/*
 
 * Adapted from
 * Copyright (c) 2023, The vLLM team.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <stdint.h>

namespace vllm {

// A vector type to store Q, K, V elements.
template <typename T, int VEC_SIZE>
struct Vec {};

// A vector type to store FP32 accumulators.
template <typename T>
struct FloatVec {};

// Template vector operations.
template <typename Acc, typename A, typename B>
inline __device__ Acc mul(A a, B b);

template <typename T>
inline __device__ float sum(T v);

template <typename T>
inline __device__ float dot(T a, T b) {
  return sum(mul<T, T, T>(a, b));
}

template <typename A, typename T>
inline __device__ float dot(T a, T b) {
  return sum(mul<A, T, T>(a, b));
}

template <typename T>
inline __device__ void zero(T& dst) {
  constexpr int WORDS = sizeof(T) / 4;
  union {
    T raw;
    uint32_t words[WORDS];
  } tmp;

#pragma unroll
  for (int ii = 0; ii < WORDS; ++ii) {
    tmp.words[ii] = 0u;
  }
  dst = tmp.raw;
}

}  // namespace vllm
