# cuBVH A CUDA Mesh BVH acceleration toolkit. ### Install ```python pip install git+https://github.com/ashawkey/cubvh # or locally git clone https://github.com/ashawkey/cubvh cd cubvh pip install . ``` ### Usage ```python import numpy as np import trimesh import torch import cubvh ### build BVH from mesh mesh = trimesh.load('example.ply') # NOTE: you need to normalize the mesh first, since the max distance is hard-coded to 10. BVH = cubvh.cuBVH(mesh.vertices, mesh.faces) # build with numpy.ndarray/torch.Tensor ### query ray-mesh intersection rays_o, rays_d = get_ray(pose, intrinsics, H, W) # [N, 3], [N, 3], query with torch.Tensor (cuda) intersections, face_id, depth = BVH.ray_trace(rays_o, rays_d) # [N, 3], [N,], [N,] ### query unsigned distance points # [N, 3] # uvw is the barycentric corrdinates of the closest point on the closest face (None if `return_uvw` is False). distances, face_id, uvw = BVH.unsigned_distance(points, return_uvw=True) # [N], [N], [N, 3] ### query signed distance (INNER is NEGATIVE!) # for watertight meshes (default) distances, face_id, uvw = BVH.signed_distance(points, return_uvw=True, mode='watertight') # [N], [N], [N, 3] # for non-watertight meshes: distances, face_id, uvw = BVH.signed_distance(points, return_uvw=True, mode='raystab') # [N], [N], [N, 3] ``` Example for a mesh normal renderer by `ray_trace`: ```bash python test/renderer.py # default, show a dodecahedron python test/renderer.py --mesh example.ply # show any mesh file ``` https://user-images.githubusercontent.com/25863658/183238748-7ac82808-6cd3-4bb6-867a-9c22f8e3f7dd.mp4 ### Acknowledgement * Credits to [Thomas Müller](https://tom94.net/)'s amazing [tiny-cuda-nn](https://github.com/NVlabs/tiny-cuda-nn) and [instant-ngp](https://github.com/NVlabs/instant-ngp)!