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#   Licensed under the Apache License, Version 2.0 (the "License");
#   you may not use this file except in compliance with the License.
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#   Based off of neighbor_sampler.py
#

"""Data loading components for labor sampling"""
from ..base import NID, EID
from ..transforms import to_block
from .base import BlockSampler
from ..random import choice
from .. import backend as F


class LaborSampler(BlockSampler):
    """Sampler that builds computational dependency of node representations via
    labor sampling for multilayer GNN from
    `(LA)yer-neigh(BOR) Sampling: Defusing Neighborhood Explosion in GNNs
    <https://arxiv.org/abs/2210.13339>`

    This sampler will make every node gather messages from a fixed number of
    neighbors per edge type. The neighbors are picked uniformly with default
    parameters. For every vertex t that will be considered to be sampled, there
    will be a single random variate r_t.

    Parameters
    ----------
    fanouts : list[int] or list[dict[etype, int]]
        List of neighbors to sample per edge type for each GNN layer, with the
        i-th element being the fanout for the i-th GNN layer.

        If only a single integer is provided, DGL assumes that every edge type
        will have the same fanout.

        If -1 is provided for one edge type on one layer, then all inbound edges
        of that edge type will be included.
    edge_dir : str, default ``'in'``
        Can be either ``'in' `` where the neighbors will be sampled according to
        incoming edges, or ``'out'`` otherwise, same as
        :func:`dgl.sampling.sample_neighbors`.
    prob : str, optional
        If given, the probability of each neighbor being sampled is proportional
        to the edge feature value with the given name in ``g.edata``.
        The feature must be a scalar on each edge.
    importance_sampling : int, default ``0``
        Whether to use importance sampling or uniform sampling, use of negative
        values optimizes importance sampling probabilities until convergence
        while use of positive values runs optimization steps that many times.
        If the value is i, then LABOR-i variant is used.
    layer_dependency : bool, default ``False``
        Specifies whether different layers should use same random variates.
        Results into a reduction in the number of vertices sampled, but may
        degrade the quality slightly.
    prefetch_node_feats : list[str] or dict[ntype, list[str]], optional
        The source node data to prefetch for the first MFG, corresponding to the
        input node features necessary for the first GNN layer.
    prefetch_labels : list[str] or dict[ntype, list[str]], optional
        The destination node data to prefetch for the last MFG, corresponding to
        the node labels of the minibatch.
    prefetch_edge_feats : list[str] or dict[etype, list[str]], optional
        The edge data names to prefetch for all the MFGs, corresponding to the
        edge features necessary for all GNN layers.
    output_device : device, optional
        The device of the output subgraphs or MFGs.  Default is the same as the
        minibatch of seed nodes.

    Examples
    --------
    **Node classification**

    To train a 3-layer GNN for node classification on a set of nodes
    ``train_nid`` on a homogeneous graph where each node takes messages from
    5, 10, 15 neighbors for the first, second, and third layer respectively
    (assuming the backend is PyTorch):

    >>> sampler = dgl.dataloading.LaborSampler([5, 10, 15])
    >>> dataloader = dgl.dataloading.DataLoader(
    ...     g, train_nid, sampler,
    ...     batch_size=1024, shuffle=True, drop_last=False, num_workers=4)
    >>> for input_nodes, output_nodes, blocks in dataloader:
    ...     train_on(blocks)

    If training on a heterogeneous graph and you want different number of
    neighbors for each edge type, one should instead provide a list of dicts.
    Each dict would specify the number of neighbors to pick per edge type.

    >>> sampler = dgl.dataloading.LaborSampler([
    ...     {('user', 'follows', 'user'): 5,
    ...      ('user', 'plays', 'game'): 4,
    ...      ('game', 'played-by', 'user'): 3}] * 3)

    If you would like non-uniform labor sampling:

    >>> # any non-negative 1D vector works
    >>> g.edata['p'] = torch.rand(g.num_edges())
    >>> sampler = dgl.dataloading.LaborSampler([5, 10, 15], prob='p')

    **Edge classification and link prediction**

    This class can also work for edge classification and link prediction
    together with :func:`as_edge_prediction_sampler`.

