensor.
* @param from The source DLManagedTensor. * @param from The source DLManagedTensor.
...@@ -68,7 +68,7 @@ DGL_DLL void DGLDLManagedTensorCallDeleter(DLManagedTensor* dltensor); ...@@ -68,7 +68,7 @@ DGL_DLL void DGLDLManagedTensorCallDeleter(DLManagedTensor* dltensor);
*/ */
DGL_DLL int DGLArrayFromDLPack(DLManagedTensor* from, DGLArrayHandle* out); DGL_DLL int DGLArrayFromDLPack(DLManagedTensor* from, DGLArrayHandle* out);
/*! /**
* @brief Produce a DLMangedTensor from the array that shares data memory with * @brief Produce a DLMangedTensor from the array that shares data memory with
* the array. * the array.
* @param from The source array. * @param from The source array.
......
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/*! /**
* Copyright (c) 2017 by Contributors * Copyright (c) 2017 by Contributors
* @file dgl/runtime/serializer.h * @file dgl/runtime/serializer.h
* @brief Serializer extension to support DGL data types * @brief Serializer extension to support DGL data types
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/*! /**
* Copyright (c) 2017 by Contributors * Copyright (c) 2017 by Contributors
* @file dgl/runtime/serializer.h * @file dgl/runtime/serializer.h
* @brief Serializer extension to support DGL data types * @brief Serializer extension to support DGL data types
......
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