[Paddle] Add nn Layers (BF16) (#299)
* Add Linear layer (FP16) Signed-off-by:Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> - Add BF16 training example - Add fp8_autocast (only supports non-fp8 for now) Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Remove FP8 stuff Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Simplify Linear layer forward Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Add LayerNorm layer (BF16) Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Add LayerNormLinear layer Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Store weights in BF16 Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Add LayerNormMLP layer Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Add BF16 MNIST example Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Remove in-place cast for compatibility with Paddle AMP mechanism Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * README correction Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Add Paddle op as a backend option Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Fix code format Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Fix dtype change between iterations Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Minor fixes Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Move forward function out of base layer Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> * Use Paddle nvtx bindings Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com> --------- Signed-off-by:
Tian Zheng (Engrg-Hardware 1) <tizheng@nvidia.com>
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tests/paddle/test_layers.py
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