    >>> sampler = dgl.dataloading.LaborSampler([5, 10, 15])
    >>> sampler = dgl.dataloading.as_edge_prediction_sampler(sampler)
    >>> dataloader = dgl.dataloading.DataLoader(
    ...     g, train_eid, sampler,
    ...     batch_size=1024, shuffle=True, drop_last=False, num_workers=4)

    See the documentation :func:`as_edge_prediction_sampler` for more details.

    Notes
    -----
    For the concept of MFGs, please refer to
    :ref:`User Guide Section 6 <guide-minibatch>` and
    :doc:`Minibatch Training Tutorials
    <tutorials/large/L0_neighbor_sampling_overview>`.
    """

    def __init__(
        self,
        fanouts,
        edge_dir="in",
        prob=None,
        importance_sampling=0,
        layer_dependency=False,
        prefetch_node_feats=None,
        prefetch_labels=None,
        prefetch_edge_feats=None,
        output_device=None,
    ):
        super().__init__(
            prefetch_node_feats=prefetch_node_feats,
            prefetch_labels=prefetch_labels,
            prefetch_edge_feats=prefetch_edge_feats,
            output_device=output_device,
        )
        self.fanouts = fanouts
        self.edge_dir = edge_dir
        self.prob = prob
        self.importance_sampling = importance_sampling
        self.layer_dependency = layer_dependency
        self.set_seed()

    def set_seed(self, random_seed=None):
        """Updates the underlying seed for the sampler

        Calling this function enforces the sampling algorithm to use the same
        seed on every edge type. This can reduce the number of nodes being
        sampled because the passed random_seed makes it so that for any seed
        vertex ``s`` and its neighbor ``t``, the rolled random variate ``r_t``
        is the same for any instance of this class with the same random seed.
        When sampling as part of the same batch, one would want identical seeds
        so that LABOR can globally sample. One example is that for heterogenous
        graphs, there is a single random seed passed for each edge type. This
        will sample much fewer vertices compared to having unique random seeds
        for each edge type. If one called this function individually for each
        edge type for a heterogenous graph with different random seeds, then it
        would run LABOR locally for each edge type, resulting into a larger
        number of vertices being sampled.

        If this function is called without any parameters, we get the random
        seed by getting a random number from DGL. Call this function if multiple
        instances of LaborSampler are used to sample as part of a single batch.

        Parameters
        ----------
        random_seed : int, default ``None``
            The random seed to be used for next sampling call.
        """
        if random_seed is None:
            self.random_seed = choice(1e18, 1)
        else:
            self.random_seed = F.tensor(random_seed, F.int64)

    def sample_blocks(self, g, seed_nodes, exclude_eids=None):
        output_nodes = seed_nodes
        blocks = []
        for i, fanout in enumerate(reversed(self.fanouts)):
            random_seed_i = F.zerocopy_to_dgl_ndarray(
                self.random_seed + (i if not self.layer_dependency else 0)
            )
            frontier, importances = g.sample_labors(
                seed_nodes,
                fanout,
                edge_dir=self.edge_dir,
                prob=self.prob,
                importance_sampling=self.importance_sampling,
                random_seed=random_seed_i,
                output_device=self.output_device,
                exclude_edges=exclude_eids,
            )
            eid = frontier.edata[EID]
            block = to_block(
                frontier, seed_nodes, include_dst_in_src=True, src_nodes=None
            )
            block.edata[EID] = eid
            if len(g.canonical_etypes) > 1:
                for etype, importance in zip(
                    g.canonical_etypes, importances
                ):
                    if importance.shape[0] == block.num_edges(etype):
                        block.edata["edge_weights"][etype] = importance
            elif importances[0].shape[0] == block.num_edges():
                block.edata["edge_weights"] = importances[0]
            seed_nodes = block.srcdata[NID]
            blocks.insert(0, block)

        self.set_seed()
        return seed_nodes, output_nodes, blocks
