/*!
 *  Copyright (c) 2020 by Contributors
 * \file dgl/sampling/neighbor.h
 * \brief Neighborhood-based sampling.
 */
#ifndef DGL_SAMPLING_NEIGHBOR_H_
#define DGL_SAMPLING_NEIGHBOR_H_

#include <dgl/array.h>
#include <dgl/base_heterograph.h>

#include <vector>

namespace dgl {
namespace sampling {

/*!
 * \brief Sample from the neighbors of the given nodes and return the sampled
 * edges as a graph.
 *
 * When sampling with replacement, the sampled subgraph could have parallel
 * edges.
 *
 * For sampling without replace, if fanout > the number of neighbors, all the
 * neighbors will be sampled.
 *
 * \param hg The input graph.
 * \param nodes Node IDs of each type. The vector length must be equal to the
 * number of node types. Empty array is allowed.
 * \param fanouts Number of sampled neighbors for each edge type. The vector
 * length should be equal to the number of edge types, or one if they all have
 * the same fanout.
 * \param dir Edge direction.
 * \param probability A vector of 1D float arrays, indicating the transition
 * probability of each edge by edge type.  An empty float array assumes uniform
 * transition.
 * \param exclude_edges Edges IDs of each type which will be excluded during
 * sampling. The vector length must be equal to the number of edges types. Empty
 * array is allowed.
 * \param replace If true, sample with replacement.
 * \return Sampled neighborhoods as a graph. The return graph has the same
 * schema as the original one.
 */
HeteroSubgraph SampleNeighbors(
    const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
    const std::vector<int64_t>& fanouts, EdgeDir dir,
    const std::vector<FloatArray>& probability,
    const std::vector<IdArray>& exclude_edges, bool replace = true);

/*!
 * Select the neighbors with k-largest weights on the connecting edges for each
 * given node.
 *
 * If k > the number of neighbors, all the neighbors are sampled.
 *
 * \param hg The input graph.
 * \param nodes Node IDs of each type. The vector length must be equal to the
 * number of node types. Empty array is allowed.
 * \param k The k value for each edge type. The vector length should be equal to
 * the number of edge types, or one if they all have the same fanout.
 * \param dir Edge direction.
 * \param weight A vector of 1D float arrays, indicating the weights associated
 * witheach edge.
 * \param ascending If true, elements are sorted by ascending order, equivalent
 * to find the K smallest values. Otherwise, find K largest values.
 * \return Sampled neighborhoods as a graph. The return graph has the same
 * schema as the original one.
 */
HeteroSubgraph SampleNeighborsTopk(
    const HeteroGraphPtr hg, const std::vector<IdArray>& nodes,
    const std::vector<int64_t>& k, EdgeDir dir,
    const std::vector<FloatArray>& weight, bool ascending = false);

HeteroSubgraph SampleNeighborsBiased(
    const HeteroGraphPtr hg, const IdArray& nodes, const int64_t fanouts,
    const NDArray& bias, const NDArray& tag_offset, const EdgeDir dir,
    const bool replace);
}  // namespace sampling
}  // namespace dgl

#endif  // DGL_SAMPLING_NEIGHBOR_H_
