# cuBVH A CUDA Mesh BVH acceleration toolkit. ### Install ```bash pip install git+https://github.com/ashawkey/cubvh # or locally git clone --recursive https://github.com/ashawkey/cubvh cd cubvh pip install . ``` It will take several minutes to build the CUDA dependency. #### Trouble Shooting **`fatal error: eigen/matrix.h: No such file or directory`** This is a known issue for `torch==2.1.0` and `torch==2.1.1` (https://github.com/pytorch/pytorch/issues/112841). To patch up these two versions, clone this repository, and copy `patch/eigen` to your pytorch include directory: ```bash # for example, if you are using anaconda (assume base env) cp -r patch/eigen ~/anaconda3/lib/python3.9/site-packages/torch/include/pybind11/ ``` **`fatal error: Eigen/Dense: No such file or directory`** Please make sure [`eigen >= 3.3`](https://eigen.tuxfamily.org/index.php?title=Main_Page) is installed. We have included it as a submodule in this repository, but you can also install it in your system include path. (For example, ubuntu systems can use `sudo apt install libeigen3-dev`.) ### Usage **Basics:** ```python import numpy as np import trimesh import torch import cubvh ### build BVH from mesh mesh = trimesh.load('example.ply') # NOTE: you need to normalize the mesh first, since the max distance is hard-coded to 10. BVH = cubvh.cuBVH(mesh.vertices, mesh.faces) # build with numpy.ndarray/torch.Tensor ### query ray-mesh intersection rays_o, rays_d = get_ray(pose, intrinsics, H, W) # [N, 3], [N, 3], query with torch.Tensor (cuda) intersections, face_id, depth = BVH.ray_trace(rays_o, rays_d) # [N, 3], [N,], [N,] ### query unsigned distance points # [N, 3] # uvw is the barycentric corrdinates of the closest point on the closest face (None if `return_uvw` is False). distances, face_id, uvw = BVH.unsigned_distance(points, return_uvw=True) # [N], [N], [N, 3] ### query signed distance (INNER is NEGATIVE!) # for watertight meshes (default) distances, face_id, uvw = BVH.signed_distance(points, return_uvw=True, mode='watertight') # [N], [N], [N, 3] # for non-watertight meshes: distances, face_id, uvw = BVH.signed_distance(points, return_uvw=True, mode='raystab') # [N], [N], [N, 3] ``` **Robust Mesh Occupancy:** UDF + flood-fill for possibly non-watertight/single-layer meshes: ```python import torch import cubvh import numpy as np from skimage import morphology resolution = 512 device = torch.device('cuda') BVH = cubvh.cuBVH(vertices, faces) grid_points = torch.stack( torch.meshgrid( torch.linspace(-1, 1, resolution, device=device), torch.linspace(-1, 1, resolution, device=device), torch.linspace(-1, 1, resolution, device=device), indexing="ij", ), dim=-1, ) # [N, N, N, 3] udf, _, _ = BVH.unsigned_distance(grid_points.view(-1, 3), return_uvw=False) udf = udf.cpu().numpy().reshape(resolution, resolution, resolution) occ = udf < 2 / resolution # tolerance 2 voxels empty_mask = morphology.flood(occ, (0, 0, 0), connectivity=1) # flood from the corner, which is for sure empty occ = ~empty_mask ``` Check [`test/extract_mesh_watertight.py`](test/extract_mesh_watertight.py) for more details. **Renderer:** Example for a mesh normal renderer by `ray_trace`: ```bash python test/renderer.py # default, show a dodecahedron python test/renderer.py --mesh example.ply # show any mesh file ``` https://user-images.githubusercontent.com/25863658/183238748-7ac82808-6cd3-4bb6-867a-9c22f8e3f7dd.mp4 ### Acknowledgement * Credits to [Thomas Müller](https://tom94.net/)'s amazing [tiny-cuda-nn](https://github.com/NVlabs/tiny-cuda-nn) and [instant-ngp](https://github.com/NVlabs/instant-ngp)!